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Super Smash Bros. Infinite Project (Finally Finished!???)

Which title should we use?


  • Total voters
    22
  • Poll closed .
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D

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Luke fon Fabre (Tales of the Abyss)
Category: Support
Type: Grab
Class: Novice ★
Ability: Magic Attack ↑
  • Puppet Fighter: Pyra [White]
  • Stage: Coliseum
  • Music Track: vs. Parasite Queen
  • Match: Stock
  • Conditions:
    • The enemy's weapon attacks have increased power
    • The enemy's Magic and PSI attacks have increased power
    • The enemy will charge up a powerful Final Smash
Stahn Aileron (Tales of Destiny)
Category: Support
Type: Attack
Class: Advanced ★★
Ability: Killing Edge Equipped
  • Puppet Fighter: Isaac [Purple]
  • Stage: Mario Galaxy
  • Music Track: Fight of Sons
  • Match: Stock
  • Conditions:
    • The enemy's weapon attacks have increased power
    • The enemy starts the battle with a Killing Edge
    • The enemy will charge up a powerful Final Smash
Jude Mathis & Milla Maxwell (Tales of Xillia)
Category: Primary
Type: Grab
Class: Ace ★★★
Ability: Lifesteal
  • Puppet Fighter: Terry [Black], Mythra
  • Stage: Cloud Sea of Alrest
  • Music Track: Battle Scene / Final Boss - Golden Sun
  • Match: Stock
  • Conditions:
    • The enemy's fist and elbow strikes have increased power [Terry]
    • The enemy's weapon attacks have increased power [Mythra]
    • The enemy is healed significantly after a little while [Mythra]
    • The enemy will charge up a powerful Final Smash
 
Last edited by a moderator:

Glubbfubb

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Joined
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Messages
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Classic Mode

Ladies Night

Due to Ms Pacman being the first female video game character ever created (that's a true fact), a classic mode focusing on other iconic female characters would be fitting.

Round 1Jill Valentine
Rocoon City
Round 2Inkling (Orange) and Octoling (Pink) Moray Towers
Round 3Reimu
Hakurai Shrine

Bonus: Break the Targets
Round 4Dixie Kong
Kongo Jungle
Round 5Samus and Zero Suit Samus
Brinstar Depths
Round 6Zelda and Impa
Hyrule Castle

Bonus: Board the Platforms
FinalPeach and Daisy
Mario Circuit
 
Last edited:

Venus of the Desert Bloom

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Classic Mode

Ladies Night

Due to Ms Pacman being the first female video game character ever created (that's a true fact), a classic mode focusing on other iconic female characters would be fitting.

Round 1Jill Valentine
Rocoon City
Round 2Inkling (Orange) and Octoling (Pink) Moray Towers
Round 3Reimu
Hakurai Shrine

Bonus: Break the Targets
Round 4Dixie Kong
Kongo Jungle
Round 5Samus and Zero Suit Samus
Brinstar Depths
Round 6Zelda and Impa
Hyrule Castle

Bonus: Board the Platforms
FinalPeach and Daisy
Mario Circuit
While I do agree with this sentiment, I feel it would be far more accurate to have her ally be a female fighter against a male fighter.

If not that, then have the opponents be female fighters new to Smash. You touched on it here but we could also include Ashley, Stylist, and Officer Howard.
 
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Glubbfubb

Smash Master
Joined
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Messages
3,152
While I do agree with this sentiment, I feel it would be far more accurate to have her ally be a female fighter against a male fighter.

If not that, then have the opponents be female fighters new to Smash. You touched on it here but we could also include Ashley, Stylist, and Officer Howard.
How about this:

Ladies Night

Round 1Vs Wario
Ally Ashley
Stage Warioware
Round 2Vs DJ Octavio
Ally Inkling
Moray Towers
Round 3Vs K. Rool
Ally Dixie
Kongo Jungle

Bonus Round: Board the Platforms
Round 4Vs Ridly
Ally Samus
Brinstar Depths
Round 5Vs Ganondorf
Ally Zelda
Hyrule Castle

Bonus Round: Target Test
Round 6Vs Giga Bowser
Ally Peach
Final Destination
 
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Venus of the Desert Bloom

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Alright! Here’s what we have for Ms. Pac-Man!

