Here are changes I could find for G&W so far:
- Jab 1: This move has been changed according to Dantarion's data but it's hard to say in what way. Somebody who can read it should be able to see what it is though. Apart from that it looks like the ending lag is lower - it's very easy to jab cancel jab 1 into itself now. But apparently Dant's info doesn't contain endling lag so there has to be more changes to it.
- Nair: The knockback has been changed. The outer hitboxes 'suck' the opponent inwards now instead of popping him out. Some hitboxes even send the opponent straight downward into the ground. If you autocancel nair halfway through its animation you can combo into stuff with it.
- Fsmash: The sourspot hitbox does way more knockback now and by extension I believe the damage has been increased as well. It does 14% in training mode now which I don't think it used to in previous versions of the game. The sweetspot appears to be unchanged.
- Bair: Landing lag decreased but I have no way to measure by how many frames. It's very easy to see though and has been confirmed by the G&W community as well. It can even combo into stuff now if you cancel it at the right moment. As with jab, there could be more changes to it as it is also incuded in Dantarion's data dump. Perhaps the hitboxes link better now?
- Dtilt: I only mention this move because Dantarion's data says that this move has been altered. I couldn't find a difference.
- Uair: The winboxes are noticeably different. Again somebody who can read the Data from Dantarion should be able to see what it is.
I hope @
Kofu can add/confirm stuff because I feel like there's a LOT of changes to G&W and I probably missed a lot of things. Character is completely different now.