• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Unpopular Smash Ultimate Opinions! - Read the OP before Posting

Status
Not open for further replies.
D

Deleted member

Guest
I don’t know if this opinion would be considered unpopular, but I honestly don’t seem to have any trouble when I fight against Villager players as Samus.

Sure, it can be a bit annoying to hold your missiles for such a long time during the match until you catch the opponent unable to run from a shot... But I honestly don’t really find myself using them against Villagers while still winning a good number of matches with Samus.

And yeah, this also applied to the online matches I had back in Smash 4 and the ones I had on Ultimate during my free online trials.
 
D

Deleted member

Guest
There's nothing wrong with taking creative liberaties with a characters moveset as long if it fits the character. Characters dont need every single reference squeezed into them in order to be faithful. Ganondorf is the most polarizing ( and only ) character when it comes to subject.

Alot of people are so hung up that he has a similair moveset to Captain Falcon as if that automatically makes him a carbon copy when that couldnt be further from the truth, the differences between them are night and day. Ganondorf in smash is still powerful, heavy, intimidating, vicous, and uses dark magic. His side special speak the most volumes. Ganondorf grabs his opponents by their throats and chokes them with dark magic and in the air he smashes their heads into the ground.

In some cases being faithul to a character does more harm than good, the smash team takes faithulness over balance or being fun to play as. Take Megaman for example, he looks like hes ripped straight out of his games but he so obnoxious to play and extremely obnoxious to fight. Sonic is another example, he doesnt need to play neutral since hes so obnoxiously fast that he can just run in and out. Sonic is more balanced in the Mario & Sonic games.

But no people think Ganondorf is butchered as if hes dancing like Bayonetta. You know whats butchering a character? Turning a Herculean treasure hunter into a gross farting biker. Replacing great line of platformers for an app tier series of quick time minigames involving ****posts and toilet humor.
 

Slime Master

Smash Ace
Joined
Jun 16, 2019
Messages
560
Location
Boingburg, SL
This only tangentially related but I find it really odd that people are so against creative liberties in smash in the first place. I see people arguing against a character being in smash because of no moveset potential or because they'd be to OP or something like that where one you're assuming no creative liberties can be made. And yet, smash has literally always used creative liberties to make a playstyle work right. Captain Falcon is the obvious example, but you also have Ness using other character's PSI powers, ZSS's plasma whip, Shulk's monado arts working completely differently from how the do in his home games, etc. It just seems weird to me that people would be against it when we've always been doing it.
 

Cosmic77

Smash Hero
Joined
Dec 17, 2017
Messages
9,547
Location
On a planet far far away...
Switch FC
2166-0541-5238
Even though I'll gladly take either, I don't think the two most-requested Zelda characters, Skull Kid and Impa, are the best choices for a Zelda newcomer.

And on a similar note, I'll be mad if BotW2 doesn't finally net us a Zelda newcomer. After the massive success of the original, I think Sakurai should go to greater lengths to trying to add someone new. We have plenty of unique options to choose from, and I'm open to weirder unorthodox ideas like enemies.
 

Xelrog

Smash Lord
Joined
Feb 24, 2019
Messages
1,136
Location
Battle Ground, WA
Switch FC
SW 2367 4933 3404
This only tangentially related but I find it really odd that people are so against creative liberties in smash in the first place. I see people arguing against a character being in smash because of no moveset potential or because they'd be to OP or something like that where one you're assuming no creative liberties can be made. And yet, smash has literally always used creative liberties to make a playstyle work right. Captain Falcon is the obvious example, but you also have Ness using other character's PSI powers, ZSS's plasma whip, Shulk's monado arts working completely differently from how the do in his home games, etc. It just seems weird to me that people would be against it when we've always been doing it.
There's a difference between Ness borrowing some moves and Eevee's nothing-but-Tackle.

A character can have some gaps filled in but they still need a foundation to start off of, at the very least.
 

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
33,949
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
But no people think Ganondorf is butchered as if hes dancing like Bayonetta. You know whats butchering a character? Turning a Herculean treasure hunter into a gross farting biker. Replacing great line of platformers for an app tier series of quick time minigames involving ****posts and toilet humor.
The grossout thing was always his personality in Japan. So it's not inaccurate either.

The moveset takes more from his personality shown in WarioWare(the one he was supposed to have, as the US made him look differently from his original style) and Japan alone.

There's definitely moves from Wario Land that could be added, though. But getting rid of his canon personality is a matter of taste, but it's not like liberties were taken in that case. The moves, definitely. A lot of them. The personality? Not really.
 

Slime Master

Smash Ace
Joined
Jun 16, 2019
Messages
560
Location
Boingburg, SL
There's a difference between Ness borrowing some moves and Eevee's nothing-but-Tackle.

A character can have some gaps filled in but they still need a foundation to start off of, at the very least.
I'll grant you that Ness was definitely a weaker example than the others, but Falcon's moveset is pretty much completely out of nowhere. And Eevee can learn more than tackle, not that I think it would be a particularly good choice for smash.
 

meleebrawler

Smash Hero
Joined
Sep 8, 2014
Messages
8,156
Location
Canada, Quebec
NNID
meleebrawler
3DS FC
2535-3888-1548
The grossout thing was always his personality in Japan. So it's not inaccurate either.

The moveset takes more from his personality shown in WarioWare(the one he was supposed to have, as the US made him look differently from his original style) and Japan alone.