In terms of Stats,
Weight: 94 (tied along with Ness, Lucas, Mii Brawler, and Inkling. Pac-Man sits at 95)
Jump: 34.3 (Pac-Man is at 34.1)
Dash: 1.82 (Pac-Man is at 1.87)
Walk: 1.09 (Pac-Man is at 1.097)
Air Speed: 1.12 (Pac-Man is at 1.092)
Falling Speed: 1.52 (Pac-Man is at 1.35)

This makes Ms. Pac-Man a slower and lighter version of Pac-Man with great air game ability thanks to her superior air speed and falling speed compared to her base fighter. That being said, aside from numbers, they both play very similar.

Now, time for movesets…

Ms. Pac-Man Neutral Special: Bonus Fruit

Ms. Pac-Man still has the bonus fruit special, but this time it includes the fruit from Ms. Pac-Man, in order: Cherry, Strawberry, Orange, Pretzel (new), Apples, Pears (new), and Bananas (new). The cherry, strawberry, orange, and apple work the same way they do with Pac-Man. As for the motions of the new fruits, I'll credit GolisoPower GolisoPower and go with the Banana acting like a Boomerang, the Pear bouncing along the floor, and as for the Pretzel, it could go in a pretzel shape (as a weird movement).
Down Special:
TNT Block

Ms. Pac-Man drops a timed block of TNT at her position that starts slowly counting down from 3 seconds. Unlike with Steve's TNT, damage does not hasten the timer nor is it able to be knocked around. However, Ms. Pac-Man can push it around to a different position before it explodes, and the blast radius is rather enormous.

(Yes, this is a thing. Look up Ms. Pac-Man Maze Madness, it's right there, I promise.)
OK, small special change:

Power pellet moves in a rigid 4 directions, but also goes farther.
What we have here is:
  • Bonus Fruit Submission
  • TNT Block
  • Power Pellet change

Due to a lack of content, it was decided to accept all three thanks to how relevant they are to the character. This holds true especially for Bonus Fruit.

Ms. Pac-Man additional content submissions will remain open as well as Namco/Pac-Man spirits.
 

Venus of the Desert Bloom

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Along with Ms. Pac-Man additional content, we will also be opening up for one person to create both the Sami/Ms. Pac-Man as well as Crazy Dave trailers! I just realized we had forgotten those. Please let myself or anyone else in the Leadership Team know if you wish to take it.
 

warpenguin55

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Joined
Aug 20, 2018
Messages
490
I don't know enough about Plants vs Zombies to do the Crazy Dave trailer, but who ever does do it better use Piranha Plant
 

Commander_Alph

Smash Lord
Joined
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Messages
1,792
gPdkpeF_3x.png
Jammer Pac-Man (Pac-Man 99)
Category: Support
Type: Neutral
Class: Advanced ★★
Ability: Move Speed ↑
  • Puppet Fighter: Pac-Man x5
  • Stage: PAC-MAZE
  • Music Track:
  • Match: Stock (1)
  • Conditions:
    • Your have decreased speed
    • The enemy is invisible
KzD1Ceq_5x.png
Sleeping Ghost (Pac-Man Championship Edition DX) (Artwork: Pac-Man 99)
Category: Support
Type: Neutral
Class: Novice ★
Ability: Trade-Off Speed ↑
  • Puppet Fighter: small Meta Knight x20
  • Stage: PAC-MAZE
  • Music Track:
  • Match: Stock (1)
  • Conditions:
    • Hostile Assist Trophy will appear (Ghosts)
    • The enemy is easy to launch
1631929228736.png
Max (Advance Wars) (Artwork: Advance Wars 2: Black Hole Rising)
Category: Primary
Type: Attack
Class: Advanced ★★
Ability: Fist Attack ↑
  • Puppet Fighter: Incineroar (Blue), Snake (Blue) 2x
  • Stage: Garden of Hope
  • Music Track:
  • Match: Stock (1)
  • Conditions:
    • The enemy's punches and elbow strike has increased power
    • The enemy has increased defense after a little while
1631929258302.png
Drake (Advance Wars)
Category: Support
Type: Defense
Class: Advanced ★★
Ability: Steel Diver Equipped
  • Puppet Fighter: King K Rool (Blue)
  • Stage: Pirate Ship (rain)
  • Music Track:
  • Match: Stock (1)
  • Conditions:
    • You will occasionally take sudden damage
    • The enemy has super armor and is hard to launch
 
