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Tournament Mode [1.1.0] Community Patch Notes

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Viewtiful Rain

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Rest in peace Fox jab lock, I'm not giving up on Fox though. I mean I understand the reasoning but if some characters can keep their tech almost intact, why can't Fox
 

TailLover

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@ LordWilliam1234 LordWilliam1234 if at all possible, could you check frame timings on Charizard/Yoshi/Mewtwo for me? I doubt there's anything more for them than what the datamine shows but I'd still like confirmation...

I also don't have access to a console so I can't check myself, so if anyone can test out and tell me exactly what the bair change for Yoshi is and if it can do similar things to Fox's fair that would be amazing.
 

ElDood

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We at the Wario forums can confirm that Wario's dashing sourspot was changed. It no longer trips airborne opponents, however it allows Wario to catch opponents attempting to grab the ledge if timed correctly.
 

Vipermoon

King Marth's most trusted advisor.
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Be happy you have Shine back. lol
Not really. You can't jump out of it and the hitbox isn't as big nor does it come out nearly as fast.

On a more serious note. Roy. No landing lag buffs or anything? I'm surprised if that's the case. Especially for Dair. I guess you'd think he'd recieve similar landing lag buffs as Marth but I suppose it's not the case.
 

~ Gheb ~

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We at the Wario forums can confirm that Wario's dashing sourspot was changed. It no longer trips airborne opponents, however it allows Wario to catch opponents attempting to grab the ledge if timed correctly.
That's the only change for Wario though, correct? There are no ending lag changes from what could see.

:059:
 

Knife8193

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Went through Link's frame data. His only changes, frame-wise, are hitlag-based:

F-smash 2: Self hit-lag reduced by 3 frames, 15 -> 12.

F-air, 2nd hit's self hit-lag reduced by 2 frames, 10 -> 8, which matches the first hit.

Spin Attack: Self hit-lag for uncharged version reduced by 3 frames, 14 -> 11. Fully charged version self hit-lag reduced by 4 frames, 19 -> 15.

It's not much but it makes us slightly safer on that stuff...but for F-smash 2 and Spin Attack, a few frames hardly matters.
What about the frame reduction on Pivot/Dash grab? Is that any different?
 

Snokros

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could someone test if the shield recharge time is worse? im not noticing anything different tbh.
 

Moydow

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On a more serious note. Roy. No landing lag buffs or anything? I'm surprised if that's the case. Especially for Dair. I guess you'd think he'd recieve similar landing lag buffs as Marth but I suppose it's not the case.
Nothing, from what I tested. Went through all of his moves alongside Marth's. Only actual changes to Roy I can find are those extra hitboxes on up-B.
 

TheReflexWonder

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That's the only change for Wario though, correct? There are no ending lag changes from what could see.

:059:
It doesn't account for articles or IASA changes, so the Bike or some IASA may be different. Needs testing.
 

~ Gheb ~

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It doesn't account for articles or IASA changes, so the Bike or some IASA may be different. Needs testing.
Well, when I said "from what I could see" I meant "from what I could see in my testings". So for whatever it's worth I couldn't find any changes except the Dash Attack.

:059:
 

Wormy.EXE

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Warning Received
Toon link's bombs can do 8 % if thrown directly on the floor of the stage. If the opponent is in the blast radius.
 

RedBeefBaron

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Lucas, Greninja and Marth get extensive buffs but Roy is unchanged?

The larger community's incorrect perception of viability seems to really matter in these balance patches.

Then again Samus was ignored...

Edit: OR WAS SHE? Placebo on missile speed im guessing?
 
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Ffamran

The Smooth Devil Mod
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Anyone want to confirm any of these minor changes?
back air has electricity when it hits now. Sweet spot. Up air has a different animation now.
Dair, Bair, Up air, F-tilt, and all smashes have electrical accents upon contact now. A welcome but redundant change. :(
It might just be Wii U only changes since Captain Rage Quit 69 didn't see anything different between his 3DSes. If these are true, then Falco's a Thunderbird. Now if only he was as fast as one...
Unfortunately I can't check that for sure, but graphical effect changes are very insignificant anyway and don't affect the move itself, which seems unchanged otherwise.

