LanceStern
Smash Lord
When you get really good at it and can hit it out of whiffs, spotdodges, turnip throws, dthrows, dairs etc... you wreck a lot of people. Bowser, DK, Ganon, Wolf, Wario (Out of air release), Falco (if they whiff), Snake, Link, Dedede.
It makes the matches easier. hotgarbage has been saying it, Razmakazi has been saying it and used to do it a lot, Illmatics' been doing it.... we should start.
SETUPS
Difficulty means how hard it is to execute (controller input and timing wise). The more the stars the more difficult it is.
Practical means how practical it is to hit the move in a match. The more stars, the more practical it is (you want more stars in practical category).
Chain grab to Uair String
Video: http://www.youtube.com/watch?v=y2hR7PQaYfg (on Ganon) http://www.youtube.com/watch?v=m_1b4CI7L4Y&feature=related (on Dedede)
Difficulty: ***
Practical: **
Probably the hardest setup to execute. You chain grab the opponent until they popup enough to be uair strung. You have to buffer a dash-uair string. It's pretty tight, you could possibly upsmash instead. However if you get the timing down you can pull this one off most practically, cause they can't SDI the chain grab. In the heat of a close game the timing might get thrown off.
Shorthop Dair to Uair String
Video: http://www.youtube.com/watch?v=sF-pxIUO3gE
Difficulty: ***
Practical: **
Probably the second hardest setup to execute. You short hop dair, and then release it with an uair. Then immediately start uairing. The timing is strict, but it is practical to hit (as seen in illmatic videos) because of the nature of the dair popping up the opponent. In the heat of a close game the timing might get thrown off.
Float Dair to Uair String
Video: No video so far
Difficulty: **
Practical: **
One of the easier ones to execute... its easier to release the dair and continue in an uair string motion. Also it gives you time to claw the controller for an uair. The chances of you landing a float dair is pretty decent and their SDI has to be spot on to get out of it, opponents don't like to just sit and watch you approach them with a float though, so it's somewhat practical.
Float Dair to turnip throw up to Uair String
Video: http://www.youtube.com/watch?v=-JVkpCt5Rxc
Difficulty: **
Practical: **
Almost the same as dair to uair string, but the turnip gives you a little time to dash and buffer the string. It also looks flashy.
Float to Uair String
Video: http://www.youtube.com/watch?v=sF-pxIUO3gE (@ 8seconds ) http://www.youtube.com/watch?v=kbJRC1_CnHc ( @ 2:15 )
Difficulty: *
Practical: *
The easiest one to execute, but probably the least practical to hit in a match. You simply ground float over to the opponent and start uair stringing the opponent. You would have to do it off of a whiffed or really laggy move. Be smart about where you decide to throw it in.
It makes the matches easier. hotgarbage has been saying it, Razmakazi has been saying it and used to do it a lot, Illmatics' been doing it.... we should start.
SETUPS
Difficulty means how hard it is to execute (controller input and timing wise). The more the stars the more difficult it is.
Practical means how practical it is to hit the move in a match. The more stars, the more practical it is (you want more stars in practical category).
Chain grab to Uair String
Video: http://www.youtube.com/watch?v=y2hR7PQaYfg (on Ganon) http://www.youtube.com/watch?v=m_1b4CI7L4Y&feature=related (on Dedede)
Difficulty: ***
Practical: **
Probably the hardest setup to execute. You chain grab the opponent until they popup enough to be uair strung. You have to buffer a dash-uair string. It's pretty tight, you could possibly upsmash instead. However if you get the timing down you can pull this one off most practically, cause they can't SDI the chain grab. In the heat of a close game the timing might get thrown off.
Shorthop Dair to Uair String
Video: http://www.youtube.com/watch?v=sF-pxIUO3gE
Difficulty: ***
Practical: **
Probably the second hardest setup to execute. You short hop dair, and then release it with an uair. Then immediately start uairing. The timing is strict, but it is practical to hit (as seen in illmatic videos) because of the nature of the dair popping up the opponent. In the heat of a close game the timing might get thrown off.
Float Dair to Uair String
Video: No video so far
Difficulty: **
Practical: **
One of the easier ones to execute... its easier to release the dair and continue in an uair string motion. Also it gives you time to claw the controller for an uair. The chances of you landing a float dair is pretty decent and their SDI has to be spot on to get out of it, opponents don't like to just sit and watch you approach them with a float though, so it's somewhat practical.
Float Dair to turnip throw up to Uair String
Video: http://www.youtube.com/watch?v=-JVkpCt5Rxc
Difficulty: **
Practical: **
Almost the same as dair to uair string, but the turnip gives you a little time to dash and buffer the string. It also looks flashy.
Float to Uair String
Video: http://www.youtube.com/watch?v=sF-pxIUO3gE (@ 8seconds ) http://www.youtube.com/watch?v=kbJRC1_CnHc ( @ 2:15 )
Difficulty: *
Practical: *
The easiest one to execute, but probably the least practical to hit in a match. You simply ground float over to the opponent and start uair stringing the opponent. You would have to do it off of a whiffed or really laggy move. Be smart about where you decide to throw it in.