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D

Deleted member

Guest
Lin (Advance Wars) (Advance Wars: Days of Ruin)
Category: Primary
Type: Attack
Class: Advanced ★★
Ability: Shooting Items Power ↑
  • Puppet Fighter: Sami [Brown]
  • Stage: Reset Bomb Forest
  • Music Track:
  • Match: Stock
  • Conditions:
    • The enemy has increased attack power and defense
    • The enemy can heal by shielding attacks
Tabitha (Advance Wars: Days of Ruin)
Category: Primary
Type: Grab
Class: Ace ★★★
Ability: Physical Attack ↑
  • Puppet Fighter: Ashley [White]
  • Stage: Crossfire
  • Music Track:
  • Match: Stock
  • Conditions:
    • The enemy has increased attack power and defense after a while
    • You'll occasionally take sudden damage
 
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ivanlerma

Smash Master
Joined
Feb 5, 2019
Messages
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Location
New Mexico
I imagine Crazy Dave's Trailer to start with the zombies coming out and terrorizing the plants only for Dave to come out and bring more plants out this time he uses them against the zombies.
 

Glubbfubb

Smash Master
Joined
Mar 16, 2021
Messages
3,152
I imagine Crazy Dave's Trailer to start with the zombies coming out and terrorizing the plants only for Dave to come out and bring more plants out this time he uses them against the zombies.
How about its sequal to the minecraft trailer where Steve, Mario, and Sonic are trapped in a woodland mansion being raided by zombies and just as the zombies come crashing in Penny literally runs over them and Dave comes out to everyone's confusion.
 

GolisoPower

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Messages
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How about its sequal to the minecraft trailer where Steve, Mario, and Sonic are trapped in a woodland mansion being raided by zombies and just as the zombies come crashing in Penny literally runs over them and Dave comes out to everyone's confusion.
And on top of that, he says something like, "Why did I drive a time machine into Minecraft? Because I'm CRAAAAAAAAAAAAAAAAAAAAAZY!!!"
 

ivanlerma

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Location
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How about its sequal to the minecraft trailer where Steve, Mario, and Sonic are trapped in a woodland mansion being raided by zombies and just as the zombies come crashing in Penny literally runs over them and Dave comes out to everyone's confusion.
For the Zombies Entrance, How about a Hand comes from the ground and grabs onto a Red Tulip with the zombies theme from when you select a mode in the main menu screen playing.
 

Glubbfubb

Smash Master
Joined
Mar 16, 2021
Messages
3,152
And after Scene, where Villager is gardening Tacos, Crazy Dave asks: "Why are you Planting Tacos?" And Villager would reply in Child Voice: "Because I'm also Craaaaaaaaaazyyyyy!",
(First Trailer, where Villager speaks)
Then in the distance animal crossing villager is seen sharpening an axe
 
Joined
Aug 14, 2021
Messages
6,683
Location
Bloodsauce Dungeon, Pizza Tower, ???
Forward Taunt:
Classic Ms. Pacman.

She turns into Classic form and roams with chomping in side to side like in Classic Games (The taunt is similar to Pacman's Side Taunt, but instead of Pacman, Ms. Pacman does it).

Back Taunt:
Pac-Baby (from Pacman 2: New Adventures)

She holds her crying Baby and Tilts it to sleep and hugs and kisses it before ending taunt.
(Would represent Pacman 2 as form of Taunt)
 
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D

Deleted member

Guest
Hiromi Tengenji (Burning Force)
Category: Primary
Type: Neutral
Class: Advanced ★★
Ability: Electric Attack ↑
  • Puppet Fighter: Zero Suit Samus [Pink], Clear Wario
  • Stage: Big Blue
  • Music Track: Fire Field [Original]
  • Match: Stock
  • Conditions:
    • The enemy starts the battle with a Super Scope [ZSS]
    • The enemy prefers side specials [Wario]
    • Defeat the main fighter to win [ZSS]
 
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Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
12,075
Location
Cheese Wheels of Doom
993F0BE4-2D64-40DC-8F6A-2436ACB813A3.gif
ABC Gum Monster
Pac-Man 2: The New Adventures
Advanced class primary - jump down, three slots, shield

Summon with 4 Unira cores and 1 Pyoro core
Kinky Mutations (rename to "Ghost Mutations" if a Cool Spook situation occurs again)
Pac-Man Arrangement
Ace class support - Giant

Stage: Battlefield Crafted World
Song: Targets (Melee)
Opponents: Iggy, Little Mac (Red), Villager (Pink hair), Captain Falcon, Wario (yellow overalls)
Rules: Beat Iggy to win, foes get bigger and stronger when Iggy is at high damage.

Ms. Pac-Man taunt submission: Pac-Land Roulette - a version of Namco Roulette featuring exclusively characters originating from the Pac-Man universe. Note that some of these images are GIFs, but none would be animated in-game. TURN-TO-BLUE and Pooka can both also appear from Pac-Man's roulette
Miyu
Origin: Pac N' Pal
Sprite: Pac N' Pal
Sound effect:Pac-Man Attack
DFA5E911-9FB6-4675-ACB8-E8388D5C609F.jpeg
Professor Pac-Man
Sprite: Professor Pac-Man
SFX: "Get Ready to Answer Questions!" (epilepsy warning for video)
Smug Pac-Man
Sprite: Pac-Man 2
SFX:Pac-Man Gibberish
Kinky
Sprite: Pac-Man Arrangement
SFX: Kinky Spawn
F1462746-D1DB-4094-8A8A-9E2D2D74CAE1.jpeg
2600 Pac-Man
Sprite: Pac-Man (Atari 2600)
SFX:Death
B9D533C0-DBC1-49F8-A3F8-23323765C80C.jpeg
Spooky
Sprite: Pac-Man World 2 (GBA)
SFX: Spooky Ambience (Pac-Man World 2 (Console))
C7FFB336-6ABC-4B2B-A0E9-CE871A669F3F.jpeg
Jr. Pac-Man
Sprite: Jr. Pac-Man
SFX:Ghost Return
D9684782-DA58-484D-BF84-DB0ACFE86566.jpeg
Clyde
Sprite: Pac-Land
SFX:Level start
6D10DCDE-2D32-4415-937D-875E43E9C69E.jpeg
Championship Inky
Sprite: Pac-Man Championship Edition
SFX: Same as TURN-TO-BLUE
Jammer Pac-Man
Sprite: Pac-Man 99
SFX:Menu Selection
 

Venus of the Desert Bloom

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Hi everyone! So as you know, we are developing our Final Smash Direct!!

Here is how our content will go based on appearances within the Direct:
  • Character Changes
  • Items
  • Pokemon
  • Assist Trophies
  • Stages
  • Game Modes
  • Smash Dungeon
  • Wishing Stars
  • Bosses
  • Spirits
  • Mii Costumes
  • END
 

WeirdChillFever

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Location
Somewhere Out There
Sami & Ms. Pac-Man trailer
Pan to a generic landscape, peaceful..almost too peaceful, you get the drill. Tumbleweed and all that. Suddenly, a cannonball falls on the ground. Mechakoopas march over the field. We pan to the Koopalings, ravaging the land with their Clown Cars and weaponry.

Then, from the other side, bullets start flying. A stampede of orange-suited military men and the occassional tank rushes into battle. Some blown up by Mechakoopas, some blown away by Cannonballs and others blown up by Bob-Ombs. The camera then focuses on a specific pair of boots, very adept at avoiding the traps laid out. We slowly pan up to see who the boots belong to as she braves the obstacle course, until we see Sami’s face in full

Sami Advances the War!

She fires a few rounds and we go to gameplay.

We then cut back to the trailer, where Sami is starting a guns ablazing assault on the Koopalings with her Rocket Launcher, but the Koopalings that aren’t blasted away surround her with their carts, laughing and creeping in on her like hyenas, cannons pointed at her. We then see a light-yellow pixelated sort of cannonball fly out of the sky right next to Sami, and a yellow and pink flash land right after it. This ”cannonball” turned out to be a Power Pellet, as the yellow flash jumps up and reveals her 3D form

Ms. Pac-Man Craves a Fight!

cue gameplay

At the end of the trailer, Ms. Pac-Man chases the Koopalings in a short but fun throwback to the original arcade game.
 
