Pitzer
The Young Lion
Zero Dane sent is a good team but you should make sure the order is Zero Sent Dante. For proper DHCing and etc
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I disagree. What DHCs wouldn't work with zero/Dante/Sentinel?Zero Dane sent is a good team but you should make sure the order is Zero Sent Dante. For proper DHCing and etc
Rico doesn't combo into dante's lvl 3 and million dollar misses alot, dantes supers are too slow to make zero safe off a DHC from the shadow, dante to sentinel is less of an issue though. it's just that sentinel to dante is better than dante to sentinel.I disagree. What DHCs wouldn't work with zero/Dante/Sentinel?
Does plasma storm go into Rekkoha?Watch out for hulks when you say COME FACE ME.
Switch Deadpool and Iron Man, IMO. Deadpool has that easy XF infinite in level 3 if Phoenix ends up being the first or second to die on your team. Iron Man should be tri jumping in with Deadpool's low hitting assist for opening the opponents up.Wow. This topic has really slowed down since the PlayStation Network went offline. As previously stated, I'm going to a tournament this Sunday. My team will be Phoenix, Deadpool, and Iron Man. If any of you guys have advice that doesn't involve not putting Phoenix on point, I would greatly appreciate it.
Watch out for Dante's range. His standing normals are also good anti airs. You can't really punish Dante on block (unless you blocked his launcher) since he can cancel safe moves like Reverb Shock to Fireworks. If someone has Dante as third, don't hesitate to punish their assist call and DHC for the kill if he's really a big problem.Dante and Amaterasu are the biggest threats out of those. Magneto and Wesker aren't that difficult. I just need tips for staying out of reach of Magneto's loops and how to punish Wesker's teleport.
Didn't say you were. I was just askin.Yes. It's not like I'm bad at it.
No one really expects it. It's an advantage and a disadvantage. If she lives, she takes out most of their health bar and I tag out. If she dies, my heaviest hitter is gone. High-risk, high-reward, just like everything else about Phoenix.Didn't say you were. I was just askin.
Nobody really does that but you, which is pretty interesting.
I used Phoenix on point every time I played Savon in our last set, and I think I did most of the time against Minato, but I'm not sure. I did okay, I guess.Well, I've seen maybe 3 people lead with Phoenix on Point... it wasn't pretty...
If you're going to compare Phoenix to any Pokemon, it would be Alakazam. Both of them have insane amounts of options, both of them can body entire teams, and both get pasted when someone breathes on them.I don't know why but Phoenix reminds me of Nidoking in Pokemon. Where if you had him lead it wasn't his strong point, but during mid game and late game he would be a good surprise mix sweeper. I mean he has the tools to be a lead, but he's not as good as anyone else who can fill that role, like Skarmory or Machamp. Thing is you can make him to anything you want, but you wanna keep him at his strong point meaning mid-late game sweeper. Kinda like Phoenix aka the comeback *****.
Maybe he was referring to Gen I? Where Alakazam was pretty much unstoppable? Also, Phoenix/DP is nothing like Excadrill. :vI absolutely love it when people know absolutely nothing about competitive Pokemon. :3 Zam bodying whole teams? This isn't Gen I anymore folks! :33333
Phoenix is more like Excadrill, early-game, it's never going to do a full-out sweep due to all the checks people save for it, but it always has an opportunity to set up or do massive damage even if it does come in. If you save it for late-game, the opponents can't give it any room to do what it wants at all now, if you let it get a single free turn when its checks are weakened or gone in the late-game, you're dead. If you're plain just unprepared for it, you're going to get 6-0'd (aka something like decimating all three opposing characters with Phoenix/Dark Phoenix).
well to get an idea of how to punish weskers teleport go into training mode set wesker up to teleport and then attack repeatedly and just get used to blocking based on distance, his teleport going a set distance no matter what is what makes him predictable and much easier to block than other teleports.Dante and Amaterasu are the biggest threats out of those. Magneto and Wesker aren't that difficult. I just need tips for staying out of reach of Magneto's loops and how to punish Wesker's teleport.
dante is just solid, he has crazy long combos good reach and pretty lagless moves (half of them are lagless half are not), but his ranged game is dependant on the opponent not having any beams or assists or teleports, and his supers are awful on block/ as random supers/ require specific setups to DHC into.I haven't done anything competitive with Pokemon yet. It seems to take a while for the metagame to form, and the battle subway is really hard to finish imo.
I have a question (I don't play this anymore, but I'm just curious) wasn't/is Dante like OP or something? Just wondered because Sentinel got two nerfs, and I never saw dante get any...
Explain this unblockable high-low mixup, please.Oh yeah ammy can block out of air dash, don't try to punish it on reaction, since ammy often baits with the air dash (the flower tether thing) um, also when he slows, you are going to want to switch out of pheonix, or X factor to stay the same speed as ammy, since ammy 100:0's regular pheonix when she is in slow, (his heavy loop has an unblockable high low mixup in slow)
in slow, on mid sized charaters ammy can do a crouching heavy jump cancel to air light which he can combo into a full combo where if they block low they are still in shield stun (due to the slow) and ammy is able to get the light in while they are in shieldstun from the crouching. I'm not sure if X factor lvl 1+ is required though tbh.Explain this unblockable high-low mixup, please.