loonieboy
Smash Cadet
Leaf Shield has faster start up time and can also hit twice when thrown.
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Probably ignored.I wonder if Samus is gonna finally get the buffs she needs or if she's going to get ignored again?
It sucks they removed it.I've tested it, Fox's jab lock is removed but the multi hit part of his jab seems to hit more times before the opponent can escape.
Be happy you have Shine back. lolIt sucks they removed it.
Guess so lol!Be happy you have Shine back. lol
that was a bug? huh i always thought it was intentional
Not really. You can't jump out of it and the hitbox isn't as big nor does it come out nearly as fast.Be happy you have Shine back. lol
That's the only change for Wario though, correct? There are no ending lag changes from what could see.We at the Wario forums can confirm that Wario's dashing sourspot was changed. It no longer trips airborne opponents, however it allows Wario to catch opponents attempting to grab the ledge if timed correctly.
Wasn't expecting Iggy to get a buff, but hey I'll take it lmaoGot a 2% buff on clown canon(neutral b)
What about the frame reduction on Pivot/Dash grab? Is that any different?Went through Link's frame data. His only changes, frame-wise, are hitlag-based:
F-smash 2: Self hit-lag reduced by 3 frames, 15 -> 12.
F-air, 2nd hit's self hit-lag reduced by 2 frames, 10 -> 8, which matches the first hit.
Spin Attack: Self hit-lag for uncharged version reduced by 3 frames, 14 -> 11. Fully charged version self hit-lag reduced by 4 frames, 19 -> 15.
It's not much but it makes us slightly safer on that stuff...but for F-smash 2 and Spin Attack, a few frames hardly matters.
Nothing, from what I tested. Went through all of his moves alongside Marth's. Only actual changes to Roy I can find are those extra hitboxes on up-B.On a more serious note. Roy. No landing lag buffs or anything? I'm surprised if that's the case. Especially for Dair. I guess you'd think he'd recieve similar landing lag buffs as Marth but I suppose it's not the case.
It doesn't account for articles or IASA changes, so the Bike or some IASA may be different. Needs testing.That's the only change for Wario though, correct? There are no ending lag changes from what could see.
There was no frame reduction on Link's dash grab or his pivot grab.What about the frame reduction on Pivot/Dash grab? Is that any different?
Well, when I said "from what I could see" I meant "from what I could see in my testings". So for whatever it's worth I couldn't find any changes except the Dash Attack.It doesn't account for articles or IASA changes, so the Bike or some IASA may be different. Needs testing.
Always did 11Jigglypuff's pound increased from 8% to 11%, can anyone confirm this?
ah my bad then, so jiggs is entirely unchanged?Always did 11
back air has electricity when it hits now. Sweet spot. Up air has a different animation now.
It might just be Wii U only changes since Captain Rage Quit 69 didn't see anything different between his 3DSes. If these are true, then Falco's a Thunderbird. Now if only he was as fast as one...Dair, Bair, Up air, F-tilt, and all smashes have electrical accents upon contact now. A welcome but redundant change.
Unfortunately I can't check that for sure, but graphical effect changes are very insignificant anyway and don't affect the move itself, which seems unchanged otherwise.
In fact as far as I can tell Falco is unchanged, but I heard rumors of his fair landing lag being reduced. Anyone wanna help me verify that?
Unfortunately I'm currently unable to test anything myself as I'm without my games. However I can say that sourspot FSmash has always done 14%.Here are changes I could find for G&W so far:
- Jab 1: This move has been changed according to Dantarion's data but it's hard to say in what way. Somebody who can read it should be able to see what it is though. Apart from that it looks like the ending lag is lower - it's very easy to jab cancel jab 1 into itself now. But apparently Dant's info doesn't contain endling lag so there has to be more changes to it.
- Nair: The knockback has been changed. The outer hitboxes 'suck' the opponent inwards now instead of popping him out. Some hitboxes even send the opponent straight downward into the ground. If you autocancel nair halfway through its animation you can combo into stuff with it.
- Fsmash: The sourspot hitbox does way more knockback now and by extension I believe the damage has been increased as well. It does 14% in training mode now which I don't think it used to in previous versions of the game. The sweetspot appears to be unchanged.
- Bair: Landing lag decreased but I have no way to measure by how many frames. It's very easy to see though and has been confirmed by the G&W community as well. It can even combo into stuff now if you cancel it at the right moment. As with jab, there could be more changes to it as it is also incuded in Dantarion's data dump. Perhaps the hitboxes link better now?
- Dtilt: I only mention this move because Dantarion's data says that this move has been altered. I couldn't find a difference.
- Uair: The winboxes are noticeably different. Again somebody who can read the Data from Dantarion should be able to see what it is.
I hope @ Kofu can add/confirm stuff because I feel like there's a LOT of changes to G&W and I probably missed a lot of things. Character is completely different now.
I'm a Pacman main there's been virtually 0 things buffed since the game was released. :<I wonder if Samus is gonna finally get the buffs she needs or if she's going to get ignored again?
Woops srry i didnt realize they were links lol Thanks professor!The internet has this feature called "links", where you can click highlighted text and be taken to other webpages that contain other information.
Off-topic, but someone way back before Falco was confirmed in Smash suggested that Falco's Fire Bird be changed to be Thunder Bird purely to make him different from Fox and well, multi-hits and electricity? Yeah, makes sense. That and Star Fox Zero was influenced by the Thunderbirds show which has pilots flying high tech ships. Makes even more sense since Falco's (supposedly) an ace pilot.If they actually changed that but didn't make Fire Bird THUNDER BIRD then wtf
I'm asking for a side-by-side gif of at least one of those. They're such minor changes that it's not going to be immediately noticed. They might even been there in past versions, but not as pronounced. I'm going to assume this recent match was with the current patch, but it doesn't help when there is the kill sparks, so it's probably overshadowed by that: https://www.youtube.com/watch?v=qdlzF92jZtw.The only change Falco obtained is that Dair, Bair, Up air, F-tilt, and all smashes have electrical accents upon contact now. A welcome but redundant change; might as well add it to the list.