Hellrazor
Wants to Watch the World Burn
http://www.reddit.com/r/smashbros/comments/2mncc1/smash_4_update_14_changes/
Ike and Shulk's buffs though. Hell to the yes.
Ike and Shulk's buffs though. Hell to the yes.
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I'm incredibly excited about my two most-used characters getting majorly buffed. They weren't exactly bad before, but using Ike in particular always felt a little like fighting uphill. I'm not really sure Shulk needed the buffs, since he's so new and untested, but I won't complain.http://www.reddit.com/r/smashbros/comments/2mncc1/smash_4_update_14_changes/
Ike and Shulk's buffs though. Hell to the yes.
Sorry that Sora would dare balance a top tier character with broken mechanics such as a chaingrab that gives huge payoffs. Also, while Marth and Falco were nerfed in 4, they aren't nearly as bad as people like to make them out to be, they just aren't as good as they once wereI swear to god if sheik gets nerfed due to all the scrubs complaining about her i'm foing to rage quit. sakurai already ruined marth and falco for me as is and i can't tolerate getting another character i actually enjoy immensely trashed again
This saddens me greatly.no bomb landing lag cancel anymore :/
Because this is 100% official and standard.I find it weird, deplorable even, that people were throwing their arms out in joy at the possibility of balance patching.
Yet we're still ignoring Melee SD Remix and Balanced Braw.
lol your worst fear.Ike's Sliding Counter is gone (didn't check Palutena yet), Link and Toon Link can no longer cancel lag by tossing Bombs with down special, Rosalina's Luma takes 5 more seconds to respawn, Peach can no longer laglessly pull turnips.
There might be more, but Villager's Lloyd momentum glitch is still in and Metaknight's hitboxes seem unchanged.
That's all I know so far, but it looks like our worst fears have been realized: Nintendo is hellbent on eradicating ANY unintended advanced techs that we come across.
Listen: COMBOING was an unintentional game quirk when it first showed up.lol your worst fear.
i happen to enjoy intended techs that everybody has availiable.
shut up ps all star noobSorry that Sora would dare balance a top tier character with broken mechanics such as a chaingrab that gives huge payoffs. Also, while Marth and Falco were nerfed in 4, they aren't nearly as bad as people like to make them out to be, they just aren't as good as they once were
Man **** Sora for balancing right?
lol your worst fear.
i happen to enjoy intended techs that everybody has availiable.
Careful with these opinions in this thread. We don't need a flame war starting here on the controversy of handling/patching advanced techs. Keep the thread on Patch changes.Listen: COMBOING was an unintentional game quirk when it first showed up.
Having cool little things that characters can do that AREN'T obvious at a glance is GOOD for the game.
It allows every player to develop their own unique play styles, and it gives players a chance to take their main farther than they ever thought possible.
Its fine to fix things that are OBVIOUSLY broken, but until they become a problem it shouldn't be touched.
BLC with Link didn't exactly turn him into a super star or anything, but taking it out makes some match ups WAAAAY harder for him to win.
Oh, forgot to mention, pretty darn sure that Greninja's Shadow Sneak Canceled DAir is gone too.
Some people are saying it's still possible, just a lot harder now.DACUS is gone, which means RIP offensive mobility.
Welp, camping just got a whollllllllllllllllllllllllllllllllllllle lot better.
Honestly the removal of a lot of horizontal offense is going to be so bad for the meta-game.
Relax. You just need to hold the jump button now.DACUS is gone, which means RIP offensive mobility.
Welp, camping just got a whollllllllllllllllllllllllllllllllllllle lot better.
Honestly the removal of a lot of horizontal offense is going to be so bad for the meta-game.
lol if my statement was not obvioulsy opiniontated enough ill say it again I am okay with it.Listen: COMBOING was an unintentional game quirk when it first showed up.
Having cool little things that characters can do that AREN'T obvious at a glance is GOOD for the game.
It allows every player to develop their own unique play styles, and it gives players a chance to take their main farther than they ever thought possible.
Its fine to fix things that are OBVIOUSLY broken, but until they become a problem it shouldn't be touched.
BLC with Link didn't exactly turn him into a super star or anything, but taking it out makes some match ups WAAAAY harder for him to win.
Oh, forgot to mention, pretty darn sure that Greninja's Shadow Sneak Canceled DAir is gone too.
