ivanlerma
Smash Master
You're WelcomeYes! This is I wanted and Thank you some much for bringing me photo of Jr. Pacman's Sprite.
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You're WelcomeYes! This is I wanted and Thank you some much for bringing me photo of Jr. Pacman's Sprite.
There's a music list on the front pageDo you think we should maybe decide what music should play for the spirit battles, i've noticed some people hadn't include music in every spirit battle they make and there are some songs i feel would work that are missing in the music list(Boss Battle 2 for Tabuu for example).
I'm only listing my impressions and feelings for this so i'll be okay with you disagreeing.
I had this Idea before you about Ms. Pacman's Side taunt same as Pacman's Side Taunt, but without that adjusting the Bow.Side Taunt
Ms Pac Man does Pac Mans side taunt of chomping left and right in pizza form before adjusting her bow
That's okay, everyone is not Perfect. We can't put a infinite Human Energy on Internet, it is very unhealthy for your Mental Health if you do all-Nighter on Internet.There's a music list on the front page
I haven't included any music for my AW spirits because I'm too lazy to check the document
I literally thought this on Toy Pop Retro Medley I made myself for Pino & Acha and KAGEKIYO ~Genpei Toma Den Medley~ (or Ridge Racer V's Samurai Rocket/Namco x Capcom's Yoshi-tsune cause I feel it's the most popular song of "The Genji & the Heike Clans" and implemented Sheik to reference him) for Taira no Kagekiyo, but didn't include them since they're not in a document and Pac-Man's list is all filled now (Symphonic Druaga was used in official Mii trailers on both SSB4 & Ultimate, and yet, it's not here).Do you think we should maybe decide what music should play for the spirit battles, i've noticed some people hadn't include music in every spirit battle they make and there are some songs i feel would work that are missing in the music list(Boss Battle 2 for Tabuu for example).
I'm only listing my impressions and feelings for this so i'll be okay with you disagreeing.
I'm already aware of that, i'm just saying that there's a few or a couple of songs missing and would fit for some battles.There's a music list on the front page
I haven't included any music for my AW spirits because I'm too lazy to check the document
There's also the fact that we still haven't added an AW music section......There's a music list on the front page
I haven't included any music for my AW spirits because I'm too lazy to check the document
Submitted by @WierdChillFeverSami Playstyle Submission: Military-grade Strategist
As far as I know, Advance Wars is about strategy and knowing when to employ the right weapon or platoon at the right time to gain the best stage control without overextending too much into enemy territory; This is a playstyle that translates well to Smash even without the actual summoning of tanks.
I propose that Sami has a large amount of weapons at her disposal in her moveset, each designed around a unit in Advance Wars and its weaknesses and strength. Some moves are slow, with a low firing rate but with a big radius. Some are faster in firing-rate, leading to a strength-by-numbers approach and some weapons are more suited for close-quarters combat and some weapon need their space etcetera. For consistency’s sake, these weapons don’t have to be represented by literal weapons: Infantry units “translated” to Smash this way can be represented with Sami’s machine gun, while the vehicles of the game can be represented with different usages of her Rocket Launcher. Like Byleth, her moveset is a mix of these two core types of moves.
