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Admittedly that's part of the what makes Mewtwo fun to use. You have to really use everything in your toolkit OR ELSE.can get **** done. its just that **** gets done to him 2x as fast.
Well Luma Down Smash hits back and forth too not that anyone caresSpeaking of Ness, is the the only character with a dsmash that hits back-to-front?
...I'm not sure how I forgot about that one. I think I was considering it in the context of Rosalina & Luma together, in which case dsmash basically hits both sides at once, twice.Well Luma Down Smash hits back and forth too not that anyone cares
I was carefully watching the video until you said Samus has the worst grab in the gameThe Samus boards have pulled together footage of all the problems with Samus in smash 4. Here is the gory details, and what we've pieced together trying to explain Sakurai's comments at E3.
Do we have a native Japanese speaker in the crowd? I have Japanese friends but they lack the smash lingo, I want to get this translated.
How about Pac Man's grab where it's a Frame 12 up close grab, or a FRAME 22 TETHER that has DEAD SPOTS in its active frames?I was carefully watching the video until you said Samus has the worst grab in the game
As a Villager main, I am completely insulted that false claim
Villager's grab is barely larger than most grabs and i wouldn't be surprised if its smaller than bowsers is slower than fast tethers like Toon link's dash grab or Yoshi's dash grab even worse than that the move only has 2 active frames 2 ACTIVE FRAMES while having horrendous endlag sure maybe Samus's grab is a bit slower and has more endlag but at least that move has far more range and active hitboxes, which gives samus the ability to space herself to get people off guard with the range of her grab
i personally like to live in a world where pacman's grab doesn't exist that way i don't keep myself up at night debating to myself which is the worse grab of the two (i have done this before)How about Pac Man's grab where it's a Frame 12 up close grab, or a FRAME 22 TETHER that has DEAD SPOTS in its active frames?
Like, yeezus. Its frame data is "12-14, 22-24, 32-39", which, in English, is pretty bad, especially when it has a FAF of 76.
Oh yeah! I remember that I never posted my overview of the earlier Samus design flaws here! Time to be a self-righteous *** hat!That video was annoyingly long, hard to read and factually incorrect in many places. Most of the interactions of 'broken' moves you described were completely explained by the attack simply not hitting and samus not having a disjoint on her body on certain attacks, like many characters dont.
Zelda using nayrus love to fall through usmash and marios fsmash having 'priority' over samus' were not good choices to prove your points, since firstly zelda would fall through any attack with that and secondly, priority isnt a thing in smash.
Its ironic because you say the design concept is great but the execution is flawed... that about sums it up.
Also, Nayru's Love has invincibility frames from frames 5-12, so there that...So... we have an extended version now... Let's give this a rundown. Also, bear in mind that I don't play Samus, so I don't know her enough to make "good" calls.
All right, Nair... Lots of aerials don't really hit when used that close to the ground, so there's nothing wrong with this. It's wonky at times, though... So, take Falco's Uair: it hits from his back to front and there is a hitbox on him, so a center hitbox. Using it close to the ground, if you try to hit with it reversed, it's probably not going to hit. If you try to hit with the front, Falco can hit with his feet, but it'll miss on shorter characters. If he's right next to them, the center hitbox usually hits. Not a Samus issue; it's more of a universal issue for aerials used close to the ground.
Dash attack. We get it, Captain Falcon's dash attack is stupidly disjointed... Samus's is in the same case as Ike's dash attack and Ganondorf's Wizard's Foot. The animation has them setting up before hitting. Nothing wrong with this except that Ike and Ganondorf have more range. Ike's uppercut with Ragnell during dash attack hits under him and reaches far horizontally while Ganondorf's Wizard's Foot as evident by its name has his freaking leg out in front of him and he's traveling fairly quick. Samus's dash attack is a tackle which doesn't exactly have a lot of range since the hitbox is just on her body. What they could do here is make it so Samus readies herself quicker which would mean she hits quicker. Kind of like how Little Mac rushes forward then hits, but he does this much quicker than Samus. So, let's say it's frame 7 now instead of frame 10.
