Jab: Sea Bell Bash
She swings her bell forward once followed by a return swing. She then heaves it down in a comical fashion as it clangs and chimes back and forth. This clanging and chiming increases the radius of damage the more it’s done as an infinite jab making it quite the powerful jab.
Damage: 4%, 6.2%, 3.2% (infinite)
Side Smash: Sea Bubble
She charges up and releases up to three watery bubbles which will blast forward in a way that’s similar to other projectile bashed Smash Attacks. Charging it up also increases the length of the attack.
Damage. 15.7% uncharged to 22.2% charged
Up Smash: Magic Powder
Marin takes a bag of magical powder and spreads it in an arc above her head. The powder itself may not seem much but once it makes contact with an opponent, it catches fire and creates a large explosion. The unique effect of this attack is that it causes the entirety of the powder to explode. Given its wide arc trail, an opponent who is hit by the explosion from the front can almost instaneously be hit by the attack from behind Marin.
Damage: 2% (initial uncharged), 4% (initial charged), 18.4% (explosion uncharged), 27.9% (explosion charged)
Forward Aerial: Wind Fish Barrage
A miniature Wind Fish in Sprite form circles about Marin as she flies forward. This forward aerial has intense landing lag when shorthopped but, it has an unique property that allows that attack to cover Marin during its circling. The model size of the Windfish is still quite large despite it being miniature and is several heads taller than Marin. This allows the Wind Fish to deal damage in front, behind, above, and below of Marin due to its trajectory and size.
Damage: 17.1% (front), 12% (back), 7.2% (top), 8% (below)
Neutral Special: Legend of Songs
Pressing the special button will cause Marin to pull out her Harp. During this time, Marin can’t move during this but can cancel out by hitting the Neutral Special again. Please note that attacking out this neutral results in a significant attack startup lag. When initiating the harp sequence, players can input the control stick to the right, left, or up or Attack which will initiate a song. Please note doing this attack while in the air and over the ledge can result in self-destruct if not performed quickly enough. While Marin is technically from Link’s Awakening, she has appeared in various Zelda games in different forms and names. One such form is Malon from Ocarina of Time. It’s fitting that she would be able to use music from these games to use in battle. She has a total of thirteen songs pulled from various Zelda games.
- Zelda’s Lullaby
- Song of Storms
- Saria’s Song
- Song of Time
- Song of Double Time
- Inverted Song of Time
- Song of Healing
- Scarecrow’s Song
- Manbo’s Mambo
- Epona’s Song
- Song of Birds
- Wind’s Requiem
- Serenade of Water
So what do these songs do exactly? They each have an unique property that can drastically change the flow of battle.
Zelda’s Lullaby: This mimics Zelda’s Naryu’s Love which causes a crystalline barrier to rotate around Marin but with weaker reflecting damage, less damage output, and acts quicker.
Input:
Song of Storms: Summons a lightning bolt in a similar vein as Pikachu’s Thunder but delivers a series of strikes in quick succession.
Input: Attack
Attack
Saria’s Song: Grants Marin more floatiness and light-weight to her jumps for 8 seconds.
Input:
Song of Time: Used as a counter. When it connects during the end portion of the song, Marin will vanish for a split second, slows down the opponents action, and then reappears thus negating any damage.
Input:
Attack
Attack
Song of Double Time: Increases her movement and attack speed by 2.2x; similar in theory to Hero’s Haste.
Input:
Attack Attack
Inverted Song of Time: Anyone caught within the field of effect are slowed down by 2.2x for 8 seconds.
Input:
Attack
Attack
Song of Healing: Grants healing between 5-20% depending on the amount of uses. This comes out a pixelated fairy like from Spirit Tracks
Input:
Scarecrow’s Song: It causes a Scarecrow to bust out from the ground in front of Marin. This has extremely high knockback and midrange damage with 13.2% dealt on a clean hit and 7% with a whiff. This attack is unique because, upon the first initiation, it will record the first six control inputs and then aligns it to this attack. How does this actually work? When you first start by pulling out the Harp which then requires inputs to perform the song. If inputs made to not lineup with the availiable songs, then it defaults to Scarecrow song. So hitting Up and Down six times will create Scarecrow's Song and then logs it in as the input for that song for the rest of that match.
Input: Character created
Manbo’s Mambo: Allows Marin to teleport some distance away near the stage.
Input:
Attack
Song of Birds: Simmons a flock of birds around Marin that lasts roughly 10 seconds. They cushion any damage to her by halving it while also dealing 1.7% damage per hit.
Input:
Epona’s Song: It sends up a spiritual form of Epona which runs forward while crashing into opponents and knocking them away. Upon contact with the opponent, the area where Epona hits becomes slightly tangible.
Input:
Wind’s Requiem: Releases a massive gust of wind forward that doesn’t deal damage but has high knockback. It has a vacuum effect behind Marin that allows her to trap opponents.
Input:
Serenade of Water: Releases a slow, floating bubble that will last roughly 20 seconds until it either makes contact or pops. It will float up and down as it travels forward. It does 14.7 to 10% damage.
Input: Attack
I will add the directional inputs in a bit.