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Super Smash Bros. Infinite Project (Finally Finished!???)

Which title should we use?


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Venus of the Desert Bloom

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Hey guys, I removed the poll because I feel this is perhaps a better way to vote for it.

WHEN SUBMITTING A MOVESET, PLEASE INDICIATE IF YOUR MOVESET IS BEST SUITED FOR A 2D OR 3D MODEL

cashregister9 cashregister9 , you submitted a moveset before I made this ruling. Could you perhaps edit in which type of model your moveset is best suited for?
 

cashregister9

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Hey guys, I removed the poll because I feel this is perhaps a better way to vote for it.

WHEN SUBMITTING A MOVESET, PLEASE INDICIATE IF YOUR MOVESET IS BEST SUITED FOR A 2D OR 3D MODEL

cashregister9 cashregister9 , you submitted a moveset before I made this ruling. Could you perhaps edit in which type of model your moveset is best suited for?
I actually had it in the first place, It was a bit buried though I will make it more obvious.
 

Venus of the Desert Bloom

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I actually had it in the first place, It was a bit buried though I will make it more obvious.
Much appreciated.

I’m going to work on a moveset as well within the day that focuses on a mixture of summoning, substitution, and using items from RH. Some of the RH characters are summoned while others simply replace Barista plus using some of the items found in the game.
 

Jomosensual

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I'm going to sit this one out for the same reasons I did before. With all the debate though I'm excited to see what we come up with here
 

Venus of the Desert Bloom

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Janx_uwu Janx_uwu I messaged you on discord but never got a response. We don’t have a Final Smash for Stylist and, since your moveset was chosen, could you provide one? If not, I can. I ran into this issue while working on the Stylist character page on our wiki

 
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Venus of the Desert Bloom

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Job 61: Barista Moveset

Barista stands just a little smalldf but significantly shorter in length than Dunk Hunt. He possess mediocre speed and damage output but can further increase his damage by utilizing Rhythm Beats. These are special command inputs during an attack that will either deal more damage, launch, or additional effects.

Barista utilized a 2D model along with any summoned elements.

Standard Attacks

Neutral Attack - Bark:
Barista barks. Inputting a second time produces a louder bark and a third time dies the largest bark. It has a wide hitbix around Barista.
Dash - Flipper-Flop: Barista transforms into the seal from Flipper-Flop and rool’s forward. It’s a longer roll than usual and has unique hitboxes. The seal’s flipper hitboxes do slightly more base damage.
Forward Tilt - Tambourine: Barista smacks the opponent while holding a tambourine in its mouth. Short range.)
Down Tilt - Blue Birds: A long down tilt. Barista quickly transforms into a Blue Bird who then pecks downward at an angle.
Up Tilt - Working Dough: The doughy...creature..thing appears and pops up where Barista is. It has a slight disjointed hit box as it travels upwards, roughly one and ½ model Barista model upwards. It then came vanishes.

Smash Attacks

Forward Smash - Figure Fighter:
Barista transforms into the Figurine Fighter. Inputting a secondary attack button according to the Conductor’s rhythm causes the figurine fighter to “buff up” which increases the output of the next attack if timed well. It can deal up to three punches per use.
Up Smash - Launch Party: A block that counts down from 10 launches. Holding the charge increases the length of the Rocket that flies up. The longer you charge it, the more damage it desks and further it travels. Inputting the attack right at the Rhythm Beat causes a larger explosion.
Down Smash -Sneaky Spirits: Barista releases a single Sneaky Spirit. The longer you charge it, the longer the spirit will travel forward. It will move along the ground in a fashion similar to its appearance in Smash Run. Hitting the Rhythm Beat as soon as the Spirit pops up, the more damage it does.

Aerials

Neutral Aerial - Dog Ninja: Barista throws a fruit, peach, or onion. The item will do minimal damage by itself but hitting the Rhythm Beat by inputting the attack button again shortly after will “cut the fruit”.
Forward Aerial - Air Rally: Barista slaps a tennis racket forward while holding it in its mouth.
Back Aerial - Love Lab: Barista pulls out a beaker full of love potion and shakes it. This attack itself has a hitbix but does the hearts that float up also do as well. On its own, it dies only one heart but hitting it on the Rhythm Beat produces four hearts; each with a hitbox.
Up Aerial - Shoot ‘Em Up: Barista summons one of the aliens from Shoot ‘Em Up. Each alien that appears is different and cycles between six varieties. The alien will vanish after dealing damage by exploding when connected to the Rhythm Beat. Otherwise, it just disappears.
Down Aerial - Fork Lifter: Barista transforms into a giant fork and does a stall-and-fall to the ground. Even the pea is connected to the fork. Inputting the attack button on the Rhythm Beat as it descends down will cause a meteor smash/spike. Inputting it right when it makes contact on the ground can bury the opponent.

