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Unpopular Smash Opinions (BE CIVIL)

Oracle Link

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Kirby Desrves Much more Characters 6 at minimum preferably 8!
Kirby has so many Games, Characters and other things going for it so yeah here are 7 Characters pick 5 from this List and add them to smash:
Ahem
Bandana Dee Hes in F***in Everything including being the only other Playable Character in the first 3d Instalment!
Galacta Knight Major secret Boss In Multiple Kirbys
Morpho knight Hes the new galacta Knight so yeah
Whispy MAjor Boss Comparable to Bowser jr
Kracko same is Also Playable Via Adeline in star allies
Dark Matter Representative of most Major Void related Bosses that being almost all Kirby Final Bosses also is in 4 Games directly and has 2 Forms
Magolor another Important Character having A major Role in RTDL aswell as being Playable in fighters 2
Gooey Was Playable Twice and could be a Echo for Kirby
 

Diddy Kong

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Kirby has a lot of characters, but I cannot see 7-8. 4-5 seems more reasonable, and I think the fifth has to be a Echo of some sorts then. Bandana Dee and Galacta Knight would be my choices for this.

I'm of the opinion however that Dixie, Cranky and Funky all should be included next time too, even if Dixie would be a semi clone ot Diddy and Funky a DK Echo.
 

Oracle Link

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Kirby has a lot of characters, but I cannot see 7-8. 4-5 seems more reasonable, and I think the fifth has to be a Echo of some sorts then. Bandana Dee and Galacta Knight would be my choices for this.

I'm of the opinion however that Dixie, Cranky and Funky all should be included next time too, even if Dixie would be a semi clone ot Diddy and Funky a DK Echo.
I wouldnt say so although i wont argue after this (its Unpopular Opinions after all and i will be civil) keep in mind that DK is not only somewhat of a Spinoffs it also has like sorta 18 MAinline Games (And this is Counting the Arcade Titles, Mario vs DK and All DKC Games) And Thats still 3 Games Less than only the Kirby Mainline Games Also Usually Link, Kirby, Pikachu and Mario are Smashes main 4!
Here for my actual Unpopular Opinions:
Other than Maybe Dixie There Shouldnt be any More DK Chars!
Other Than a Metroid there shouldnt be more Metroid Chars!
Sales shouldnt determine if a Game gets into smash Importance should!
And Gameboy Link would make for a Great and Unique Version of Link!
 

fogbadge

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I wouldnt say so although i wont argue after this (its Unpopular Opinions after all and i will be civil) keep in mind that DK is not only somewhat of a Spinoffs it also has like sorta 18 MAinline Games (And this is Counting the Arcade Titles, Mario vs DK and All DKC Games) And Thats still 3 Games Less than only the Kirby Mainline Games Also Usually Link, Kirby, Pikachu and Mario are Smashes main 4!
Here for my actual Unpopular Opinions:
Other than Maybe Dixie There Shouldnt be any More DK Chars!
Other Than a Metroid there shouldnt be more Metroid Chars!
Sales shouldnt determine if a Game gets into smash Importance should!
And Gameboy Link would make for a Great and Unique Version of Link!
yes but what defines importance?
 

fogbadge

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Having 21 Mainline Games and being Hals Flagship Franchise is one Thing!
Also Getting Good and not Copy and Pasted Games Semi frequently Helps too!
Or Being Zelda you know The Action Adventure series!
I see so various things like a character’s role in their series as well as that series itself
 

Oracle Link

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I see so various things like a character’s role in their series as well as that series itself
Ah Okay you Referd to internally! Ah Okay Yes you are Correct The role Of A Character Inside a Series is Very Important i even made a list of Kirby Chars With A lot of Importance but i wont Copy it again so just Go to the Kirby Social!
Generaly Bosses with Multiple Apearences, Playable Characters Or Important Suporting characters all Qualify really well!
 

fogbadge

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does anyone mind if i do a rant? well i'm gonna anyway. now i've never been shy about which characters i don't like having in smash. for most of them like snake daisy and bayo it's cause i just don't like them but there are some rare cases of characters who i don't like having on the roster who i do like, corrin, byleth and the aegis. as such my reasons for disliking them in smash is a bit more complex and i wanted to rambled about why i dislike the aegis.

