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Super Smash Bros. Infinite Project (Finally Finished!???)

Which title should we use?


  • Total voters
    22
  • Poll closed .
Status
Not open for further replies.

Jomosensual

Smash Champion
Joined
Aug 13, 2018
Messages
2,014
Well that's a massive shocker. I think I'm good with it though. Don't know much about Marin so I'll have to sit her character development stuff out but this doesn't bother me.

Also, small compliment to spoilering the tally numbers. Added a bit more suspense as I clicked one by one
 
Last edited:

GolisoPower

Smash Master
Joined
Sep 17, 2017
Messages
4,397
Welp, tried with Maz Koshia. Didn't expect Marin to have the turnout she did, though.
 
Last edited:

Venus of the Desert Bloom

Cosmic God
Super Moderator
Premium
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Writing Team
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Messages
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3DS FC
0318-9184-0547
We will commence voting for the Legend of Zelda Mii Costume. I am a bit stretched for time so we wont be doing the fancy "name links and pings" so I will go with multi-quoting instead.

View attachment 323972
Darknut (Mii Swordfighter)
A recurring foe of the Zelda series, Darknuts are armored enemies that only take damage from behind in Zelda, as well as a strong enemy in Smash Run. The costume consists of the Darknut Helmet, shown above, and the Darknut Armor consists of onyx armor, a large round trage on his left arm, and a massive broadsword for the sword.

But here's the deal about this: once a Mii Swordfighter wearing any piece of the Darknut set reaches 100% damage, the armor will completely break and reveal this:
View attachment 323973
The Darknut Helmet becomes more akin to a crowned helmet while the Darknut Armor becomes chainmail, loses the shield, and the sword becomes replaced with this slimmer blade in his hands.
Job 147: Gerudo Link Outfit

View attachment 323975
From The Legend of Zelda: Breath of the Wild
Class: Swordfighter

This Mii costume aims to recreate the stylish Gerudo fashion that helped let Link sneak into Gerudo Town as only ladies were enabled entry through its doors. The Mii costume will be a little simplified and maybe shown not as much skin. Please for it, it's really stylish. Also I beat Calamity Ganon in this outfit.
Job #137: Kilton Cloak and Hood (Swordfighter)
View attachment 323974
Kilton is a merchant in Breath of the Wild, selling some very odd items. He's not the most important character in the game, but his design is very unique and would work as a mii (and he's popular enough for @WeirdChillFever to make a moveset for him, sorry for the ping but i feel like i had to mention it). The Kilton Cloak would have his body below the neck, holding a slightly small mop (one of the items he sells). The Kilton Hood gives your mii his purple hood and will give the mii his greenish skin color.
job 137

Vaati



This would be a brawler costume

The head would be his hair and cap, the body would be his clothes.
Tbf my interest in a character isn’t a real measure of popularity but he was popular or important enough to get mentioned in Age of Calamity so there’s that.

EDIT;

Job 147: Ravio
Ravio is a wily and cowardly salesman that first appears in A Link Between Worlds. In this game, he sells Link the items that the hero needs on his quest. Ravio also rents out these weapons, though they are lost by Link if he dies.

View attachment 323983
Ravio would join Smash Bros. merely in spirit, in the form of a Mii Fighter costume that consists of two parts: A Ravio Hood and a Ravio Cloak.

The Ravio Hood would consist of Ravio’s bunny mask and scarf and cover up most of the Mii’s face, though the skin color would still be visible, as well as some hairstyles that are long enough.

The Ravio Cloak would be a sleek, dress-like outfit. This cloak would be exclusive to Swordfighters, with the sword changing into a Rented Sand Rod. This weapon brandishes a miniature version of Ravio‘s Hood and is chosen for playing an introductory role in the game’s renting system, as well as for being a weapon that last appeared in A Link Between Worlds, making it feel more exclusive to that game since it has only appeared in Spirit Tracks otherwise.

Ravio’s likeness was already deemed important and recognizable enough for a costume before, being one of the costumes found in the Breath of the Wild DLC packs, although only the Hood appeared in that game. Still, only six other characters managed to have that honor, many of which already having a role in Smash Bros. Ultimate already. (Those being Majora, Tingle, Midna, Phantom, Zant and Phantom Ganon, along with the Outset Island Pyjamas of Toon Link) Furthermore, representation for A Link Between Worlds in Smash so far is low, and Ravio was one of the more recognizable parts of it, as evidenced by him being one of the two characters from that game chosen for the Hyrule Warriors DLC, along with Yuga.

EDIT2:
…canonically a costume in A Link Between Worlds itself too so it’s basically perfect to have it in Smash as a costume as well
Alfonzo Leaves it to….



Alfonzo is an character from the Legend of Zelda series; specifically from Spirit Tracks. He is the grandson of Gonzo, one of the members of Tetra’s Pirate crew. He is the Royal Engineer and aids Link passing his exam so he too can become a conductor. He was once a member of the Hyrulian army and widely seen as one of the greatest Swordfighters of all time. It would make the most sense to make this a Mii Swordfighter.

The costume would retain the trademark bandana as well as the characteristic light colored scar and reddish comics nose as well as the general clothing of the character. The costume would also include the purple tattoo on the chest. The costume would be unique as it would render the Mii into a cell-shaded appearance. The sword Alfonzo uses looks similar to a Hyrulian Knight Sword.

But wait…

What happens if Alfonzo and Toon Link are both on the stage at one time?


Niko: Leave it to me!

While having Niko would be…off…it wouldn’t be too strange as he did appear in Spirit Tracks but as an old man. Nor Is he a conductor. Perhaps he would appear flustered and rather unsure of himself.
Job 147

Medli (Mii Brawler)


Medli - Zelda Wiki


Medli is one of the Sage of Earth and an apprentice attendent of Valoo, a patron deity, in the Wind Waker. She would be a Mii Brawler.

Mii Costume:
Breath of the Wild Zelda (brawler)

Art by dego4ever2getter.
JOB 147: Ezlo (Universal)

Ezlo is a main character of The Legend of Zelda: The Minish Cap, and he talks or something. He bears resemblance to Link's iconic cap and lets him shrink down to the size of a tiny race called the Minish, allowing for exploration and puzzle solving. In Smash, he doesn't have access to such power, but he does react to KO's with a gleeful cheer.
Please vote for three of your top favorite Mii Fighter outfit submissions. This won will see us include that costume as the last Legend of Zelda Mii Costume for the launch version.

Google Form HERE!
 

GolisoPower

Smash Master
Joined
Sep 17, 2017
Messages
4,397
We will commence voting for the Legend of Zelda Mii Costume. I am a bit stretched for time so we wont be doing the fancy "name links and pings" so I will go with multi-quoting instead.











Please vote for three of your top favorite Mii Fighter outfit submissions. This won will see us include that costume as the last Legend of Zelda Mii Costume for the launch version.

Google Form HERE!
It says it's no longer taking responses.
 