Throws
Grab - Select Menu:
Barista throws out a Select Menu which will grab a hold of the opponent upon contact. The cursor will be centered on “Pause” during this time.
Pummel - Select: The Select cursor will whack the opponent as it moves up and down with each pummel.
Forward throw - Sumo Brothers: One of the Sumo Brothers comes out and does a sumo stomp which launches the opponent. Inputting the Rhythm Beat can bury them.
Back throw - Bossa Nova: The Bossa Novians punts the opponent upwards like a volleyball.
Up throw See-Saw: Barista summons a seasaw and jumps on it which launches the opponent upwards.
Down throw - Crop Stomp: Varusta summons the Crop Stomp Farmer. He stomps down which will launch opponents. Inputting it on the Rhythm Beat will initiate a second attack which catches the initially stomped opponent and further launches them upwards. This is also capable of unburying opponents and launching.

Floor attack - Board Meeting: Barista spins quickly on a spawned swivel chair that’s rather close to the ground. It does give full rotations.
Ledge attack - Tambourine: Whacka the opponent with the tambourine...again.

Specials

Neutral special - Conductor:
The Conductor is utilized in a way similar to Pokémon Trainer as well as Steve’s Crafting Table. The Conductor produces something called a Rhythm Beat. This dictates just how much extra damage the player can get through timed button inputs. It’s possible to see an i coming beat based on the Conductor’s movements plus an ! Mark near Barista’s HUD portrait. The visual cues for the beat is sound/beat/clash mark near the profile plus above the character’s model. Inputting the Special button will change the type of Rhythm. There’s:
  • Easy (slow)
  • Medium
    [*]Hard
    [*]Fever (extremely fast)
The default is Easy and has a .5x damage multiplier doing a timed input. Medium is a 1.2x, Hard is a 1.6x and Fever is a 2.3x. It’s extremely hard to land fully successful inputs on Fever while it’s almost child’s plain easy. You can change Rhythm once per stock or three times in a Stamina Match. Conductor shares the same level area as the Pokémon Trainer.

Side special - Built-to-Scale: Barista summons the mechanical appendage from a Built-to-Scale which has two properties: the mechanical appendage for any damage but it has a higher rate of knockback -especially when timed with a Rhythm Beat. This attack also causes a tie to shoot out which also serves as a projectile. This will deal damage based on how the timing was upon the projectile’s impact with the opponent.

Up Special - Micro-row: Barista transforms into Micro-row which allows Barista to move forward in the air. The micro-owns will push forward three times. Barista can dictate where they go by tilting the control stick before the push. Inputting the Rhythm Beat with each push further exhales the travel distance, knockback, and damage.

Down Special - Ringside: Barista summons the Wrestler and Reporter. The Reporter will thrash a microphone to the wrestler who will flex. If an attack catches this, the Wrestler will pose which will launch the opponent. Performing a successful Rhythm Beat will cause the Wrestler to flex and cause a flash photograph effect. This timed input attack Durant only acts as a counter but also can stun nearby opponents with the flashes.

Final Smash - Mega Mix: Bsrisra will fly forward while on Airboarder. This traps the opponent in a cinematic Final Smashes. This shows a montage of six rhythm games in quick succession that will deal damage to the opponent:
  1. opponents get trampled and “beaten on” while in the middle of Lockstrap.
  2. The Samurai Slicer will slice apart demons as they leave the portal which also includes Barista.
  3. Opponents gets tapped on while in Tap Trial.
  4. Cheer Readers will constantly change their signs.
  5. Karate Joe punches the opponent several times while hurling pots and such.
  6. The Double Date boy punts and kainches the opponent.
 

Janx_uwu

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Janx_uwu Janx_uwu I messaged you on discord but never got a response. We don’t have a Final Smash for Stylist and, since your moveset was chosen, could you provide one? If not, I can. I ran into this issue while working on the Stylist character page on our wiki

I apologize. I opened the message and intended to respond but never did, unfortunately. I'll get that to you later today.
 

