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Official Viability Ratings v2 | Competitive Impressions

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Ikes

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Pretty much Swordfighter was considered the worst character in smash 4 after the mewtwo patch Swordfighter gained massive buffs that made him not the worst character in smash but no one really noticed until Trela won a bunch of Locals as APEX Swordfighter making him temporarily relevant
shouldn't we really be focusing a lot of attention on optimal play though? Honestly if we're ignoring optimal play because "oh no that player is TOO good, he's only making the character look viable" then we're looking at this all wrong

Trela used Swordfighter at near optimal levels of play. this is important. focus on that.
If you're not striving to be an optimal player then you're looking at competitive wrong, dude.

Sheik? I have heard she has F3 N-air but it doesn't break combos at all.


If he doesn't have bombs, Fireballs are safe, and bombs take a while to pull out.

I'm having a hard time believing TL can run away from me that easily because again, his airspeed is slower than my walk. He takes time to pull out stuffs, and the startup can let us keep up with him. It's not like he gets to throw out bombs lke they have F1 startup.

He is one of the easier characters to be kept in HooHahNado because falling speed.

Dunno much. Luigi boards agree TL beats us. TL boards agree TL lose to us. I have been told countless times to 'just shield' when asking for advice on ROB's and Link's projectiles. But at the same time, I can't see this being not in TL's favor. There's more to this character I've yet to see... but it's no worse than 40:60 TL IMO.
yeah this is what I meant, it's not unwinnable but there's clearly a disbalance towards Toon Link in this matchup. Luigi just has a lot more to worry about here than in any of his even or favorable matchups. Not to mention Toon Link's usually unsafe moves are almost entirely safe on luigi's shield. Even F-Smash is nigh unreactable by luigi since it pushes him so far back.
 
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Nu~

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Sheik? I have heard she has F3 N-air but it doesn't break combos at all.


If he doesn't have bombs, Fireballs are safe, and bombs take a while to pull out.

I'm having a hard time believing TL can run away from me that easily because again, his airspeed is slower than my walk. He takes time to pull out stuffs, and the startup can let us keep up with him. It's not like he gets to throw out bombs lke they have F1 startup.

He is one of the easier characters to be kept in HooHahNado because falling speed.

Dunno much. Luigi boards agree TL beats us. TL boards agree TL lose to us. I have been told countless times to 'just shield' when asking for advice on ROB's and Link's projectiles. But at the same time, I can't see this being not in TL's favor. There's more to this character I've yet to see... but it's no worse than 40:60 TL IMO.
Bouncing fish essentially ignores disadvantage.

Not to mention how safe her attacks are, she rarely ever gets there in the first place
 

Antonykun

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shouldn't we really be focusing a lot of attention on optimal play though? Honestly if we're ignoring optimal play because "oh no that player is TOO good, he's only making the character look viable" then we're looking at this all wrong

Trela used Swordfighter at near optimal levels of play. this is important. focus on that.
If you're not striving to be an optimal player then you're looking at competitive wrong, dude.
just saying that Trela wasn't even playing optimally
Like i don't think he did a single d-air into footstool
 

Luco

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This also speaks volumes to me. Why does no one strong want to mess with Lucas? Is he just not worth it?
So in the last two tournaments I've been to, I've made a conscious decision against Lucas, mainly because I don't feel comfortable with him yet and, it's true, he does noticeably worse than :4ness: in the majority of my games. For different reasons, of course.

We're past the DLC hype. It should be relatively obvious to everyone by now that Lucas is a clear mid tier character, potentially upper mid. Zair is amazing, PK Fire is (and always has been) amazing, his throws are amazing, his grab is not, his combo-ability is amazing but mostly relies on him getting a grab, his killing is amazing, yet again, so long as he gets a grab. Otherwise it's work.

EDIT: I don't think I should say this now. It's more complex than I'm making it out to be, and I'm probably wrong on some of it, but geez it feels like Lucas has been polarised in such an unhealthy way. I'll always stick to him of course, but at this point I'm scared he's never going to come close to touching the point where I'll seriously consider using him in tournament against a skilled player.
 