see one of the things their inclusion did was make me realise how far down the list of how much i like the main cast of XC2 they were. and then of course there's the fact that i believe that they're only here cause sakurai wanted them. now he explained Rex wasn't included due to the technical problems faced by having both of them onscreen at the same time. now i always point out that this is why they couldn't be together there was no reason why Rex couldn't be solo. but i seemed to be the only one who seemed to think that until sakurai confirmed that he had considered Rex being solo. another thing that didn't help was all the excuses people made for their inclusion. many of which could be applied to those two as well. one being that Rex can't fight be himself which is wrong as the entire opening he fights by himself. and then some said to me that he's the master driver so he has to fight with them. this is bogus cause one, he doesn't get dubbed the master driver until the latter part of the game, two it's like saying as the master blade pyra and mythra can't be solo either and three it's like saying toon link can't be playable unless he's controlling the wind cause he's the hero of winds or that young link has to travel through time. more to the point they didn't even need to be on stage with him the whole time you know like how the duck hunt duo are helped by an off screen shooter or more to the point that Rex pops out of the ether for them. there was no reason it couldn't work. the other reasons you get are the subjective ones like they can't stand his voice but there's probably someone who says that for every character. and of course there's people who say he's so bland to which i would say "well yeah, he's a jrpg protag" shulk, marth, robin, corrin and byleth all have the same problem as do the DQ heroes and joker who everyone spends their time fawning over. and also i fail to see how pyra and mythra are any less dull, sure they've got a bit more personality but it's the type we've seen in about a hundred times in a hundred other games. that's why they felt so well suited for each other. oh yes then there's the logic that they're more central to the plot which is the equivalent of arguing for the triforce over link. granted they are a major driving force of the story but let's not forget that Rex is jrpg protag who changes the course of the whole world with his choices. as with the characters i listed anyway. so arguing they're more important cause they fill the role of mcguffin as well feels a bit wilfully self deluded. and then of course there's all the people who say they only supported Rex cause they wanted them sounds completely absurd. this is the same fandom who supports goku no matter how many times they're told they can't have, who support tetris blocks and goombas. since when has this fandom cared about what's possible? so in short i don't like having them cause it feels like having someone fun swapped for someone less fun cause the guy in charge happened to like them more and then everyone else tells me i'm crazy for not getting on board while they fill in the blanks for the guy in charge.

yes i probably shouldn't care so much but i don't care
 

Opossum

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does anyone mind if i do a rant? well i'm gonna anyway. now i've never been shy about which characters i don't like having in smash. for most of them like snake daisy and bayo it's cause i just don't like them but there are some rare cases of characters who i don't like having on the roster who i do like, corrin, byleth and the aegis. as such my reasons for disliking them in smash is a bit more complex and i wanted to rambled about why i dislike the aegis.

see one of the things their inclusion did was make me realise how far down the list of how much i like the main cast of XC2 they were. and then of course there's the fact that i believe that they're only here cause sakurai wanted them. now he explained Rex wasn't included due to the technical problems faced by having both of them onscreen at the same time. now i always point out that this is why they couldn't be together there was no reason why Rex couldn't be solo. but i seemed to be the only one who seemed to think that until sakurai confirmed that he had considered Rex being solo. another thing that didn't help was all the excuses people made for their inclusion. many of which could be applied to those two as well. one being that Rex can't fight be himself which is wrong as the entire opening he fights by himself. and then some said to me that he's the master driver so he has to fight with them. this is bogus cause one, he doesn't get dubbed the master driver until the latter part of the game, two it's like saying as the master blade pyra and mythra can't be solo either and three it's like saying toon link can't be playable unless he's controlling the wind cause he's the hero of winds or that young link has to travel through time. more to the point they didn't even need to be on stage with him the whole time you know like how the duck hunt duo are helped by an off screen shooter or more to the point that Rex pops out of the ether for them. there was no reason it couldn't work. the other reasons you get are the subjective ones like they can't stand his voice but there's probably someone who says that for every character. and of course there's people who say he's so bland to which i would say "well yeah, he's a jrpg protag" shulk, marth, robin, corrin and byleth all have the same problem as do the DQ heroes and joker who everyone spends their time fawning over. and also i fail to see how pyra and mythra are any less dull, sure they've got a bit more personality but it's the type we've seen in about a hundred times in a hundred other games. that's why they felt so well suited for each other. oh yes then there's the logic that they're more central to the plot which is the equivalent of arguing for the triforce over link. granted they are a major driving force of the story but let's not forget that Rex is jrpg protag who changes the course of the whole world with his choices. as with the characters i listed anyway. so arguing they're more important cause they fill the role of mcguffin as well feels a bit wilfully self deluded. and then of course there's all the people who say they only supported Rex cause they wanted them sounds completely absurd. this is the same fandom who supports goku no matter how many times they're told they can't have, who support tetris blocks and goombas. since when has this fandom cared about what's possible? so in short i don't like having them cause it feels like having someone fun swapped for someone less fun cause the guy in charge happened to like them more and then everyone else tells me i'm crazy for not getting on board while they fill in the blanks for the guy in charge.

yes i probably shouldn't care so much but i don't care
Calling Marth bland is just telling on yourself that you didn't play Shadow Dragon.
 