There's definitely moves from Wario Land that could be added, though. But getting rid of his canon personality is a matter of taste, but it's not like liberties were taken in that case. The moves, definitely. A lot of them. The personality? Not really.
Ultimate Wario has the shoulder bash dash attack, ground pound in his down throw, Wild-Swing-Ding for his forward throw, in Wario World his main attack was a two-punch combo and headbutt not unlike his current jab and usmash. Even his movement is reminiscent of how he controls in Wario Land, where his top speed isn't too high but he can turn on a dime in the air. I'd say what we have now is a good mix of Wario Land and Ware elements.
 

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
33,949
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
Ultimate Wario has the shoulder bash dash attack, ground pound in his down throw, Wild-Swing-Ding for his forward throw, in Wario World his main attack was a two-punch combo and headbutt not unlike his current jab and usmash. Even his movement is reminiscent of how he controls in Wario Land, where his top speed isn't too high but he can turn on a dime in the air. I'd say what we have now is a good mix of Wario Land and Ware elements.
Well, I said could, not has to. I mean, there's other transformative abilities. To be honest, WarioWare and Wario Land Warios have vastly different abilities you could easily split them. I wasn't a huge fan of Wario's moveset back then, but I still loved his personality. He's gruff and rude, just like I remember him as overall. Never an actual good guy in the long run, though will help from time to time.
 
D

Deleted member

Guest
The grossout thing was always his personality in Japan. So it's not inaccurate either.
Theres a huge difference between picking your nose every now and then and farting 24/7. Wario being a bit gross was a small trait that only existed in some artwork and loves cracking gross jokes in a q&a, "Wario"ware took that small trait and stretched it out to ridiculous proportions.

The moveset takes more from his personality shown in WarioWare(the one he was supposed to have, as the US made him look differently from his original style) and Japan alone.

There's definitely moves from Wario Land that could be added, though. But getting rid of his canon personality is a matter of taste, but it's not like liberties were taken in that case. The moves, definitely. A lot of them. The personality? Not really.
The misconception that Wario was super gross in the jp version is also a gross exaggeration. The only differences between the west and jp portryals is the commercials. The west portrays Wario in a more sinister light while in the jp version hes portrayed as a goofy anti hero and rival to Mario. And the only examples of Wario being gross is a tiny fart joke in Wario Land 2's manual, a few poop stickers, and 6 questions revolving toilet humor in a q&a of 30 questions. His gross sense of humor was a small trait, all his other traits like his greed, his strenght, and egotistical nature eclipses that small trait.

There are major differences between Wario Land's and Warioware's portrayals of his character. Specifically his greed, strenght, weirdness, and grossness.

In Wario Land his greed pushed him into being a villain, to go on amazing treasure hunts, and participate in exciting sport events. In Warioware its used to make quick time, repetitive microgames involving ****posts and toilet humor.

In Wario Land he has Herculean strenght. He beats down hordes of monsters, piledrives enemies bigger than him, and works out routinely etc. Warioware threw all of that out the window and now he cant even lift up a golden toilet.

In Wario Land he has zany tranformations and hilarious expressions. The weirdness in Warioware are just random ****posts.

In Wario Land his grossness only existed in some artwork where he lazes around after a hard day of work and cracks a few gross jokes, Warioware butchered him into a lazy slob who sleeps all day, eats unhealthy snacks, and farts 24/7.

Wario was a well rounded and fleshed out character with plenty of well written traits in the Wario Land days. Warioware has NONE of the traits nor charm Wario Land had, hes nothing but a gross carciture. All Warioware did was stretch 2 small traits ( being gross and lazy ) to ridiculous proportions to the point where those are his only traits.
 

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
33,949
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
Theres a huge difference between picking your nose every now and then and farting 24/7. Wario being a bit gross was a small trait that only existed in some artwork and loves cracking gross jokes in a q&a, "Wario"ware took that small trait and stretched it out to ridiculous proportions.


The misconception that Wario was super gross in the jp version is also a gross exaggeration. The only differences between the west and jp portryals is the commercials. The west portrays Wario in a more sinister light while in the jp version hes portrayed as a goofy anti hero and rival to Mario. And the only examples of Wario being gross is a tiny fart joke in Wario Land 2's manual, a few poop stickers, and 6 questions revolving toilet humor in a q&a of 30 questions. His gross sense of humor was a small trait, all his other traits like his greed, his strenght, and egotistical nature eclipses that small trait.

There are major differences between Wario Land's and Warioware's portrayals of his character. Specifically his greed, strenght, weirdness, and grossness.

In Wario Land his greed pushed him into being a villain, to go on amazing treasure hunts, and participate in exciting sport events. In Warioware its used to make quick time, repetitive microgames involving ****posts and toilet humor.

In Wario Land he has Herculean strenght. He beats down hordes of monsters, piledrives enemies bigger than him, and works out routinely etc. Warioware threw all of that out the window and now he cant even lift up a golden toilet.

In Wario Land he has zany tranformations and hilarious expressions. The weirdness in Warioware are just random ****posts.

In Wario Land his grossness only existed in some artwork where he lazes around after a hard day of work and cracks a few gross jokes, Warioware butchered him into a lazy slob who sleeps all day, eats unhealthy snacks, and farts 24/7.

Wario was a well rounded and fleshed out character with plenty of well written traits in the Wario Land days. Warioware has NONE of the traits nor charm Wario Land had, hes nothing but a gross carciture. All Warioware did was stretch 2 small traits ( being gross and lazy ) to ridiculous proportions to the point where those are his only traits.
He doesn't lack this strength in Smash. He even gets far bigger hands to show it off.

The character is still motivated by greed, going after Trophies in the SSE. They still reference that in various Events.