I’d like these Fox-like translations of the weaponry to be projectiles in Sami‘s specials, to give her a solid gunner base, but the Infantry and Tanks dichotomy can also be translated by punches/kicks vs using a rocket launcher or machine gun as a physical weapon like Samus and Inkling do respectively
Input | Name | Description |
Neutral Attack Jab | Infantry Fire | A looping rapid-jab, similar to Meta Knight's Jab, Sami's takes a gun from the Infantry unit and begins spraying without a care in the world. Each shot deals 0.6% unflinching damage and the gun has a fire rate of 8 shots per second. Submitted by: GolisoPower |
Forward Tilt while Jabbing | Infantry Advancing Fire | While holding down the infinite jab input, tilting forward allows Sami to move forward at a slower speed while still firing her weapon. This does .4% damage as a result. Submitted by: Venus of the Desert Bloom |
Dash Attack | Riding Recon | For her Dash attack, Sami hops onto a Recon unit, which are often used for scouting ahead. It has a hitbox on the vehicle itself, but there's an extra attack function: by mashing A, the Recon can fire it's mounted gun to deal non-flinching damage to anyone who are just out of range of the actual painful hitbox that is the jeep. Submitted by: GolisoPower |
Forward Tilt | Rifle Butt | She will take her rifle and slam it forward. It does 10% and capable of bypass certain other melee attacks due to priority. Submitted by the Leadership Team |
Up Tilt | Copter | Sami takes out her LMG and spins it above her twice for an attack similar to Pit’s Up Air, although it connects slighty less and deals more damage per hit, considering a LMG is not exactly the same as a bow-blade. Submitted by: WeirdChillFever |
Down Tilt | Sliding Combat Kick | A sliding kick attack with a unique property that holding down the A button lets Sami fire into the air comboing into itself. The sliding kick attack does 6% of damage while the gunfire does 4% and sends opponents in front of Sami while a normal sliding kick will send them directly above her. Submitted by: Adrianette Bromide |
Side Smash | Mech Rocket | Sami takes out a rocket launcher and holds it on her shoulder. Unlike with Snake's Side Smash, this is aimed directly in front of her, and is functionally a cross between Snake's Up Smash and Mega Man's Side Smash. The rocket travels the same distance as the latter, and deals a maximum of 16% damage. To replicate its extra effectiveness on vehicles, the rocket also does additional shield damage. Submitted by: GolisoPower |
Up Smash | Rockets | Sami takes her Rocket Launcher from the box-art and shoots it upwards twice, causing four orange missiles to erupt. Two of these missiles explode immediately, whereas the other two fly up a distance half of the range of Mii Gunner’s Up Air before exploding. The lower blasts deal 7% damage, and the sweetspot lies on the upper two blasts, which deal 13% and make up the part of the move that can kill. This sweetspot is finicky to land up close, but has a decent blast radius when spaced. Submitted by: WeirdChillFever |
Down Smash | Bomber Raid | Sami radios in and, from the top blast line, a bomb is dropped which detonated upon impact in front of Sami. It will detonate any terrain or object it touched including opponents, objects, and more. The further the bomb travels, the bigger the explosion. Submitted originally as the Down Special by: Venus of the Desert Bloom |
Neutral Aerial | Infantry Shot | Much like her jab. Submitted by the Leadership Team |
Forward Aerial | Infantry Advancing Shot | Much like her Jab plus tilt Submitted by the Leadership Team |
Back Aerial | Missile Launch | Sami takes out her Rocket Launcher and fires, causing two missiles to be shot, one angled upwards and one angled downwards (though still mostly horizontally). The two missiles take an arcing flight path, dealing 7% damage to any opponent hitting them, before converging after having completed their 180 degrees trajectory. This causes a bigger explosion that deals 13% damage. This is a strong hitbox, but obviously takes a bit more time to land. The total duration of the move isn’t that much worse than some of the lingering or just slow back airs. Submitted by: WeirdChillfever |