Aligo

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I believe that, based on historical evidence, that character cuts are more based upon usage than icon status or uniqueness, with the exception of technical limitations or lisenceing issues. All of the first party characters that were cut between games were not popular casually or competitively. It is something I believe people should take this into account when talking about cuts.
 

Ze Diglett

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I believe that, based on historical evidence, that character cuts are more based upon usage than icon status or uniqueness, with the exception of technical limitations or lisenceing issues. All of the first party characters that were cut between games were not popular casually or competitively. It is something I believe people should take this into account when talking about cuts.
looks at Mewtwo
Yeah, that checks out.
 

Aligo

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I imagine most folks who bought the game didn't even unlock mewtwo, given the absurd requirements ( seriously, it takes ages). And when they did, they found an unfinished character whose main positive trait was making funny noises.
 

Mamboo07

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I think World of Light should’ve had a Street Fighter 6 World Tour-esque mode where you run around freely on the overworld, and the sub-areas are more like a map
I think of it more like Melee's Adventure mode where you go through Nintendo locations overtaken by the evil minions of Galeem and Dharkon
(Nintnedo enemies as well new ones and from Subspace)
 

TCT~Phantom

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I imagine most folks who bought the game didn't even unlock mewtwo, given the absurd requirements ( seriously, it takes ages). And when they did, they found an unfinished character whose main positive trait was making funny noises.
Not really? It counts time collectively per each person playing. Just playing a decent amount of multiplayer matches suffices. It only takes 10 hours with 2 players or 5 hours with 4 players. I unlocked Mewtwo as a kid without ever needing to leave my console on. Also we went by your own logic, Mr. Game and Watch would probably have been an even easier cut since you are required to unlock Mewtwo before unlocking him. And Game and Watch is far more unfinished than you claim Mewtwo is: his aerials are literally bugged.
 
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Aligo

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Should have thought about that, but I will retort with the fact that the only time smash has removed a the playable representation of a series entirely was due to technical limitations. But they may have opted to cut GnW in favour of mewtwo in another timeline, I'll give you that.
 

FazDude

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Time to make good on a promise I made nearly a year ago and finally share a hot take I have about Smash.

I think Samus' moveset is... fine. Could it be improved? Absolutely - I think the Melee Counter from Samus Returns and Dread would make for a great up tilt, and her Neutral Special could benefit from a rapid-fire option alongside the Charge Shot, but I don't think she needs a major rework (especially not one involving Mega Man-style forward tilts/smashes like I see suggested often).
 

fogbadge

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Time to make good on a promise I made nearly a year ago and finally share a hot take I have about Smash.

I think Samus' moveset is... fine. Could it be improved? Absolutely - I think the Melee Counter from Samus Returns and Dread would make for a great up tilt, and her Neutral Special could benefit from a rapid-fire option alongside the Charge Shot, but I don't think she needs a major rework (especially not one involving Mega Man-style forward tilts/smashes like I see suggested often).
i thought you said hot take
 

Verde Coeden Scalesworth

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Is it really that popular? Must be hanging with a vocal minority crowd, then.
It's more of a case of "every moveset has its fans", so many don't want massive changes, even if the character isn't that good.

...So there's going to be two sides to every coin, with rarely some characters most are satisfied with.
 

Swamp Sensei

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Probably a fair assessment but can you really blame people for not playing that game, seeing its memetic availability?
Shadow Dragon???

That isn't the Fire Emblem game known for its memetic availability.

You could easily get Shadow Dragon on the Wii U VC for a long time.

It's not like Path of Radiance or Radiant Dawn.
 

Aligo

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I have the opinion that for the future, young link can be removed (both sheik and gaondorf give plenty of representation), link can have small updates to represent the most recent 3d title, and toon link should be a conglomerate of all toon styled games, with less sword use and more item use.

People who liked the old movesets have plenty of other projectile zoner characters to choose from, as it is a common archetype.
 

Mamboo07

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I have the opinion that for the future, young link can be removed (both sheik and gaondorf give plenty of representation), link can have small updates to represent the most recent 3d title, and toon link should be a conglomerate of all toon styled games, with less sword use and more item use.