Venus of the Desert Bloom

Cosmic God
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Marin Moveset + Additional Content Submission Period

Like what we did with Dr. Eggman, people can submit a move to add to Marin's overall moveset. This can be a Special Move, Normal Move, Smash Attack, Throw, Final Smash, and so on. Once we close this period, we will then compile a list of moves we felt best (we as in the Leadership Team) while also paying attention who submitted content and how it jives with the rest of the moveset. We are forgoing a gimmick and gameplay submission period because I feel we can all agree that the character is a lightweight fighter who utilizes water and music in her attacks.

When submitting, please adhere to this template. This makes it profoundly easier for us to go through it:

  • Type of Attack
  • Name
  • Damage Percentage
  • Description
  • Reference (optional)

So, if applied to Mario...

  • Neutral Special
  • Fireball
  • 3.5%
  • Mario fires off a fireball that bounces happily along the ground.
  • Based on Mario's Fire Flower ability which allowed dhim to launch fireballs out.
Please don't mix and match moves around. If you submit several attacks, please do so in a group to make things far more easier for us to sort through them. It was somewhat difficult last time. For example, don't submit a neutral special, a forward tilt, a down throw, a down special, and an up tilt. Rather, group in a way such as forward and down tilt, down throw, neutral and down special.

When submitting content, please pay attention to our guidelines that the character is a lightweight fighter with water and music-based properties and attacks.

If you need help with moveset ideas, feel free to view this video from Hyrule Warriors:

This by no means should be a basis for your moveset submissions but can serve as a reference point for content you submit.

If you need help understanding just who Marin is, please check this one out:

In addition, we are also combining our moveset submission period with our additional content period. This means that, along with movesets, you can also submit:

  • Taunts (4)
  • Victory Animation (3)
  • Idle Poses (2)
  • On-Screen Appearance (1)
  • Boxoing Ring Title (1)
  • Palutena's Guidance (1)
  • Snake Codec (1)
  • Kirby Hat (1)
  • Classic Mode (1)
 
Last edited:

Krookodilian

Smash Ace
Joined
Oct 18, 2020
Messages
566
Location
Texas
Zelda Spirits
King Dodongo (The Legend of Zelda: Ocarina of Time)
Class: Advanced
Type: Primary Neutral, 1 Slot
Effect: Fire/Explosion Attack ↑
  • Puppet Fighter: Giant Bowser (Grey)
  • Stage: Castle Siege (Cave)
  • Music Track: Boss Battle (Ocatina of Time)
  • Match: Stock (1)
  • Conditions: The enemy favors Neutral Special, Certain items will appear in large numbers (Bombs)
Gohma (The Legend of Zelda) (Artwork: The Legend of Zelda: Ocarina of Time)
Class: Advanced
Type: Support Attack
Effect: Energy Shot Attack/Resistance ↑, 2 Slots
  • Puppet Fighter: Giant Ivysaur (Red), Tiny Ivysaur x3 (Red)
  • Stage: Reset Bomb Forest
  • Music Track: Boss Battle (Ocarina of Time)
  • Match: Stock (1)
  • Conditions: Defeat the Main Fighter to win, Certain items will spawn in large numbers (Deku Seed)
1627180078711.png
Argorok (The Legend of Zelda: Twilight Princess)
Class: Advanced
Type: Support Grab
Effect: Falling Immunity, 1 Slot
  • Puppet Fighter: Giant Ridley (Mecha), Giant Ridley (Red)
  • Stage: Spiral Mountain
  • Music Track: Twilight Princess Main Theme
  • Match: Stock (1)
  • Conditions: Reinforcements will spawn after the main fighter is defeated, The enemy favors Neutral Special
1627180201152.png
Shadow Beast (The Legend of Zelda: Twilight Princess)
Class: Novice
Type: Primary Neutral, 1 Slot
Effect: None
  • Puppet Fighter: Donkey Kong x3 (Black)
  • Stage: Eldin Bridge
  • Music Track: Hidden Village
  • Match: Stock (1)
  • Conditions: The enemy has increased physical attack, The enemy favors tilts
Navi (The Legend of Zelda: Ocarina of Time)
Class: Advanced
Type: Support Shield
Effect: Irreversible Controls, 2 Slot
  • Summon from the cores of Omachao, Fairy Bottle, and Buzzbomb
1627186464599.png
??? (The Legend of Zelda Majora's Mask) (Artwork: The Legend of Zelda Majora's Mask 3D)
Class: Novice
Type: Primary Neutral, 1 Slot
Effect: None
  • Puppet Fighter: Tiny Mr. Game & Watch (White)
  • Stage: Mario Bros.
  • Music Track: Clock Town Medley
  • Match: Stock (1)
  • Conditions: The enemy prefers not to move, Items will appear in large numbers
1627187827951.png
Farore (The Legend of Zelda: Oracle of Ages / Oracle of Seasons)
Class: Advanced
Type: Support Grab
Effect: Strong-Wind Resist ↑, 1 Slot
  • Puppet Fighter: Zelda x2 (Green)
  • Stage: Bridge of Eldin
  • Music Track: Ballad of the Goddess
  • Match: Stock (1)
  • Conditions: Hazard: Heavy Winds, The enemy favors up specials
Reasons for Spirit inclusions:
King Dodongo: Sticker in Brawl and Boss in Hyrule Warriors
Gohma: Reccuring Zelda Boss, also in Hyrule Warriors
Argorok: Boss in Hyrule Warriors
Shadow Beast: Sticker and Trophy in Brawl
Navi: very important character in Ocarina of time, surprised she wasn't a spirit already
???: Mysterious character that for some reason has art. Appeared in both Majora's Mask and Oracle of Ages, and another different toilet hand call phoeni appeared in Skyward Sword, so the toilet hand is a somehwat recurring archetype in the Zelda series
Farore: Din and Nayru are in Ultimate, yet Farore is not for some reason.
 

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
9,390
I wrote a whole ass moveset earlier

--Gimmick--
At low percentages, her attacks without water gain water effects and those that already had water become more powerful

When Dashing she has the Pegasus boots equipped.

--Basic Attacks--


Jab: Toronbo Combo, A slap, A Kick and an overhead hit from her bell, 2%,1.5%,5%

Side tilt: Bell Swing, A Swing forwards with her Bell, The Bell is emitting water, 6%

Up tilt: Upward Bell Swing, A Swing Upwards with her Bell, 5%

Down tilt: Animal Kick, She crouches and kicks 2%

Dash Attack: Pegasus Boot Bell Dash, The Bell has a blade of water coming out of it, She stabs forward with the Bell, she has the Pegasus Boots equipped in this Attack, 10%

Side Smash: Magic Powder, She holds out a bag of Magic Powder and throws some forwards, it doesn't deal a lot of damage but it applies a random effect it either reverses the opponents controls or poisons them, 1%

Up Smash: Bell Fountain, Marin Holds her Bell upwards and a damaging stream of water comes from it, 17%

Down Smash: Grounded Bell, Marin Slams her bell into the ground Grounding opponents, 25%

Neutral air: Ocean Twist, Marin Twirls in the air with water emanating from her, 9%

Forward Air: Aerial Bell, Marin swings her bell downwards, 6%

Back Air: Surf Kick, Marin Kicks behind her, This kick is infused with Water and it has a tipper, 20% tip, 4%,

Up Air: Aerial Water Bell, Marin Swings the Bell upwards, The bell is emitting water, 6%

Down Air: Bell Bounce, Marin Holds the Bell downwards, this is a stall and fall 6%


--Specials--


Neutral: Bell Bubble, Marin shoots a slow moving projectile from her Bell, The Bubble explodes once it hits, 14%

Side: Trendy Game, She sends out a shadow forwards in a fashion similar to Greninja's shadow sneak, when she lets go a crane arm will descend and grabs an opponent to drag them upwards.