Problem is, he can't do a lot of that stuff in Smash and be balanced, and still show off the other major Wario series. Both series are major and important to the character. He shows off both overall in different ways. Also, Wario was designed to intentionally look ugly and more gross, as well as some of his transformations are actually gross-like, like turning to a pile of sludge. His personality is still there, including in Smash.

He definitely has his egotistical nature. The personality you speak of, which is canon nonetheless, is closer to how it's done in WarioWare regardless. It's not inaccurate whatsoever regardless. People think it's exaggerated, but it's really not. It's just not focused on how he was less gross in Wario Land compared to WarioWare. It's still his official personality, just not from the game series some want. And there's nothing really wrong with that. So the liberties really just are moveset-based. Personality is still based upon his own series.

And that's what WarioWare does. It doesn't really go indepth into a lot of personality. That's the one that worked with mini-games. It doesn't really matter if it was "exaggerated" or not, it's still what they went with. It's fine for people to not like his updated personality. I get that. But that doesn't mean it's inaccurate for Smash, which is the point I'm making. Sakurai based him upon his WarioWare personality, not his Wario Land one. That's not a "liberty" at all. The moveset, sure. A lot of the moves are more based upon his exaggeration of his abilities, yes. Him growing his fists to attack and such really aren't that like Wario Land, but it does fit the more unique nature of WarioWare's crazy shenanigans. The motorcycle is obviously based upon that series too. He still has more than one move from Wario Land, as pointed above. But also like I pointed out above, you could easily split them among two movesets, which might be better for a lot of fans instead of using his WarioWare personality and unique moveset with a few Wario Land moves. Though to be fair, many characters are a combination of new and older(Link pretty much had his OOT self, but used items he couldn't in that form, including the Boomerang, while also taking notes from Zelda II with not just the Jumping, but the Downthrust and Upthrust).

It's possibly a case Sakurai isn't a fan of Wario Land and prefers WarioWare. It's still the same person who just moved onto mini-game corporations in his life. A different way to show off his greed. I mean, it's not like he can't do different things. Everybody changes. I get where you're coming from, but he's depicted as a specific but accurate version of Wario, which Nintendo went more with as his main personality in WarioWare overall. It's kind of his most prominent version these days too, so that could also be why he was chosen(another is to make him a separate series from Mario, as Wario Land isn't nearly as distinct in comparison. Though still highly distinct).
 
Last edited:

Xelrog

Smash Lord
Joined
Feb 24, 2019
Messages
1,136
Location
Battle Ground, WA
Switch FC
SW 2367 4933 3404
I agree that WarioWare drastically cheapened the character in and out of Japan and I don't like how dominant it is in the characterization of Wario in Smash. It was an immediate complaint of mine upon his reveal in Brawl.

There was a Did You Know Gaming video on Wario a little while ago, and they mentioned the director of the Wii Wario Land game's instruction to staff to focus on his "manly" side rather than just the walking fart joke in WarioWare. I'm really glad that he got that about the character.
 

Idon

Smash Legend
Joined
May 24, 2018
Messages
17,615
Location
Waxing Moon Ritual
NNID
Miyamoto Iori
Switch FC
SW-4826-9581-3305
Honestly I just think Waft is an unpleasant move that really shouldn't be in smash.
 

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
33,949
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
Waft I would be fine with being changed out. The rest of his moveset still feels pretty sweet, though. I've found him fun to play beyond that. Maybe a somewhat better Up B would be nice too.

But yeah, I get ya. My argument was never "this is a fine way to represent him" in itself, just that it's overall accurate personality-wise. Doesn't make it a good choice either.
 

slrigeigdew

Smash Journeyman
Joined
Jun 6, 2013
Messages
304
Location
Colorado
Even IF (And that's a big IF) the window in the new Shantae trailer was a reference to Smash I don't think it changes her chances of being DLC (which for me was already 0%)
 

kaithehedgefox

Smash Lord
Joined
Nov 11, 2017
Messages
1,454
Here are some great assist trophy ideas that I don't think should be playable for now. In my opinion having any of these as playable characters would be terrible.

Frisk: I've been a fan of undertale, and I love both Frisk and Sans. However, I want her to be an assist for now because she isn't a significantly iconic character.

Sans: Same as frisk, and I think undertale should be left with 2 assist trophies and no playable characters until further notice.

Beck: (Mighty no 9): I've played his game, but he isn't a significantly iconic character, thus he merits to be an assist.

Quote (Cave Story): Same as beck above.

Lilac (Freedom Planet): Same as Beck and Quote above.

Shantae: Shantae is more iconic than Beck, Quote, and Lilac, but she isn't as iconic as Banjo.

Shovel Knight (Already an assist) same reason for Beck above.

Latest Fatal Frame protagonist (Already an assist): same reason for Shantae.

Cutman (mega man): I've loved Cutman since the good old days! But he's too uniconic and minor to be playable, so it would be great for him to replace Zero in Smash 6.

Latest Persona Protagonist: Although Joker/Ren is already playable, he's pretty much just as Iconic as Beck, Quote, Lilac, and Shovel Knight.

JIbanyan: Not enough installments, and is just as Iconic as Shantae.

Goku: He shouldn't be playable but he should still be included in the game at least.

Hatsune Miku: Same reason as Goku above.

Sally Acorn: I don't want her to be playable, but still have her included in the game.

Latest Yu-gi-oh protagonist: I don't want him/her to be playable, but still have him/her to be included in the game. It would be excellent for him/her to replace bomberman in Smash 6.

Pulseman: Too uniconic and obscure.

Klonoa: He's pretty much just as iconic as Shantae.

Piranha Plant: Everyone already knows why.

Now here are some playable character ideas that would maker better additions than those who merit to be assist trophies above.