Up Aerial | Double Barrel | Sami uses a double barrel shotgun for fire two rounds of strong hitting shots above her. It deals 14% and launches straight upwards. It has a large hitbox with the power of the attack diminishing the further it goes but it is also narrow. This attack is loosely based off of the anti-air tanks. Submitted originally as the Up Smash by: Adrianette Bromide |
Down Aerial | Bomb Drop | Sami drops bomb from her hands as projectile and it can spike the Enemy if it has a contact with. If it drops on the Ground, it gives Medium explosion. Damage: 7.7% Submitted by: Tankman from Newgrounds |
Pummel | Throat Chopper | She chops the opponents jugular. Submitted by Leadership Team |
Forward Throw | War Grenade | She grabs the opponent and she puts Grenade on him and throws the opponent like a Grenade along with her grenade, dealing 6.5% damage after landing with 12% damage explosion. Submitted by: Tankman from Newgrounds |
Back Throw | Lightning Drive | Sami throws the opponent backward and signals to an off-screen Eagle, who then sends in his fighter plane to quickly hone in on the opponent, speeding through them three times like Latios and Latias, dealing 9% damage total and knocking them further back. The planes themselves move so fast they are barely visible and their presence is only really noticed by the quick bursts of damage and knockback they deal to the opponent. Submitted by: WeirdChillFever |
Up Throw | Mortar Shot | Sami throws the opponent in the air who is then struck by a precise mortar shot from off screen. It does 12.4% damage plus 5% damage to anyone nearby. Submitted by Leadership Team |
Down Throw | For Orange Star! | Sami slams the opponent down and then drives a flag staff down which is adorned by a flag of the Orange Star Army. It pins the opponent into the ground for a moment. It does 6% damage. Submitted by Leadership Team |
Ledge Attack | Edge Cutter | She takes her combat knife and slashes forward; dealing several hits of damage. Submitted by Leadership Team |
Floor Attack | Sweep Around | She does a breakdance leg sweep as she rises up. Submitted by Leadership Team |
Neutral Special | Quad Launcher | This wasn’t based off on one aspect of the games but an entirely new move. Sami pulls out a rocket launcher which will fire a single homing rocket. Charging it up not only increases the homing strength of said rocket but can fire up to four homing rockets in quick succession. It has a dramatic shaking sensation when fired which causes smoke to billow out when it’s fired. Submitted by: Venus of the Desert Bloom |
Side Special | Sniper | While not an actual unit but, rather, a general unit in warfare. A crosshair appears which allows th player to momentarily allow player to control it while Sami remains still. When the player lets go, Sami pulls off a sniper shot which has large amounts of damage up to 42%. if its a dead on target. Players can see if the target is in focus by the green crosshair turning red. Submitted by Leadership Team |
Up Special | Bomber Transport | A Bomber appears and Sami stands on top of it. You can control the planes direction. The plane occasionally unloads bombs from below the plane. The plane can be destroyed which will damage Sami but also propel her slightly into the air which aids her. Submitted by: cashregister9, edited by the Leadership Team |
Down Special | Light Machine Gun | Sami Pulls out an LMG a weapon she is seen with in artwork. Sami is prone while using it but she can freely aim her LMG in any direction in front of her. Pressing A while in this form shoots her gun. you can leave prone by jumping Submitted by: @cashregister |
Final Smash | Dual Strike | Sami throws out a Smoke Grenade which traps opponents into the Final Smash. This transports any caught opponents into the map featured in the very first Advance Wars. Sami moves her tank to encounter the opponent which quickly transitions to an actual battle. However, it seems luck is on Sami`s side as she comes with Infantry, Tanks, and even aerial support. Infantry units tear into the opponent while the Tanks fires off several shots. Finally, two Stealth Bombers roar overhead and carpet bomb the location; decimating the opponent. This then moves back to the match with the opponent being launched. Submitted by Leadership Team |