Down: Ballad of the Windfish, Marin starts to play her harp and starts to sing, Teammates next to her will heal and opponents next to her will fall asleep

Up: Roc's Feather, Marin Holds up the Roc's feather launching her upwards

Final Smash: The Great Windfish, Marin starts to perform a Song using her voice and her bell, The Great Wind Fish then Drops onto the stage dealing a lot of damage, 15-35%


--Grabs--


Basic grab: Animal Village, Marin Grabs the opponent with her left hand, She holds her harp in her right hand and several animals surround the opponent

Pummel: Animal Attack, The animals bite the opponent, 1%

F-throw: Animal Horde. Marin let's go of the opponent and the animals carry the opponent forwards, 6%

B-throw: Bomb Throw, Marin Steps out of the way while a bomb explodes launching the opponent backwards, 18%

U-throw: Melody Throw, Marin Strums her harp and a fountain of water launches the opponent upwards, 9%

D-throw: Bell Bash, Marin gets her bell and slams it into the head of the opponent, 11%

I will also submit a Victory animation:

Marin Plays her harp whilst sitting on a rock mimicking this art

 
Last edited:

Glubbfubb

Smash Master
Joined
Mar 16, 2021
Messages
3,152
I wrote a whole ass moveset earlier

--Basic Attacks--


Jab: Toronbo Combo, A slap, A Kick and an overhead hit from her bell, 2%,1.5%,5%

Side tilt: Bell Swing, A Swing forwards with her Bell, The Bell is emitting water, 6%

Up tilt: Upward Bell Swing, A Swing Upwards with her Bell, 5%

Down tilt: Animal Kick, She crouches and kicks 2%

Dash Attack: Pegasus Boot Dash, She stabs forward with the Koholint Sword, she has the Pegasus Boots equipped in this Attack 10%

Side Smash: Magic Powder, She holds out a bag of Magic Powder and throws some forwards, it doesn't deal a lot of damage but it applies a random effect it either reverses the opponents controls or poisons them, 1%

Up Smash: Bell Water, Marin Holds her Bell upwards and a damaging stream of water comes from it, 17%

Down Smash: Grounded Bell, Marin Slams her bell into the ground Grounding opponents, 25%

Neutral air: Ocean Twist, Marin Twirls in the air with water emanating from her, 9%

Forward Air: Aerial Bell, Marin swings her bell downwards, 6%

Back Air: Surf Kick, Marin Kicks behind her, This kick is infused with Water and it has a tipper, 20% tip, 4%,

Up Air: Aerial Water Bell, Marin Swings the Bell upwards, The bell is emitting water, 6%

Down Air: Bell Bounce, Marin Holds the Bell downwards, this is a stall and fall 6%


--Specials--


Neutral: Bell Bubble, Marin shoots a slow moving projectile from her Bell, The Bubble explodes once it hits, 14%

Side: Trendy Game, She sends out a shadow forwards in a fashion similar to Greninja's shadow sneak, when she lets go a crane arm will descend and grabs an opponent to drag them upwards.

Down: Ballad of the Windfish, Marin starts to play her harp and starts to sing, Teammates next to her will heal and opponents next to her will fall asleep

Up: Roc's Feather, Marin Holds up the Roc's feather launching her upwards

Final Smash: The Great Windfish, Marin starts to perform a Song using her voice and her bell, The Great Wind Fish then Drops onto the stage dealing a lot of damage, 15-35%


--Grabs--


Basic grab: Animal Village, Marin Grabs the opponent with her left hand, She holds her harp in her right hand and several animals surround the opponent

Pummel: Animal Attack, The animals bite the opponent, 1%

F-throw: Animal Horde. Marin let's go of the opponent and the animals carry the opponent forwards, 6%

B-throw: Bomb Throw, Marin Steps out of the way while a bomb explodes launching the opponent backwards, 18%

U-throw: Melody Throw, Marin Strums her harp and a fountain of water launches the opponent upwards, 9%

D-throw: Bell Bash, Marin gets her bell and slams it into the head of the opponent, 11%

I will also submit a Victory animation:

Marin Plays her harp whilst sitting on a rock mimicking this art

Okay I usually like 90s video game art, but I just cant get past that derp face, either way I'm happy we get new Zelda characters in this thread
 

3D Dillon

Smash Ace
Joined
Sep 13, 2014
Messages
654
HERE'S SOMETHING YOU OUGHTA KNOW:
It must've cost a lot of money to get all this content for Super Smash Bros. Ultimate, including DLC and base stuff.
In order to get every fighter back for the sequel, we're gonna need to boost the budget.
In fact, I think we're gonna need MASSIVE fundings from fans, not just money from selling SSBU copies.
Despite Nintendo being a big company, I feel it's gonna take more than what Nintendo/Sakurai's got to get everyone back and get other stuff in, whether by DLC or Base.

So, I'd like to offer Sakurai a deal...
KICKSTARTER!
Actually, I don't know how to do Kickstarter. I just showed to this to give you an idea. I do hope this could inspire you to boost the chances of a direct sequel to Super Smash Bros. Ultimate.

We the fans can donate as much money as possible within 30-90 days. With our help, Sakurai's budget should not only be able to bring back everyone (whether by DLC or base depending on the companies' preferences), we may also get things we would NEVER have been able to get in SSBU's development, such as having a union cast. Our fundings can be MANY times as much money as the money used for SSBU's entire run if enough people donate!

Unfortunately, like I said, I'm no good at setting up this sort of thing. Perhaps if you read this message, and you're good at Kickstarter and you've been motivated from what I said, perhaps you can set up a plan with Kickstarter (or something else that has people donating money to companies). I sure hope Sakurai notices before the final presentation...

Now, you may think this won't happen or know it won't, but you'll never TRULY know unless you try.
 
Last edited:

Janx_uwu

Smash Master
Writing Team
Joined
May 17, 2020
Messages
3,036
Location
your mother's sleeping quarters
HERE'S SOMETHING YOU OUGHTA KNOW:
It must've cost a lot of money to get all this content for Super Smash Bros. Ultimate, including DLC and base stuff.
In order to get every fighter back for the sequel, we're gonna need to boost the budget.
In fact, I think we're gonna need MASSIVE fundings from fans, not just money from selling SSBU copies.
Despite Nintendo being a big company, I feel it's gonna take more than what Nintendo/Sakurai's got to get everyone back and get other stuff in, whether by DLC or Base.

So, I'd like to offer Sakurai a deal...
KICKSTARTER!
Actually, I don't know how to do Kickstarter. I just showed to this to give you an idea. I do hope this could inspire you to boost the chances of a direct sequel to Super Smash Bros. Ultimate.

