• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Tier List Speculation

mimgrim

Smash Hero
Joined
Jun 20, 2013
Messages
9,233
Location
Somewhere magical
Bowser Bomb works correctly on platforms actually, it just more difficult to time correctly as if you time it wrong you will fall through the platform which is how it gets read as an aerial Bowser Bomb.

I have no idea how if it could even be made easier.
 
Last edited:

Liquid Brick

Smash Cadet
Joined
Jan 3, 2013
Messages
56
Location
California, U.S.A.
If they fix the problem where Down-B's on platforms act as aerials instead of grounded specials then Bowsers Down+B+Up Cancel is incredible. Bowser imo is very powerful where he is, he lives extremely long, has an U-Air that is godlike, has a mid-air grab, and on top of that and much more he has super armour...
Insane!
...what? I don't follow, but are you falling through the platform when you input Down-B? You're pressing down for too long probably, because you should be able to Down-B on a plat like normal lol
 

McD

Smash Journeyman
Joined
Mar 9, 2006
Messages
316
Location
GTA
...what? I don't follow, but are you falling through the platform when you input Down-B? You're pressing down for too long probably, because you should be able to Down-B on a plat like normal lol
Not falling through, but that is a possibility. Essentially (as a falcon player who sees this happen to others with certain Down+b's) when hitting down b the character will do an Arial down b directly above the platform. I watched a great bowser suffer from this the other day. He had some incredible plays but was getting very frustrated when this happened to him.

I'll keep in mind for the future though that this may not be a game error but a user error of holding down too long
thanks all
 
Last edited:

mimgrim

Smash Hero
Joined
Jun 20, 2013
Messages
9,233
Location
Somewhere magical
Not falling through, but that is a possibility. Essentially (as a falcon player who sees this happen to others with certain Down+b's) when hitting down b the character will do an Arial down b directly above the platform. I watched a great bowser suffer from this the other day. He had some incredible plays but was getting very frustrated when this happened to him.
It's a technical error on the players part. They mistimed it and ended up falling through the platform trying to do the Down Special.
 

Seagull Joe

Smash Legend
Joined
Sep 14, 2008
Messages
10,388
Location
Maryland
NNID
SeagullJoe
:bowser2:'s problem will always be that he's slow and fat. No amount of changes can circumvent that unless they re-make him as a character entirely.

:018:
 

Bleck

Smash Master
Joined
May 27, 2010
Messages
3,133
:bowser2:'s problem will always be that he's slow and fat. No amount of changes can circumvent that unless they re-make him as a character entirely.
I've said it before and I'll say it again - just make Bowser faster.
 
D

Deleted member

Guest
I'd be interested in seeing what the PMBR could come up with for a faster Bowser design a la Smash 4. I'm not necessarily saying that's the right direction to go in for PM Bowser, but I'm still curious.
 

1FD

Smash Ace
Joined
Mar 21, 2014
Messages
618
Location
RUINING EVERYTHING WITH EVERYBODY ELSE
It is in no way his second best move. No way in hell. Ftilt, Fair, Bair, dash attack, and Dtilt are all better.
JAB THOUGH
JAB MY FAVE MOVE EVER

Ugh. Wario's tilts are slllllloooww. Idk if Wario was meant to be played as an aerial character, but his ground game has the potential to be better. Speed up his tilts, give dsmash more range. I'm probably just playing him wrong trying to combo into an ftilt/fsamsh from his dash or dtilt, but Wario could be better.
His Tilts might be slow but they're gaudamnbeastmofotilts
Mix an ftilt in the middle of your dtilt/fair/nair/dair/bite/dacus/grab/dasha pressure and that delay ****s the **** out of people and ****ing the **** out of people is a great way to get those Bite mixups that lead to waft kills every 30 seconds.

I actually think taking away his shadow ball or making it only usable fully charged or something would be an interesting nerf. I think his movement options are really interesting, and if they have be nerfed to fix the character, so be it. But if nerfing or even removing shadow ball would do it, I'd prefer that.

I also think an up air nerf would be pretty reasonable.

I just started taking Mewtwo more seriously lately, so I do have a bias for wanting to keep him somewhat intact. That said I also personally think he's top 3 or 4.
I'm not really following the meta but the first time I played bamesy was with Wario against his Mewtwo
First stock was basically he clipped me with a HC Nair which does that thing where you don't go anywhere when he lands during the Nair AKA FREE GRAB FOR MEWTWO CAUSE IT'S STUPID
Then he 0-deathed me with literally just Uairs
HC Uairs, DJC Uairs, Uairs in Hovers and TPs across the stage, then hit me with Down B TO KILL ME OFF THE SIDE in like 10 seconds into the match