Bomberman: He's like a 100 times more iconic than Beck, Quote, Joker/Ren, and Fatal Frame Protagonist. And I've aforementioned that he would've been a better addition than Joker/Ren.

Kyo (King of Fighters): same reason as bomberman above.

Bill Rizer: same reason as bomberman above.

Arthur (Ghost and Goblins): He's just as iconic as Banjo so he should be playable.

Akira (Virtura Fighter): Same reason for Arthur above.

Zero (Mega Man): best choice for second Megaman rep.

Reimu: (Touhou): Same reason for Bomberman above.

Ryu Hayabusa: Same reason for Arthur above.

Geno: Everyone already knows.

Waluigi: Everyone already knows.

Shadow: Everyone already knows.

Tails: Needs a 2nd sonic rep.

Knuckles: Would be another great addition.

Eggman:

Sora: Same as Arthur above.

Heroes (Dragon Quest) (Already playable): Same as Bomberman above.

Banjo (Already playable): Same as Bomberman above.

Isaac (golden sun):

Takamaru:

Rayman: Same reason for Arthur above.

What's your feedback about my ideas for each playable character and assist trophy above? I'll still respect your opinions.
 
Last edited:

Idon

Smash Legend
Joined
May 24, 2018
Messages
17,615
Location
Waxing Moon Ritual
NNID
Miyamoto Iori
Switch FC
SW-4826-9581-3305
Here are some great assist trophy ideas that I don't think should be playable for now. In my opinion having any of these as playable characters would be terrible.

Frisk: I've been a fan of undertale, and I love both Frisk and Sans. However, I want her to be an assist for now because she isn't a significantly iconic character.

Sans: Same as frisk, and I think undertale should be left with 2 assist trophies and no playable characters until further notice.

Beck: (Mighty no 9): I've played his game, but he isn't a significantly iconic character, thus he merits to be an assist.

Quote (Cave Story): Same as beck above.

Lilac (Freedom Planet): Same as Beck and Quote above.

Shantae: Shantae is more iconic than Beck, Quote, and Lilac, but she isn't as iconic as Banjo.

Shovel Knight (Already an assist) same reason for Beck above.

Latest Fatal Frame protagonist (Already an assist): same reason for Shantae.

Cutman (mega man): I've loved Cutman since the good old days! But he's too uniconic and minor to be playable, so it would be great for him to replace Zero in Smash 6.

Latest Persona Protagonist: Although Joker/Ren is already playable, he's pretty much just as Iconic as Beck, Quote, Lilac, and Shovel Knight.

JIbanyan: Not enough installments, and is just as Iconic as Shantae.

Goku: He shouldn't be playable but he should still be included in the game at least.

Hatsune Miku: Same reason as Goku above.

Sally Acorn: I don't want her to be playable, but still have her included in the game.

Latest Yu-gi-oh protagonist: I don't want him/her to be playable, but still have him/her to be included in the game. It would be excellent for him/her to replace bomberman in Smash 6.

Pulseman: Too uniconic and obscure.

Klonoa: He's pretty much just as iconic as Shantae.

Piranha Plant: Everyone already knows why.

Now here are some playable character ideas that would maker better additions than those who merit to be assist trophies above.

Bomberman: He's like a 100 times more iconic than Beck, Quote, Joker/Ren, and Fatal Frame Protagonist. And I've aforementioned that he would've been a better addition than Joker/Ren.

Kyo (King of Fighters): same reason as bomberman above.

Bill Rizer: same reason as bomberman above.

Arthur (Ghost and Goblins): He's just as iconic as Banjo so he should be playable.

Akira (Virtura Fighter): Same reason for Arthur above.

Zero (Mega Man): best choice for second Megaman rep.

Reimu: (Touhou): Same reason for Bomberman above.

Ryu Hayabusa: Same reason for Arthur above.

Geno: Everyone already knows.

Waluigi: Everyone already knows.

Shadow: Everyone already knows.

Tails: Needs a 2nd sonic rep.

Knuckles: Would be another great addition.

Eggman:

Sora: Same as Arthur above.

Heroes (Dragon Quest) (Already playable): Same as Bomberman above.

Banjo (Already playable): Same as Bomberman above.

Isaac (golden sun):

Takamaru:

Rayman: Same reason for Arthur above.

What's your feedback about my ideas for each playable character and assist trophy above?
You use the word iconic a lot. I don't think it means what you think it means.
 

osby

Smash Obsessed
Joined
Apr 25, 2018
Messages
23,495
User was warned for this post; trolling
Here are some great assist trophy ideas that I don't think should be playable for now. In my opinion having any of these as playable characters would be terrible.

Frisk: I've been a fan of undertale, and I love both Frisk and Sans. However, I want her to be an assist for now because she isn't a significantly iconic character.

Sans: Same as frisk, and I think undertale should be left with 2 assist trophies and no playable characters until further notice.

Beck: (Mighty no 9): I've played his game, but he isn't a significantly iconic character, thus he merits to be an assist.

Quote (Cave Story): Same as beck above.

Lilac (Freedom Planet): Same as Beck and Quote above.

Shantae: Shantae is more iconic than Beck, Quote, and Lilac, but she isn't as iconic as Banjo.

Shovel Knight (Already an assist) same reason for Beck above.

Latest Fatal Frame protagonist (Already an assist): same reason for Shantae.

Cutman (mega man): I've loved Cutman since the good old days! But he's too uniconic and minor to be playable, so it would be great for him to replace Zero in Smash 6.

Latest Persona Protagonist: Although Joker/Ren is already playable, he's pretty much just as Iconic as Beck, Quote, Lilac, and Shovel Knight.

