shadowtroop
Smash Ace
I hear there's a new method to load GCT files, where is it and how do I use it?
I'm getting tired of using snapshots...
I'm getting tired of using snapshots...
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page 14I hear there's a new method to load GCT files, where is it and how do I use it?
I'm getting tired of using snapshots...
I update the post with a way to fix the majority of codes that don't work with the SD gct Loader.Edit: There are some codes that don't work when this method is used that because memory location are being shifted around. Most of them us the same address (and are by PW and Y.S.) to fix thous replace this line (should be the first or second line)
80000000 80623320
with these
48000000 80B87C28
58010000 00000154
58010000 00000000
90010000 00000030
If you can't find the line that means that the code will need special attention form a hacker. I only posted this because codes that use that line are quite common (none in the pulsery do) and it was a fix that a novice could do.cam somebody clearly explain how to do this, where to put all the codes exactly, if we need to delete unused ones.
Seems like lots of people can't get this to work and have no idea why like me.
Originally Posted by spunit262 View Post
Edit: There are some codes that don't work when this method is used that because memory location are being shifted around. Most of them us the same address (and are by PW and Y.S.) to fix thous replace this line (should be the first or second line)
80000000 80623320
with these
48000000 80B87C28
58010000 00000154
58010000 00000000
90010000 00000030
I update the post with a way to fix the majority of codes that don't work with the SD gct Loader.
i can't even see 80000000 80623320 line.
File Replacment: v2.0
225B8A40 00000000
0401BFE0 4858BE20
065A7E00 00000038
38610008 9421FF80
BC410008 4BA74DE9
7C7C1B78 2C030000
4082000C 38210080
48000014 B8410008
38210080 4BA74319
7C7C1B78 4BA74220
043EE9D8 48000014
043EEBD4 48000014
043D8B9C 48000018
043E9B4C 38600000
043E9D38 38600000
043D8C80 60000000
0401CD0C 4858B1F4
065A7F00 00000018
2C030000 4182000C
4BA7DD51 48000008
8078000C 4BA74DFC
E0000000 80008000
v2.0 -Load speed is unaffected.
-Flawless file loading.
-Does not require SD Loader of SD Files.
-Still does not support music...
Doesn't require the SD Loader? What about for this topic right here, which uses the Dynamic SD Loader as its first code?Posted by Phantom Wings:
Again: by Phantom Wings.Code:File Replacment: v2.0 ... v2.0 -Load speed is unaffected. -Flawless file loading. -Does not require SD Loader of SD Files. -Still does not support music...
Dynamic SD Loader v1.1
SD Files
gct Loader
Execute gct
Dynamic SD Loader v1.1
SD Files
gct Loader
Execute gct
gct Loader [Phantom Wings]
20BDE868 805A8080
285A8584 00FF0000
045A83D0 00000009
045A8408 80570000
025A832C 00410000
065A832B 00000010
[color="red"]52534245 30312E67
63740000 00000000[/color]
005A8584 00000001
E0000000 80008000
If that's true, then from what I can guess:gct Loader [Phantom Wings]
20bde868 805a8080
285a8584 00ff0000
045a83d0 00000009
045a8408 80570000
025a832c 00410000
065a832b 00000010
52534245 30312e67
63740000 00000000
005a8584 00000001
E0000000 80008000
load point
filename
Execute gct [Y.S.]
20570000 00D0C0DE
20570004 00D0C0DE
04001848 [color="red"]80570008[/color]
64000000 00000000
E0000000 80008000
I created an easy-to-use .txt file to use in conjunction with Code Manager.Hello, I have a small question about Brawl+ & Texture hack code. One of my friend made the code to have both and it work very well. But it stop working after I add some more texture, it stop the work and the game not load anymore... =/
I delete the new texture but it not worked too.
The code in the pf folder seem to be the one who cause this.
My question is: What can I do to know the true cause of this ? =o
(Sorry about my bad english, I am frensh...)
Ok, so I'm just attempting to use Brawl+ with a small selection of texture hacks. Using the method described here, Code Manager yells at me for having too many lines, so I'm using Brawl+ Tweaker instead. Once I have my codes loaded to /pf, everything loads up just fine and dandy, the texture hacks take, and most of Brawl+ seems to implement itself, however, certain codes seem to be working very oddly, such as the momentum code causing me to jump with full momentum in the opposite direction I'm running. Any suggestions?File Replacement v2.1 came out and so I updated my RSBE01.txt.
File Replacement 2.1 brings with it some exciting new developments:
- Supposedly perfect loading -- load speed is unaffected
- Hopefully no more freezes
- SD Loader, SD Files, and Disable Custom Stages are no longer required (though we need the former two in order to take advantage of 256+ lines of codes).
So as usual, just open my my RSBE01.txt with Code Manager 1.1 and read the Readme First and Readme Second.
Additionally, if you'd like to do it manually, the format is now as follows:
SD:/codes/RSBE01.gct
- Dynamic SD Loader v1.1
- SD Files
- gct Loader
- Execute gct
SD:/Private/Wii/App/RSBE/pf/RSBE01.gct
- File Replacement v2.1
- You can put any codes you want, here, up to 12,400 lines.
*NOTE: This is for the NTSC-U version of the game. I do not know the codes for the NTSC-J or PAL versions, but you might be able to find them yourself with the links provided in the post.
O.K... I have a few problems. I am a PAL user. I converted the Brawlplussery 4.0 codeset into a GCT, put it in my SD card, and of course it didn't work since there are more than 256 lines of code.Put a gct in SD:/Private\Wii\App\RSBP\pf\ with another gct that has the following codes in order in SD:\codes\. It's like the snapshot method only loaded at start up and doesn't need to be encoded. The "File Replacement" code needs to be in the second gct (the one in SD:\Private\Wii\App\RSBP\pf\) else it will conflict with the code loader.
Epic, that looks really easy xDI've just updated the first post with a new method, which I believe the most stable and easiest.
Check it out :-)
pokeifequal(803E9D7C, 4BFECA1D, 803E9D7C, 60000000)
Do we just tack that line on at the end of the gameconfig.txt?EDIT: found the problem, Y.S. if you would be so kind to add this line:
Code:pokeifequal (803E9D7C, 4BFECA1D, 803E9D7C, 60000000)
There are two folders, DOL and HBC. Get "main.dol" out of the DOL folder and put it into the same folder that boot.elf is in (which is in HBC/gecko os). Delete boot.elf, and rename "main.dol" to "boot.dol".8000 LINES?!?!?
Goodbye, Double GCT Method
EDIT:: Doesn't boot.elf need to be boot.dol?
yeah but it doesn't seem to work again (only PAL)Do we just tack that line on at the end of the gameconfig.txt?