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really? as in you never realized?Wow i never realized how Rosalina gets people saltier than Don Juan Lake.
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Based on some Wii U demo sightings, it appears that more than just the Luma's respawn time has been affected. Apparently, the Luma is no longer able to rescue Rosalina if she's grabbed. It's hard to say if this also applies to if Rosalina is dizzy or asleep though.
Ken&Koromaru, Relius, Carl, and Chang(In some KOF games) sorry for bringing up Marvel(or any active team game) cause that seems to be the only thing you read lol, Those characters I listed all have character-specific mechanics that can be annoying or "unfair".The VERY OBVIOUSLY INCREDIBLY MASSIVELY HUGE DIFFERENCE between assists in Marvel and the Luma is that every character has access to assists in Marvel while only Rosie has one in Smash. Your argument is that a universal mechanic = a character-specific mechanic...yeah, it doesn't work. When everyone can call hidden missiles and break free then whatever...when only one character can do it then we have balance issues, bad game design, etc. And the "rules" have already been explained.
Why do people assume I'm doing this because she's my main? This has nothing to do with that. If people were putting this criticism towards Little Mac's super armour, I'd also be saying the same thing, with Rosalina being my "parallel" example.Personally, I believe there is a reason she's being nerfed a bit, because obviously there was (and perhaps may still be) a balancing issue (as with all Smash games, but now it seems Sakurai is taking greater interest in this).
Yes, she is your main and favorite character, and that's completely understandable to be a bit defensive, but just remember Meta Knight from Brawl. That wasn't just a matter of "learn 2 character lolz", he was legitimately broken, and people acknowledged it. I believe Rosalina had/has some issues that are beyond individual player skill, as no matter where I go, I find the same discussion.
So while I'm not saying Rosalina is broken per se, I'm just saying there's a reason for so many people to talk about it. I appreciate that Sakurai is trying to make this game more balanced, and if my favorite fighter got nerfed for something, I'd figure there's a reason for it.
It's not your fault you main a character that is top tier main and one of the best in the game. I'm yet to say if she is OP or not. I have found evidence to say she is and found evidence to say she is not.Why do people assume I'm doing this because she's my main?
I guess I never understood why a certain characters are considered OP, because . . . . I haven't experienced many human players that could handle the character well.So many people saying Rosalina is too OP, I haven't had a problem... Although that's probably because I haven't played against many human Rosalina's. I guess I never understood why a certain characters are considered OP, because in both Brawl and Smash 4, the characters people claim are OP I have little to no problems with... Although again, this can be because I haven't experienced many human players that could handle the character well.
What I mean is I consider something OP when you can pick them up instantly and always win without fail. And I haven't met anybody who could just pick up a character like Meta Knight or Rosalina and always come out on top, even if they could play them competently.I guess I never understood why a certain characters are considered OP, because . . . . I haven't experienced many human players that could handle the character well.
That's the answer to your question directly quoted from what you said.
I think the ironic part is that we've seen the Ice Climbers be able to save themselves from grab games as well. If you grab Popo, Nana can save his hide.As a Mario main I really hope Luma can't save her from my grabs anymore, that is just stupid. lol
I think it's safe to say some people thought ICs were bs too...lolI think the ironic part is that we've seen the Ice Climbers be able to save themselves from grab games as well. If you grab Popo, Nana can save his hide.
The Luma being able to save Rosalina isn't too different, though the Luma is limited to using only one attack, and it's not one that can guarantee that Rosalina will be freed from the grab.
"As a Mario main"As a Mario main I really hope Luma can't save her from my grabs anymore, that is just stupid. lol
Yup, I know that, but forget trying to start a combo with dthrow...which is kind of a big deal."As a Mario main"
Mario was one of the characters Luma was a complete non-issue for in relation to grabs. Back throw gets rid of Luma everytime.
The ice grabbers had chain grabs AND protection from grabs. As you can see they aren't in the new smash anymore hahahah.I think the ironic part is that we've seen the Ice Climbers be able to save themselves from grab games as well. If you grab Popo, Nana can save his hide.