JIbanyan: Not enough installments, and is just as Iconic as Shantae.

Goku: He shouldn't be playable but he should still be included in the game at least.

Hatsune Miku: Same reason as Goku above.

Sally Acorn: I don't want her to be playable, but still have her included in the game.

Latest Yu-gi-oh protagonist: I don't want him/her to be playable, but still have him/her to be included in the game. It would be excellent for him/her to replace bomberman in Smash 6.

Pulseman: Too uniconic and obscure.

Klonoa: He's pretty much just as iconic as Shantae.

Piranha Plant: Everyone already knows why.

Now here are some playable character ideas that would maker better additions than those who merit to be assist trophies above.

Bomberman: He's like a 100 times more iconic than Beck, Quote, Joker/Ren, and Fatal Frame Protagonist. And I've aforementioned that he would've been a better addition than Joker/Ren.

Kyo (King of Fighters): same reason as bomberman above.

Bill Rizer: same reason as bomberman above.

Arthur (Ghost and Goblins): He's just as iconic as Banjo so he should be playable.

Akira (Virtura Fighter): Same reason for Arthur above.

Zero (Mega Man): best choice for second Megaman rep.

Reimu: (Touhou): Same reason for Bomberman above.

Ryu Hayabusa: Same reason for Arthur above.

Geno: Everyone already knows.

Waluigi: Everyone already knows.

Shadow: Everyone already knows.

Tails: Needs a 2nd sonic rep.

Knuckles: Would be another great addition.

Eggman:

Sora: Same as Arthur above.

Heroes (Dragon Quest) (Already playable): Same as Bomberman above.

Banjo (Already playable): Same as Bomberman above.

Isaac (golden sun):

Takamaru:

Rayman: Same reason for Arthur above.

What's your feedback about my ideas for each playable character and assist trophy above?
People should be more grateful that you have zero control over Smash.
 

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
33,949
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
Please spoiler giant messages.

Also, don't take potshots at other users. Those kind of messages are not useful. Criticize their points if you respond(if you're not agreeing or trying to hold a discussion of their ideas), but attacking their person doesn't do anything other than break the rules of this forum. We expect you to respect all users, regardless of what they say. If you cannot say anything while still being respectful, it wasn't worth the response then. It's very easy to talk about their points instead of their person too.
 

kaithehedgefox

Smash Lord
Joined
Nov 11, 2017
Messages
1,454
Please spoiler giant messages.

Also, don't take potshots at other users. Those kind of messages are not useful. Criticize their points if you respond(if you're not agreeing or trying to hold a discussion of their ideas), but attacking their person doesn't do anything other than break the rules of this forum. We expect you to respect all users, regardless of what they say. If you cannot say anything while still being respectful, it wasn't worth the response then. It's very easy to talk about their points instead of their person too.
Thanks!
 

Megadoomer

Moderator
Moderator
Writing Team
Joined
Jun 28, 2013
Messages
10,274
Switch FC
SW-0351-1523-9047
Here are some great assist trophy ideas that I don't think should be playable for now. In my opinion having any of these as playable characters would be terrible.

Frisk: I've been a fan of undertale, and I love both Frisk and Sans. However, I want her to be an assist for now because she isn't a significantly iconic character.

Sans: Same as frisk, and I think undertale should be left with 2 assist trophies and no playable characters until further notice.

Beck: (Mighty no 9): I've played his game, but he isn't a significantly iconic character, thus he merits to be an assist.

Quote (Cave Story): Same as beck above.

Lilac (Freedom Planet): Same as Beck and Quote above.

Shantae: Shantae is more iconic than Beck, Quote, and Lilac, but she isn't as iconic as Banjo.

Shovel Knight (Already an assist) same reason for Beck above.

Latest Fatal Frame protagonist (Already an assist): same reason for Shantae.

Cutman (mega man): I've loved Cutman since the good old days! But he's too uniconic and minor to be playable, so it would be great for him to replace Zero in Smash 6.

Latest Persona Protagonist: Although Joker/Ren is already playable, he's pretty much just as Iconic as Beck, Quote, Lilac, and Shovel Knight.

JIbanyan: Not enough installments, and is just as Iconic as Shantae.

Goku: He shouldn't be playable but he should still be included in the game at least.

Hatsune Miku: Same reason as Goku above.

Sally Acorn: I don't want her to be playable, but still have her included in the game.

Latest Yu-gi-oh protagonist: I don't want him/her to be playable, but still have him/her to be included in the game. It would be excellent for him/her to replace bomberman in Smash 6.

Pulseman: Too uniconic and obscure.

Klonoa: He's pretty much just as iconic as Shantae.

Piranha Plant: Everyone already knows why.

Now here are some playable character ideas that would maker better additions than those who merit to be assist trophies above.

Bomberman: He's like a 100 times more iconic than Beck, Quote, Joker/Ren, and Fatal Frame Protagonist. And I've aforementioned that he would've been a better addition than Joker/Ren.

Kyo (King of Fighters): same reason as bomberman above.

Bill Rizer: same reason as bomberman above.

Arthur (Ghost and Goblins): He's just as iconic as Banjo so he should be playable.

Akira (Virtura Fighter): Same reason for Arthur above.

Zero (Mega Man): best choice for second Megaman rep.

Reimu: (Touhou): Same reason for Bomberman above.

Ryu Hayabusa: Same reason for Arthur above.

Geno: Everyone already knows.

Waluigi: Everyone already knows.

Shadow: Everyone already knows.

Tails: Needs a 2nd sonic rep.

Knuckles: Would be another great addition.

Eggman:

Sora: Same as Arthur above.