We the fans can donate as much money as possible within 30-90 days. With our help, Sakurai's budget should not only be able to bring back everyone (whether by DLC or base depending on the companies' preferences), we may also get things we would NEVER have been able to get in SSBU's development, such as having a union cast. Our fundings can be MANY times as much money as the money used for SSBU's entire run if enough people donate!

Unfortunately, like I said, I'm no good at setting up this sort of thing. Perhaps if you read this message, and you're good at Kickstarter and you've been motivated from what I said, perhaps you can set up a plan with Kickstarter (or something else that has people donating money to companies). I sure hope Sakurai notices before the final presentation...

Now, you may think this won't happen or know it won't, but you'll never TRULY know unless you try.
Have you ever dreamed about your ideal game in X series? That's basically what we're doing here, just much more organized and with multiple people. Have a look below:
Hello potential developer!


Welcome to the Super Smash Bros. Ultimate Sequel Project - now known as Super Smash Bros. Infinite! We are very excited to see that you have expressed interest in joining our project. Here are some FAQs regarding our project:

Is this actually going to be a fan game?
Unfortunately, this is just a creative brainstorming project. We are only coming up with ideas on how this game will function, what characters it will have, and how different it will be from its predecessor, Ultimate.

Cool! How do I submit a character/stage/assist trophy/etc.?
This project is run on a job-by-job basis. This means that the thread creator, Venus of the Desert Bloom Venus of the Desert Bloom Venus of the Desert Bloom Venus of the Desert Bloom or the Executive Assistants, ( [IMG alt="Ramen Tengoku"]https://smashboards.com/data/avatars/s/405/405303.jpg?1626811002[/IMG] Ramen Tengoku , Mr. Robotto Mr. Robotto Mr. Robotto Mr. Robotto , Krookodilian Krookodilian Krookodilian Krookodilian , and airConditioner airConditioner airConditioner airConditioner ) will be providing prompts regularly for us developers to answer. These prompts can range from specific (Submit a Halloween Themed character) to vague (Suggest a new first-party franchise for our next character). Once some time has passed after the prompt is given, we will vote on the suggestions, with the winning suggestion(s) making it to the final game. This means that we won't have the opportunity to suggest characters/stages/etc. until the prompt itself is given to us. Furthermore, when we do add characters, keep in mind that we try to keep the newcomers different. For example, after having Jill & Leon as our Game Awards newcomers, we were unable to submit Officer Howard as our next newcomer because they would be too similar (anime cop with a gun that kills otherworldly monsters). This doesn't mean that you would not be able to suggest them again later, it just means we can't have two similar characters back to back. Again, we will have specific times to suggest characters, so please hold onto your ideas for then!

What about Spirits and Music?
As with other parts of the game, we will be submitting spirits on a case-by-case basis, in order to account for the work our Spirit Team does. The two main times we will submit spirits will be after a new character is revealed and when a spirit event is made. Spirit events are week long submissions that are themed around a particular... theme. This can be things like holidays, such as Easter, genres, such as fighting games, to more abstract concepts, like inanimate objects. We do have set rules, about submitting spirits, however. During spirit events, we will only accept 3 submissions per user and each submission is approved based on the discretion of the Spirit Team. Some examples of spirits that will be rejected are real life hardware, such as gaming consoles and accessories, spirits with no official art, and spirits that will increase the age rating. Additionally, when submitting spirits, it is highly encouraged to follow the format listed below to provide the Spirits Team with the information required to add them to the wiki.


In terms of music, we have a document on the main page. Music will be added periodically to prevent the document from filling up too fast. Each universe has a cap number, such as 40, that will be the maximum number of allowed songs. Additionally, this cap will be capped by a second, temporary cap, so you it is presented as 15/40. This means that of the 40 songs that will be added throughout the project's lifespan, only 15 will be accepted at the moment. This cap is raised every so often, and the maximum may be increased by adding a stage/character to the project later on. Like with spirits, we will be accepting music on a case-by-case basis. Songs that have difficulty negotiating for, songs with little to no relation with Nintendo or the characters in the project, or series with too many songs will be removed. Fan remixes are allowed, provided you give credit.

Wait, a wiki?
Yeah, we have a cool wiki. You'll find almost everything related to the project on this site.

That's about all I can think of for the project right now! Please enjoy your stay and we look forward to working with you!​
 

Venus of the Desert Bloom

Cosmic God
Super Moderator
Premium
BRoomer
Writing Team
Joined
Jul 30, 2007
Messages
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VenusBloom
3DS FC
0318-9184-0547
HERE'S SOMETHING YOU OUGHTA KNOW:
It must've cost a lot of money to get all this content for Super Smash Bros. Ultimate, including DLC and base stuff.
In order to get every fighter back for the sequel, we're gonna need to boost the budget.
In fact, I think we're gonna need MASSIVE fundings from fans, not just money from selling SSBU copies.
Despite Nintendo being a big company, I feel it's gonna take more than what Nintendo/Sakurai's got to get everyone back and get other stuff in, whether by DLC or Base.

So, I'd like to offer Sakurai a deal...
KICKSTARTER!
Actually, I don't know how to do Kickstarter. I just showed to this to give you an idea. I do hope this could inspire you to boost the chances of a direct sequel to Super Smash Bros. Ultimate.

We the fans can donate as much money as possible within 30-90 days. With our help, Sakurai's budget should not only be able to bring back everyone (whether by DLC or base depending on the companies' preferences), we may also get things we would NEVER have been able to get in SSBU's development, such as having a union cast. Our fundings can be MANY times as much money as the money used for SSBU's entire run if enough people donate!

Unfortunately, like I said, I'm no good at setting up this sort of thing. Perhaps if you read this message, and you're good at Kickstarter and you've been motivated from what I said, perhaps you can set up a plan with Kickstarter (or something else that has people donating money to companies). I sure hope Sakurai notices before the final presentation...

Now, you may think this won't happen or know it won't, but you'll never TRULY know unless you try.
So the Kickstarter would go to…..me?

I’m down for that! I’ve got a lot of bills to pay!

On a different note, we have one full moveset submitted by cashregister9 cashregister9 . Please try to submit a moveset, even if it’s a few moves by the end of the day.

I’ll be adding content later in the day as I have a few ideas in mind.
 
Last edited:

Commander_Alph

Smash Lord
Joined
Mar 20, 2019
Messages
1,792
Dash Attack – Surf Harp

Marin pulls out the Surf Harp, as she began to perform the attack she flick the strings which create a giant wave of water, visually similar to Oshawott's attack as a pokeball Pokemon






Crouch Attack – Full Moon Cello

As she sits down to the ground she immediately pulls out the Cello, she then uses the bow that you usually use to play that instrument as an attack by thrusting it back and forth.






Smash Attack (Up) – Coral Triangle

As you hit the triangle instrument with your small beaker behind Marin grew a giant coral that penetrate upward, size may differ depending on how long you charge it. This move is based on the Facade boss fight (pulling out the tile from the ground as well as creating a hole which in this moveset is where the coral appeared) before acquiring the aforementioned instrument.






