Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Come to think of it, wouldn't Magikarp make more sense?the goldeen "joke" got old four games ago
i would have said so. it only seems to be goldeen in a reference to a very early episode of the anime which most people have forgotten aboutCome to think of it, wouldn't Magikarp make more sense?
The scene itself was pretty stupid. Misty confronts Team Rocket by calling out her Goldeen, which flops around for a few seconds before she calls it back and remarks how Water Pokemon can't fight on land (indicating that she, the supposed Water-type expert, already knew that yet called out the flopping fish anyway). Like, what was the point? Was it there to establish that she has a Pokemon that she doesn't have in the games (which itself would go on to do practically nothing for the 250+ episodes it's in the party)? Or was it the anime's not-so-subtle way of telling the audience "Oh, BTW, fish Pokemon can't just fight anywhere like they can in the games"?i would have said so. it only seems to be goldeen in a reference to a very early episode of the anime which most people have forgotten about
ive never really though about it. i just thought of it as a forgettable jokeThe scene itself was pretty stupid. Misty confronts Team Rocket by calling out her Goldeen, which flops around for a few seconds before she calls it back and remarks how Water Pokemon can't fight on land (indicating that she, the supposed Water-type expert, already knew that yet called out the flopping fish anyway). Like, what was the point? Was it there to establish that she has a Pokemon that she doesn't have in the games (which itself would go on to do practically nothing for the 250+ episodes it's in the party)? Or was it the anime's not-so-subtle way of telling the audience "Oh, BTW, fish Pokemon can't just fight anywhere like they can in the games"?
well at that point people would deliberately knock him in. and then the joke of the useless pokemon would be lost on several stages. not a terrible idea for a pokemon though. certain pokemon cant appear on certain stages so youd be as well to have one that only works in the waterIt's probably partially cause Magikarp pretty much evolved half the time it was thrown into the water, so it was far more known as deadly by the time Smash released. Whereas Goldeen was never useful in the anime during it. It's a forgettable joke, but only one proved more useless, and since Smash does take anime references, well.
Not saying Magikarp would be bad, but it'd work best if when it felt into the water it actually turned into Gyarados and attacked. Probably everyone, to get the authentic joke done.
Well, the joke isn't that Magikarp is useless, it's "useless till it evolves", and in the anime, that happened after someone deliberately knocked it into the water. So it does fit... a different joke. Goldeen works better for the pure joke in comparison.well at that point people would deliberately knock him in. and then the joke of the useless pokemon would be lost on several stages. not a terrible idea for a pokemon though. certain pokemon cant appear on certain stages so youd be as well to have one that only works in the water
in my defence its been a while since i last watched the early stuff and the anime has since moved on to the freakishly strong magikarp bitWell, the joke isn't that Magikarp is useless, it's "useless till it evolves", and in the anime, that happened after someone deliberately knocked it into the water. So it does fit... a different joke. Goldeen works better for the pure joke in comparison.
Having Magikarp also be a Pokemon who only appears in stages with water works, though~
im inclined to agree in partNot sure just how unpopular this is, but:
Putting Dixie Kong in a tag team with Diddy is the worst possible thing you could do with either of those characters
And offcourse I agree with this.Ultimate is a bad game both competitively and casually. Single-player content is lackluster with no replayable value and don't get me started on the terrible online.
One thing I can give Ultimate though is that the sheer amount of content (as in characters, stages, music etc.), fan service and references is absolutely mind-boggling and crazy. We are definitely spoiled in this regard, no doubt.
Though, Ultimate is a prime example of "quantity over quality" and fails flat on so many other areas.
All in all, I don't view Ultimate as a good game. Not that fun casually, not that good competitively, single-player content is lackluster and awful (WoL was just miserable) and online is just terrible, especially in this day and age. Game is a 4/10 for me.
It's one thing to blame Everyone Is Here for a lack of newcomers (especially in the base game), but what did it have to do with the "unappealing newcomer moments" themselves? I mean, whether they did Everyone Is Here, or they just did another pick-and-choose roster of veterans like with Smash4, I doubt that would've changed the fact that they'd still reveal Piranha Plant as a bonus DLC, they'd still reveal Sora, they'd still reveal whatever else you claim to have not liked.-Although I will give props to "Everyone is Here" I will not respect it. It was a decent concept to keep everyone, but it came at the price of some of the most unappealing newcomer moments I've ever seen in the franchise. As a result, the cost was too high for the novelty. I don't believe keeping it would be a remarkably good idea, with this in mind.
That's one thing I've heard so little talk about I started to wonder if I'm the only person that was bothered by it.-The other factor was, as minor as it sounds, WoL's finale. I recently got around to finishing it, and... it was AWFUL. The final boss and its music were at the very least memorable, even if kinda difficult to beat. But the buildup was DREADFUL, and the final reward legitimately undermined the whole experience. I've heard bad tales of the true ending, but nobody mentioned the menu music selection: how can you not choose the Melee Trophy song?! Yes, I could've seen this coming, but I hate spoilers, and nothing could've prepared me for this after years of stalling. I almost preferred the Smash 4 approach of having no story.
World of Light needed a story... What we have is no more than a pitch. "The embodiment of Light takes over the world and neutralizes everyone but Kirby. Kirby saves everyone. Then the embodiment of Darkness arrives. The heroes defeat them both. The end." Seriously, there is nothing else.That's one thing I've heard so little talk about I started to wonder if I'm the only person that was bothered by it.
The World of Light really needed a better ending than it got. As it is, I'm not 100% sure what even happened.
Why not and Who should be?Mario shouldn't be first Character in the Roster.