People who liked the old movesets have plenty of other projectile zoner characters to choose from, as it is a common archetype.
I would have Toon Link using the dungeon items from Hourglass, Wind Waker, and Spirit Tracks as attacks and specials.
 

Aligo

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That's the idea I was going for, it would be like byleth but actually true to the series ( I get why they did what they did with byleth and the moveset works pretty well, its just that the moveset doesn't actually represent what they specialise in in the three houses, being the sword, brawling and magic). Whereas it makes sense for link to pull out lots of different stuff because that's what he does in game.

I would have more links
How many exactly?
 
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Verde Coeden Scalesworth

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I have the opinion that for the future, young link can be removed (both sheik and gaondorf give plenty of representation), link can have small updates to represent the most recent 3d title, and toon link should be a conglomerate of all toon styled games, with less sword use and more item use.

People who liked the old movesets have plenty of other projectile zoner characters to choose from, as it is a common archetype.
I'm just going to note you're making some flawed statements here. Nothing wrong with the concept behind these, but...

Zoners isn't a moveset. It's a concept that creates a moveset. You can't switch to another zoner and feel like you're playing something similar alone. Young Link is a character first and foremost. Zoning is part of his moveset's design, but not all there is to it. Hell, Toon Link, who is based upon him, is played quite differentlly. This is a case of "characters are not functions". It's why many want actual echoes or alternate movesets so they legitimately play as the older version, due to too many changes for their liking. Besides that, Young Link is the only one close to Adult Link's old moveset, which some have outright switched to him over Link because of the large differences in playstyle. And that's despite Link not really playing remotely similar in any game to Young Link, due to massive speed boosts. It's just the moves changed too much(lack of a Hookshot equivalent may also be part of why). To further clarify, characters aren't simply archtypes, but they're much more complex in general and the archtype is just a word to help explain how to learn the character in itself, less so to describe every detail. Zoners aren't interchangeable movesets, especially in Smash where most clones(and Echoes) have tangible differences.

Sheik is... actually not representing OOT in the end. She's actually currently based upon BOTW(her moveset barely changed either way, so she's not really representing a particular game so much as strictly herself these days). That's only Ganondorf that does other than Young Link, and Ganondorf doesn't much represent it beyond the design either. That's a sword from the Tech Demo. Beyond that, it's not like he gained much skills beyond being a somewhat better sword user(which admittedly can be somewhat a decent nod to OOT by proxy. Ganon uses some huge swords and swings. That's what Ganondorf does as of Ultimate). However, I can understand this point in itself, even if slightly off from how the game is representing them overall. Due to an odd sense of "composite designs" and all. Like, Zelda still has OOT roots despite using a ALTTP/ALBW design.

However, based upon what you said, you just explained why Young Link should stay instead of go. Toon Link is the only one to remotely play kind of like Young Link, but if you remove a lot of sword stuff, you eliminate their only real similarity with their movesets. And regular Link plays completely differently overall. In other words, you aren't giving a similar option(no zoner is similar unless their moveset is extremely similar at best), but removing a full playstyle. This is also possibly why Young Link and Toon Link(beyond their name, and well, model being different) are fully treated as separate characters. They actually aren't identical and only share a similar role(at first. Young Link's role is now different due to representing more games). Worth noting that Young Link is also the MM character too, so he's not just an OOT thing. Albeit, the sole thing from that is like... a stage(Great Bay), which is kind of silly they didn't give MM a tad more love. Tingle tangibly counts, but was only a stage element/hazard and then returned later with his WW variant(an actual different Tingle to begin with. In fact, outside of spirits(maybe trophies and stickers?), the MM and WW Tingles never both appeared in the same Smash game, a notable bit for Ultimate. Or at least that I can outright remember).

That's the idea I was going for, it would be like byleth but actually true to the series ( I get why they did what they did with byleth and the moveset works pretty well, its just that the moveset doesn't actually represent what they specialise in in the three houses, being the sword, brawling and magic). Whereas it makes sense for link to pull out lots of different stuff because that's what he does in game.
...But all three Links are true to the series. They're using their most iconic moves, with at worst Adult Link being odd that he could use the Boomerang(however, that particular one is just a combination of all Links and future adult variants can use it too. He's already clearly taking notes from the second Zelda game alone with the particular Up and Down Aerial, and might as well be the same one from Z1 in terms of representation. There's no real hints of ALTTP or LA, though). They aren't using items that they couldn't logically use or was completely made up as a concept. They're not like Byleth, whose gimmick is outright using weapons not really iconic to them, but to represent specific parts of the Fire Emblem franchise. You're confusing "true to the series" with "vastly underutilizing their tons of unique options", which, yeah, they are.
 
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