I still don't know how the **** to get out of that stuff with ANY ****ING CHARACTER cause Uair can hit you in SO many different ways that Mewtwo has complete control over.
NO MATTER WHICH WAY YOU TRY TO MIX UP YOUR DI your STILL gonna get hit by either a charged Shadow Ball for the kill, or his ridic set-knock-back-instant-kill-on-anyone Down B off a Hover Uair > Follow with Hover Down B when you're even a body length off stage AT ALL lol
So cool, but it was January when he did this WHEN MEWTWO FIRST CAME OUT and I last played him in like May and I STILL don't know how to get out even after he explains my options and the specifics of Mewtwos Uairs and crap.
If that's in the common meta now than that's badass BECAUSE MEWTWO IS BADASS
But my god he's a good char









HINT TO THE PEOPLE TALKING ABOUT BOWSER DOWNB THROUGH PLATS
It's just like with Falco doing combos on to platforms. With him it's easy because you can Dair onto the platform > Hold Down when you land > B to get the shine and you're certain you'll do a grounded hop/can Shinegrab/do whatever out.
With Bowser, just hold down after whatever action you take to LAND on the platform. Even during techs if I want to Dtilt/DownB on a platform immediately, just hold down as soon as you're standing up/before an action can come out.
It's like the way a lot of desynching type stuff works with ICs but you do it with buffering your stuff. Like buffering C-Stick to roll after an aerial/other action when as soon as it's happening you realize it's unsafe. Just buffer the part of the move (the DOWN part) so you don't mess up.
 
Last edited:

victinivcreate1

Banned via Warnings
Joined
Dec 6, 2011
Messages
1,628
Location
New York City
NNID
Wiiu4ssb4
3DS FC
3007-8585-6950
Mewtwo's nerfs should be
Nair does half the shield damage and there are 6-8 frames between the 8th and 9th hit, allowing easy shieldgrabs.

Make his tail identical in Melee range, hurtboxes on all parts of tail.

Nerf weight to 90. No more crazy CCs.

However, do not remove his playstyle. Remove the things that along with his playstyle broken.

@ 1FD 1FD I'm not sure what to think of you as a player if a guy actually explained your options and you're still getting bodied by Mewtwo. I got bodied by a Mewtwo once. A guy explained me the options to beat his juggles and such, and the game was much closer.
 

Chesstiger2612

Smash Lord
Joined
Jun 1, 2013
Messages
1,753
Location
Bonn, Germany
I also like what Armada was saying: "Don't balance by removing everyone's weaknesses, but by giving everyone a weakness". If all characters are basically "allrounders" they lose what makes them special. Also some depth of the game gets lost when no one has a weakness because the meta around exposing that weakness while covering the own weakness is much deeper than if characters can play many different ways in any MU.
When I hear about giving more characters projectiles / better recoveries, that is contrary to this principle
 
Last edited:
D

Deleted member

Guest
Reduce the severity of a character's weaknesses = people complaining about everybody being boring all-rounders who are too good at everything.

Amplify a character's weakness and compensating by making their strengths more apparent = people complaining about polarization.

Amplify a character's weakness without making their strengths more apparent = people complaining that the character is now low tier trash.

There is no winning.
 
Last edited by a moderator:

Hinichii.ez.™

insincere personality
Joined
Nov 2, 2013
Messages
4,290
NNID
hinichii
3DS FC
2423-5382-7542
Reduce the severity of a character's weaknesses = people complaining about everybody being boring all-rounders who are too good at everything.

Amplify a character's weakness and compensating by making their strengths more apparent = people complaining about polarization.

Amplify a character's weakness without making their strengths more apparent = people complaining that the character is now low tier trash.

There is no winning.
Why all u do is complain/talk about complainers. Get a new hobbie, sloot
 

Chesstiger2612

Smash Lord
Joined
Jun 1, 2013
Messages
1,753
Location
Bonn, Germany
@SmasFromThePast 's post has some truth, although I think there is a good inbetween which is slightly less polarized than Melee, but more polarized than the current PM.

But from what I am hearing things are on a good way :) I never lost faith in the PMBR
 
D

Deleted member

Guest
Oh of course I have faith that the PMBR will eventually find the right balance. I'm just reporting what I've seen throughout my time on these forums. I find it funny more than anything.
 
Last edited by a moderator:

Rᴏb

still here, just to suffer
Joined
Feb 1, 2012
Messages
1,595
Polarization isn't necessarily a bad thing, but the current Bowser design is polarizing in a way that makes him suck.

Just take some inspiration from Smash 4 Bowser's model + animations and Little Mac's ground game + armor and he could totally still be polarizing in a way that is fun and good.
 