The walking in front and having moves miss... This is a problem for Marth and Lucina's Shield Breaker, pretty sure (Dr.) Mario's Side Smash, and a couple of other moves. DK's Up Smash won't hit Mario while he's next to them or spaced meaning he has to hit people if they're above them or they're tall enough. That's a bigger issue than this which won't happen a lot. I mean, sure they could make it so Samus has a hitbox that pushes you like ROB's Up Smash, but that would end up giving her like a frame 8 Side Smash that's pretty damn powerful and it's already the fastest Side Smash alongside Marth, Lucina, and the Pits. The major issue here as shown by Link walking into the blast is its active frames. Samus's Side Smash hits on frame 10-11, 2 active frames, contrast this with Marth and Lucina's hitting at frame 10-13, 4 active frames, or the Pits' two-hit Side Smash that hits on frames 10 and 21. Or how about a similarly explosive Side Smash? Mario's at frame 15-17, 3 active frames. Yeah... a simple fix would be to add another frame for the hitbox like what they did to fix Ike's Fair so it hits above him. This would mean Samus's Side Smash should be frame 10-12 instead of the short 10-11.
Screw Attack... Really? No invincibility or anything... Meanwhile, Marth, Lucina, (Dr.) Mario, and Ryu. Simple fix yet again, just give it invincibility or intangibility on startup. It's frame 5, so just make the intangibility frame 5 as well. Invincibility would look cool if it's something like this.
Not going to comment on Missiles since yeah, it's an explosive, but if she had access to 2 kill projectiles that can be set up, it's going to be stupid. Even Villager doesn't have kill projectiles like that. Side Smash is purely vertical, Fair and Bair don't really kill until later percents unless you're near the blast zones, dash attack isn't that powerful, Lloid doesn't really kill well or is intended to kill, and calling the Tree a projectile is kind of pushing it...
Down Smash for its power should be faster. As in the Pits, Zelda, and Ryu faster which would more or less undermine her unique Down Smash... Well, it should be unique. I don't know, making it faster would just help right now. If you could do something else, then sure.
Dtilt... Ike's Dtilt doesn't kill at that percent either. Why? Because apparently, explosions and enchanted two-handed swords are pathetically weak compared to an anthropomorphic pheasant's tail that kills 100% earlier than theirs sweet-spotted or about 40% with the disjoint. Fantastic logic... They should have given Falco a sick sweep kick to justify that ridiculous power... Nope, diamond tail swipe. Anyway, Samus's Dtilt functions as a launcher for setups which is fine... Except that Ike gets to act 11 frames earlier and Falco gets to act 13 frames earlier. They could reduce the end lag... Just saying.
Animation, animation, animation... Look, if one of Samus's throws was something like her F-throw has her fire a slightly charged shot pointblank and it didn't kill, I'd be ****** too, but it's this weird shocky, whippy, throwy things... At least make it so rage affects her U-throw like Marth, Lucina, and Roy's.
Yay... The ol' I'm super tall, so let's give me a move that hits above me. Good anti-air, but horrible ground move and guess who else suffers? DK, except his Up Smash is more consistent when connecting. They might want to make it so all the loop hits auto-link instead of the first and fourth hits... Same with Uair and Fair's looping hits.
Charge Shot isn't transcendent and neither is Aura Sphere. Pretty sure Shadow Ball is. So...? Being able to negate projectiles with projectiles can be considered a good thing. I don't think they have this mechanic in place, but they could do something where charged projectiles like this "eat" weaker projectiles instead of having to rely on transcendent or not. So, if Ryu fires a Hadouken, it'll negate other projectiles and this would be the same for Samus, Lucario, and Mewtwo firing their uncharged projectiles, but if they use their fully-charged ones, it would "eat" the weaker projectiles and continue on. Against other charged projectiles, they should just negate each other and against transcendent projectiles, it'll be the same. So, Falco fires his Blaster and Samus fires her Charge Shot uncharged or charged, his will pass through and hit and so will Samus's.
As for Missiles, again... Recoil damage? So, if Samus gets hit while launching it, it could just explode in her face and damage both her and her opponent. There you go, now both parties are going to get hurt. Can't help with shorter folk running under projectiles since unless you're an idiot firing like a gangster, you're short, or you're crouching while shooting, there's not much you can change.
I think so... You could argue Bowser, Peach, Pikachu, ROB, and Sheik because they can hit from the back and lead into the front or full Down Smash, but that's up to you.Speaking of Ness, is the the only character with a dsmash that hits back-to-front?
They hit both sides simultaneously, so ehh...? Ness (and Luma) are the only ones I can think of that don't hit both sides at once, but hit the back first.I think so... You could argue Bowser, Peach, Pikachu, ROB, and Sheik because they can hit from the back and lead into the front or full Down Smash, but that's up to you.