Heroes (Dragon Quest) (Already playable): Same as Bomberman above.

Banjo (Already playable): Same as Bomberman above.

Isaac (golden sun):

Takamaru:

Rayman: Same reason for Arthur above.

What's your feedback about my ideas for each playable character and assist trophy above? I'll still respect your opinions.
How "iconic" a character is isn't something that can be objectively measured. You can't go "well, this character has an iconicness rating of 375, while this other character is only a 253." Likewise, it doesn't make much sense to say "Arthur from Ghosts 'n' Goblins is exactly as iconic as Banjo and Kazooie, so he should be in the game!" when they appeal to wildly different age groups, at the very least. (plus, Arthur is owned by Capcom, meaning that he has a ton of competition - Monster Hunter, Phoenix Wright, Dante, Jill Valentine, Leon Kennedy, Amaterasu, Zero, Chun-Li, etc.)

Also, several of those characters (Goku, Yu-Gi-Oh protagonists, etc.) aren't video game characters, meaning that they stand no chance whatsoever according to what little criteria we know about why a character can't make it into the game.
 

Mogisthelioma

Smash Master
Joined
Aug 24, 2018
Messages
3,596
Location
Ravnica
Goku: He shouldn't be playable but he should still be included in the game at least.

Hatsune Miku: Same reason as Goku above.

Sally Acorn: I don't want her to be playable, but still have her included in the game.

Latest Yu-gi-oh protagonist: I don't want him/her to be playable, but still have him/her to be included in the game. It would be excellent for him/her to replace bomberman in Smash 6.
This website has been over this before, this is never going to happen.

I don't think you understand what "iconic" means. It is not a quantifiable scalar that has an exact measurement. There are no equations or algorithms to determine how iconic a character is. How iconic a character is is relative and has no determined value. Unless you surveyed every person on the planet and asked if they recognized and how they felt about each character, there is zero way to accurately measure how iconic someone is. Only general assumptions can be made, like "Piranha Plant is more iconic than Corrin," or "Pikachu is more iconic than Little Mac."
 

kaithehedgefox

Smash Lord
Joined
Nov 11, 2017
Messages
1,454
You use the word iconic a lot. I don't think it means what you think it means.
Actually the word Iconic means relating to the nature of an Icon.
I don't think you understand what "iconic" means. It is not a quantifiable scalar that has an exact measurement. There are no equations or algorithms to determine how iconic a character is. How iconic a character is is relative and has no determined value. Unless you surveyed every person on the planet and asked if they recognized and how they felt about each character, there is zero way to accurately measure how iconic someone is. Only general assumptions can be made, like "Piranha Plant is more iconic than Corrin," or "Pikachu is more iconic than Little Mac."
No actually, I know the defintion of the word iconic, but I don't know how to describe it. Also, I'm just estimating now iconic those characters are.
 
Last edited:

PhantomShab

Smash Lord
Joined
Sep 11, 2014
Messages
1,200
Ganondorf in smash is still powerful, heavy, intimidating, vicous, and uses dark magic.
They colored Captain Falcon's fire purple. You can call it dark magic or you can call it purple falcon fire. Only difference is that one of those is overselling it.
 

Opossum

Thread Title Changer
BRoomer
Joined
Aug 10, 2011
Messages
33,447
Location
This Thread
NNID
OpossumGuy
3DS FC
4742-4911-3431
Switch FC
SW 2859 6322 5208
They colored Captain Falcon's fire purple. You can call it dark magic or you can call it purple falcon fire. Only difference is that one of those is overselling it.
Functionally it's different from fire because it doesn't set off explosives.
 

Xelrog

Smash Lord
Joined
Feb 24, 2019
Messages
1,136
Location
Battle Ground, WA
Switch FC
SW 2367 4933 3404
They colored Captain Falcon's fire purple. You can call it dark magic or you can call it purple falcon fire. Only difference is that one of those is overselling it.
What do you think he used in Ocarina? Vague purple wavy ****. Same thing.

How "iconic" a character is isn't something that can be objectively measured.
I don't think Kai has a good grasp of who is and isn't iconic, but this is the opposite extreme. No, it's not an exact science, but to say "well let's not even try because it can't be measured" is equally flawed. There's an obvious and distinct difference between the likes of Mario and Glover that can, on some level, be clearly measured.
 

Megadoomer

Moderator
Moderator
Writing Team
Joined
Jun 28, 2013
Messages
10,274
Switch FC
SW-0351-1523-9047
I don't think Kai has a good grasp of who is and isn't iconic, but this is the opposite extreme. No, it's not an exact science, but to say "well let's not even try because it can't be measured" is equally flawed. There's an obvious and distinct difference between the likes of Mario and Glover that can, on some level, be clearly measured.
In extreme examples, sure - characters like Mario, Pac-Man, Sonic, and Pikachu are the sort that people could immediately recognize, even if they aren't familiar with, or only have a passing familiarity with, video games. The problem is that kai's been repeatedly claiming (in multiple threads) that characters like Joker, Bayonetta, or Ken aren't "iconic enough" to be in Smash, and that they shouldn't have been included in the game so that others (characters which, by all appearances, seem to be their personal favourites) can be in the game instead.
 
Last edited:

kaithehedgefox

Smash Lord
Joined
Nov 11, 2017
Messages
1,454
In extreme examples, sure - characters like Mario, Pac-Man, Sonic, and Pikachu are the sort that people could immediately recognize, even if they aren't familiar with, or only have a passing familiarity with, video games. The problem is that kai's been repeatedly claiming (in multiple threads) that characters like Joker, Bayonetta, or Ken aren't "iconic enough" to be in Smash, and that they shouldn't have been included in the game so that others (characters which, by all appearances, seem to be their personal favourites) can be in the game instead.
Nah, I think Ken and Bayonetta are significantly Iconic.

