wedl!!
Goddess of Storms
What.
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? Those characters are quite a lot better at bait and punish (and punishing in general).
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Okay, sorry, I'm used to living in Texas, where locals are as big as small regionals sometimes. You're still being unreasonable by saying only those characters are solo viable. We see people making top 64 at nationals using only 1 character all the time, and typically it takes one of the crazy good elites to take them down. If the only people you lose to are people like ZeRo, Esam, Dabuz, and Nairo and the like, you don't deserve the disrespect you're dishing outUnless your local is stacked with good players you can win with any character, I'm talking about regional/nationals, players like Shaky and FOW stubbornly playing Ness against Rosa, or Ally/Esam having no answers against Luigi(pre patch), on the other hand player like ZeRo or Anti use their characters as the situation demands.
I went and searched for stuff after I posted that and of course, this was posted the day after I last searched rofl. Cheers. Yeah PF does work in those sets. His combos aren't even that on point yet, will be even scarier when they are.Pink Fresh got to Losers Finals with Lucas at Xanadu, really showed some chops with that character.
https://www.youtube.com/watch?v=BFfX9cDgKpQ
Knowing how to use many characters isn't bad.I'm not going to disagree that having a secondary makes you better, but you can still be good using just one character. Sonic, Fox, Ness, Mario, Rosa, and a couple others can definitely win locals for you just by themselves
Of course it's better to be great at 2 characters than just 1, but it's better to be great at 1 than just good at 2
That
Proof of the Yoshi vs Sonic MU. Lourich is MI PR, Regralht isn't (but he will be next season), though Reg beats everyone at this point except Zinoto (the Diddy vs Yoshi MU is really bad for Yoshi) and Rayquaza.
Fair enough, I was just trying to counter his point that only 2 or 3 characters are solo viable. I know for a fact Sonic is, and I'm told others besides Shiek, ZSS, and Pikachu are.Knowing how to use many characters isn't bad.
The best tool in battle is knowing the enemy inside and out.
Whether or not you actually use those characters in bracket is another thing, but knowing multiple characters lets you be better equipped at fighting those characters.
The best players use multiple characters. Larry just won a local going all DK for crying out loud.
Freaking Larry~
Though, generally, if you're a good enough player, "knowing how to use" a character means you could pull them out in bracket and have a chance. Even if they're not your "main."
It really isn't a detriment to your skill so long as your fundamentals are honed enough. It furthers your knowledge of the game, which is very valuable.
Solo viable as in "you won't need a secondary to make matchups easier": YesSo, real talk. You guys think Pit is solo viable?
I rotate between three different characters depending on the day, situations, match ups. But it's not so much of the fact that I think top players counter pick to win, it's because I'm used to counterpick info to win/do better in other aspects of my life. It's been proven to help.Though this doesn't affect the highest levels of play, one concern I have when it comes to people counterpicking characters is that it encourages the mentality that counterpicking is the way to win for less skilled players.
Dunno about having to work way harder... Isn't he considered to be somewhere around Greninja? But then again, we don't see a ton of Greninjas either.Solo viable as in "you won't need a secondary to make matchups easier": Yes
Solo viable as in "you can pick this fighter and win anything important": No
You just have to work way harder than you need to with other fighters to get anything done with Pit
Do you even float? Float gives her quick mobility options and approach, especially when you float just off the ground. Also, turnips aid her approach greatly.She seems to lack mobility, and approach options, so rush downs are mainly a threat it seems like.
When I see 'work harder' I'm always reminded of how people use Strider and Doom together in Marvel compared some of the zero to death teams xDDunno about having to work way harder... Isn't he considered to be somewhere around Greninja? But then again, we don't see a ton of Greninjas either.
Apparently his recovery is untouchable and if you manage to edgeguard/gimp Pit then that Pit player is bad.Also regarding Pit having any particular bad match ups...can't a lot of characters capitalize on his UPB since it has no hurtbox?