In fact as far as I can tell Falco is unchanged, but I heard rumors of his fair landing lag being reduced. Anyone wanna help me verify that?
 
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thehard

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If they actually changed that but didn't make Fire Bird THUNDER BIRD then wtf
 

SUPER-FLAWLESS-9

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The only change Falco obtained is that Dair, Bair, Up air, F-tilt, and all smashes have electrical accents upon contact now. A welcome but redundant change; might as well add it to the list.

EDIT: Go ahead try it everyone!
 
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Kofu

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Here are changes I could find for G&W so far:


- Jab 1: This move has been changed according to Dantarion's data but it's hard to say in what way. Somebody who can read it should be able to see what it is though. Apart from that it looks like the ending lag is lower - it's very easy to jab cancel jab 1 into itself now. But apparently Dant's info doesn't contain endling lag so there has to be more changes to it.

- Nair: The knockback has been changed. The outer hitboxes 'suck' the opponent inwards now instead of popping him out. Some hitboxes even send the opponent straight downward into the ground. If you autocancel nair halfway through its animation you can combo into stuff with it.

- Fsmash: The sourspot hitbox does way more knockback now and by extension I believe the damage has been increased as well. It does 14% in training mode now which I don't think it used to in previous versions of the game. The sweetspot appears to be unchanged.

- Bair: Landing lag decreased but I have no way to measure by how many frames. It's very easy to see though and has been confirmed by the G&W community as well. It can even combo into stuff now if you cancel it at the right moment. As with jab, there could be more changes to it as it is also incuded in Dantarion's data dump. Perhaps the hitboxes link better now?

- Dtilt: I only mention this move because Dantarion's data says that this move has been altered. I couldn't find a difference.

- Uair: The winboxes are noticeably different. Again somebody who can read the Data from Dantarion should be able to see what it is.


I hope @ Kofu Kofu can add/confirm stuff because I feel like there's a LOT of changes to G&W and I probably missed a lot of things. Character is completely different now.

:059:
Unfortunately I'm currently unable to test anything myself as I'm without my games. However I can say that sourspot FSmash has always done 14%.

@ LordWilliam1234 LordWilliam1234 thanks for the confirmation on his BAir change, means it now functions like Jr.'s DAir. Would you mind testing the other aerials landing lag and IASA on jab (both jab to other attacks and to the rapid jab) and DTilt as well?
 

Ffamran

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If they actually changed that but didn't make Fire Bird THUNDER BIRD then wtf
Off-topic, but someone way back before Falco was confirmed in Smash suggested that Falco's Fire Bird be changed to be Thunder Bird purely to make him different from Fox and well, multi-hits and electricity? Yeah, makes sense. That and Star Fox Zero was influenced by the Thunderbirds show which has pilots flying high tech ships. Makes even more sense since Falco's (supposedly) an ace pilot.

The only change Falco obtained is that Dair, Bair, Up air, F-tilt, and all smashes have electrical accents upon contact now. A welcome but redundant change; might as well add it to the list.
I'm asking for a side-by-side gif of at least one of those. They're such minor changes that it's not going to be immediately noticed. They might even been there in past versions, but not as pronounced. I'm going to assume this recent match was with the current patch, but it doesn't help when there is the kill sparks, so it's probably overshadowed by that: https://www.youtube.com/watch?v=qdlzF92jZtw.
 

InkSho

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can we get some research on luigis dthrow, it seems people are bouncing too far to do some combos such as the fair nair regrab repeat on falcon
 

UberMadman

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Yo, why aren't Mii changes in the OP?


Notable changes include: Swordfighter is top tier now.
 
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Ffamran

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Never mind, the electrical stuff? Yeah, probably universal since I just looked at an older video with Ally's Falco and compared with Rice's Falco. It's probably a "missing" visual effect since Luigi's Bair in the Rice video had sparks as well. I'm going to assume moves with clean hits and late hits have the spark to subtly tell you that you hit with the clean hit. Should we add this to changes to Falco? Yes and no. Yes, because there is a change, but it could just be chalked up as "missing visuals added" or something. No, because it has no impact on the game itself. If Falco's moves did have electrical elements, then there's probably going to be some impact or not and it's just "moves gained electric element". I mean, what does the darkness and slash element even do besides visual and audio?
 
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