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Ffamran

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Ah well. At least we have two viable swordies.
Let's see, Meta Knight, Ike, the Pits, Toon Link, and potentially, Marth and Roy. That's 7 viable sword users with only Link, Lucina, Shulk, Robin, and Mii Swordfighter being the iffier ones.

Of those 7 considered viable even if they're barely viable, so they could hold their own, but need a secondary or something to help out, Meta Knight, Roy, and Toon Link don't play like typical sword users. Meta Knight and Roy are more like Captain Falcon, except Meta Knight is also a bit like Sheik where you need to be on point with comboing. Otherwise, these two are all or nothing fighters like Captain Falcon with the main difference being that Meta Knight's disadvantage isn't bad compared to Captain Falcon and Roy where it's abysmal. The other difference lies in their neutral and essentially, how they work like Roy's grab game isn't as good as Captain Falcon and Meta Knight who have insane dash grabs or how while Roy's neutral isn't a wacky as Captain Falcon's, having a natural disjoint helps with spacing. Oh, and these two can also speed camp you.

Toon Link's already obvious since he's more projectile reliant which does hurt him if he can't use his projectiles effectively. Kid's reliant on Bombs like Link, but lack Link's more rounded kill potential. That leaves the Pits, Ike, and Marth all of whom are more like typical sword users who space more and play less hammy unlike Roy and Meta Knight. In theory, Marth should probably be the best with his kill power and hit confirms off of jab and with customs, throw to Crescent Slash. In practice, it's probably the Pits since they're more well-rounded and deal with almost every situation well. They're the jack of all trades in the game, but surprisingly, they're not used a lot. You'd expect them and Mario to be used all over since they're that friendly and comfortable in many situations, but nope.

Link, Lucina, Shulk, Robin, and MSF suffer issues that hold them back. In Link's case, he's the heavy artillery which is great, but remember Snake? Yeah, the other heavy weapons specialist who was more explosives-orientated. Snake was heavy, he was fairly quick when attacking, and had good range for someone without a natural disjoint - let's ignore Utilt and his other disjoint shenanigans. Snake's stage control was insane since he could plant explosives, cover the air with explosives, and use regular thrown explosives like Link's Bombs. Main thing is that Snake did well at all ranges; Link does too, but there's still the issue of Link not doing well at close range against quicker attackers.

Lucina's issue is that for whatever insane logic the developers used, she is essentially a "hard mode" Marth, but they justify her lack of tippers as making her a beginner's character. Really? Then does this make Roy a more difficult character because he has to stand right next to his opponent to kill? Oh wait, almost every character can do that. The least they could have done was made Lucina a Melee clone which they didn't. She's Marth without a gimmick, but also having a gimmick. Marth's gimmick was tippers, Roy's was having strong centered hits, and Lucina? Lucina's gimmick is not having a gimmick i.e. not having Marth's tippers. That gimmick destroys any chance she has to be a well-designed character. Her attacks are only marginally stronger than Marth's untipped hits which pretty much makes her obsolete, but if you made her attacks being marginally stronger than Marth's tipped hits, then Marth is more or less obsolete. It's like if you cloned Peach and made Daisy who can't float. That's the whole point of Peach's float! Removing float would wreck Peach/Daisy since aerials are now less versatile. If Lucina was something like a "Marth who does more damage, but has no base knockback and insane knockback growth", she might actually be a character worth choosing other than "I like Lucina".