True, but with DACUS gone, less movement options than 64, Melee, or Brawl, we're essentially left in stationary situations.Some people are saying it's still possible, just a lot harder now.
It's kinda hard to tell when you don't have another stick to be able to do it accurately.
Meta knight got a buff?I'm incredibly excited about my two most-used characters getting majorly buffed. They weren't exactly bad before, but using Ike in particular always felt a little like fighting uphill. I'm not really sure Shulk needed the buffs, since he's so new and untested, but I won't complain.
I imagine in the next couple days FG will be a flood of Ikes, Shulks, and Meta Knights.
Dededecide (As well as Kirbycide and Bowsercide) now kills you first, and your foe can recover from it.Any known Dedede Changes?
Some 2 or 3 of MK's attacks now kill sooner, according to various sources, particularly his bair. Nothing to his hitboxes I believe; so his sword is still just for show.Meta knight got a buff?
Jumping and approaching with melee attacks in this game is almost always a bad tactic.Relax. You just need to hold the jump button then.
You misunderstood my post, maybe I was vague.Jumping and approaching with melee attacks in this game is almost always a bad tactic.
Shield > grab (or attack) almost always beats it. The "L/R+A combo" if you will.
The only time jumping is really useful for approaching in Smash 4 is:
1. When you have a character with melee attacks with more range than your foes (ie: using Shulk against Kirby)
2. (The most likely scenario) When you use projectiles to approach and attack said foe.
3. (The rarest scenario) When your opponent has not enough shield to block your incoming attacks and is forced to move (this works with either projectiles or Melee attacks).
4. To land in front of the foe and close the distance (note: this might not work, because they can move as well), and you could be forced to redo this.
5. A combination of 1+3, 2+3, 4+1, 4+2, or 3+4.
This game was already projectile heavy (not that there's anything wrong with that), but I think the removal of ground movement really hurts that. I always have felt options in Smash for how to do things were a huge part of what makes it special, and what makes the offensive and defensive flow so interesting. It truly is unlike any game franchise ever made.
The lack of approach options is something nearly every smash competitive player suggested be fixed up after playing the game at E3 and Best Buy, and honestly, removing one of them shows how much they listened (hint: not much). While I'm okay with the above generally being the rule, I would like to see a few characters that are the "exceptions". "Exceptions" to rules with characters can lead to interesting match ups, approaches, and variety of styles, and I want to see as much variety as I can in Smash.
Oh so the timing is just different but it still is in=???You misunderstood my post, maybe I was vague.
I meant to say in order to DACUS, you just need to hold jump as you input your up smash. It's easy to do honestly, just a slight change.
Quote from here since it explains it better than I ever hope to.Meta knight got a buff?
(The following has been tested on Pit, not Mario)
-N-Air has been buffed from 7% to 10% and now KOs ~45% earlier.
-Dimensional Cape sends the target in a more horizontal angle and now KOs ~15% earlier.
-Forward Throw has been changed, it now has two hitboxes that total 9% on all characters. It previously did 3% on some character and 9% on others, so it's more of a fix than anything else.
-Back Throw has received slightly increased knockback and KOs ~5% earlier.
-Back-Air's knockback has been increased a lot and now KOs a whopping ~30% earlier.
-Forward-Air can no longer spike.
No. And until someone datamines it, it is possible for us to never find all the changes.Is there just a list of all changes found?
Thats the punishmnt you get for using a cheap shot move every matchI really hate the Bowsercide nerf! As if the move wasn't difficult enough to perform, now I die from it? You've got to be joking, Sakurai!!!!
Always been around for this game. Makes chain grabs obsoleteAre regrabs nerfed or is this something that has already been around? I grabbed my opponent, they broke away, and I went for another grab, but it went through them.
Alright. I just don't recall it. Thanks for letting me know.Always been around for this game. Makes chain grabs obsolete
It's not a cheap shot move. First of, it has uses outside of Bowsercide, both customs are recovery and great KO moves. Second it can only succeed if you have less damage than your opponent, which is only ever gonna happen on your fresh stock, assuming you died second because Bowser is extremely easy to rack damage on. Third, you need to have not less stocks than them. Sure, if all that criteria is met it's a free win, but if they're above 70% it's technically not, because you have a ton of moves that could have killed them regardless.Thats the punishmnt you get for using a cheap shot move every match