Up Special – Flying Rooster

This move work similarly to Duck Hunt and Banjo's double jump involving the duck and Kazooie but you need to tap the special button multiple times to make the Rooster flap its wing before the rooster gets tired and glides down to the blast zone, additionally after landing on a ground you can actually threw the rooster like the cucco item minus spawning in an army of angry cucco. This move is good as a horizontal recovery.
 
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PeridotGX

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HERE'S SOMETHING YOU OUGHTA KNOW:
It must've cost a lot of money to get all this content for Super Smash Bros. Ultimate, including DLC and base stuff.
In order to get every fighter back for the sequel, we're gonna need to boost the budget.
In fact, I think we're gonna need MASSIVE fundings from fans, not just money from selling SSBU copies.
Despite Nintendo being a big company, I feel it's gonna take more than what Nintendo/Sakurai's got to get everyone back and get other stuff in, whether by DLC or Base.

So, I'd like to offer Sakurai a deal...
KICKSTARTER!
Actually, I don't know how to do Kickstarter. I just showed to this to give you an idea. I do hope this could inspire you to boost the chances of a direct sequel to Super Smash Bros. Ultimate.

We the fans can donate as much money as possible within 30-90 days. With our help, Sakurai's budget should not only be able to bring back everyone (whether by DLC or base depending on the companies' preferences), we may also get things we would NEVER have been able to get in SSBU's development, such as having a union cast. Our fundings can be MANY times as much money as the money used for SSBU's entire run if enough people donate!

Unfortunately, like I said, I'm no good at setting up this sort of thing. Perhaps if you read this message, and you're good at Kickstarter and you've been motivated from what I said, perhaps you can set up a plan with Kickstarter (or something else that has people donating money to companies). I sure hope Sakurai notices before the final presentation...

Now, you may think this won't happen or know it won't, but you'll never TRULY know unless you try.
just clarifying something, we have no intention of making this game real, not even via mods. it's just a fan project.
 

Mr. Robotto

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Zelda and Touhou Spirits, 7 each. Not-so-coincidentally, today marks the day the thread turns 7 months old. Happy 7 month anniversary everyone!
Also, we've never closed Touhou spirit submissions since we didn't get many. So yeah... they're still open lol.

Ganondorf (The Wind Waker)
Category: Primary
Type: Grab
Class: Legend ★★★★
Ability: Assist Killer
  • Puppet Fighter: Ganondorf [Brown]
  • Stage: Kalos Pokémon League [Flood Chamber]
  • Music Track: Ganondorf Battle - The Wind Waker (Remix)
  • Match: Stamina (180HP)
  • Conditions:
    • Join forces with a CPU ally [Red Byleth]
    • You lose if your CPU ally is KO'd
    • Your ally favors Neutral Special
    • The enemy favors Smash Attacks
    • Attack Power ↑
    • Stamina Battle
Laruto (The Legend of Zelda: The Wind Waker)
Category: Support
Type: Shield
Class: Advanced ★★
Ability: Easy Rhythm
  • Puppet Fighter: Marin [Blue or Purple], Isabelle [Red]
  • Stage: The Great Cave Offensive
  • Music Track: The Great Sea / Menu Select
  • Match: Stock (1)
  • Conditions:
    • Defeat the main fighter to win
    • Periodic earthquakes will shake the stage
    • The enemy [Isabelle] has increased jump power
Fado (The Legend of Zelda: The Wind Waker)
Category: Support
Type: Grab
Class: Advanced ★★
Ability: Gust Bellows Equipped
  • Puppet Fighter: Toon Link [Brown], Bandana Waddle Dee [Green]
  • Stage: N. Sanity Beach
  • Music Track: The Great Sea / Menu Select
  • Match: Stock (1)
  • Conditions:
    • Defeat the main fighter to win
    • Dangerously high winds are in effect
Makar (The Legend of Zelda: The Wind Waker)
Category: Support
Type: Grab
Class: Advanced ★★
Ability: Strong-Wind Resist
  • Puppet Fighter: Bandana Waddle Dee [Green]
  • Stage: Dream Land (64)
  • Music Track: The Great Sea / Menu Select
  • Match: Stock (1)
  • Conditions:
    • Dangerously high winds are in effect
Fairy Queen (The Legend of Zelda: A Link to the Past)
(Artwork: The Legend of Zelda: The Wind Waker)
Category: Support
Type: Shield
Class: Legend ★★★★
Ability: Critical Healing & Stats ↑↑
  • Summonable with following Spirit cores:
    • Navi
    • Great Fairy
    • Mother Fairy
Tarin (The Legend of Zelda: Link's Awakening)
(Artwork: The Legend of Zelda: Link's Awakening (2019))
Category: Support
Type: Shield
Class: Advanced ★★
Ability: Ramblin' Evil Mushroom Equipped
  • Puppet Fighter: Mario [Builder], Marin [Default]
  • Stage: Koholint Island
  • Music Track: Ballad of the Wind Fish (Remix)
  • Match: Stock (1)
  • Conditions:
    • Item: Beehive
    • The floor is sleep-inducing
    • The enemy is easily distracted by items
    • The enemy [Mario] starts out with a Banana Peel
Madam MeowMeow (The Legend of Zelda: Link's Awakening)
(Artwork: The Legend of Zelda: Link's Awakening (2019))
Category: Support
Type: Attack
Class: Novice ★
Ability:
  • Puppet Fighter: Daisy [Pink]
  • Stage: Koholint Island
  • Music Track: Tal Tal Heights
  • Match: Stock (1)
  • Conditions:
    • Hostile Assist Tropies will appear [Chain Chomp]
    • The enemy tends to avoid conflict
Youmu Konpaku (Touhou Youyoumu ~ Perfect Cherry Blossom)
(Artwork: Touhou Kikeijuu ~ Wily Beast and Weakest Creature)
Category: Primary
Type: Grab
Class: Ace ★★★
Ability: Sword Attack ↑
  • Puppet Fighter: Takamaru [Green]
  • Stage: Hakurei Shrine
  • Music Track: Hiroari Shoots a Strange Bird ~ Till When? (Remix)
  • Match: Stock (1)
  • Conditions:
    • The enemy's melee weapons have increased power
    • The enemy is less affected by gravity
    • All fighters have increased projectile power
Marisa Kirisame (Touhou Fuumaroku ~ the Story of Eastern Wonderland)
(Artwork: Touhou Kouryuudou ~ Unconnected Marketeers)
Category: Primary
Type: Neutral
Class: Legend ★★★★
Ability: Shooting Items Power ↑
  • Puppet Fighter: Reimu [Black]
  • Stage: Hakurei Shrine
  • Music Track: Love-Colored Master Spark
  • Match: Stock (1)
  • Conditions:
    • Item: Daybreak Parts
    • Only certain Pokémon will emerge from Poké Balls [Deoxys]
    • The enemy is very fast and can't stop quickly
    • The enemy is easily distracted by items
    • The enemy is less affected by gravity
    • All fighters have increased projectile power
Seija Kijin (Touhou Kishinjou ~ Double Dealing Character)
Category: Support
Type: Attack
Class: Advanced ★★
Ability: Irreversible Controls
  • Puppet Fighter: Dark Pit [Red]
  • Stage: Suzaku Castle [Omega]
  • Music Track: Reverse Ideology
  • Match: Stock (1)
  • Conditions:
    • The screen will suddenly flip
    • Left and right controls will suddenly reverse after a little while
    • The enemy is less affected by gravity
    • All fighters have increased projectile power
Medicine Melancholy (Touhou Kaeizuka ~ Phantasmagoria of Flower View)
Category: Support
Type: Attack
Class: Novice ★
Ability: Poison Attack ↑
  • Puppet Fighter: Peach [Red]
  • Stage: Magicant [Omega]
  • Music Track: Wind God Girl
  • Match: Stock (1)
  • Conditions:
    • The enemy favors Neutral Special
    • The enemy is less affected by gravity
    • All fighters have increased projectile power
Yukari Yakimo (Touhou Youyoumu ~ Perfect Cherry Blossom)
Category: Primary
Type: Attack
Class: Legend ★★★★
Ability: Magic & PSI Attack ↑
  • Puppet Fighter: Rosalina [Purple], Marin [Blue], Isabelle [Red]
  • Stage: Mementos [Persona 5]
  • Music Track: Necrofantasia
  • Match: Stock (1)
  • Conditions:
    • Item: Black Hole
    • Defeat the main fighter to win [Rosalina]
    • The enemy [Rosalina] starts the battle with a Black Hole
    • The enemy [Marin and Isabelle] start the battle with a Super Scope
    • The enemy is less affected by gravity
    • All fighters have increased projectile power
Wriggle Nightbug (Touhou Eiyashou ~ Imperishable Night)
Category: Primary
Type: Shield
Class: Novice ★
Ability: Beetle Equipped
  • Puppet Fighter: Grovyle & Celebi [Blue]
  • Stage: Suzaku Castle [Omega]
  • Music Track: Stirring an Autumn Moon ~ Mooned Insect
  • Match: Stock (1)
  • Conditions:
    • Items: Beetle
    • The enemy starts the battle with a Beetle
    • The enemy is less affected by gravity
    • All fighters have increased projectile power
Sanae Kochiya (Touhou Fuujinroku ~ Mountain of Faith)
(Artwork: Touhou Kouryuudou ~ Unconnected Marketeers)
Category: Support
Type: Shield
Class: Ace ★★★
Ability: Ore Club Equipped
  • Puppet Fighter: Reimu [Blue]
  • Stage: Hakurei Shrine
  • Music Track: Faith is for the Transient People (Remix)
  • Match: Stock (1)
  • Conditions:
    • The enemy starts the battle with an Ore Club
    • Dangerously high winds are in effect after a little while
    • The enemy is less affected by gravity
    • All fighters have increased projectile power
 