Shulk's issue is that without Monado Arts, he's Ike, but slightly slower, has more range, and sometimes, even weaker. His Dtilt for one is 3 frames slower than Ike's while being slightly stronger; 1% more damage, 25 less BKB, and 20 more KBG. The 1.0.8 patch made Shulk's dash attack pretty much Ike's pre-patch dash attack without a late hit. Ike now has a stronger, same speed, and I think longer ranged dash attack since he does an uppercut while Shulk does a swipe. Ike's dash attack also kills now. In theory, his range should be killer like Utilt? Shulk's Utilt should be the ultimate anti-air move. Main issue is that Shulk's not that noticeably strong and Monado Arts while allowing him to focus on different things aren't good when Shulk's base form isn't good. It's like if you're using a steel sword in a RPG. You can enchant it however you want, but there's a certain point where a better weapon outclasses it. Ike's good because his "base form" is good. If Shulk's base form was tweaked a little like one, a frame 3 jab for Pete's sake or more damage or knockback would help him; if Shulk's base form was good, imagine how much stronger he would be when he can buff himself with Monado Arts. Or how about this, imagine if Ike had Monado Arts. He's good, but if he could run even faster, hit even harder, do even more damage, or tank stuff even more, Ike would be a monster. That's what Shulk could be.

Robin? Mobility. Seriously, when you run slower than Jigglypuff, but you have those kinds of aerials even if they're limited, you're a good character held back by a "simple" problem. Falco, Dr. Mario, and Robin suffer the most with mobility issues. They're not Ganondorf who tank stuff, they're not Olimar or Mega Man who have really good projectiles, or even Jigglypuff who has insane air speed to counter her abysmal ground speed. Good jab, good Smashes, and usable projectiles along with good aerials are things Robin has, but are outweighed by being really, really, really slow on the ground. Last place at 1.15 for running speed, a 0.891 walking speed, and 1 air speed. Robin only has an average air speed to boast, but when that air speed is just 0.15 slower than your running speed, that's an issue. It's not like Wolf where his running speed was "bad" at 1.4, but his air speed was 1.222. Robin should at least be running at Olimar and Wolf's running speed. Seriously, Awakening did away with the weight stat and even then, WT only affected weapons you were equipped with, so even if Robin was in Shadow Dragon, those Tomes shouldn't be doing a thing if her Tome wasn't equipped. It's like saying Mewtwo's light because of psychic powers. If I had control over gravity, I would make myself heavier than Bowser and never have to deal with dying like a Jigglypuff.

MSF? You're gonna have to ask Antonykun or someone else. I know next to nothing about the Miis.
 
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Nobie

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......

So guys Ryu is DEFINITELY low tier. ALWAYS counter pick him with Halberd. He certainly can't take advantage of the low ceiling with an absurdly powerful vertical killing move.
"You must defeat my uhhh nothing at all...? to stand a chance!"
 

Ikes

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Dunno much. Luigi boards agree TL beats us. TL boards agree TL lose to us.
requoting this because its an important segment

The thing about anyone who mains anyone is that they unnecessarily underrate their own character. They see their weaknesses as more than they are and their strengts as less when in reality they're ovestating/understating X or Y factor. The fact that TL boards thing they lose to luigi really kinda proves this IMHO. sure your walk is faster than our aerial speed but.... so what? it's not like thats some overarching achievement and makes Luigi unbeatable. No, it's just a classic example of understating yourselves. Toon Link clearly has the toolset and kill power to beat luigi. Luigi struggles with anyone who has the tools to out-camp him, plain and simple. And I dont even play a campy toon link, I play him hit and run/reactively, and I still beat Luigis I play against.
 

Emblem Lord

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I think Ryu loses to like 10 or so characters.

But none of that matters when Ryu lives forever and ends people at 75%
 

Spinosaurus

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There's a lot players that mostly go by online when they contribute in the matchup threads, which greatly affects matchups.

Why a lot of Warios think they lose every matchup. ¯\_(ツ)_/¯
 

FullMoon

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I think Ryu loses to like 10 or so characters.

But none of that matters when Ryu lives forever and ends people at 75%
Basically, saying that a character beats Ryu is like saying that those characters only have an easier time keeping the advancing wall of death away from them, going from what you said.
 

LancerStaff

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Let's see, Meta Knight, Ike, the Pits, Toon Link, and potentially, Marth and Roy. That's 7 viable sword users with only Link, Lucina, Shulk, Robin, and Mii Swordfighter being the iffier ones.