Mushroomguy12

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I presume that for the "Other" spot, if we end up adding a new series rep in the future that already has music in that slot, all the tracks would get moved to that category?

Like for example, if we had added 3 Rhythm Heaven songs to Other, but then we eventually voted in a Rhythm Heaven Newcomer, how would we handle those 3 Rhythm Heaven songs already in the Other category?
Well, looks like this came true. And Rhythm Heaven happened to be the first series to for this to happen to no less. (Although its four songs in the Other category, not three).
 

Wario Wario Wario

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Considering all except two of the new Yoshi songs are Bowser-related could we please have those moved to the Mario music list so they can have a fitting stage, like the Melee Athletic theme being on the Yoshi music list for Melee Yoshi's Island? or some other similar solution? (Perhaps having all Mario spin-offs treated as one series?)
 
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Considering all except two of the new Yoshi songs are Bowser-related could we please have those moved to the Mario music list so they can have a fitting stage, like the Melee Athletic theme being on the Yoshi music list for Melee Yoshi's Island? or some other similar solution? (Perhaps having all Mario spin-offs treated as one series?)
wouldn't it makes sense for the song from a yoshi game, to be with all the other songs from a yoshi game
 

Mushroomguy12

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Considering all except two of the new Yoshi songs are Bowser-related could we please have those moved to the Mario music list so they can have a fitting stage, like the Melee Athletic theme being on the Yoshi music list for Melee Yoshi's Island? or some other similar solution? (Perhaps having all Mario spin-offs treated as one series?)
They're all Bowser related but it's still originates from the Yoshi games. And their technically Baby Bowser related, who is much more associated with Yoshi games than Mario games.
 
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Wario Wario Wario

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wouldn't it makes sense for the song from a yoshi game, to be with all the other songs from a yoshi game
They're all Bowser related but it's still originates from the Yoshi games. And their technically Baby Bowser related, who is much more associated with Yoshi games than Mario games.
Yeah, but they don't fit the Yoshi stages. They do fit the Bowser's Castle stage, which is on the Mario list.
 

Venus of the Desert Bloom

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I like contrast too, but given the YI Bowser theme is one of his most iconic themes it feels like a bit of a shame to keep it locked to Yoshi's stages instead of Bowser's Castle.
We can allow for an exception for the Yoshi’s Tracks that pertains to Bowser’s Castle so that they can be played on both Yoshi series stages as well as the stage, Bowser’s Castle.

Venus of the Desert Bloom Venus of the Desert Bloom Sorry I'm getting this to you so late!
Great! Quick question though: what’s the name?
 

Venus of the Desert Bloom

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Thanks!

As for Barista, we will keep moveset submissions open for another 24 hours. I would like to try and get one more submitted before we do so - especially one from Commander_Alph Commander_Alph since they made original submission. Feel free to make it purely a summoning only fighter, a mix of different playstyles, one that incorporates various items from the series, or one that is mostly focused on rhythm and/or timed inputs. We currently have two movesets put forth.
 

Commander_Alph

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Thanks!

As for Barista, we will keep moveset submissions open for another 24 hours. I would like to try and get one more submitted before we do so - especially one from Commander_Alph Commander_Alph since they made original submission. Feel free to make it purely a summoning only fighter, a mix of different playstyles, one that incorporates various items from the series, or one that is mostly focused on rhythm and/or timed inputs. We currently have two movesets put forth.
Ah sorry if I'm being a slowpoke but I've got some stuff to do including an assignment, I do still coming up with a moveset once in a while but idk if I have enough time.
 

Venus of the Desert Bloom

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Ah sorry if I'm being a slowpoke but I've got some stuff to do including an assignment, I do still coming up with a moveset once in a while but idk if I have enough time.
Even just a general set of Specials plus a Final Smash would be perfectly fine. If it gets the most votes, we can then add in the standard attacks from other movesets :)
 

Krookodilian

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Fighter #89: Barista
Barista is a summon based character, who summons a character from a mini game in almost every single one of its attacks. We don't really see Barista do anything in rhythm Heaven, so any moves that Barista solely does would be a smash original, and therefore a missed opportunity to represent another mini game. I also think it represents the game well, as the game can't only be represented by one mini game, and is best represented by as many mini games as possible.

The Rhythm Mechanic is one that is a must have for any RH rep, but is quite hard to thing of one that would work well in a Smash Game. There are quite a few possibilities for how to handle it, quite a few of the popular ones don't work very well in a Smash context imo. Anything with a Tempo click in the background would interfere with the bgm, and to be frank any mechanic that involves attacking to the same beat for every move would lead to a lot of predictability and would make for relatively static gameplay.