Andy (Advance Wars) (Artwork: Advance Wars 2: Black Hole Rising) Category: Primary Type: Grab Class: Ace ★★★ Ability: Lifesteal
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Grit (Advance Wars) (Artwork: Advance Wars 2: Black Hole Rising) Category: Support Type: Shield Class: Advanced ★★ Ability: Shooting Attack ↑
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Colin (Advance Wars 2: Black Hole Rising) Category: Primary Type: Attack Class: Novice ★ Ability: Weight ↓
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Jake (Advance Wars: Dual Strike) Category: Primary Type: Neutral Class: Advanced ★★ Ability: Speed ↑
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Rachel (Advance Wars: Dual Strike) Category: Support Type: Grab Class: Ace ★★★ Ability: Critical-Health Healing
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Will (Advance Wars: Days of Ruin) Category: Primary Type: Attack Class: Ace ★★★ Ability: Critical Hit ↑
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Kula Diamond (Advance Wars: Days of Ruin) Category: Support Type: Neutral Class: Legend ★★★★ Ability: Special Move Power ↑ Summon from the cores of Caulder, Kula Diamond, and Helix After summoning for the first time, her spirit is able to be battled via Spirit Board
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Brenner (Advance Wars: Days of Ruin) Category: Primary Type: Grab Class: Legend ★★★★ Ability: Healing Shield
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Waylon (Advance Wars: Days of Ruin) Category: Primary Type: Neutral Class: Novice ★ Ability: No Effect
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Nell (Advance Wars) Category: Support Type: Grab Class: Ace ★★★ Ability: Chance of Double Final Smash
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Kanbei (Advance Wars) Category: Primary Type: Grab Class: Advanced ★★ Ability: Weapon Attack ↑
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Adder ( Advance Wars 2: Black Hole Rising ) Category: Support Type: Neutral Class: Novice ★ Ability: Speed ↑
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Von Bolt (Advance Wars: Dual Strike) Category: Primary Type: Defense Class: Legendary ★★★★ Ability: Lifesteal
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Caulder (Advance Wars: Days of Ruin) Category: Support Type: Neutral Class: Ace ★★★ Ability: Made of Metal
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Blinky (PAC-MAN) Class: Ace ★★★ Type: Primary Attack, 3 Slots Effect: None
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Pinky (PAC-MAN) Class: Ace ★★★ Type: Primary Shield, 3 Slots Effect: None
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Inky (PAC-MAN) Class: Ace ★★★ Type: Primary Neutral, 3 Slots Effect: None
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Clyde (PAC-Man) Class: Ace ★★★ Type: Primary Grab, 3 Slots Effect: None
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Power Pellet (PAC-MAN) Class: Avanced ★★ Type: Support Neutral Effect: Stats ↑ After Eating, 1 Slot
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| Sue (Mrs. Pac-Man) (Artwork: Pac-Land) Class: ★★ Advanced Type: Attack Primary Effect: Speed ↓
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What about SueI think these people are going to look back on their lives, they're gonna be lying on their death beds thinking "My god! I have squandered my life! Think of all the times I played things that weren't Pac-Man!". And now it's too late.
Blinky (PAC-MAN)
Class: Ace ★★★
Type: Primary Attack, 3 Slots
Effect: None
- Puppet Fighter: Kirby (Red), PAC-MAN (Red)
- Stage: Pac-Maze
- Music Track: PAC-MAN
- Match: Stock (1)
- Conditions: Hostile Assist Trophies will appear (Ghosts), The enemy gets a speed boost when at low damage, The enemy favors Forward Smash (PAC-MAN)
Pinky (PAC-MAN)
Class: Ace ★★★
Type: Primary Shield, 3 Slots
Effect: None
- Puppet Fighter: Jigglypuff (Sun Hat), PAC-MAN (Purple)
- Stage: Pac-Maze