Of those 7 considered viable even if they're barely viable, so they could hold their own, but need a secondary or something to help out, Meta Knight, Roy, and Toon Link don't play like typical sword users. Meta Knight and Roy are more like Captain Falcon, except Meta Knight is also a bit like Sheik where you need to be on point with comboing. Otherwise, these two are all or nothing fighters like Captain Falcon with the main difference being that Meta Knight's disadvantage isn't bad compared to Captain Falcon and Roy where it's abysmal. The other difference lies in their neutral and essentially, how they work like Roy's grab game isn't as good as Captain Falcon and Meta Knight who have insane dash grabs or how while Roy's neutral isn't a wacky as Captain Falcon's, having a natural disjoint helps with spacing. Oh, and these two can also speed camp you.

Toon Link's already obvious since he's more projectile reliant which does hurt him if he can't use his projectiles effectively. Kid's reliant on Bombs like Link, but lack Link's more rounded kill potential. That leaves the Pits, Ike, and Marth all of whom are more like typical sword users who space more and play less hammy unlike Roy and Meta Knight. In theory, Marth should probably be the best with his kill power and hit confirms off of jab and with customs, throw to Crescent Slash. In practice, it's probably the Pits since they're more well-rounded and deal with almost every situation well. They're the jack of all trades in the game, but surprisingly, they're not used a lot. You'd expect them and Mario to be used all over since they're that friendly and comfortable in many situations, but nope.

Link, Lucina, Shulk, Robin, and MSF suffer issues that hold them back. In Link's case, he's the heavy artillery which is great, but remember Snake? Yeah, the other heavy weapons specialist who was more explosives-orientated. Snake was heavy, he was fairly quick when attacking, and had good range for someone without a natural disjoint - let's ignore Utilt and his other disjoint shenanigans. Snake's stage control was insane since he could plant explosives, cover the air with explosives, and use regular thrown explosives like Link's Bombs. Main thing is that Snake did well at all ranges; Link does too, but there's still the issue of Link not doing well at close range against quicker attackers.

Lucina's issue is that for whatever insane logic the developers used, she is essentially a "hard mode" Marth, but they justify her lack of tippers as making her a beginner's character. Really? Then does this make Roy a more difficult character because he has to stand right next to his opponent to kill? Oh wait, almost every character can do that. The least they could have done was made Lucina a Melee clone which they didn't. She's Marth without a gimmick, but also having a gimmick. Marth's gimmick was tippers, Roy's was having strong centered hits, and Lucina? Lucina's gimmick is not having a gimmick i.e. not having Marth's tippers. That gimmick destroys any chance she has to be a well-designed character. Her attacks are only marginally stronger than Marth's untipped hits which pretty much makes her obsolete, but if you made her attacks being marginally stronger than Marth's tipped hits, then Marth is more or less obsolete. It's like if you cloned Peach and made Daisy who can't float. That's the whole point of Peach's float! Removing float would wreck Peach/Daisy since aerials are now less versatile. If Lucina was something like a "Marth who does more damage, but has no base knockback and insane knockback growth", she might actually be a character worth choosing other than "I like Lucina".

Shulk's issue is that without Monado Arts, he's Ike, but slightly slower, has more range, and sometimes, even weaker. His Dtilt for one is 3 frames slower than Ike's while being slightly stronger; 1% more damage, 25 less BKB, and 20 more KBG. The 1.0.8 patch made Shulk's dash attack pretty much Ike's pre-patch dash attack without a late hit. Ike now has a stronger, same speed, and I think longer ranged dash attack since he does an uppercut while Shulk does a swipe. Ike's dash attack also kills now. In theory, his range should be killer like Utilt? Shulk's Utilt should be the ultimate anti-air move. Main issue is that Shulk's not that noticeably strong and Monado Arts while allowing him to focus on different things aren't good when Shulk's base form isn't good. It's like if you're using a steel sword in a RPG. You can enchant it however you want, but there's a certain point where a better weapon outclasses it. Ike's good because his "base form" is good. If Shulk's base form was tweaked a little like one, a frame 3 jab for Pete's sake or more damage or knockback would help him; if Shulk's base form was good, imagine how much stronger he would be when he can buff himself with Monado Arts. Or how about this, imagine if Ike had Monado Arts. He's good, but if he could run even faster, hit even harder, do even more damage, or tank stuff even more, Ike would be a monster. That's what Shulk could be.