The rhythm Mechanic I decided on, is one mentioned earlier by Honest Slug Honest Slug , a second press of the attack button to have an increased damage and knock back, similar to how it works in Super Mario RPG. My goal was to either add an additional effect, and/or an animation change to every move if the second press was pressed in time. The time when to press the button for the second time is different for each move, but is the same every time that move is used. For example the second button press for A forward Smash has a different timing for the second button press of a jab, but the timing for the jab and forward smash is the same across every match. With that out of the way lets get into the moveset.

Also with this moveset Barista would be 3D, just because I don't think that any other fighter besides Game & Watch could work in 2D unless they have similarly janky and choppy animations.







 
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Commander_Alph

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Despite me being the submitter of the Barista I kinda feel like I already satisfied with everyone take on his moveset but I'm still iffy with the gimmick so I submit one myself

 
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SharkLord

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I really have no stake or knowledge in this matter so I'm just sitting back and taking notes. I do like the idea of Barista only taking out various objects to fight rather than being a summoning character, though.
 

Venus of the Desert Bloom

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Despite me being the submitter of the Barista I kinda feel like I already satisfied with everyone take on his moveset but I'm still iffy with the gimmick so I submit one myself

Looks good! I’ll be adding this into our voting submissions as a special voting prompt to see if people are interested including this gimmick along with the best winning moveset.

I’ll still be waiting for movesets to come in but we will be progressing forward with our next prompt in about six hours. We will begin the voting phase on a lift 15 hours. Thank you to everyone who submitted movesets!

Also, we have made great strives in the wiki so please check it out!
 

Ben Holt

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This is totally my own speculation, but I feel like Spring Man and Rex are all but confirmed for Smash 7 due to what I'll call "The Chrom Effect".
I also think that any character that got a Deluxe Mii Costume is also very likely, especially Bomberman.
 

Commander_Alph

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This is totally my own speculation, but I feel like Spring Man and Rex are all but confirmed for Smash 7 due to what I'll call "The Chrom Effect".
I also think that any character that got a Deluxe Mii Costume is also very likely, especially Bomberman.
Too late, we already bloated with too many 1st party character currently and it'll be pretty much exhausting for us to make another moveset for 2 character when we already trying our hardest to work on Barista's moveset not to mention this "Chrom effect" only happen once and he's particularly an echo, Spring Man is just vanilla Min Min so it's useless to have him cause we already know he will have the same mechanic as her and idk if Rex will represent Xenoblade 2 much better than Pyra since it's all about Blade and Driver and Pyra is her own fighter.
 

Speed Weed

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Too late, we already bloated with too many 1st party character currently
...How is the inclusion of more Nintendo characters bloating a Nintendo game's roster? How can there even be too many first-parties?

It's fine if you just think it's time we got another third-party newcomer in here, but.......what?
 
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Too late, we already bloated with too many 1st party character currently and it'll be pretty much exhausting for us to make another moveset for 2 character when we already trying our hardest to work on Barista's moveset not to mention this "Chrom effect" only happen once and he's particularly an echo, Spring Man is just vanilla Min Min so it's useless to have him cause we already know he will have the same mechanic as her and idk if Rex will represent Xenoblade 2 much better than Pyra since it's all about Blade and Driver and Pyra is her own fighter.
While I do believe Spring Man has very little to offer for new moveset potential, it is still too early to dismiss him considering that he does have several mechanics unique to him. There is also the chance we may have a prompt similar to before where we are allowed to make more creative liberties. I don't know too much about Rex, but he may have some things still not represented with Pyra/Mythra (watch this come back to haunt me on the 4th). I may be biased, but the roster is absolutely not bloated with first party characters when the game is developed by Nintendo and using Nintendo characters costs less and advertises their own IPs more.
 

Commander_Alph

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...How is the inclusion of more Nintendo characters bloating a Nintendo game's roster?

It's fine if you just think it's time we got another third-party newcomer in here, but.......what?
I mean we usually do this through voting, I'm just saying it's pretty unfair that they got the spot by default is what I meant and I'm saying this because that would screw up the whole plan. This also apply to Bomberman btw forgot to tell you that because now everyone misinterpreted my idea. Don't know if Venus already think about this sooner since next schedule is E3.
 
