DrinkingFood
Smash Hero
It was bottom tier until he didn't get it
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holy ****ing ****are you really missing the joke?
Anyone who thinks Squirtle's moveset is dumb doesnt know what they're talking about, or only play against nub Squirtles who withdraw spam and they cant handle it.My list of nerfs and buffs for PM characters
General nerf
NO MORE AIRDODGE TETHER. BS mechanic.
Fox=No changes. People. 13 YEARS of experience on how to beat Fox! Fox was nerfed from Melee to PM! More characters can give him a hard time! Grow up, stop crying and actually learn the MU.
Falco=See Fox.
Wolf=No changes.
Mewtwo
Nerf weight to 90. No more CC down tilt into 70% combo
No Hover out of Teleport (actually this really isn't a nerf, because if they nerfed TP but not Hover and Nair, people would still complain so...)
Neutral air does half the shieldstun, and there is 8 frames between the 8th and 9th hit of nair so people can't Hover nair and break shields still. The 9th hit is the main shieldstabbing hitbox, so 8 frames between the last two hits allow easy shield grabs and Up B OoS options.
Melee range for his tail, hurtboxes on all parts of tail. No more disjointed BS.
No more ledgestall. Do any more than 5 and you'll miss the ledge, like how ledge stalling with Ike's Aether worked in Brawl.
BUFF: Allow Teleport to go through the platform you were standing on, like in Melee.
Mario=Make him 2.5. No crazy fireball buffs, no ridiculous up smash buffs, bye bye dthrow free follow ups. However KEEP DAT FAIR DONKEY PUNCH. I love that move lmao.
Lucas
Why the heck is he a space animal. Rework down B. Also remove DACUS. Doesn't need it. Already super mobile.
Sonic
Make Spin Dash unsafe on shield. Homing Attack does not give free follow ups, also sends you at a downwards angle when you try to recover with it. Up air KB nerf slightly.
Ganondorf
JC out of down B? Increase air speed.
Marth
Tipper bair is KO move like Brawl. KOs at 130.
Sheik
Melee clone. No changes. Sheik is iffy without her down throw.
Pit
Hit him out of Wings of Icarus, no jumps. Less stun on arrows. No more free follow ups from them. Down air laggier, less hitstun.
Squirtle
Make less dumb. Moves unsafe on shield. Up B has smaller attack hitbox.
Diddy Kong
1 banana. Screw two.
Everyone else, eh. They're fine. Just the top tiers were too strong.
Roy
Needs recovery move. Maybe two Side B stalls? A wall jump Up B?
Squirtle's moveset is dumb.Anyone who thinks Squirtle's moveset is dumb doesnt know what they're talking about, or only play against nub Squirtles who withdraw spam and they cant handle it.
Ccing withdraw is stupid, you counter it with grabs.Squirtle's moveset is dumb.
Yes crouch cancel Side B blah blah. That option stops working once Squirtles start respecting it and stop spamming Withdraw. Withdraw is easy to beat on its own. After the option is used much more carefully, its a lot tougher.
Mewtwo
Nerf weight to 90. No more CC down tilt into 70% combo
No Hover out of Teleport (actually this really isn't a nerf, because if they nerfed TP but not Hover and Nair, people would still complain so...)
Neutral air does half the shieldstun, and there is 8 frames between the 8th and 9th hit of nair so people can't Hover nair and break shields still. The 9th hit is the main shieldstabbing hitbox, so 8 frames between the last two hits allow easy shield grabs and Up B OoS options.
I'm of the opinion that these two in combination is excessive. If you keep telehover, nerfing nair like that only means that M2 should float cancel or back off before the final hitbox, preferably the former as the latter opens you to punishment. If you remove telehover, it becomes almost useless out of tele and not particularly useful otherwise either due to being unsafe and lacking in range.
Melee range for his tail, hurtboxes on all parts of tail. No more disjointed BS.
Haven't played Melee M2 in a bit, but I remember his range being really poor on most tail attacks. Probably an overnerf, especially on top of other changes.
No more ledgestall. Do any more than 5 and you'll miss the ledge, like how ledge stalling with Ike's Aether worked in Brawl.
I'm ambivalent to this.
BUFF: Allow Teleport to go through the platform you were standing on, like in Melee.
I would like to see this.