Robin? Mobility. Seriously, when you run slower than Jigglypuff, but you have those kinds of aerials even if they're limited, you're a good character held back by a "simple" problem. Falco, Dr. Mario, and Robin suffer the most with mobility issues. They're not Ganondorf who tank stuff, they're not Olimar or Mega Man who have really good projectiles, or even Jigglypuff who has insane air speed to counter her abysmal ground speed. Good jab, good Smashes, and usable projectiles along with good aerials are things Robin has, but are outweighed by being really, really, really slow on the ground. Last place at 1.15 for running speed, a 0.891 walking speed, and 1 air speed. Robin only has an average air speed to boast, but when that air speed is just 0.15 slower than your running speed, that's an issue. It's not like Wolf where his running speed was "bad" at 1.4, but his air speed was 1.222. Robin should at least be running at Olimar and Wolf's running speed. Seriously, Awakening did away with the weight stat and even then, WT only affected weapons you were equipped with, so even if Robin was in Shadow Dragon, those Tomes shouldn't be doing a thing if her Tome wasn't equipped. It's like saying Mewtwo's light because of psychic powers. If I had control over gravity, I would make myself heavier than Bowser and never have to deal with dying like a Jigglypuff.

MSF? You're gonna have to ask Antonykun or someone else. I know next to nothing about the Miis.
When I say viable, I mean they don't require a secondary to function and are top twenty. So Pit and MK.
 

Ikes

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It only takes one powershield.
playing the best Ryu color? mad respect.

this toon link is playing way too aggressively and unsafe though. He is not learning when to take a step back.

would you wanna play me a couple matches online? I wanna see how good my toon link is against a good Ryu like you. I'll send you a friend request.
 
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CommanderRin

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Lucina is in a funny spot, the only way to "justify" her as a legitimate and viable character is to either give her new animations or add some type of property to her move-set that changes her play style.

I wouldn't say she's terrible though, sure her maximum reward isn't as great as Marth, but at least she's "consistent" which I really wish wasn't her "identity"
 

wedl!!

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wario has a great mu spread wtf how can you think that it's bad

how do you even get that impression from wifi, you can spam bike or bite and no one can react to it

@ Ikes Ikes the best colour is the goku one Keepo

people saying roy was high tier shows how much people skew their views of characters based entirely on their advantaged state
 
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Vipermoon

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If Lucina was something like a "Marth who does more damage, but has no base knockback and insane knockback growth", she might actually be a character worth choosing other than "I like Lucina".
You literally described Roy right there.
 

Shaya

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does anyone consider simply shield grabbing?
Have you played smash brothers before?
(super late, no point in continuing the conversation but ... jesus).

how do you even get that impression from wifi, you can spam bike or bite and no one can react to it
Not really any worse than it was in Brawl, I rarely if ever have issues with For Glory Wario's because very few characters don't have a half-stage away even-in-lag reactive punish to a cross stage bike trek (hint: everything that starts high and ends low).
Bite on the other hand.... yeah that's annoying for some characters.

I don't feel like he's noticeably stronger on Wifi than he would be offline beyond wafts charging easier/being more relevant more often.
 
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Sir Tundra

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Not really any worse than it was in Brawl, I rarely if ever have issues with For Glory Wario's because very few characters don't have a half-stage away even-in-lag reactive punish to a cross stage bike trek (hint: everything that starts high and ends low).
Bite on the other hand.... yeah that's annoying for some characters.