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Venus of the Desert Bloom

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Jab: Sea Bell Bash
She swings her bell forward once followed by a return swing. She then heaves it down in a comical fashion as it clangs and chimes back and forth. This clanging and chiming increases the radius of damage the more it’s done as an infinite jab making it quite the powerful jab.
Damage: 4%, 6.2%, 3.2% (infinite)

Side Smash: Sea Bubble
She charges up and releases up to three watery bubbles which will blast forward in a way that’s similar to other projectile bashed Smash Attacks. Charging it up also increases the length of the attack.
Damage. 15.7% uncharged to 22.2% charged

Up Smash: Magic Powder
Marin takes a bag of magical powder and spreads it in an arc above her head. The powder itself may not seem much but once it makes contact with an opponent, it catches fire and creates a large explosion. The unique effect of this attack is that it causes the entirety of the powder to explode. Given its wide arc trail, an opponent who is hit by the explosion from the front can almost instaneously be hit by the attack from behind Marin.
Damage: 2% (initial uncharged), 4% (initial charged), 18.4% (explosion uncharged), 27.9% (explosion charged)

Forward Aerial: Wind Fish Barrage
A miniature Wind Fish in Sprite form circles about Marin as she flies forward. This forward aerial has intense landing lag when shorthopped but, it has an unique property that allows that attack to cover Marin during its circling. The model size of the Windfish is still quite large despite it being miniature and is several heads taller than Marin. This allows the Wind Fish to deal damage in front, behind, above, and below of Marin due to its trajectory and size.
Damage: 17.1% (front), 12% (back), 7.2% (top), 8% (below)

Neutral Special: Legend of Songs
Pressing the special button will cause Marin to pull out her Harp. During this time, Marin can’t move during this but can cancel out by hitting the Neutral Special again. Please note that attacking out this neutral results in a significant attack startup lag. When initiating the harp sequence, players can input the control stick to the right, left, or up or Attack which will initiate a song. Please note doing this attack while in the air and over the ledge can result in self-destruct if not performed quickly enough. While Marin is technically from Link’s Awakening, she has appeared in various Zelda games in different forms and names. One such form is Malon from Ocarina of Time. It’s fitting that she would be able to use music from these games to use in battle. She has a total of thirteen songs pulled from various Zelda games.

  1. Zelda’s Lullaby
  2. Song of Storms
  3. Saria’s Song
  4. Song of Time
  5. Song of Double Time
  6. Inverted Song of Time
  7. Song of Healing
  8. Scarecrow’s Song
  9. Manbo’s Mambo
  10. Epona’s Song
  11. Song of Birds
  12. Wind’s Requiem
  13. Serenade of Water

So what do these songs do exactly? They each have an unique property that can drastically change the flow of battle.

Zelda’s Lullaby: This mimics Zelda’s Naryu’s Love which causes a crystalline barrier to rotate around Marin but with weaker reflecting damage, less damage output, and acts quicker.

Input: ◀⬆➡◀⬆➡

Song of Storms: Summons a lightning bolt in a similar vein as Pikachu’s Thunder but delivers a series of strikes in quick succession.

Input: Attack ⬇⬆Attack ⬇⬆

Saria’s Song: Grants Marin more floatiness and light-weight to her jumps for 8 seconds.

Input: ⬇➡⬅⬇⬅➡⬅

Song of Time: Used as a counter. When it connects during the end portion of the song, Marin will vanish for a split second, slows down the opponents action, and then reappears thus negating any damage.

Input: ➡ Attack ⬇➡ Attack ⬇

Song of Double Time: Increases her movement and attack speed by 2.2x; similar in theory to Hero’s Haste.

Input: ➡➡ Attack Attack ⬇⬇

Inverted Song of Time: Anyone caught within the field of effect are slowed down by 2.2x for 8 seconds.

Input: ⬇ Attack ➡ ⬇ Attack ➡

Song of Healing: Grants healing between 5-20% depending on the amount of uses. This comes out a pixelated fairy like from Spirit Tracks

Input:⬅➡⬇⬅➡⬇

Scarecrow’s Song: It causes a Scarecrow to bust out from the ground in front of Marin. This has extremely high knockback and midrange damage with 13.2% dealt on a clean hit and 7% with a whiff. This attack is unique because, upon the first initiation, it will record the first six control inputs and then aligns it to this attack. How does this actually work? When you first start by pulling out the Harp which then requires inputs to perform the song. If inputs made to not lineup with the availiable songs, then it defaults to Scarecrow song. So hitting Up and Down six times will create Scarecrow's Song and then logs it in as the input for that song for the rest of that match.

