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Force Palm is a pretty poor grab because it doesn't grab in the air (it's still a grab that kills so it might still be good) its a good poke thoughoff the topic of a balance patch(this octweekly ****fest needs to stop if i could put my 2c on this), what do you guys think of command grabs? are there any actually bad command grabs?
Two things really, down throw true combos so his grab is scary at any percents. Edgehogging being gone means his recovery is actually threatening. Other than that he doesn't have that much notable changes IIRC and just double posted on my phone sorry @SpirstCan anyone explain why Ness is high tier in smash 4? If its because of his super strong back throw, Ness' has had a strong back throw since smash 64 yet no one mentions it in those games. Besides his back throw, everything else about him isn't extraordinary and just average
inb4theYoshimainsoff the topic of a balance patch(this octweekly ****fest needs to stop if i could put my 2c on this), what do you guys think of command grabs? are there any actually bad command grabs?
It's more than that. It helps a lot, but there's also a great forward air, every other aieral is also great, great edgeuguarding, can heal from certain attacks, and can very easily KOCan anyone explain why Ness is high tier in smash 4? If its because of his super strong back throw, Ness' has had a strong back throw since smash 64 yet no one mentions it in those games. Besides his back throw, everything else about him isn't extraordinary and just average
forget about it I just got carried away.dafuq?
Robin's is...decent. It's not very useful at lower percents (hits on F16 and low healing), and very useful when your % is a lot higher than your opponent's (like if you end their stock).off the topic of a balance patch(this octweekly ****fest needs to stop if i could put my 2c on this), what do you guys think of command grabs? are there any actually bad command grabs?
it's obvious that they had already some fighters in store and wanted to see which ones of them are more popularIf they do reveal the ballot "winner" does that mean they already made it or they just announce that their going to start making it now.
Robin's CG seems fine at low percents. The range on it is about 4-5 times what her normal grab length is,(somewhere around her dtilt range) it hits slightly above and below it meaning it can beat shield grabs against her landing, and it's cool down isn't that bad either. Of course you'd want to conserve it since the healing when the percent differential is high(unless you're doing book shenanigans), but it's really effective at making people not want to block.Robin's is...decent. It's not very useful at lower percents (hits on F16 and low healing), and very useful when your % is a lot higher than your opponent's (like if you end their stock).
Well, I wouldn't ever call a grab that kills bad, but it's got more utility outside of that too. It activates on frame 1 when hitting the ground if started in the air which is really big. This makes shielding against a Lucario approaching from the air really risky and he can mix it up with a AS charge too, which beats shields quite effortlessly and can setup for a kill too in the form of usmash.Force Palm is a pretty poor grab because it doesn't grab in the air (it's still a grab that kills so it might still be good) its a good poke though
Ya see, there's moments where we come in on our owns, usually just me being bored and browsing back here or Dunnobro (co-main yoshi) talking about yoshi before I get the chance. Other times we pop up is cause... man that b8 is mighty juicy thoinb4theYoshimains
Ganon's Up-B is complete ****.off the topic of a balance patch(this octweekly ****fest needs to stop if i could put my 2c on this), what do you guys think of command grabs? are there any actually bad command grabs?
What.Besides his back throw, everything else about him isn't extraordinary and just average
What kind of mixups does Ness have?And mindgame game?
this isnt a bad question, i honestly dont know why. might be because it was crazy in 64, but its far less intrusive than most CPs and even dreamland (why is this a starter over lylat?)Any reason why Peach's Castle not legal? It has one hazard, and that one hazard is consistent, stays in one spot, and if it does kill, kills way less than say, transitions in Delfino/Castle Siege and Metaknight's OP ship. I have asked in the past in another, less active forum and didn't get a response and since someone mentioned stage legality thought I'd bring it up here.
Bumper is hella annoying. And the two triangular structures on the sides create techable surfaces creating caves of life, which can cause the match to drag on. Those are probably the reasons why it's banned.Any reason why Peach's Castle not legal? It has one hazard, and that one hazard is consistent, stays in one spot, and if it does kill, kills way less than say, transitions in Delfino/Castle Siege and Metaknight's OP ship. I have asked in the past in another, less active forum and didn't get a response and since someone mentioned stage legality thought I'd bring it up here.