I don't feel like he's noticeably stronger on Wifi than he would be offline beyond wafts charging easier/being more relevant more often.

Brawls online was just terrible. Sure smash 4's online is bad but brawls was just something else.

Anyways I don't get what the big deal is with for glory wario. All you gotta do is just jab lock the insufficient peasant and you
win the match
 
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Ffamran

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You literally described Roy right there.
I meant pure damage, little to no base knockback on any move unless necessary, weighted knockback for necessary moves, and only knockback growth. So, Lucina's weakest move outside of throws, pummels, and multi-hits like jab, Nair, Dancing Blade, does 10%. On average, Luci could do 12%. Roy has base knockback and knockback growth like most characters. So, if Marth's swinging a rapier, Roy's swinging an axe or some messed up sword that's really dull near the tip, Ike's swinging a metal bat, then Lucina's swinging a serrated blade. Just pure damage and if Luci can hack away shields quickly, she'd be shredding shields as well.

This could probably make her incredibly broken... Can combo easily as moves don't throw people too far, but ends up killing early because of raw damage and knockback growth. It'd be like if Luci had Falco Bairs as her entire moveset. :p
 

oldkingcroz

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@ LancerStaff LancerStaff :
Wii Fit isn't too 20. Same with Game and Watch, Sword fighter, PacMan, etc. But they are getting results! They aren't strictly "bad", just difficult to play and do well as.

After 750ish plays of Game and Watch, I dropped him as one of my mains permanently. He is just so technical with his reliance on gimping, windboxes, and super armor. He just requires a master to play. There was a G&W in the top 32 at EVO. That's pretty big. That's practically the definition of viable- top 32 in the world at a 2000 person tournament. Is he top 20? No- but characters can still be viable, despite not being top 20 (on the list on page 1).
 
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TheReflexWonder

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Wario's not great online because he doesn't deal enough damage per exchange and outright loses to pivot options because of his poor range combined with the limitations of online reactions.
 

Vipermoon

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I meant pure damage, little to no base knockback on any move unless necessary, weighted knockback for necessary moves, and only knockback growth. So, Lucina's weakest move outside of throws, pummels, and multi-hits like jab, Nair, Dancing Blade, does 10%. On average, Luci could do 12%. Roy has base knockback and knockback growth like most characters. So, if Marth's swinging a rapier, Roy's swinging an axe or some messed up sword that's really dull near the tip, Ike's swinging a metal bat, then Lucina's swinging a serrated blade. Just pure damage and if Luci can hack away shields quickly, she'd be shredding shields as well.

This could probably make her incredibly broken... Can combo easily as moves don't throw people too far, but ends up killing early because of raw damage and knockback growth. It'd be like if Luci had Falco Bairs as her entire moveset. :p
Yeah I know you meant in the extreme. And damn that sounds like a scary Lucina. Like a Marth in Buster mode with a switch to Smash mode after she gets you to 80%.

But I was just saying that when compared to Marth, Roy generally has less BKB, more KBG, and more damage.
 

LancerStaff

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Lucina is in a funny spot, the only way to "justify" her as a legitimate and viable character is to either give her new animations or add some type of property to her move-set that changes her play style.

I wouldn't say she's terrible though, sure her maximum reward isn't as great as Marth, but at least she's "consistent" which I really wish wasn't her "identity"
Since when did animations justify a character?
 

Ffamran

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Yeah I know you meant in the extreme. And damn that sounds like a scary Lucina. Like a Marth in Buster mode with a switch to Smash mode after she gets you to 80%.

But I was just saying that when compared to Marth, Roy generally has less BKB, more KBG, and more damage.
Looking at the frame data, it depends, but at the same time, damage makes things much more different. I bring up Falco since he's the perfect raw damage, no BKB, and pure KBG character to use with his Bair and Ftilt. Fox's Bair does the same damage without a late hit, but has more BKB, and less KBG which leads to Fox killing like 30%? later than Falco whose Bair does 13%, has no BKB, but 130 KBG. Then you have Fox's Ftilt which has 10 BKB, 10 more KBG, does less damage regardless if you angle it up, but it's safer than Falco's at low percents because of the lower end lag, Fox's speed, and the BKB helping put some distance from Fox.