Input: Character created

Manbo’s Mambo: Allows Marin to teleport some distance away near the stage.

Input: ⬇➡➡ Attack ⬅⬆

Song of Birds: Simmons a flock of birds around Marin that lasts roughly 10 seconds. They cushion any damage to her by halving it while also dealing 1.7% damage per hit.

Input: ⬆⬇⬆⬇⬆⬇

Epona’s Song: It sends up a spiritual form of Epona which runs forward while crashing into opponents and knocking them away. Upon contact with the opponent, the area where Epona hits becomes slightly tangible.

Input: ⬆➡⬅⬆➡⬅

Wind’s Requiem: Releases a massive gust of wind forward that doesn’t deal damage but has high knockback. It has a vacuum effect behind Marin that allows her to trap opponents.

Input: ⬆⬅⬆⬆⬅⬆

Serenade of Water: Releases a slow, floating bubble that will last roughly 20 seconds until it either makes contact or pops. It will float up and down as it travels forward. It does 14.7 to 10% damage.

Input: Attack ⬆⬅➡⬅➡

I will add the directional inputs in a bit.
 
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GolisoPower

Smash Master
Joined
Sep 17, 2017
Messages
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Final Smash: Ballad of the Wind Fish:
1627255957746.png

After playing the aforementioned Ballad on her harp, a reticle appears on-screen. By tapping B before 10 seconds pass, the Wind Fish, in all his glory, descends from the top of the screen and swoops down, the hitbox being about the size of Lugia's Aeroblast and dealing a staggering 50% damage, with heavy knockback to kill at 65%. The fish himself is really slow to compensate for this, however.
 

Mr. Robotto

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Down-Special: Conch Horn
Marin takes the Conch Horn out and starts playing on the conch shell. As she leans a bit forward facing the screen while blowing it, coming out the other side of the Horn comes a big sound that takes form around her. This results into all her water attacks getting slightly buffed (a 1.2% multiplier in both damage and knockback) for around 15 seconds, this multiplier cannot stack and if performed again within the 15 seconds it will not be applied. This move takes a while to get out, and everyone caught in the sound gets dealt 8% damage, with medium knockback. To give an idea, it kills around 90% at the ledge. This horn is based on one of the eight instruments in Link's Awakening.

LANS_Conch_Horn_Render.png

Side-Smash: Magical Rod's Blast
Marin takes out the Magical Rod item and fires a powerful short-range explosion of purple fire from it. As you charge up the attack, she seems a bit worried as she's not accustomed to using the weapon in battle, and is a bit scared of what could come out of it. The explosion causes 19% damage on a clean hit, and 9% damage if it's hit late. Strong, but has noticeable ending lag, so despite it being a disjointed hitbox, it is not as safe as one would assume. This is one of her most reliable KO options. The design of the Magical Rod primarily takes inspiration from its design in the Link's Awakening remake, although being a bit longer.

LANS_Magic_Rod_Icon.png

Grab: Surf Harp
Marin uses her Surf Harp to create a splash of water on the ground that pushes the opponent towards her, which then ensnares the opponent, allowing Marin to continue with pummels and throws. The Surf Harp she uses is based on the one from the Link's Awakening remake.

LANS_Surf_Harp_Render.png

Pummel: Surf Harp's Melody
While still equipped with her harp, Marin strums the strings, which strengthens the waves, lightly damaging the opponent. 1.3% per pummel.

Forward Throw: Wave Throw
Marin plays all strings on her harp, which commands the waves to engulf the opponent and throw them forward. Although the knockback is very weak, it is optimal for combos as Marin can perform any aerial attack to follow up with it, as the enemy gets launched in a slight curve. Does 9% damage.

Final Smash: Ballad of the Wind Fish (i know that this certain move has been submitted numerous times already but here's my own take on it lmao)
Marin heroically lifts her hands skywards as waves of water surround her, with everyone caught in the blast getting transported in a cinematic. During the cinematic, the enemies find themselves sleeping on the beach in front of a cave with the Eight Instruments of the Sirens appearing around Marin. As Marin starts singing, the instruments all play the Ballad of the Wind Fish. After a bit, the opponents wake up and the camera pans upward, lo and behold, the beauty known as the Wind Fish comes crashing down onto the unsuspecting opponents. They get absolutely crushed by the beautiful majestic being. This deals 50% damage and has tons of knockback.

Victory Screen
The screen is dark. As the view opens the camera is seen blinking, as if simulating the point-of-view of someone who has just woken up and is looking at the sky. Suddenly, when the winner gets announced, Marin's smiling face pops into view, leaning forward, as if the girl has been waiting on the camera to wake up.
 
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Venus of the Desert Bloom

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We will continue to leave moveset and additional content submissions throughout the night (or day for some people). Please submit when you can.

Here are the results of the Legend of Zelda Mii Costume submissions!!

Forms response chart. Question title: Please vote for a Mii Costume. Voting for a character in the 3 column will grant it 3 points, 2 2 points, and so on. You may vote for your own submission. Please make a selection in all three columns.. Number of responses: .


Name3 Points2 Points1 PointTotal
Darknut (Mii Swordfighter)3 (9)2 (4)2 (2)15
Gerudo Outfit (Mii Swordfighter)0 (0)2 (4)0 (0)4
Kilton Hood & Cloak (Mii Swordfighter)0 (0)2 (4)0 (0)4
Vaati Outfit (Mii Brawler)1 (3)1 (2)2 (2)7
Raavio Hood & Cloak (Mii Swordfighter)4 (12)0 (0)1 (1)13
Alfonzo Outfit (Mii Swordfighter)0 (0)2 (4)2 (2)6
Medli Outfit (Mii Brawler)0 (0)0 (0)0 (0)0
BotW Zelda Outfit (Mii Brawler)0 (0)1 (2)0 (0)2
Elzo Hat (All Classes)1 (3)1 (2)1 (1)6

Official Votes
NameVotes
Darknut15
Gerudo Outfit4
Kilton Hood & Cloak4
Vaati Outfit7
Raavio Hood & Cloak13
Alfonzo Outfit6
Medli Outfit0
BotW Zelda Outfit2
Elzo Hat Outfit

While the great and mightily purple Raavio gave the dark and imposing Darknut a run for its money, this tainted knight came out on top! This particular Mii Costume is unique as it can also change to its mor elithe and faster unarmored form. The Darknut will become our last LoZ Mii Costume.

As we said before, we will continue adding Marin content until tomorrow. Following that, the leadership team will compile the submitted content while also adding bits and pieces of our own to balance out gameplay and then bring our results to the thread. What can we do to pass the time until we close moveset submissions?

Following the closure of said submissions, we will begin with our second LoZ related job; adding a final LoZ Assist Trophy. Please try to come up with some ideas. This isn't a submission period yet but feel free to prepare a submission for when we start the next job. For now, let's focus on our bell maiden, Marin.
 
