Eventually they will be added to the original video as a version 2 (UndrWorld v2) once I'm convinced there isn't much more to add. This of course would include music just like the first release has.
1) Nothing special really. I suppose just practicing it in a stress free environment will help you gain a better understanding of the move itself. The horizontal movement is the same. It really has to do with your initial input at the start-up of the move. Also momentum can play a role in your speed during Wings of Icarus as you can see in my FF-Wings example in the first UndrWorld video where I fall dramatically to go under the stage.
2) Arrow Blitzing doesn't take much effort once you get the idea. Just shoot a few arrows straight into the air, then follow it up with a arrow that loops 180 degrees back to the ground. The rest should follow suit.
As for ****** I'm not too keen on the idea of Pit using it. ****** is slow and relies on range to catch opponents. And as we know with Pit, advancing on an opponent with a Bair is very dangerous and I don't want new Pit players to start relying on this tactic. However I do intend on introducing it into the final project in some fashion. I've been including some rather useless tidbits as it is. lol
1) Nothing special really. I suppose just practicing it in a stress free environment will help you gain a better understanding of the move itself. The horizontal movement is the same. It really has to do with your initial input at the start-up of the move. Also momentum can play a role in your speed during Wings of Icarus as you can see in my FF-Wings example in the first UndrWorld video where I fall dramatically to go under the stage.
2) Arrow Blitzing doesn't take much effort once you get the idea. Just shoot a few arrows straight into the air, then follow it up with a arrow that loops 180 degrees back to the ground. The rest should follow suit.
As for ****** I'm not too keen on the idea of Pit using it. ****** is slow and relies on range to catch opponents. And as we know with Pit, advancing on an opponent with a Bair is very dangerous and I don't want new Pit players to start relying on this tactic. However I do intend on introducing it into the final project in some fashion. I've been including some rather useless tidbits as it is. lol