Sariku
Smash Master
WaveDashing is difficult, I will agree, but keep practicing... whatam I saying, I still can't do it.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Up until a few months ago, I had no idea what wavedashing was. I am a Super Smash Bros. fan through and through, and can kick some tail, but I have no desire to learn how to wavedash. It sounds cheap to me.
Not flat out calling you a scrubbity scrub, but warning you that the term ''cheap'' when applied to fighting games means you've got a bad mindset for the game.Sirilin.net said:The scrub would take great issue with this statement for he usually believes that he is playing to win, but he is bound up by an intricate construct of fictitious rules that prevent him from ever
truly competing. These made up rules vary from game to game, of course, but their character remains constant. In Street Fighter, for example, the scrub labels a wide variety of tactics and situations “cheap.” So-called “cheapness” is truly the mantra of the scrub. Performing a throw on someone often called cheap. A throw is a special kind of move that grabs an opponent and damages him, even when the opponent is defending against all other kinds of attacks. The entire purpose of the throw is to be able to damage an opponent who sits and blocks and doesn’t attack.
Not flat out calling you a scrubbity scrub, but warning you that the term ''cheap'' when applied to fighting games means you've got a bad mindset for the game.
It also GREATLY hinders your improvement if you wish to be able to beat people who are higher than you in skill level... but if you consider wavedashing cheap then theres no way you could ever improve because
99.999999999% of the competitive smashers out there wavedash, and about 90% of them know how to do it properly. the other 9.9% are wavedash spammers, and basically anyone could kill them because they're JUST wavedashing.. no mindgames, not using it for spacing, no wavesmashes, no waveshines. Just wavedashing for the SAKE of wavedashing, and thats completly and utterly stupid unless you're only just learning how to do it.
So if you thought WDing to be a cheap move, and everyone used it then you might get discouraged and not improve as much
Just trying to give you what I hope is a friendly heads up Take it as you will.
^^ Agreed. He doesnt annoy me though because.. well. Its me, TNGA and Ive made my share of posts like that.Wtf? The fact that they put items in? Are you insane? Items are what make the non-competetive players play the game. Plus if you dont like them, all you have to do is turn them off!! 'Uber' people like you really irritate me.
You serious? I learned how to do it about 2 years ago.. to get the technique down I had to practice for about 30 minutes on final destination with mario.WaveDashing is difficult, I will agree, but keep practicing... whatam I saying, I still can't do it.
>.> I can wave dash and all, and l cancel, and shffl, though short hop is pretty hard to get down IMOYou serious? I learned how to do it about 2 years ago.. to get the technique down I had to practice for about 30 minutes on final destination with mario.
Look at it like rhythm. X or Y, diagonal right or left, L. Repeat. Simple Just takes like 30 mins or so.
Its USING the wavedash that takes time, which luckily I have had so now im a pretty strong player.
Sariku :
Can you short hop, l cancel, or shffl? Id suggest learning those before wavedashing if you cant do them already. They are far far more important.
SHing was the first thing I learned. Ill agree thats its difficult at first, but once you have the muscle memory in your thumb for it you have it for life.>.> I can wave dash and all, and l cancel, and shffl, though short hop is pretty hard to get down IMO
That's just plain ********. No one ever lasts over 300% the highest % I saw in a match was like... 360% or so and the guy had INSANE DI.I say that they should make the damage percentage increase to 9999%.
ONly way you can get that high is to have 2 fox players shoot at you over and over and over.. but one touch your gone.I say that they should make the damage percentage increase to 9999%.
Nah, Captain Jack has some of the best DI of any smasher, he managed to survive a tipper from marth at 100% on yoshis story with pure DI. But he just barely made itI think if someone had perfect DI which is literally impossible unless they're just good? They could probably survive anything, So the over 999% could be seen in one video at least.
I'm sure this modding community is a fine bunch of folk, but I am completely certain that nobody can make Smash Bros better than HAL. Yes, Brawl will play differently from Melee. This is a good thing. SSBM is an amazing game, but it's not perfect. The sequel is being designed to improve the gameplay. They're not just going to take out all the stuff that competitive players use, add some characters and call it a game. They're going to make meaningful upgrades to the engine for the sake of making the game better, not just changing stuff for the heck of it. Actual sequels are a rarity among fighting games, and they can release different tweaks and versions of the already six-year-old Melee forever, but by the time we see "Super Smash Bros Melee Turbo Revival EX Extreme +", it will have lost everything that made it special in the first place. Basically, what I'm getting from your post is that you want less out of your $50 purchase than they're giving us. I would suggest paying a person to go into your game and turn off half the options so you can pretend nothing is different. Of course, this may result in you not having any friends.My best hope is to wait for the modding community to catch up to Melee. Then we will all be able to tweak the hell out of that engine to create our own characters and scenarios.