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Mr. Robotto

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I believe Spring Man could work as a semi-echo just fine. However in the case of Rex, his gameplay would heavily rely on both having Pyra and Mythra as his Blades. Him being alone doesn't really bring much to the table... Still having him exclusively be in Pyra/Myhtra's taunt and Final Smash is the best way to tackle this imo.

Which makes me think, can we please change Robin's Final Smash? Chrom being both an Echo and being featured in Robin's moveset just doesn't sit right with me lol.
 
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Commander_Alph

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Which makes me think, can we please change Robin's Final Smash? Chrom being both an Echo and being featured in Robin's moveset just doesn't sit right with me lol.
Maybe we could change the character and still have Pair Up as his Final Smash, maybe Tharja or Morgan since they're pretty popular (especially Tharja) which means that it doesn't make sense for Chrom also appearing in Robin's victory animation considering that is heavily supported by him being in the Final Smash.
 
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Ramen Tengoku

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If this were DLC I'd consider the complaints of "first party bloat" valid, but the main focus of the base roster in every Smash game to date is the first parties with usually only a handful of third parties. Most characters we're gonna be adding rn will likely be of the first party variety.

As for Spring Man, he has completely different abilities and ARMS than Min Min he'd probably be an entirely different character from her, not even semi-clone level. I don't think we should dismiss him just yet, especially given he's still his series mascot.

Rex, yeah he may be a bit redundant now, but never say never.
 
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Otoad64

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personally the idea if Spring Man being added has always felt redundant to me.

adding him after adding a more unique character just feels like a weird move, because most people wouldn't really care because Arms is already in Smash, and adding the bland mascot character wouldn't be that exciting

I'm not saying there aren't people who want Spring Man specifically, but if he's not serving as the primary Arms rep than why is he even here?

I guess if he were a Min Min clone it would be more justifiable, but I'm not even sure he'd work as a Min Min clone
 

Venus of the Desert Bloom

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Just to chime in, I have no qualms with people wanting to submit either Rex nor Spring Man. That being said, them getting actual votes or support is another story altogether. Especially in the case of Spring Man as “everyone is returning” so that means Min-Min. Rex could theoretically work but, again, we have Pyra and Mythra so people may not want to use one of our roster spots for Rex.

I mentioned this earlier when the “1st vs 3rd party” debate happened but we will actually be included far more 3rd party characters within the base game than any other Smash game previously.

Ok, so also mentioned early, we will continue to accept moveset proposals fig another 6 hours but, with that being says, we will begin starting new jobs...three total actually!

Job #60: Submit a Rhythm Heaven stage

As per usual with most new franchises, we will be adding a new stage to represent Rhythm Heaven. This stage can be based on anyone of the titles so please get creative! Feel free to add in hazards, cameos, gimmicks, etc. The only rule we have is to please provide a quick explanation on how Omega and Battlefield forms would look. This is essential for Rhythm Heaven

Job #61: Submit a Codename for the Newcomers

This link explains everything you need to know.
Please submit one Codename per character and sign your babe. Unsigned entries will be throw out.

Job #62: Submit a Small Quality of Life Change/TLC to a Character

When Ultimate first was revealed, Sakurai highlighted several changes being made to characters. This included allowing Olimar’s helmet to show cracks, changes to Villager’s HUD to showcase their currently held item, updated to R.O.B’s chassis gauge, and Shulk’s Monado Arts changes. Previously, one of our jobs were to add new mechanics and improvements and a change was submitted which gave Hero icons for his spells. There wasn’t a huge impact to the character but was a good addition that does nothing but help players. That’s what we are aiming at: giving characters a small and minute improvement. Totally moveset revamps or adding additional moves and content like taunts don’t be accepted. Physical changes to a single move or Final Smash will be also accepted but only as long as they don’t interfere or change the gameplay in anyway. Think of it was revealed Greninja could change to Ash-Greninja. Also, the following are ineligible as we already “updated” them.
Mario
Donkey Kong
Samus
Dark Samus
Daisy
Young Link
Ganondorf
Richter
Hero

Job 60 will run for 24 hours and Job 61 will go until each one is filled up. Job 62 will last for 36 hours at most.
 
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Otoad64

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Job 61:
Crash codename "Rival"

Job 62:
Pac-Man Final Smash Upgrade

when Pac-Man activates his Final Smash, the startup animation has been changed to show Pac-Man eating a Power Pellet
 
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