Zx2963

Smash Journeyman
Joined
Jun 11, 2014
Messages
253
Location
New Jersey
Bowsers not so bad in mid to low skill play, at the moment Bowser seems pretty balanced, maybe though they should increase his attack speed a bit and switch to his standard neutral B, its useless and easily SDI'd
 

steelguttey

mei is bei
Joined
Mar 25, 2014
Messages
1,674
bowser needs a way to keep his archetype. the way he plays optimally right now is when people have no projectiles and approach him with unsafe things that he plows through. projectiles prevent him from doing this. he doesnt need a projectile right now, he needs something against projectiles, maybe a system like g&w's bucket where he stores proejctiles then the more he has the more powerful his things are? idk
 

mood4food77

Smash Hero
Joined
Oct 6, 2005
Messages
5,964
just make it so he can walk through weak projectiles (like falco's lasers) and not strong ones (like fully charged aura spheres, shadow balls, and charge shots)

bowser problems are fixed
 

Ryu_Ken

Ace Adventurer and Truth Seeker
Joined
Jan 14, 2013
Messages
3,281
Location
Texas
NNID
Sorastar9
3DS FC
4725-8061-1333
Lets not buff bowser's defense too much. Otherwise, he'll end up as a Giga Bowser. Plow through weak projectiles/attacks? BANNED!
 

JCOnyx

Smash Ace
Joined
Oct 10, 2013
Messages
610
Location
Granite Falls, WA
NNID
JCOnyx
What about giving him something like a 3rd Strike parry as a special (most likely neutral)? Or have him share Yoshi's parry technique once they figure out how to implement it.
 

1FD

Smash Ace
Joined
Mar 21, 2014
Messages
618
Location
RUINING EVERYTHING WITH EVERYBODY ELSE
@ 1FD 1FD I'm not sure what to think of you as a player if a guy actually explained your options and you're still getting bodied by Mewtwo. I got bodied by a Mewtwo once. A guy explained me the options to beat his juggles and such, and the game was much closer.
It's not about getting bodied (though that does happen given the mewtwo i fight pwns pretty much everyone) I'm talking about how Mewtwo has ridic combos with that one move that almost always lead to an instant kill due to needing to get out of like 20 variations of the combo.
It's like Marth comboing into Dairs and UpBs but instead of basically DIing out of both with THE SAME DI getting you out of ALL trouble, Mewtwo can get you in trouble anywhere because his options are just that good.
Just UAIR WITH HOVER STUFF is just that good. lol


Leave Bowser alone and give him a projectile specific counter where if he uses down b to parry the projectile, he instantly makes the person explode and he spins.

Bowser, the last Fortress Bender
 
Last edited:

NickRiddle

#negativeNick
Joined
Jan 3, 2006
Messages
9,913
Location
Florida
How to make Bowser viable?
Make firebreath jump-cancellable, and make the bite hitbox come out even if he jumps.
0 landing > 0 ending > combo move.

Firebreath > Up-B.

You can thank me later.
 

Circle_Breaker

Smash Journeyman
Joined
Jan 11, 2008
Messages
292
Location
sububububububurbs
Just to keep the downwards spiral of this thread going I am going to question again why fox should be able to keep his "toxic" elements when everyone else gets nerfed. I'm not saying fox should be nerfed or that literally everyone else needs buffs, just that a few newcomers should be allowed to join him at his tippy top of the tier list with stupidly good options. As it stands this game is looking a lot like an opportunity for melee veterans to destroy new scores of opponents with fox, because whenever another character comes close to his level of theoretical dominance they get nerfed before they even prove to be practically dominant in tournament environments.

That's my view as a scrub but I'm welcome to people explaining how this is not the case. From a theorycraft point of view I don't see how fox is less than the best.
 
Last edited:

Bazkip

Smash Master
Joined
Dec 15, 2013
Messages
3,136
Location
Canada
Clearly the only solution for balance is to replace everyone with Ganon.
 
Last edited:

EmptySky00

Banned via Warnings
Joined
Apr 15, 2012
Messages
804
3DS FC
1263-6981-9999
Because they've realized that intentionally making a character as good as Fox is heinous and consequently that Fox is stupid ****ing good.

I'm on the fence about him being nerfed. Objectively, he's unfair as ****.
But he's not the only character in the game anymore. He's far more beatable than he was before simply because there are more ways to approach the problem of hunting the ******* down.

If PMBR created Fox and he wasn't just a recreation of himself from Melee, he probably would have been nerfed. It's just a matter of altering principles.
 
Last edited:

GP&B

Ike 'n' Ike
Joined
May 8, 2009
Messages
4,609
Location
Orlando, FL
NNID
MetalDude
I absolutely don't think Fox should be free of nerfs if the other tops are inevitably getting adjustments. A big part of the current problem is that bad design elements meant to counter spacies (CGs or the way some moves are designed) only exist because spacies/Fox still remain top characters. Put Fox on a high tier level and all of a sudden, you don't need to put in dumb things to counter him.
 
Top Bottom