If you time double stick DI pretty much perfectly downwards for at attack that will send you HORRIZONTALLY only then you can time a tech and tech off the groud, however the momentum still carries you outward off the ledge if you move fast enough, so I dont see any way of getting back past like 300% After 350% fox's standing A can kill I believe. There is no way in a real match for a person to get much past 200%, and that usually only if they are playing against a character that has to kill at lower percents and they just cant get that one good hit to finish you.Wasn't there something called European DI or Double Tech Stick DI? Where you could survive from almost anything if I recall correctly.
im sorry but thats ********. just cuz there is no wavedash doesnt mean the game isnt going to be competitive. and you saif in a later post its integral to your game. and it isnt integral to every otheradvanced joe shmoe? every one is going to be on level playing fields so i dont see how this will break your game. there will be other ways to mindgame your opponent, like by just being smarter then them and outwitting them...peaceYou need to step into my thread, friend.
''Who else is nervous about Brawl Potentially sucking?''
Its got the most replies of any thread in this section, so that tells you a lot of us share your feelings.
My main concern is the wavedash.. no wavedash means no me playing brawl competitivly. (ill still play it, but I wont bother with tourneys)
You've got to be kidding me...The fact that there are items at all is a dissappointment to all competetive players.
couldnt say it better myself.Question is: Why WOULD they do it?
But massive European DI is too good when you die from Marth's tipper on YS at 0%.Also, there is no such thing as European or Japanese DI and all that stuff, lol, hearing that makes my head want to explode.
I ment to say"Debug" sir,an accidental slip up in my grammar is no reason to act so tyranic.I know it's the cool thing to do, but this post is so ****ing ******** that I can't help but comment on it. Defrag the disc? What the **** are you talking about?
No,I was not.I wonder if you should question your own ***********,seeing that your attempting to flame me for something insignificant.The quiddities of your nature only show me how much of a blatant *** you are.Were you beaten to *********** as a child?
Was it really so ignorant just to question unreasonable ideas such as game modification?Sure it may be possible,but who wants so waste their time and money so that they may implement more techniques in a game when you can play a completely new smash without all of the hastle?I seriously cannot fathom the stupidity of this statement. Maybe you should learn the slightest bit about what you're talking about before you make one of your 2000+ posts that house nothing but ignorance.
In actuallity,you would have to change the physics system inorder to remove the wavedash because the land cancelation of the air dodge animation was specifically programed to do such.Since your so contain so much wisdom and intelligence based on game design,please,enlighten us on your plot in which they can remove the wavedash.Next, you seem to think that the Brawl creators have no power over wavedash without vastly changing the physics system, I say that's bull****. You don't know anything about programming
Let me reiterate,I ment to say"Debug" for that was an error on my part.I can comment on whatever I feel,even if I don't have any knowledge based on what I said.And to judge me based on one post only makes you the ignorent one here.so you don't even have the ability to comment on it. u kno all they have to do is defrag the disc to remove teh wavedash keke =) Oh, and I'd like to mention that the modding community very likely wouldn't be directly editing the disc
Yeah,I know what those are considering that I use them everyday:There are things called emulators out there, where things are are far more easily changed. Granted, all gamecube emulators suck right now, but no one expected SSB:M modding to take off anytime soon anyways.
You know that I spoke to him on my behalf and corrected my mistake.You're just being an idiot.Yeah, he certainly fails. Moron.
Like anyone cares about some random obnoxious poster who blows his lid from a post whome is probably not even going to be here often.So,why should we care about what YOU say again?Oh, and Sariku.Uchiha, shut the hell up. No one cares about your obnoxious opinions ("shut up n00b") you worthless chibi pre-pubescent piece of ****.
Oh... so thats what people think of me...Like anyone cares about some random obnoxious poster who blows his lid from a post whome is probably not even going to be here often.So,why should we care about what YOU say again?
Oh... so thats what people think of me...
my new hero.@Wavedash haters: Stop johning and learn to use it. Why the hell do you refuse to use something that has been PROVEN to give you more options and mobility? That's just dumb, end of discussion.
You don't depend on the wavedash, yet if it was gone you would become from good(elite) to garbage instantly as HALF of your mingames would disappear?I don't ''Depend'' on it anymore than I depend on the A button. Its just an integral part of my game, and just plain habit. Without wavedashing I would be a garbage melee player as half of my mindgames would dissapear. This is true for a lot of people.
I know that, i'm not a n00b, I was just addressing to someone who had stated that there shouldn'e be any items at all, I know they can be turned of and btw are u calling me an idiot because I sure ain't oneThe fact that there are items at all suggests Sakurai doesn't care about the competitive community? You realize items were in melee and SSB and have always been turn-off-able? You're an idiot.
No reason? Good job making your opinions on the technique completly invalid by your obvious ignorance.What is the big deal with Wavedashing? Big deal, just find another way to slide across a level for no reason.