No it's not because another character can be in the game. We could still have both Joker/Ren and Bomberman be playable for example.
 
Last edited:

Cosmic77

Smash Hero
Joined
Dec 17, 2017
Messages
9,547
Location
On a planet far far away...
Switch FC
2166-0541-5238
While I do think Bayonetta isn't as iconic as a majority of SmashBoard users make her out to be, that's not the reason why I think she wasn't a very good choice at the time.

For starters, the timing was just awful. I don't know how he could've done it better, but Bayo was definitely not a character you'd want to end the DLC on given the circumstances . People were getting their hopes up for a "ballot character" - someone who was undeniably extremely popular in most parts of the world. So instead of K. Rool or Banjo, we ended up with a character who was moderately popular at best. She may have had a large following somewhere, but it was easily drowned out by other requests. And then to add salt to the wound, we later found out that she may have been planned as early as April 2015 due to random files of Ike and ZSS being found.

Second, her franchise sticks out like a sore thumb. Sakurai's tried adding characters from more mature franchises long before Bayo came into the picture, but I feel like she's pushing every boundary. On top of her franchise being full of gore and having an abundance of nightmare-inducing monsters, she's the dictionary definition of fanservice gone too far. Her poses and movements are suggestive, she has a very seductive personality with a sultry voice to match it, and she literally strips down for one of her attacks.

So summarizing how I feel into two sentences, she doesn't remind me of anything Nintendo. The type of series she comes from feels better-suited for something like PlayStation All-Stars than it does Smash.
 

osby

Smash Obsessed
Joined
Apr 25, 2018
Messages
23,495
I think Bayonetta fits into Smash perfectly because how visually camp and over-the-top she is, but I'm seriously tired of defending her years after her addition and when we have Metroid, Castlevania and Metal Gear in Smash.

I hope we get more characters like her instead of turning the DLC into a dead mascot fest, but that's just me.
 
D

Deleted member

Guest
I think Bayonetta fits into Smash perfectly because how visually camp and over-the-top she is, but I'm seriously tired of defending her years after her addition and when we have Metroid, Castlevania and Metal Gear in Smash.

I hope we get more characters like her instead of turning the DLC into a dead mascot fest, but that's just me.
Kinda the same.

Some recent characters would be amazing to have, such as Elma from Xenoblade X, Travis Touchdown, Dante or Jill Valentine. Maybe Layton or Wright too with some hope.
 

TyrantLizardKing

Smash Lord
Joined
Sep 21, 2018
Messages
1,187
Location
Tallon IV
I think Bayonetta fits into Smash perfectly because how visually camp and over-the-top she is, but I'm seriously tired of defending her years after her addition and when we have Metroid, Castlevania and Metal Gear in Smash.

I hope we get more characters like her instead of turning the DLC into a dead mascot fest, but that's just me.
Dead mascot fest? Aside from :ultbanjokazooie: I'm not sure what that's supposed to imply.
 

Megadoomer

Moderator
Moderator
Writing Team
Joined
Jun 28, 2013
Messages
10,274
Switch FC
SW-0351-1523-9047
I think Bayonetta fits into Smash perfectly because how visually camp and over-the-top she is, but I'm seriously tired of defending her years after her addition and when we have Metroid, Castlevania and Metal Gear in Smash.

I hope we get more characters like her instead of turning the DLC into a dead mascot fest, but that's just me.
I feel like the dead mascot remark was uncalled for (the only character in the current DLC who fits that description was Banjo and Kazooie, and their inclusion was fantastic in my eyes), but I agree that Smash (and particularly the third party characters) should be more than just cartoony platforming mascots. Variety is the spice of life, and including franchises that Nintendo fans might not be as familiar with can encourage them to look into those other franchises.
 
D

Deleted member

Guest
I feel like the dead mascot remark was uncalled for (the only character in the current DLC who fits that description was Banjo and Kazooie, and their inclusion was fantastic in my eyes), but I agree that Smash (and particularly the third party characters) should be more than just cartoony platforming mascots. Variety is the spice of life, and including franchises that Nintendo fans might not be as familiar with can encourage them to look into those other franchises.
I still believe that Level 5 should get a character in.

My personal pick is of course Layton.

And yeah, while I may be a Crash supporter, some genre variety would be amazing.
 
D

Deleted member

Guest
He doesn't lack this strength in Smash. He even gets far bigger hands to show it off.
Hes weird, not strong. If he was strong he should've been a heavyweight with a moveset thats revolves around Wario Land. His real line of games.
The character is still motivated by greed, going after Trophies in the SSE. They still reference that in various Events.
I was soley talking about the differences between Wario Land and Warioware.

Problem is, he can't do a lot of that stuff in Smash and be balanced, and still show off the other major Wario series. Both series are major and important to the character.
No problem is that Nintendo shoves Wario Land out of the way in favor of Warioware. 99,99% of Wario content in smash is Warioware. The main series that put Wario on the map gets treated like a cheap spin off and vice versa.

Wario was tacked onto this series because the devs wanted to use a popular character to promote their new franchise despite the fact that Wario sticks out like a sore thumb, he looks more like a cameo/crossover character rather than the main character of his own franchise. Its essantially a Mario character whos the main character of a Rhythm Heaven series. The Ware characters fit the Rhythm Heaven franchise better and looks incredibly out of place in the Mario franchise. The Ware series can stand on their own feet just fine without Wario being shoehorned in since characters go on about their own wacky lives. Wario doesnt supplement the Ware cast and vice versa and the "Wario"ware series is a detriment to Wario's character and games.

