I posted this a while back predicting something like this happening. I don't think peeps really understand the implications of what just happened.
"Why would people want changes across the entire board of characters without considering the entire cast first? I swear I see people saying "we need more shield stun" or "l canceling needs to come back" or "the new AD mechanics are good/great". Do they understand the magnitude or implications of these supposed "balancing" features? It only helps the characters with already good framedata/good neutral/strong stage presence or strong stage control/covers landings.
In other words, it exacerbates weaknesses in many characters far more than actually help them. I guess "gotta go fast, gotta go fast, gotta go faster, faster, faster, faster, faster" is more viewer friendly, but people who don't play fast characters are suffering.
The first time heavies finally got something that helped them out, people were saying "ugh ur too slow". Then I want to ask them if would want Ganon or KD3 to coming at you with ZSS'S speed? If the answer is no, then don't get mad.
I just feel if people want to shoehorn an offensive tactic, fine. Just be as opened to shoehorn an equally influential defensive aspect because most of us agree that offensive options help out offensive based characters.
For instance, if l canceling was in the game, it could very well be the destruction of the game. Sure Ganon's fair (taking Melee l canceling system) would make his fair landing lag from 23 frames to 12 frames. Awesome right? I think so too. But you who else would think so? . Imagine 5 frames of landing lag on fair and that's how the meta will progress. Sure everybody will moving fast.........into the blast zones.
Again, system wide decisions like this truly must take ALL characters into account."