Roy and Marth's Dtilt are just swapped for knockback. That's kind of hilarious. Yeah, that would be a scary Luci, but do we really have a dedicated shield breaker character in Smash? I don't mean like Yoshi's Dair or Villager's jab since those are kind of impractical, but something like DK who I remember people saying is the shield breaking character. Luci's issue is shield which Roy and Marth get away with their sweet-spots, but Luci doesn't have that. If Luci was a dedicated shield breaker or shield pressure character, that would be pretty sweet. If done right, Luci would be a unique character to play as purely by her properties, but if done wrong... yeah.

Since when did animations justify a character?
They could have at least given her Awakening combat stance rather than just copying Marth's. In Melee, all the clones had different idle stances than their clones. Hell, Roy has 2 unique idle stance: one in Melee and one in Smash 4; they're completely different to each other and Marth's.
 
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CommanderRin

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To be honest, adding Lucina as her own character was a mistake from the start. They should have left her as Marth alts
 

zeldasmash

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To be honest, adding Lucina as her own character was a mistake from the start. They should have left her as Marth alts
I was just about to post this exact same thing. It would make her more popular and would basically improve her tenfold as a character.

Also. I think Link should be within the higher up sword fighters, or at the very least with Marth/Roy.
 

CommanderRin

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I was just about to post this exact same thing. It would make her more popular and would basically improve her tenfold as a character.
Hurts to say because I main her but I definitely believe that it would have been the smarter choice. marth coulda just been WFTesque or Robin
 

Shaya

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We're not the home of 'never-ifs' of character design.
If they were going to do major reworks of clone characters, it would likely be well beyond our grasps to how, what, where, why they would change what they would, until we get them. Sure, Mario and Doc are noticeably more different to Dark Pit/Lucina, but we already know the sakuwhy-reasons for that.

<I'm sorry I need to be anal about things; not only aren't they relevant they derail things with 1 liners ad infinitum>
 

Vipermoon

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How to make Lucina perfect...

Let her keep her Mask on for her down taunt until the player decides to take it off. Here is everything that changes when Lucina is wearing it:

- In addition to putting the mask on, she tucks her hair in so that she looks exactly like she does in Awakening with the short hair and everything
- Her name next to her percent is changed to "Marth?"
- Her standing animations are now identical to Marth's (NVM they already are)
- Her taunts are now Marth's except in English which would be really cool
- She takes the mask off with down taunt still but only with a special input (double tap, light tap, or hold button)
- During counter, she says (in English) the Marth counter quotes (that are actually missing from the english version of this game) which would be even cooler
- Let's say Lucina somehow wins a match, her victory lines and animations will also match Marth's (again, English) which would be infinitely cool
- However, during the victory the announcer still says Lucina wins as he is all-knowing and will not fall for this trickery
- Otherwise, all of her usual voice clips are removed during her attacks to help disguise her femininity. It'll be like wire frame Little Mac

This will not help Lucina perform and will definitely not help differentiate her but it's hilarious and I feel they missed out on a huge opportunity.
 
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zeldasmash

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Hurts to say because I main her but I definitely believe that it would have been the smarter choice. marth coulda just been WFTesque or Robin
Or like Little Mac or Wario in Brawl, who have a crap ton of color changes. They could have done that for Marth/Lucina (though they should have done that for Robin, Olimar and Wii Fit Trainer as well).
 

NachoOfCheese

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There's a lot players that mostly go by online when they contribute in the matchup threads, which greatly affects matchups.

Why a lot of Warios think they lose every matchup. ¯\_(ツ)_/¯
I'm 100% confident that Wario loses to DK pretty hard online but offline Wario beats DK. It's just one of those things.
 
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