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3D Dillon

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just clarifying something, we have no intention of making this game real, not even via mods. it's just a fan project.
My point wasn't the fan project and other stuff you guys came up with but boosting Sakurai's budget to overwhelmingly new levels in the case a direct sequel (any one, not necessarily your ideas) to Super Smash Bros. Ultimate can in fact be made in the future.
 
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Venus of the Desert Bloom

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My point wasn't the fan project and other stuff you guys came up with but boosting Sakurai's budget to overwhelmingly new levels in the case a direct sequel (any one, not necessarily your ideas) to Super Smash Bros. Ultimate can in fact be made in the future.
Nintendo made a theme park and is the richest company in Japan...they don't need a Kickstarter.

Feel free to make a Kickstarter for Infinite though! Like I said, I have two mouths to feed, bills to pay, car payments, preschool tuition payments, housing loans....
 
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3D Dillon

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Nintendo made a theme park and is the richest company in Japan...they don't need a Kickstarter.

Feel free to make a Kickstarter for Infinite though! Like I said, I have two mouths to feed, bills to pay, car payments, preschool tuition payments, housing loans....
The extra money from the fans would help boost the chances of everyone coming back in the next Smash as well as use a union cast. I mean, how could Nintendo be the richest company if they haven't bothered to use a union cast for games like SSBU? Plus, it was already difficult enough to bring everyone back in the current Smash game.
 

Venus of the Desert Bloom

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Well, regardless, trying to get a Kickstarter started in a thread dedicated to a community project to make a sequel isn’t probably the best place to start. Twitter or something like that seems like a more appropriate vehicle.
 

Venus of the Desert Bloom

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In light of the forum kind of hiccuping, we will allow moveset submission and additional content until the evening. For those wondering, we don’t have much variety in regards to tilts, aerials, and throws so if you want to, you can focus on those.
 

Krookodilian

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Zelda Spirits: Age of Calamity Edition (I was already working on these but I want to get some Marin moves in first before it closes, so I’ll edit the details later)
Monk Maz Koshia (The Legend of Zelda: Breath of the Wild: The Champion's Ballad) (Artwork: Hyrule Warriors: Age of Calamity)
Class: Advanced ★★
Type:
Effect:
  • Puppet Fighter:
  • Stage:
  • Music Track:
  • Match:
  • Conditions:
↑↓
Great Fairies (The Legend of Zelda: Breath of the Wild) (Artwork: Hyrule Warriors: Age of Calamity)
Class: Novice ★
Type:
Effect:
  • Puppet Fighter:
  • Stage:
  • Music Track:
  • Match:
  • Conditions:
↑↓
Harbringer Ganon (Hyrule Warriors: Age of Calamity)
Warriors: Age of Calamity)
Class: Novice ★
Type:
Effect:
  • Puppet Fighter:
  • Stage:
  • Music Track:
  • Match:
  • Conditions:
↑↓
Calamity Ganon (Hyrule Warriors: Age of Calamity) (Hyrule Warriors: Age of Calamity)
Class: Legend ★★★★
Type:
Effect:
  • Evolve from the Harbringer Ganon Soirit
↑↓
Astor (Hyrule Warriors: Age of Calamity)
Class: Ace ★★★
Type:
Effect:
  • Puppet Fighter:
  • Stage:
  • Music Track:
  • Match:
  • Conditions:
↑↓
Sooga (Hyrule Warriors: Age of Calamity)
Class: Advanced ★★
Type:
Effect:
  • Puppet Fighter:
  • Stage:
  • Music Track:
  • Match:
  • Conditions:
↑↓
View attachment 324143Guardians of Time (Hyrule Warriors)
Class: Legend ★★★★
Type: Primary Neutral
Effect: Weapon Attack & Move Speed ↑
  • Summon from the Cores of Lana, Cia, and Dialga
(I’m also on mobile so i’ll edit more specific details for these moves later)
Reference video: https://youtu.be/-9XY80Y8lII
The numbers and letters are referencing her hyrule warriors moves which can be found in the video.
C2: Up Tilt
C4: Get Up Attack
C5: Down Smash
C6: Side Special
 

3D Dillon

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Well, regardless, trying to get a Kickstarter started in a thread dedicated to a community project to make a sequel isn’t probably the best place to start. Twitter or something like that seems like a more appropriate vehicle.
OK, maybe we'll try to convince Sakurai about a deal on Twitter, then?
Super Smash Bros. Ultimate 2 gets announced (without yet being developed) and we get to donate as much money to him as possible before time runs out.
You see, while Nintendo is very rich, I forgot to mention that it has minds on other stuff. There are TONS of upcoming games and other media in development, not just Super Smash Bros. so it would be pointless for this company to use all that money just on one game. With our fundings, Sakurai's budget may be many times higher than it ever was during the whole development of the first Super Smash Bros. Ultimate.
 

ahemtoday

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OK, maybe we'll try to convince Sakurai about a deal on Twitter, then?
Super Smash Bros. Ultimate 2 gets announced (without yet being developed) and we get to donate as much money to him as possible before time runs out.
You see, while Nintendo is very rich, I forgot to mention that it has minds on other stuff. There are TONS of upcoming games and other media in development, not just Super Smash Bros. so it would be pointless for this company to use all that money just on one game. With our fundings, Sakurai's budget may be many times higher than it ever was during the whole development of the first Super Smash Bros. Ultimate.
I... don't understand why you think we're in this to try and get Ultimate 2 actually made.
 

Venus of the Desert Bloom

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OK, maybe we'll try to convince Sakurai about a deal on Twitter, then?
Super Smash Bros. Ultimate 2 gets announced (without yet being developed) and we get to donate as much money to him as possible before time runs out.
You see, while Nintendo is very rich, I forgot to mention that it has minds on other stuff. There are TONS of upcoming games and other media in development, not just Super Smash Bros. so it would be pointless for this company to use all that money just on one game. With our fundings, Sakurai's budget may be many times higher than it ever was during the whole development of the first Super Smash Bros. Ultimate.
I have entertained this for a while but, seriously, this is not what the thread is for; to make a Kickstarter to provide Nintendo funds to make an ACTUAL sequel to Smash Ultimate. This is just a community project where we play as the developer. This sort of stuff you are posting is technically off-topic and distracting. We are focusing on developing our most recent addition now. Not trying to rope people to giving out money via an actual Kickstarter to give to Nintendo.

Stop
 

3D Dillon

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I have entertained this for a while but, seriously, this is not what the thread is for; to make a Kickstarter to provide Nintendo funds to make an ACTUAL sequel to Smash Ultimate. This is just a community project where we play as the developer. This sort of stuff you are posting is technically off-topic and distracting. We are focusing on developing our most recent addition now. Not trying to rope people to giving out money via an actual Kickstarter to give to Nintendo.

Stop
OK, then that sort of topic can be placed elsewhere.
 

Venus of the Desert Bloom

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I wonder which reactiontuber would be legit hyped for Marin. Zeltik perhaps? We all know Max would be hyped to see Jill and Leon.
 
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