- Music Track: PAC-MAN (Club Mix)
- Match: Stock (1)
- Conditions: Hostile Assist Trophies will appear (Ghosts), The enemy favors Down Smash (PAC-MAN)
Inky (PAC-MAN)
Class: Ace ★★★
Type: Primary Neutral, 3 Slots
Effect: None
- Puppet Fighter: Squirtle (White), PAC-MAN (Blue)
- Stage: Pac-Maze
- Music Track: PAC-MAN
- Match: Stock (1)
- Conditions: Hostile Assist Trophies will appear (Ghosts), The enemy favors Up Smash (PAC-MAN)
Clyde (PAC-Man)
Class: Ace ★★★
Type: Primary Grab, 3 Slots
Effect: None
- Puppet Fighter: Bandana Dee (Default), PAC-MAN (Plad)
- Stage: Pac-Maze
- Music Track: PAC-MAN (Club Mix)
- Match: Stock (1)
- Conditions: Hostile Assist Trophies will appear (Ghosts), The enemy tends to avoid battle, The enemy favors Down Smash (PAC-MAN)
Power Pellet (PAC-MAN)
Class: Avanced ★★
Type: Support Neutral
Effect: Stats ↑ After Eating, 1 Slot
- Puppet Fighter: Kirby (Orange), Invisible PAC-MAN (Orange)
- Stage: Pac-Maze
- Music Track: PAC-MAN (Club Mix)
- Match: Stock (1)
- Conditions: Certain Items will appear in large numbers (Food), The enemy favors Side Special (PAC-MAN)
Alph Recolor Character "D" (Purple) | Based on the scrap 4th player for Pikmin 3, just like his Brittany and Charlie color it will change his spacesuit to be the color purple and his hair be all light green. |
Lucas Recolor Hinawa (Red) | The mother of both Lucas and Claus, in this Lucas will have his plain shirt seen in his green and purple costume colored red similar to her dress and in the middle is a sprite of a sunflower. |
Triple D Recolor Taranza (Green) | One of Kirby's former enemy and now allies who also control D in Masked Dedede's Revenge. In this his coat will turn into the color green with the furs turning golden, his obi will be a much darker green with a spider web pattern on it. |
Buttercup (Pac-Land) Class: Advanced ★★ Type: Support Shield Effect: Fairy Bottle Equipped, 1 Slot
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Patra (Pac-Man Party) Class: Novice ★ Type: Primary Neutral, 1 Slot Effect: Jump ↑
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Roger (Pac-Man Party) Class: Novice ★ Type: Primary Grab Effect: [None]
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Woofa (Pac-Man Party) Class: Novice ★ Type: Support Attack Effect: Snowflake Equipped, 1 Slot
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I actually considered submitting Roger, Patra, and Woofa as a shared spirit but decided against it because I was worried the thread mods would reject them for their very loose connections to Ghostly Adventures - and now a thread mod has submitted them so I look like a clown, heh.when the uhhhhhhhh
Buttercup (Pac-Land)
Class: Advanced ★★
Type: Support Shield
Effect: Fairy Bottle Equipped, 1 Slot
- Puppet Fighter: Villager (Green), Palutena (Purple)
- Stage: Pac-Land
- Music Track: PAC-MAN'S PARK / BLOCK TOWN
- Match: Stock (1)
- Conditions: Certain Items will spawn in large numbers (Fairy Bottle), The enemy tends to avoid battle (Villager), The enemy has increased Speed (Palutena)
Patra (Pac-Man Party)
Class: Novice ★
Type: Primary Neutral, 1 Slot
Effect: Jump ↑
- Puppet Fighter: Isabelle (Black), PAC-MAN (Black)
- Stage: Mushroomy Kingdom
- Music Track: Clepoactra
- Match: Stock (1)
- Conditions: Defeat the Main Fighter to win, The enemy favors Up Tilt (Isabelle), The enemy favors Down Smash (Pac-Man)
Roger (Pac-Man Party)
Class: Novice ★
Type: Primary Grab
Effect: [None]
- Summon from the cores of Waddle Doo, Super Team, and Toc-Man
Woofa (Pac-Man Party)
Class: Novice ★
Type: Support Attack
Effect: Snowflake Equipped, 1 Slot
- Puppet Fighter: Giant Kirby (Blue)
- Stage: Celeste Mountain
- Music Track: Cloud Garden
- Match: Stock (1)
- Conditions: The enemy is easily distracted by items, Certain items appear in large numbers (Onigiri)
I previously submitted Toc-Man with a Spirit battle that references Orson, and wrote him into Pac-Man's Snake codec a la Slippy.Could someone please submit an Orson spirit? i don't how to make one.
What?Ignore this
When someone's post says "ignore this" it's usually when they accidentally double post and they have to fill up that extra post with actual words.What?
