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Halberd is like one of the larger legal stages in the game lol. Believe me......>Dins fire is not used much by Zelda players(competent ones). Big stages are not good for us especially against Toon Link.i would cp Halberd and delfino. On halberd there's not much room for zelda to get all din's fire happy, and while in the first phase of the stage her up b recovery doesn't work to well there.
ZSS is not an easy gimp and doesn't really rely on her tether recovery that much.I also agree with BF being ZSS best neutral while fd and smashville are better for us. TL and ZSS have similar taste in CP stages (tether recovery) but TL recovery doesn't really on the tether as much as ZSS does (easy gimp??) I haven't played an ZSS inawhile so I really don't know where to CP except maybe rainbow cruise lol
dsmash on edge and edge hog = GGZSS is not an easy gimp and doesn't really rely on her tether recovery that much.
Good point on eliminating BF.ZSS aerial game is much stronger then her ground so pretty much what everyone else has said,
Ban stages with platforms, BF
and go for flats, FD, Smashville, Jungle