Granted his mindgsmes come mostly from threatening you with back throwWhat.
Have you ever seen his air game?
And combo game?
And edgeguard game?
And mindgame game?
Yet Arena Ferox is legal in 3DS one. Even tho it has "Cave of Life" it still is one of the best stages in any Smash game. What I am trying to say is that "Cave of Life" should not be THE REASON for banning a stage.Bumper is hella annoying. And the two triangular structures on the sides create techable surfaces creating caves of life, which can cause the match to drag on. Those are probably the reasons why it's banned.
wtf stage control instead of camping the side for backthrows? what an unfair concept. I'd like to see some proof that winning is impossible from the outside.Because the stage is based around who gets center stage and the main platform under the bridge. If you get there and secure it you can't lose.
Not to mention the 64 stage standard issue giant blastzones.Bumper is hella annoying. And the two triangular structures on the sides create techable surfaces creating caves of life, which can cause the match to drag on. Those are probably the reasons why it's banned.
It's only temporary in the shifting arena. Peach's Castle's is permanent.Yet Arena Ferox is legal in 3DS one. Even tho it has "Cave of Life" it still is one of the best stages in any Smash game. What I am trying to say is that "Cave of Life" should not be THE REASON for banning a stage.
I think "randomness" is the exact wrong word to use because there is zero guesswork involved with the platform's movement. If you get caught at the edge when it's fully extended, then it's your fault on multiple levels. Not only did you get hit or grabbed to begin with, you willingly put yourself in a location where doing so carries the extra risk of getting hit offstage while the ledge starts retreating. (Alternately the opponent comboed you from center stage to that position, in which case kudos to them.)Also, I don't have the stage, but from what I can tell, if that moving platform is fully extended to one side with you on the edge, you get hit off, and then the platform starts moving the other way, you more than likely won't make it back. IDK if this is a reason to ban a stage, but it's there. It creates an element of randomness.
I think he forgot about his ZSS video...So ZeRo recently said he thinks Pikachu is the 2nd best in the game. Thoughts?
Basically he said since Luigi is his only bad matchup (according to him he goes evenish with top tiers), it makes him the second best. His claim is that since Luigis will get demolished by shieks in bracket anyways, Pika can go far.Did he say why?
This video is what people are talking about, I think.Did he say why?
ZeRo's YouTube videos are more about getting views than progressing the meta (i'm not judging, the man's gotta eat).So ZeRo recently said he thinks Pikachu is the 2nd best in the game. Thoughts?
We all know why.Did he say why?
I stopped taking what ZeRo says seriously the moment he said that the only tilt Mario uses is up tilt.Hasn't everyone who frequents this thread agreed to stop listening to Zero?
The stage is banned because it could increase the time of the matches with the caves of life, so it will make games run for more time and boring the audience(mostly stream monsters)I made the legality comment because well, the official Stage legality thread is no where as active as this one, was wondering if people agreed with me (which so far seems to be the case). All I'm saying is that Peach's Castle should be legal because of the fact that it is a consistent stage. The platforms move in a consistent manner, the corner platforms stay the same, and the bumper stays in the same spot. Also, the issue with abusing the retreating platform would be heavily diminished in this game due to the "magnet" hands effect. I'm wondering if any Backroomer personnel have given this any serious thought.
Plus the stage would be amazing for Marth cough cough*
Seems reasonable. If those are his matchups, pikachu seems like a solid contender for 2nd best.Basically he said since Luigi is his only bad matchup (according to him he goes evenish with top tiers), it makes him the second best. His claim is that since Luigis will get demolished by shieks in bracket anyways, Pika can go far.
(Keep in mind this can all be irrelevant by Big House)
Almost all of Ness' moves have been tuned up in terms of damage, knockback or reliability. For example his Fair, PK Fire and Up/Down Smash can all hit reliably with better linking hitboxes now. PK Fire is devastating vs some characters because it's high damaging and can combo straight into a kill.Can anyone explain why Ness is high tier in smash 4? If its because of his super strong back throw, Ness' has had a strong back throw since smash 64 yet no one mentions it in those games. Besides his back throw, everything else about him isn't extraordinary and just average