Oh yeah, more stuff about MODOK since I main him:
- Hyper Battering Ram does NOT get more powerful the more levels of understanding (LoUs) you gain. This is another misconception with MODOK. It does the same damage regardless if you have 0 or 9 LoUs. It does serviceable damage (~180,000 when it's scaled) and it's easy to combo into. It's fairly mundane, but it gets the job done.
- Hyper Psionic Blaster causes hard knockdown. You can continue to combo someone after blasting them with your mind lazer by OTGing them with Nickolodeon slime, but you'll usually be limited to just OTG slime xx Hyper Battering Ram because a charged HPB causes a ton of hitstun decay.
- If an opponent gets hit by a Jamming Bomb and they tag out (or you snap them out), they continue to keep the debuff. If your opponent wants to DHC back into the jammed character, they have to input the motion in reverse if they want to DHC into the super they desire.
- Killer Illumination works with the DHC glitch.
I'd write more MODOK goodness, but I need to work on a paper now...