Otoad64
Smash Lord
I think most of those could use a rep, but Zelda is by far the one that needs a newcomer the most
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Rhythm Heaven#61:
Double Date
Double Date is a medium-sized stage designed with competitive play in mind. It has a walled, grassy platform, while the events of the minigame unfold in the background with Romeo kicking the balls and Julia watching the gophers, with it turning from daytime to sunset around the 4 minute mark and never turning back. (The 4 minute mark being chosen since the competitive standard is 8 minutes) The stage uses 2D graphics for characters, the bench, and the balls but 3D for everything else, a la Gamer.
The stage layout is simple. The pink platform is slightly shorter than the yellow platform and slowly moves from left to right (seen at left here), while the yellow platform is stationary. The platform appears in front of the events of the minigame, being slightly rised above the ground instead of the same ground Romeo and Julia are on.
View attachment 305504
The Omega and Battlefield forms could be compared to Living Room's as they take place in the sky instead of slightly above the ground, though the couple and gopyers are still visible. The left platform on Battlefield is pink, the top is yellow, and the right is red.
Night WalkJOB 60:
RHYTHM HEAVEN (or Rhythm Paradise if you are in Europe)
The stage is the size of Kalos Pokemon league with no platforms
the background emulates the Rhythm Heaven Fever box art
The background also has Dozens of 2d Cameos from almost every single Mini game present in the series
Depending on the song being played on stage the lights in the background are different and so are the cameos.
There is a Rhythm based mechanic Occasionally you will hear some audio cues and Hair Vegetables will fall from the sky , hitting them in time with the audio cues will give you a buff, failing to do so will give you a debuff
TL:DR
This is the Stage Approximation and Omega and Battlefield forms are the exact same background just with the platform changes
Job 62
Wario has a "Garlic Meter" next to his Hud that measures his current Waft level.
Please vote only for one stage and please avoid voting for your own submission.Job 60:
NIGHT WALK
Possibly one of the more iconic rhythm games from the series (even if it technically started out as part of an Mp3 player peripheral for the GBA). Night Walk has you controlling Play Yan walking through the night sky while jumping on boxes to the beat of the tune.
The original game was a sidescroller, but those don't transition themselves that well to Smash, so instead it'll be a completely still, medium sized stage, with a randomized layout, with platforms and ledges of various sizes.
View attachment 305515
Example layout i barfed up in paint.net with Barista himself as a refernce (not 1 to 1, of course). Reminder that these will be randomized, so layouts will vary
The little boxes one each pillar can be jumped off of to reveal flowers and give you a little boost. The boxes will close after a while. Plus Play-yan himself will occasionally float down from his balloons to jump through the stage himself, in which he will trigger all the boxes, have they not been triggered already.
The omega/BF form would essentially be the usual BF/FD shaped platforms with the blue pillars as the base with the cyan platforms lining the top and filling in for the floating platforms. An always default nightwalk layout will also be featured in the background, with Play Yan occasionally jumping by
I chose Night Walk because it's such an icon RH game, having variations playable in 3 of the 4 games. Plus, according to Megamix, this is actually the Barista's favorite minigame, so it gets some bonus points for that,
This project operates on various "jobs;" Themes for different changes to submit, like changes to fighters or new stages. Usually, we state what job we're doing, so they can all be collected for the voting process. What you've got is a cool idea, but I'm not sure if we're doing a job for major changes like that at the moment. Hold onto that until we get another job where it'd fit; If we just suggested changes all willy-nilly, it'd be horribly disorganized.I'd like suggest a change for Ryu and Ken.
In the Street Fighter games, they have super meters that fill up by doing input moves, giving damage, and taking damage.
Since Terry got his super moves, I think Ryu and Ken should get thiers too.
Super Turbo is generally considered the best Street Fighter game, so I choose the super moves from that game, Shinku Hadouken for Ryu and Shin Shoryuken for Ken.
Both are activated with this input: