Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Yeah I gotcha, at points the thread was moving so quickly where I thought I wasn't double-posting when I actually was, which is how that happened.As a small reminder, you can edit your own posts. If no one replies after you, you can edit your last post to add more stuff.
Yeah it can happen.Yeah I gotcha, at points the thread was moving so quickly where I thought I wasn't double-posting when I actually was, which is how that happened.
Any Yoshi changes? My other mains were already covered, but I didnt quite understand the Pacman changes. I heard it was a nerf, but I didnt understand it clearly
Why the **** not? You sound like a casual elitist here.No, they shouldn't.
I am casual because I don't want stupid and pointless mechanics to be added back to the game? If that is what you think, then sure, mate.Why the **** not? You sound like a casual elitist here.
That's just another case of placebo effect, it's identical.Is it just me or does sonics dsmash feels like it has less cooldown. He seems to stand back up a lot faster.
D-Tilt looks same to me.My only question for who are testing with both versions is if Megaman's D-Tilt has more or less recoverylag
No and no, they both also look identical.-Does G&W Oil Panic Bucket have less punishing frames (before charged) *does he pull it back in quicker*
-Did they nerf his recovery
Nope again, definitely same distance in both versions.Just out of curiosity can someone with pre patch and post patch check the range on Gren's shurikens depending on charge, swear uncharged has a longer throw distance compared to before But I can't be sure. but yeah Greninja has been hit VERY hard in this patch,
Nope, same again. Wow, I chose all the wrong ones to test xD[Regarding Villager] Is the grab speed actually buffed?
Turnip pull is same.Any changes to Peach? I'm hoping for a quicker turnip pull most of all.
Yes, unfortunately, his hydrant can't fly away from a single bair hit anymore. He's otherwise unchanged (AFAIK).Any news on my main man Pac?
Sorry, I just woke up. I'm curious if there's a list of changes yet.
Can anyone else confirm this for Luigi?Luigis jab, fair and fsmash have gottene damage buffs. Fair used to do 7 now it does 9, fsmash did 19 fully charged and now does 21, and his jab combo does 10% as opposed to 8 as for sonic it feels like his utilt has less cooldown, and uair KOs more consistently off the top above 120, dash attack feels the same though.
Okay. Well, at least they didn't nerf his recovery it seems. Thanks for checking.No and no, they both also look identical.
Fair info is false (Always did 9%), Fsmash info is true, Jab info is false (Always did 10%).Can anyone else confirm this for Luigi?
Nope, just tested now, recovery is identical.as for sonic it feels like his utilt has less cooldown
The main noticeable change Ness has is his dthrow getting nerfed, 9% to 7%.What's the general consensus of Ness? Did he get any buffs or did he get nerfs?
I'm curious on if there's any changes to Mega Man as well.
I'll test this when I get the chance unless someone else does first. I really hope they didn't nerf it .Didn't feel like going through entire Topic as its pretty long already, so just in case someone has already stated this, Sheik's bouncing fish got nerfed pretty bad, might be due to to sheik's weight being reduced but even at 120 hitting bouncing fish after launcing opponent off the edge i couldn't get the KO landing bouncing fish off the platform, didn't land the KO strike with bouncing fish until 150ish
And here it is if you wanna take a look.Megaman: Super reduced recovery on Leaf Shield.
Ganondorf: Sliightly reduced landing lag on nair.
Pac-Man: Fresh bair no longer sends the hydrant flying.
Falco: Blaster (On ground only) is slightly faster.
ZSS: Neutral B paralyzer has slightly more recovery frames.
Played 5 for glory matches so far seems so as it was one of my main killing techniques, damn shame, seems that down smash got a bit of a upgrade though, can't confirm this one as it was so useless that i hardly used it previously but seems like they upped the priority a tad, again can't confirm this but what it seemed to meI'll test this when I get the chance unless someone else does first. I really hope they didn't nerf it .
It's still advantageous if you're losing in the damage race. Ie, if you have 120% and the opponent has 30%, it's very good to land.I really hate the Bowsercide nerf! As if the move wasn't difficult enough to perform, now I die from it? You've got to be joking, Sakurai!!!!
Bowser needed a nerf. -.-;I really hate the Bowsercide nerf! As if the move wasn't difficult enough to perform, now I die from it? You've got to be joking, Sakurai!!!!
And even though I hate Wario's vectoring glitch (or wectorting), I still thought it had potential.....
Everything else is great, especially Rosalina's Luma nerf.
His knockback on his Thunder, Skull Bash and his tip and close-up hitbox of his Fsmash got stronger.Was Pikachu changed at all? Honestly wouldn't be mad if they did nothing at all to him in the update.
I understand your opinion, but Bowser is technically on top of the opponent, so it seems really unfairBowser needed a nerf. -.-;
Nice! I'm happy about this! ^.^His knockback on his Thunder, Skull Bash and his tip and close-up hitbox of his Fsmash got stronger.