From our CP/Ban list it says that we can use Frigate and Lylat against you, while you can use Pirate Ship and Corneria against us.
Pit's Advantages
Frigate: Your recovery has to be a bit more precise, judging from what some of ur other matchups say. Frigate's changing stage is mainly the problem, and somewhere around, you wont be able to grab on the ledge. This also affects Pit, considering how he needs it to camp, but TL outcamps Pit anyways, not that special.
Lylat: Pit can take advantage of the tilting stage, still capable of controlling his arrows as the stage tilts, while TL's projectiles might get blocked by it. This allows Pit to camp slightly better, but even so, Pit still has problems with Z-air, and TL still outcamps Pit in general, but not as much with the tilting stage in the way.
We all know that the tilting stage Also affects recoveries. This affects TL more than Pit, but Pit still has to get the ledge quickly before getting gimped. Pit can use Up-B near a ledge to sweetspot and grab on to it quicker. This is also important to Pit and his ledgecamping. The tilting stage will degrade Pit's ledgecamping, but the stage is thin and allows other possibilities.
The stage is thin enough at the end for Pit to poke opponents above him with U-air, and can use Up-B to push them.
TL's Advantages
Pirate Ship: I dont play this stage enoguh to know everything. However, I know that this stage screws up Pit's arrows a lot, and TL's D-air is more threatening here due to spiking. Do be careful of Pit's D-tilt spike when you're at the ledge of the ship.
Corneria: The KO boundaries are so close to allow TL to KO Pit quickly, especially with Usmash. Pit's KOing problems will hurt him. What Im also looking at is the boundaries for KOing at the sides are close as well.
Knowing that somewhere around TL's Dsmash is a broken knockback (the first hit has great knockback, but the 2nd one stops it a bit for the most part). It could possbily KO quickly too when near the ledge.
However, do be careful at the back of the ship, for Pit is capable of a temporary CG that can place u from 0-40% in a few seconds, but even with that on Pit's side, the stage is still against him generally.
Other stages
Green greens: Similar to Lucas, TL does have some KO power in him, and where the KO boundaries are close, opponents can be KO's quickly, both horizontally and Vertically. TL's Usmash and Dsmash will benefit him greatly here. Pit hates the stage for the most part, and his ledgecamping can get himself killed if he tries it. The blocks will further degrade Pit's camping ability.
But then, this degrades your own camping ability, Pit more than you, but i wouldnt call this a solid CP.
Yoshi's Island (Brawl): I thought about this stage considering how The Shy guys ruin both chars' projectiles, more so to Pit unfortunately. However, your Z-air and slightly better range can play a role here. Pit cant glide under the stage either.
However, the slanted slope at the edges boost Pit's D-tilt spiking ability. This could be in your favor, but not a solid CP.
Pokemon Stadium 1: Pit cant glide under here (PS2 dont allow him to either) and the stage changing messes Pit and his arrows up. You should have a small advantage here.
Luigi's Mansion: Pit hates this stage with a passion, (unless they want to stop a Wario from flying around the place) well, the majority of em do..
His arrows are stopped by the mansion, he cant glide under the stage, and the mansion stops him from ledgecamping effectively. While the mansion will also ruin ur projectiles, you still have the decently-ranged Z-air that can pierce through. You have a decent advantage here, though you'll be sacrificing some projectile capabilities here.
Norfair: Be cautious of this place. This is probably Pit's best CP stage, which he can use to CP Snake, Diddy, ICs, Falco and Dedede. To me IMO, Pit has an advantage here, but not by much.
The stage's platforms allow him to ledgecamp much more effectively, and he can hop from platform to platform without actually standing on them. (If you want to see it, I can show you somehow)
There are 4 lava hazards, and Pit can easily avoid em. 2 of those hazards, the Lavafalls (left of right of screen) and Lava bursts (platform-sized comin from background) can be blocked by Pit's Mirror Shield as long as Pit is holding Shield towards them.
Also, Pit is capable of "Sharking" here.
The term "Sharking" is what we Pits use for "stabbing opponents on platforms above us with U-airs" and is common around the Halberd and Norfair stages. You can camp too, but Pit's own ledgecamping can be much more tricky with the platforms assisting him. I personally havent fought many TLs here so idk how well TL can do. I am however, telling you what a Pit can do here. You'd probably want to ban this place if you dont want a cunning Pit to stall and camp.
Hope I'll be getting credit for what I know.
PS: Call me Admiral Pit.
EDIT: My 1500th post, on the TL Boards!? *faints*