Wario Land's weirdness consist of weird transformations and beating down hordes of weird monsters. Wario's microgames are just random sheningans with Wario attached to them, theres barely anything that references Wario Land. On top of it his microgames are 5% of all the games. "Wario"ware is just random, quicktime minigames that barely involve the main character they shoehorned in. Mona's minigames is about animals, Jimmy's is about sports, 9-volt it about Nintendo games etc.

Also, Wario was designed to intentionally look ugly and more gross, as well as some of his transformations are actually gross-like, like turning to a pile of sludge.
That doesnt mean that he farts 24/7.

He definitely has his egotistical nature. The personality you speak of, which is canon nonetheless, is closer to how it's done in WarioWare regardless. It's not inaccurate whatsoever regardless.
No, Warioware does it worse. Stealing a castle and hypnotizing the citizens, going on treasure hunts beating down everyone that stands in your way, and throwing the queen out the way and taking her treasure is alot more selfish than scamming other people into making app tier minigames. Character wise it makes no sense either, Wario has made a bigger profit in one treasure hunt than he did in all the warioware games combined. He's not the type to settle for less. His greed isnt exaggerated, its used incorrectly.

People think it's exaggerated, but it's really not. It's just not focused on how he was less gross in Wario Land compared to WarioWare. It's still his official personality, just not from the game series some want.
Wario started being gross around Wario Land 4. And i already told you that it was a small trait, a trait that was only displayed one 1 japanese manual and one q&a. And even then his strenght, greed, weird transformations, and macho personality eclipses that small trait within all these manuals, artworks, that q&a and all the games. 7 Wario games, 14 Mario games, 1 Bomberman crossover, 1 accurate trophy description in melee.

And that's what WarioWare does. It doesn't really go indepth into a lot of personality.
Theres a fine difference between a simple character and a gross carciture.


. It doesn't really matter if it was "exaggerated" or not, it's still what they went with.
which Nintendo went more with as his main personality in WarioWare overall.
Just because they decided that doesnt mean theyre free from criticism.
 

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
33,949
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
...I don't think there's a better way to say this within a long spoiler;

Wario is not the same character from the US than he is in Japan. US gave him a lot more gruffness over his more gross-out style. WarioWare actually brought him back to his original personality. Smash is made in Japan and is using his original personality moreso.

Turning into a Zombie is still a pretty gross design for Wario anyway. He's also a more gross-like exaggeration of Mario, intentionally so.

Are we playing the No True Scotsman fallacy here? Cause that's silly. Wario Land and WarioWare are both his real games. WarioWare is its own franchise independent of the Mario one, with small crossover bits.

"Mario's self-styled rival. He loves money and gross humor. He often sets out in search of hidden treasure. His bold moves come from his superhuman strength and are completely different from Mario's moves. Aside from adventuring, he's also the chairman of game maker WarioWare, Inc. Its franchise game is WarioWare, Inc.: Mega Microgame$." His Brawl trophy covers a lot of it rather accurately. Again, Japanese personality. He still has superhuman strength in Smash. Compared to the actual Smash cast, it's just nothing to write home about in a series where Mario can easily lift characters like a Metal Bowser with ease. It's also not his only physical trait, so there's more to him than brute strength. He isn't Ganondorf, after all.

A living embodiment of gross, this villain hates Mario and loves money. He claims to have known Mario since childhood, but who can tell if that's true? In Smash Bros., he's a seriously agile heavyweight fighter. He can store up his trademark Wario Waft for explosive results. Did I mention he's gross?
If someone who hated Mario tried to draw an ugly version of him, it'd probably end up looking just like Wario. The greedy villain claims they used to be childhood friends, though... In this game, he's a heavy fighter with heavy-hitting attacks. The longer you go without using his Wario Waft move, the more explosive it'll be when you..."let it out".

His two trophies in 4, first being US, second being UK. Both still explain who he is. The only thing that is somewhat arguable is if he should be agile at all. But he's still heavyweight, and those tend to have a lot more strength... which he still does.

The guy is still musclebound. The most his WarioWare design does is slightly let up on his exaggerated features so he looks a bit more handsome and less ugly overall.

So a shorter one it is.

That said, 4 made me appreciate his rather neat alternate specials. The various Wario Waft ones were pretty silly alone. But it also made me disappointed that some Echoes didn't go with a similar idea of how to improve them. Though there wasn't many options, I guess? Daisy and Dark Samus are kind of the only new Echoes that could've done that at this point. The rest were from characters from the previous game, or were from ones who didn't have custom moves(like Roy, or any newcomer in Ultimate like with Simon).
 

Mogisthelioma

Smash Master
Joined
Aug 24, 2018
Messages
3,596
Location
Ravnica
I know some people detest the thought of nerfs, but I think it's still OK to throw ideas on the table. It's annoying to see how some people say "this game is balanced no one needs to be nerfed git gud" when clearly, if this game was balanced, players would not be creating tier lists and every single fighter would have the exact same amount of appearances in both casual and higher level play. Obviously everyone would like it better if low tier fighters got buffed instead of top tier fighters getting nerfed, but considering how the devs are more interested in casual than competitive play that's obviously not going to happen. I wish people could have an open mind when someone suggessts "maybe they could decrease the hitbox size of Ivysaur's down B" instead of "lol it's a balanced move just don't get hit" (I'm only using this as an example, none of this post reflects how I feel about any fighter I just find it frustrating when people immediately denounce those who suggest nerfs).
 
Status
Not open for further replies.
Top Bottom