Peh. Pretty sure you're being sarcastic but it's true. Being able to fire arrows as fast as Luigi fireballs certainly helps...Apparently his recovery is untouchable and if you manage to edgeguard/gimp Pit then that Pit player is bad.
Kirby and LucarioWho goes even with Sheik? I meant to ask back when we where talking Kirby.
Just to be clear, I think counterpicking is a valid strategy, and that if you can learn multiple characters at a high level it's only to your advantage. My issue is rather with the way that lesser players potentially learn the wrong lessons from counterpicking, where they treat it as a kind of rock-paper-scissors scenario and stifle their own development and knowledge in the process.I rotate between three different characters depending on the day, situations, match ups. But it's not so much of the fact that I think top players counter pick to win, it's because I'm used to counterpick info to win/do better in other aspects of my life. It's been proven to help.
I've mentioned this before in this thread but I play baseball. I'm a catcher and I also pitch. A pitcher doesn't toss one pitch again and again in hopes to overpower the batter (unless their really good, Mariano Rivera good). It's an effort in futility especially when you can learn another pitch which I'd
equate to learning another character. The dedication and time in practice to toss a pitch consistently is equivalent in my experience. Counterpicking is a viable strategy. Proven to be effective, it just takes longer to see identical success but the depth of success is larger. Why on earth am I gonna be road blocked by a (or many) specific match up(s) or more, when I can just learn another character and reap those rewards.
I'm not gonna toss a fastball against a fastball hitting team, I'm gonna need to toss a change up or slider every once in a while.
Apparently his recovery is untouchable and if you manage to edgeguard/gimp Pit then that Pit player is bad.
Who knew Earth was so bad with Pit?Peh. Pretty sure you're being sarcastic but it's true. Being able to fire arrows as fast as Luigi fireballs certainly helps...
But really neither of those.Kirby and Lucario
Har har. Peach is one of the few characters that can actually do something to Pit thanks to her float, and the left underside of Battlefield is janky as heck. Said before that it takes very specific characters to mess with it at all... I'm talking about against a Mario, a Sheik, a Marth. Characters with normal offstage games.
You're probably going to be told it's a a stretch saying that. (Or jumped on by Sheik mains!)Kirby and Lucario
Oh trust me, I know. That was more to rib
Unfortunately, as a Villager main, I will never be able to face good pits.Apparently his recovery is untouchable and if you manage to edgeguard/gimp Pit then that Pit player is bad.
Anyone like Fox or someone else with projectile forces her to approach, she's still not the fastest anyways.Do you even float? Float gives her quick mobility options and approach, especially when you float just off the ground. Also, turnips aid her approach greatly.
Hmm yes but have you considered that when Kirby is crouching the match becomes 90:1050:50
?
How is this MU even?
Kirby is not viable. He has been talked about before in this thread, like 50 pages back. He has good frame data and good combos, but poor mobility and lacks an approach to really let him apply his neutral. He may have quirks in the matchup vs Sheik, but no way does he go even with her when she beats him in overall mobility, range and neutral. If Kirby had, say, Luigi's fireball or a projectile to let him zone and help with his poor movement, then he'd be a more significant threat in the meta.
Im pretty sure he is floatyI'm sure Mewtwo and Roslina's gigantic hitboxes prevent them from doing so.
Also, Mewtwo isn't floaty.
Last I checked he said it was 4:6. Sheik has needles and edgeguarding on her side, but Ryu's punish game and utilt lock makes the hits he gets in count. He gets more damage off of aerial trades than her as well.How does Ryu do? I think Emblem lord touched on that some time ago.
He's not. His fall speed is average. He's just huge and light. He only seems floaty because of the weird physics on his double jumpIm pretty sure he is floaty
Rosalina lost to Sheik pre patch, but it was kinda doable.I think the closest to even with Sheik are Rosalina, Diddy, Pikachu and Sonic.