The Luma being able to save Rosalina isn't too different, though the Luma is limited to using only one attack, and it's not one that can guarantee that Rosalina will be freed from the grab.
The 3DS's limitations are pretty much why the Ice Climbers aren't around. It has been strongly hinted that they were working perfectly in Smash Wii U, but the game developers couldn't get them to work in Smash 3DS, and as such, scrapped them.The ice grabbers had chain grabs AND protection from grabs. As you can see they aren't in the new smash anymore hahahah.
Yes I know. I can also imagine they put glorious 8 player mode since the ice climbers are no more, so I'm glad they aren't in smash 4.The 3DS's limitations are pretty much why the Ice Climbers aren't around. It has been strongly hinted that they were working perfectly in Smash Wii U, but the game developers couldn't get them to work in Smash 3DS, and as such, scrapped them.
Just separate the two?Yup, I know that, but forget trying to start a combo with dthrow...which is kind of a big deal.
Why do people assume I'm doing this because she's my main? This has nothing to do with that. If people were putting this criticism towards Little Mac's super armour, I'd also be saying the same thing, with Rosalina being my "parallel" example.
You know, have you all ever considered the concept of "different characters play by different rules"?
As it's own fighting game rule, puppeteer characters are stronger while in possession of their puppet. People should understand this when facing Rosalina, and adapt to that. Especially since, by very principle, a puppet character is always breaking a rule - bringing a partner to a 1v1.
The "she breaks rules" argument does not hold any water. She's harder to grab when she has her Luma nearby. But she's far from impossible to grab in this state, you still have options against her, and they are not difficult to pull off. Just because it's harder to grab her than an average character (keeping in mind that other characters have anti-grab mechanics), doesn't mean she's broken.
I never said "Rosalina doesn't need to be nerfed at all". Just that removing Luma's ability to grab seems like one of the things that should stay.Of course we have. However, my point still stands, in that she has far fewer weaknesses than the rest of the roster, and many people believe she'll be patched a bit in the future for that reason. Game developers aren't perfect but I know they're watching the win/loss ratio of different characters pretty closely this time.
I don't really see why you sound so closed-minded about the concept of balancing issues, which are pretty prevalent in any fighting game out there. You can't 'adapt' to something that was designed to trump everything else - again, think of past Smash games. Every single one had balancing issues, and because some characters were so unbalanced, you couldn't "adapt".
I don't particularly care about Rosalina in general; mostly just what she represents. I just want you to understand that issues exist in this great big world of videogames, and it's normal, and they'll either be A) fixed or B) stay broken, but it is and was definitely a thing.
As an aside, I really appreciate that Smashboards doesn't seem to devolve into petty name-calling like so many other forums, though. This is unusual and rather nice to experience. :D
My apologies; the way you were talking earlier gave off a different impression. I can concede to that well enough, though I do feel the grabbing thing is still a bit out-there.I never said "Rosalina doesn't need to be nerfed at all". Just that removing Luma's ability to grab seems like one of the things that should stay.
Rosalina herself may need a few nerfs as time goes on, though. Her jab is a reliable KO move. Gravitational Pull can send Olimar's Pikmin to the void. Stuff like that I am concerned about. Luma being able to save her from grabs, however, is easy to deal with. The things I listed just now are arguably impossible to deal with (especially the Pikmin thing).
I don't think this is a good idea at all.Hope they make Little Macs knockback weaker.
As much as I hate game breaking bugs to be patch I would prefer some bugs to stay like wario not knowing how gravity. Its gives the character a whole new dynamic and makes it more fun and interesting to fight and play as. Not to mention it dosen't keep him alive for that much longer.If anything they should just patch bugs and gimmik mechanics some characters have. This way we can see where they stand without them and nerf/buff accordingly.
They still are nerfing and it is confirmed.If anything they should just patch bugs and gimmik mechanics some characters have. This way we can see where they stand without them and nerf/buff accordingly.