I know Villager's is bad , but at least you don't have dead zones within a beam and a sound effect that guarantees the opponent will know that you've just ****ed up.i personally like to live in a world where pacman's grab doesn't exist that way i don't keep myself up at night debating to myself which is the worse grab of the two (i have done this before)
(oh god I'm going to stay up late tonight)I know Villager's is bad , but at least you don't have dead zones within a beam and a sound effect that guarantees the opponent will know that you've just ****ed up.
as far as the axe is concerned it will never break a good player's shield nor does it have enough shield stun/push to make it safe on block soooooo :/ I'll give the mid range pressure though, its what helps me forget about how terrible her grab isVillager can also get an ax on command to murder shields, and his/her mid range pressure is more consistent.
Agreed. ZeRo's content isn't really aimed at top level play, moreso a general audience, and he's going to put his interpretation of how things are because it's his channel, his network, his audience. People just listen because they will, and it just so happens that sometimes people make mistakes with things. And we find that we get more and more players out of it. Yes, sometimes issues may arise and he gets blamed, it's not a hivemind that screws the entire world over, nor should he be blamed for everything like a leader in power. I play Miis and have one of my mains banned at half of the events I enter and decide often to not go, but I don't use it as an excuse to scapegoat a guy. I'm not gonna call him the guy who is the downfall of it because there's many factors to why Miis are essentially getting left out in the rain in many places, and a single person alone is not to blame.My point is that some things should be implied or understood.
And when people make the mistake of misconstruing things, we remind them what the author's intentions and who they're accounting for. Yes, it's redundant for someone who makes a lot of content to need to remind people it's his opinion every single feasible instance. He has authority but not on really anything or anyone that matters (that isn't just the standard opinion of others). You know it's just his opinion and he's just making content for a living and for the non-competitively active demographic. If it was remotely possible ZeRo was a prime factor to any tangible thing, I'd be worried (if you think he does I'd be glad to read the argument).
This is the even bigger thing. There's many who claim that ZeRo influences the entire competitive playerbase, but it's not the case because he's broadcasting to a general audience. He likely does this because it will get people more interested in the game, more interested in watching it for information, and possibly get people to actually go out to events and play. If he went and did these massive videos about Sheik's frame data, do you think as many people would be interested? We might, but maybe not someone who is less attuned to gaming and competitive play. If there's anything to take away from this, however, it's that anyone's content can introduce someone to Smash, and with a reach like his (and while not everyone who watches his content may have an interest), I can definitely say people get interested and talk, be it theorycraft or in the game itself. And while they may not have the greatest of mindsets all the time, some will adapt and become open minded, and that's a huge plus.People talking is a lot better than not talking at all, and his style and choices thus far have been extremely successful. Why alter things for what's likely 1% (I could see it being up to 10%) of the people who watch his videos? Those wishing things were more complex or holistic in analysing and have it push discourse to be more "correctly" aligned in low to mid level instances... aren't wrong, but why not just do just that? Make it just as high quality and engaging... COMPETE if you really worry about the non-active scene.
Most of the people who actively attend tournaments in my region don't talk about ZeRo's stuff. Maybe it's worse in other places. Maybe I'm lucky ZeRo isn't ruining my ability to tell people the truth who want to hear the truth like perhaps elsewhere.
We can murder shields with z drop key -> hydrant drop...I know Villager's is bad , but at least you don't have dead zones within a beam and a sound effect that guarantees the opponent will know that you've just ****ed up.
Villager can also get an ax on command to murder shields, and his/her mid range pressure is more consistent.
And then Zage got outplayed...dang.in WF at Xanadu. Will the prophecy RE: come true?
EDIT: Nope, you could say we got...robbed of that MU.
He might be correct about Ryu's potential, but I wouldn't expect top placings from him yet. I cannot forecast a good placing for someone who just finished 17th losing to some Mega-Man regardless of known ability in other games. For now, I think Trela is Ryu's most competitive representative, and 9B is still 9Booty.Not exactly too informative of anything but:
Vinnie mentioned on FB that 9B believes Ryu is #2 in the game.
9B was one of the revolutionaries for Ice Climbers in Brawl and claimed top 2 for him before just about anyone else, and proved it.
He has been relatively unknown in Smash4, he apparently mained Shulk and is probably the only reason Japan doesn't think he's bottom/low tier (like we're coming to accept here). But he's been completely Ryu since his release and he is starting to scare the local inhabitants in Eastern Japan who generally agree with the possibility.
9B is being hyped up to break out at Umebura.
I honestly think Gunner is a really solid character if you have the proper set. Plus Ike isn't utilized very well in my eyes, but I guess he could be betterGunner above Ike. Mmmm.... Why?