Smash original character.Why not and Who should be?
No thanks.Smash original character.
i can help. ive got a nack for understanding insane stories. ive understood every SE game ive ever playedAs it is, I'm not 100% sure what even happened.
That's one thing I've heard so little talk about I started to wonder if I'm the only person that was bothered by it.
The World of Light really needed a better ending than it got. As it is, I'm not 100% sure what even happened.
As much as I criticize WoL, I don't think the story was really all that complicated to follow. Galeem and Dharkon are defeated and all the Spirits get to fly back to their home worlds. If nothing else, I thought the spectacle of that accompanied by Lifelight was a pretty okay watch to cap off a (horribly dragged out) slogfest with a decent final battle.World of Light needed a story... What we have is no more than a pitch. "The embodiment of Light takes over the world and neutralizes everyone but Kirby. Kirby saves everyone. Then the embodiment of Darkness arrives. The heroes defeat them both. The end." Seriously, there is nothing else.
Oh, I'm not saying it's complicated. Quite the opposite. There is nothing to understand besides "big bad guys who came out of nowhere get beaten and everything good".As much as I criticize WoL, I don't think the story was really all that complicated to follow. Galeem and Dharkon are defeated and all the Spirits get to fly back to their home worlds. If nothing else, I thought the spectacle of that accompanied by Lifelight was a pretty okay watch to cap off a (horribly dragged out) slogfest with a decent final battle.
I think the problem with World of Light, story-wise, is that Sakurai tried to have his cake and eat it too. He probably realized that the decision to completely axe Adventure Mode for Smash4 was a generally unpopular one, yet he also must've still been sore about people uploading the Brawl movies to YouTube. So, rather than this complex affair about all the Smash characters eventually meeting up with one another, he just makes a big exploration and gameplay-focused mode with only a very minimal emphasis on story. Aside from the opening scene which already got shown off in the Direct, pretty much all the cutscenes would just be simple focuses on the two bosses, not even using much if anything in the way of complicated background scenery (and what little is there looks as if it could've been ripped straight out of Subspace Emissary), and the only characters who so much as make an appearance are a select handful of mandatory recruits.
I guess to be fair, the ending to Subspace Emissary wasn't particularly spectacular either. Honestly, I think the story just kinda fizzles out once Tabuu wipes out almost everyone. The ending itself is just whoever's in your party overlooking a cliff. I guess part of the problem is that, because you have to re-recruit most of the characters' trophies, there're way too many variables on how your current party would look that many further cutscenes wouldn't be all that feasible (which could be another reason for World of Light's cutscenes being as simple as they are). 'Course, this all could've been avoided by maybe NOT having everyone but Dedede's group get killed off at once, or at least mandating that every character be recruited again before the story could continue (I guess credit where it's due, they did at least give us a couple scenes featuring Ganondorf and Wario joining the party). But then again, I get the feeling that Subspace ended the way it did due to rushing. Brawl did need to meet a deadline afterall, and the game had already been delayed multiple times by that point. So, their solution to ending the story was apparently to just find a convenient excuse to practically stop having a story and focus only on Tabuu (kinda the same with Galeem and Dharkon, really).
i think thats the default nintendo storyOh, I'm not saying it's complicated. Quite the opposite. There is nothing to understand besides "big bad guys who came out of nowhere get beaten and everything good".
But it's always fleshed out. Here, we only have the bare bones. That's what's disappointing : a huge, incredible cast of characters, a unique opportunity... and you do nothing with them storywise. They don't even interact in the slightest like in SSE.i think thats the default nintendo story
well this was probably yet another side effect of "everyone is here". the larger roster and stage selection clearly cost us in several regards and i would guess a very simplified story is one of themBut it's always fleshed out. Here, we only have the bare bones. That's what's disappointing : a huge, incredible cast of characters, a unique opportunity... and you do nothing with them storywise. They don't even interact in the slightest like in SSE.
Probably, yes. Doesn't change the fact that it was disappointing.well this was probably yet another side effect of "everyone is here". the larger roster and stage selection clearly cost us in several regards and i would guess a very simplified story is one of them
Didn’t mean to suggest it didProbably, yes. Doesn't change the fact that it was disappointing.
Dunno about a bigger budget for brawl. All those 3rd party license musta cost a lotHonestly, I'd like to think that a Subspace-like story with a full roster is more plausible than a lot of people might think. I mean, for starters, not EVERY character needs to be a major focus (Toon Link, Wolf, and Jigglypuff are obvious, but one must also consider that IceClimbers didn't really do much of anything besides appear, and even Yoshi's just kinda there in Link's plot thread). There's also the fact that they already have a lot of high-quality 3D models and other re-usable assets already completed, plus Nintendo could likely give Sakurai a much bigger budget to work with than even during Brawl's development. But yeah, this might still fall within the realm of wishful thinking (or at least so long as Sakurai himself remains staunchly against another story-heavy Adventure Mode).
sakurai's thingLet it be what it is.
Mmm. Wanting to give Smash a simple definition at all cost is one thing. But as Nintendo himself has claimed that it was this or that, I think it's healthy to question their word and think about the concept by ourselves. "What is Smash Bros.?" is, in my opinion, an excellent and fascinating question, with no easy answer.People get too focused on whether Smash is Nintendo All-Stars! or whether it's A Celebration of Gaming!
Both have been said, yes, but people want Smash to be 100% this or 100% that.
Smash is both. And neither. And sometimes inbetween.
Smash is Smash. It's its own thing now.
Don't try to define it or limit it.
Let it be what it is.