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Venus of the Desert Bloom

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Ms. PAC-MAN Namco Roulette
In addition to submitting alternative content for Ms. PAC-MAN, we will also be submitting content for her Namco Roulette which will reflect the original version but other content.

You may submit up to 3 submissions. PAC-MAN and Ms. PAC-MAN can’t share roulette elements. We are shooting to have 28 Namco Roulette elements for Ms. PAC-MAN. If the leadership team feels that the submission doesn’t fit or is an inaccurate submission, we will choose not to include it.

Please note, we will be opening up similar submissions for PAC-MAN when we focus on character changes.​
 
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Commander_Alph

Smash Lord
Joined
Mar 20, 2019
Messages
1,792
Probably a no brainer but a little bit in the gray area.

Agumon from Digimon!
(Sprite: Digimon World Re:Digitize)

Yes I know that he's created by Bandai not Namco specifically but it would be cool to have him in here as a nod to their merging into Bandai Namco which they are currently. This could also applied to Tamagotchi as well but Digimon is a more of a bigger deal than Tamagotchi.

It will play this jingle from the Digivice.​
 
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Mr. Robotto

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Location
The Mayship
I have never been more disappointed than when I learned the fact that there's no official Nightmare sprite of any kind, who could mirror Heihachi's sprite in Pac's Namco Roulette to represent their other iconic antagonist from their other amazing long-running Fighting Game series.
anyways, talking about Namco and Fighting Games.

Siegfried Schtauffen (Soul Edge)
(Artwork: Soulcalibur VI)

Category: Support
Type: Grab
Class: Ace ★★★
Ability: Armorslayer Equipped
  • Puppet Fighter: Ike [White]
  • Stage: Garreg Mach Monestary [Cathedral Section]
  • Music Track: Arisa
  • Match: Stamina (240HP)
  • Conditions:
    • Stamina Battle
    • The enemy starts the battle with an Armorslayer
    • The enemy gets a major stat boost when badly damaged (<60HP)
    • Hostile Assist Trophies will appear [Black Knight]
Heishiro Mitsurugi (Soul Edge)
(Artwork: Soulcalibur VI)

Category: Support
Type: Attack
Class: Advanced ★★
Ability: Killing Edge Equipped
  • Puppet Fighter: Takamaru [Black & Red]
  • Stage: Murasame's Castle [Omega]
  • Music Track: Kyoto, Japan
  • Match: Stamina (240HP)
  • Conditions:
    • Stamina Battle
    • The enemy starts the battle with a Killing Edge
    • The enemy will charge up a powerful Final Smash
Taki (Soul Edge)
(Artwork: Soulcalibur VI)

Category: Primary
Type: Shield
Class: Advanced ★★
Ability: Knife Attack ↑
  • Puppet Fighter: Impa [Pink/Red]
  • Stage: Mishima Dojo
  • Music Track: Ethno Evening
  • Match: Stamina (240HP)
  • Conditions:
    • Stamina Battle
    • The enemy becomes temporarily invincible
    • The enemy will charge up a powerful Final Smash
Kilik (Soulcalibur)
(Artwork: Soulcalibur VI)
Category: Support
Type: Attack
Class: Advanced ★★
Ability: Goku's Staff Equipped
  • Puppet Fighter: Byleth [Yellow], Lucina [White], Richter [White]
  • Stage: Delfino Plaza
  • Music Track: Into Nirvana
  • Match: Stamina (240HP, 120HP, 120HP)
  • Conditions:
    • Stamina Battle
    • Defeat the main fighter to win
    • The enemy starts the battle with Goku's Staff [Byleth]
    • The enemy will charge up a powerful Final Smash [Byleth]
Raphael Sorel (Soulcalibur II)
(Artwork: Soulcalibur VI)
Category: Primary
Type: Shield
Class: Advanced ★★
Ability: Sword Attack ↑
  • Puppet Fighter: Marth [Red]
  • Stage: Dracula's Castle
  • Music Track: DUOMO DI SIRIO 1st
  • Match: Stamina (240HP)
  • Conditions:
    • Stamina Battle
    • The enemy has increased move speed
    • The enemy will charge up a powerful Final Smash
    • Hostile Assist Trophies will appear [Alucard]
Nightmare (Soul Edge)
(Artwork: Soulcalibur VI)
Category: Primary
Type: Neutral
Class: Legend ★★★★
Ability: Weapon Attack ↑
  • Summoned with following Spirit Cores
    • Siegfried Schtauffen
    • Aegislash
    • any Neutral core