I posted a question and retracted it.When someone's post says "ignore this" it's usually when they accidentally double post and they have to fill up that extra post with actual words.
A bit of an off-topic question, but does anyone have a list of all the newcomer jobs so far?
Grimm (Advance Wars: Dual Strike) Category: Support Type: Attack Class: Advanced ★★ Ability: Trade-Off Attacks ↑
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Jugger (Advance Wars: Dual Strike) Category: Support Type: Neutral Class: Novice ★ Ability: Luck ↑
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Koal (Advance Wars: Dual Strike) Category: Primary Type: Attack Class: Advanced ★★ Ability: Foot Attack ↑
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Kindle (Advance Wars: Dual Strike) Category: Primary Type: Attack Class: Ace ★★★ Ability: Fast Final Smash Meter
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Dr. Morris (Advance Wars: Days of Ruin) Category: Support Type: Grab Class: Novice ★ Ability: Critical Health Defense ↑
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Forsythe (Advance Wars: Days of Ruin) Category: Primary Type: Shield Class: Ace ★★★ Ability: Unflinching Charged Smashes
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Davis (Advance Wars: Days of Ruin) Category: Primary Type: Neutral Class: Novice ★ Ability: No Effect
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Greyfield (Advance Wars: Days of Ruin) Category: Support Type: Shield Class: Advanced ★★ Ability: Weapon Resist ↑
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Penny (Advance Wars) (Advance Wars: Days of Ruin) Category: Support Type: Neutral Class: Advanced ★★ Ability: Fog Immunity
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Cyrus (Advance Wars: Days of Ruin) Category: Support Type: Attack Class: Novice ★ Ability: Improved Escape
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The Beast (Advance Wars: Days of Ruin) Category: Primary Type: Attack Class: Novice ★ Ability: Initial Damage 30%
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| Chomp Chomp Pac-Man series Novice class primary - 2 slots, no trait, neutral Song: Mischief - Pac-Man 2 Stage: Living Room Allies: Yellow Barista Opponents: Invisible Ivysaur X4 Rules: No frills battle |
| Baby Pac-Man Pac-Man series Ace class support - Bumper equipped Song: Namco Arcade Medley V1 Stage: Battlefield Waluigi Pinball Opponent: Tiny Ms. Pac-Man, (pink alt if we give her one) giant Falco. Rules: Bumpers and footballs spawn often, defeat Ms. Pac-Man to win. |
| Bonus Fruit (Ms. Pac-Man) Pac-Man seriss Novice class support - Stamina up Stage: Omega Pac-Land Song: Ms. Pac-Man Opponent: Ms. Pac-Man x 2 Rules: Timed Battle, foe favours neutral B |
| Blinky (Naked) Pac-Man series Novice class support - Critical-attack defense up Stage: Omega Pac-Maze Opponents: Relicanth/brown colour Squirtle x 4 Song: Arctic Iceberg Rules: Foes begin golden and lose it at high damage |
| Gyaraga Galaga series Legend class support - Complete energy shot immunity (energy shot attacks cannot do any kind of damage) Stage: Lylat Cruise Opponents: giant Snake Allies: tiny green Piranha Plant x 15 Song: Galaga Medley Rules: Boss Galaga items spawn often, Stamina battle, Piranha Plants have low stamina, if all Piranha Plants are KOd you fail, defeat Snake to win |
Pac-Dot Pac-Man series Novice class primary - no trait, no slots, grab Stage: Pac-Maze Song: Pac-Man Opponent: Tiny white Kirby Rules: Stamina, foe dies in one hit, foe is passive |
| Pac-Maze Pac-Man series Legend class support - Super Armour Summon with 7 Pac-Dot cores, 2 Power Pellet cores, and one Blinky core. |
| Goro Mappy series Advanced class primary - jump up, 2 slots, neutral Summon with cores from Gearmo, Grutch, and Doug; Katrina; and TURN-TO-BLUE |