Luigi cyclone doesn't need a nerf. Luigi cyclone only does 9 damage and lots of endlag. Dr. Mario's tornado is even stronger than luigi's yet I'm not complaining. Where were these complains in brawl when the cyclone went much higher, faster, and did 12 damage? Or in melee when cyclone did a quick 18 percent? Luigi's weaknesses are easily exploitable yet people don't take advantage of them. Luigi is fine as he is. ( Although hopefully, the devs could lighten up on the mashing luigi cyclone)
Alright dude listen. Your name is Green L, your icon is Luigi, and you joined today. Every post you've made has been defending Luigi, as if he's some secretly bad character that isn't hella annoying to fight. You're a little bit biased toward your character. I have no idea how much you understand competitive play. You just brought up a damage comparison to Brawl, even though the vast majority of moves in this game do less damage than they did in Brawl, and more importantly, the "problem" with Luigi Cyclone is that it's a guaranteed kill at relatively low percents from a grab. Luigi gets you to these "relatively low percents" in only a few grabs prior to that, because he has reliable and easy throw combos that do significant damage. How does he get those grabs? Well, most characters can't camp Luigi out because Fireballs are fairly safe and long distance, so you're forced to go up close. Up close, you have to deal with a frame 2 jab, and top tier frame data on all his tilts and smashes... as well as an amazing, relatively safe dashgrab. So it's low risk, high reward all around. Luigi doesn't require a read to get the Cyclone KOs; your DI options are so poor from Downthrow that Luigi has plenty of time to react and hit you with it. It drags you up very high (even from ground level!) and even higher if you happen to be grabbed on a platform, so it kills quite early, especially as Vipermoon just said, if you're a floaty character.
So the tl;dr is that yeah, Cyclone is pretty dumb, but only from the throw combo, and its damage is not the problem. I have no problems with the move when used in neutral or whatever. I actually agree with you, and I think you should be able to do the "jumpless cyclone" without having to mash the button like crazy. If Cyclone had less knockback, so that Luigi couldn't disgustingly KO with it at low percents 90% of the time, I'd be mostly ok with the character.
Until Luigis find a way to get guaranteed Dthrow->Shoryuken kills at even lower percents, then I'll just cry.
That said, I'm not exactly sure what is supposed to be considered good/bad game design? I figure I'll ask our lord and savior @
Shaya
for this one. The recent Falcon vs Sonic mention, for example. I've never thought any character was as horrifically poorly designed as Sonic, aside from Rosalina, and that only because of how broken Luma often is/was, especially before nerfs. Well, and Ice Climbers, but we don't talk about that. I know you've also mentioned MK as infuriating? And Wii Fit? And of course Luigi, though most people agree on that already. And I'm not sure what else? Is having reliable, strongish KO options bad design? What if we used a 3 or 4 stock format, like Melee? Fast kills (gimps and quick combos) are praised in that game, but if they used 2 stocks, it would be infuriating at times. Is unreactable speed (Sonic) bad design? My problem with Sonic, compared to Falcon, is that his speed is basically unreactable at
all distances. With Falcon, his Dash Attack/Dashgrab are only a real threat from a very
specific distance, at which you should expect it. What else are problems? Is bad design simply "one option is so strong that you should use that at the exclusion of all else?" Because that would make sense. What are characters with good design? Just throwing some names out that seem like they make sense: Pit, Greninja, Ike, Villager? I would put Captain Falcon as about how balanced I would desire all characters in this game to be, but evidently some disagree. Perhaps he's the right amount of "strength," but his actual design has some flaws that need fixing? How would you go about fixing the poorly designed characters? Is that discussion even appropriate for this thread? I DON'T KNOW, but I've already made a long ramble post, and regardless of what we do, within a few days the thread will go back to discussion of how Sheik and Luigi are stupid, and then comparing Marth and Lucina and Roy to each other, and Ffamfran talking about Falco (another well designed character that is pretty close to ideal balance imo) and Yoshi being maybe good or not, and ETC. ETC.