The Prince of all Cosmos (Katamari Damacy)
(Artwork: Katamari Damacy REROLL)

Category: Support
Type: Grab
Class: Legend ★★★★
Ability: Critical Super Giant
  • Puppet Fighter: Jigglypuff [Green]
  • Stage: Living Room
  • Music Track: Katamari on the Rocks [Music Doc]
  • Match: Time (30s)
  • Conditions:
    • Timed Battle
    • The enemy becomes Giant when badly damaged
    • The enemy favors Neutral Special
 
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tonygameman

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Joined
Nov 7, 2018
Messages
855
Location
Finland
Switch FC
SW-3706-2453-6800
After I saw Gee Bee being submitted by Wario Wario Wario Wario Wario Wario , I decided to make probably my last arcade-based Namco spirit, this time it's about another pre-Pac-Man game called King & Balloon (pretty much Space Invaders, but with titular elements - didn't make Galaxian as it's almost like Galaga and I don't know who would represent cars for Rally-X).

King (King & Balloon)
Debut Game/Artwork: King & Balloon (October 31th, 1980)
Type: Support (Shield)
Class: Novice
Effect: Floaty Jumps
  • Puppet Fighter: :ultkrool: (Color 4), :ultgnw: x2 (Color 7)
  • Stage: Hyrule Castle (Ω Version)
  • Music Track: Galaga Medley
  • Match: Stock (1)
  • Rules - Item: Boss Galaga, Assist Trophy Enemies (Space Invaders)
  • Conditions:
    • Defeat the main fighter (:ultkrool:) to win.
    • The enemy's (:ultkrool:) tends to avoid conflict.
    • Hostile assist trophies (Space Invaders) will appear.
 
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cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
9,519
Ms. Pac-man Roulette

The iDOLM@STER @ Sign with the sound being Haruka's voice singing the words "Go My Way"



Kazumi's sprite from the 8-bit hit effect in Tekken 7 with the sound being Tekken 7 hit sound


Kazumi.jpg


EDIT: Here are some spirits

Haken Browning & Kaguya Nanbu (Super Robot Wars: Endless Frontier)
Class: Advanced
Type: Primary 2 slot, Attack
Effect: Ranged Attack Damage Up
  • Puppet Fighter: Snake, White Daisy
  • Minion: Giant Metal Ganondorf
  • Stage: Venom
  • Music Track: They will know our names
  • Match: 1 Stock
  • Conditions:
    • Defeat the main fighters to win
    • The enemy is equipped with a Super Scope (Snake)
    • The Enemy likes to taunt (Snake)
    • The enemy is equipped with a Fire Bar (Daisy)
Kyosuke Nanbu and Excellen Browning (Super Robot Wars Compact 2)
Class: Ace
Type: Primary 3 slot, Neutral
Effect: Transformation Duration Up
  • Puppet Fighter: Captain Falcon Red, ZSS Red
  • Minion: Giant Metal Ridley & Giant Metal Kazuya
  • Stage: Corneria Omega
  • Music Track: F-ZERO Medley
  • Match: 1 Stock
  • Conditions:
    • Defeat All enemies to win
    • The enemies Smash attacks are more powerful (Both Minions)
Iori Minase (The iDOLM@STER Cinderella Girls) [Artwork:
THE iDOLM@STER Starlit Season
Class: Ace
Type: Primary 1 slot Attack
Effect: N/A
  • Obtained by combining a Asuka Kazama and a Haruka Amami Core
 
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D

Deleted member

Guest
More Xenosaga content in base game?

KOS-MOS, with her sprite taken from the DS remake of Xenosaga I & II

Plays the last few notes of "she's coming back" from Xenosaga Episode III
Alternatively, plays her "X-BUSTER" voice clip from crossover titles like Project X Zone
 
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