shadowtroop
Smash Ace
For anyone with problems...
Go to "Config Options" and turn off debugger.
You're welcome ^_^
Go to "Config Options" and turn off debugger.
You're welcome ^_^
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EDIT meh mediafire isnt workingCan you please add the codes needed for the snapshot method back into the original post? So far it's the only known method that works on 4.0, so it's kind of important
RSBE01
SSBB
GCT in 'Codes'
File Replacment: v2.1a (34 lines)
225664EC 00000000
0401BFE0 4858BE20
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE52531 38A0007F
3883FFE8 38610020
4BE52521 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA74DB9
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
0401CD0C 4858B1F4
065A7F00 00000018
2C030000 4182000C
4BA7DD51 48000008
8078000C 4BA74DFC
043EE9D8 48000014
043EEBD4 48000014
043D8B9C 48000018
043E9B4C 38600000
043E9D38 38600000
043D8C80 60000000
80000000 80406920
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 452F7066
E0000000 80008000
[Phantom Wings]
Load & Execute Codes from Snapshot (16 lines)
040C7348 83A40004
20570000 00D0C0DE
20570004 00D0C0DE
04001848 80570008
64000000 00000000
E0000000 80008000
C20C7348 00000009
80A40008 3CC000D0
60C6C0DE 80E50000
7C063800 40820028
80E40004 3CC08057
60C60000 81050000
91060000 38C60004
38A50004 34E7FFFC
41A1FFEC 83A40004
60000000 00000000
[Y.S/Phantom wings] NTSC-USA
Sorry for the late response - I've just implemented that in the Gecko code, it will be in the next build released.@ brkirch
Would it be possible to implement "Search & Poke" function in the Gecko, like "Search & Hook" ? I think it would be useful for ASM patches like these.
we NEED to know what region you are working with. when it comes to codes like this there are huge differences between PAL and NTSC.My gecko freezes after "sd codes found. applying..." I have no codes on except the 1st 4 in sd/codes, and file replacement in pf/. using gecko 1.9.0.1, have 4.0 firmware, all gecko options set to default, no gamecube memory in... wtf am I doing wrong. btw, I have character and stage textures set.
ntsc, and how would the double gct's not work if they are all I'm using?? how would they work then...we NEED to know what region you are working with. when it comes to codes like this there are huge differences between PAL and NTSC.
furthermore, the double GCT method doesn't work with newer codesets. plz take a look at the gameconfig/single GCT method.
What paprika killer meant was (or at least i think) that even tho you got it to work with the double GCT method, the lastest codes that they are adding to each newer version of Brawl+ wont work for you. I had the same problem as you and noticed myself that even tho it did run perfectly, codes like the Ganon gains back his 2nd jump using Down B didn't work for me and thats why almost everybody advices you to either do it via snapshots or the gameconfig method mentioned in this thread. Hopes that answers your question m8.ntsc, and how would the double gct's not work if they are all I'm using?? how would they work then...
and if there is a method without putting something in pf/ please link me.
What the hell? How do i put a code into a gct? Can someone explain this properly (step by step) for people who don't know what to do =/. Trying to load it through a usb configurable loader with Ocarina support but came freezes on startup.PAL
Put a gct in SD:/Private\Wii\App\RSBP\pf\ with another gct that has the following codes in order in SD:\codes\. It's like the snapshot method only loaded at start up and doesn't need to be encoded. The "File Replacement" code needs to be in the second gct (the one in SD:\Private\Wii\App\RSBP\pf\) else it will conflict with the code loader.
http://www.smashboards.com/showthread.php?t=225238What the hell? How do i put a code into a gct? Can someone explain this properly (step by step) for people who don't know what to do =/. Trying to load it through a usb configurable loader with Ocarina support but came freezes on startup.
uhh can you help me do this? I really need to add a couple of codes to the current B+ codesetpersonally, i find the snapshot loader more convenient. it lets you have .gct for competitive, then you can add the codes on snapshot to it and have ur own codeset in use. it's nice for when you play online then get off, you don't have to take the sd card to ur comp.
Just get the latest codemanager and put the gameconfig.txt on the root of your SD. Then you can add all the codes you wantuhh can you help me do this? I really need to add a couple of codes to the current B+ codeset
did you save the file on the root of your sd card?I have a question, how do I use the gameconfig.txt? I'm guessing I just need to copy+paste the code into a text document called gameconfig, but this doesn't work. I have the sd file patcher turned on on gecko os, but I don't really know what to do from here as it isn't working.
If you're not using codemanager for the CPU (version 1.1 at least, I believe), that gameconfig.txt won't work...Yes, but for some reason it says "no sd patch found" or something that means the same thing.
Get this one...Code manager 1.1 won't even allow me to select over 256 lines of code, and I know that previous versions didn't care how many lines there were. What's the point of 8000 lines if you can only put 256 into a gct? Should I just use the multiple gct method, but that will only work for two, and that'll only get me to 512 lines.
I have tried the 8000+ line method, and have been unsuccessful. It works when the maxium lines are like 234 lines or so. But more like 256 lines I tried, it gives an error. I have a gameconfig.txt on my root. I have a GCT of brawl on the codes folder in my root. I also have homebrew and Gecko 19.3.1. Could there be any way to fix this? What should I do?For both your problems...that code requires the PC Codemanager and Gecko to load the codes, I believe. I have no knowledge on how USB loaders use the code (I'm an SD loader myself), so...hope that helps