One change that you didn't directly mention: utilt/uair probably shouldn't chain as easily. Not sure how best to accomplish this without totally neutering his followups. Range nerfs accomplish this in a way, but not really in a good way.
That said, I'm guessing increased lag on tele is incoming. Several of these changes should be taken out of consideration if that's the case, as that alone makes his approach much less safe.
Mewtwo doesn't need a lot of changes, just a very limited number of small changes in the right places. He's good, but he's not god-tier.
Mario=Make him 2.5. No crazy fireball buffs, no ridiculous up smash buffs, bye bye dthrow free follow ups. However KEEP DAT FAIR DONKEY PUNCH. I love that move lmao.
Fireball + dthrow nerfs yes, ambivalent to usmash. If anything else changed, I'd prefer to make his combos less automatic.
Lucas
Why the heck is he a space animal. Rework down B. Also remove DACUS. Doesn't need it. Already super mobile.
I'm okay-ish with the DACUS, but I'd like to see tether grab's duration dropped a bit.
Marth
Tipper bair is KO move like Brawl. KOs at 130.
I honestly don't think he needs this. Marth is solid as is and bringing some of the top tier characters down to size will improve his matchups.
Sheik
Melee clone. No changes. Sheik is iffy without her down throw.
Sheik is fine where she is. Pretty sure the reasons NTSC dthrow shouldn't be a thing come up at least once a week in this thread.
Pit
Hit him out of Wings of Icarus, no jumps. Less stun on arrows. No more free follow ups from them. Down air laggier, less hitstun.
Arrows yes, dair maybe, chainthrow needs to go.
Squirtle
Make less dumb. Moves unsafe on shield. Up B has smaller attack hitbox.
I think he's fine, but it's not a matchup I have extensive experience in. I don't see any reason to nerf upb.
Diddy Kong
1 banana. Screw two.
Naners are fine. Kill the misfire barrel on upb.
Roy
Needs recovery move. Maybe two Side B stalls? A wall jump Up B?
I feel like Roy's actually pretty okay despite the weak recovery and combo fodder weight/fall speed. Any changes here should be really small, and I don't think either of these ideas actually have significant functional benefit for him.
My list of nerfs and buffs for PM characters
General nerf
NO MORE AIRDODGE TETHER. BS mechanic.
Fox=No changes. People. 13 YEARS of experience on how to beat Fox! Fox was nerfed from Melee to PM! More characters can give him a hard time! Grow up, stop crying and actually learn the MU.
Falco=See Fox.
Wolf=No changes.
Mewtwo
Nerf weight to 90. No more CC down tilt into 70% combo
No Hover out of Teleport (actually this really isn't a nerf, because if they nerfed TP but not Hover and Nair, people would still complain so...)
Neutral air does half the shieldstun, and there is 8 frames between the 8th and 9th hit of nair so people can't Hover nair and break shields still. The 9th hit is the main shieldstabbing hitbox, so 8 frames between the last two hits allow easy shield grabs and Up B OoS options.
Melee range for his tail, hurtboxes on all parts of tail. No more disjointed BS.
No more ledgestall. Do any more than 5 and you'll miss the ledge, like how ledge stalling with Ike's Aether worked in Brawl.
BUFF: Allow Teleport to go through the platform you were standing on, like in Melee.
Mario=Make him 2.5. No crazy fireball buffs, no ridiculous up smash buffs, bye bye dthrow free follow ups. However KEEP DAT FAIR DONKEY PUNCH. I love that move lmao.
Lucas
Why the heck is he a space animal. Rework down B. Also remove DACUS. Doesn't need it. Already super mobile.
Sonic
Make Spin Dash unsafe on shield. Homing Attack does not give free follow ups, also sends you at a downwards angle when you try to recover with it. Up air KB nerf slightly.
Ganondorf
JC out of down B? Increase air speed.
Marth
Tipper bair is KO move like Brawl. KOs at 130.
Sheik
Melee clone. No changes. Sheik is iffy without her down throw.
Pit
Hit him out of Wings of Icarus, no jumps. Less stun on arrows. No more free follow ups from them. Down air laggier, less hitstun.
Squirtle
Make less dumb. Moves unsafe on shield. Up B has smaller attack hitbox.
Diddy Kong
1 banana. Screw two.
Everyone else, eh. They're fine. Just the top tiers were too strong.
Roy
Needs recovery move. Maybe two Side B stalls? A wall jump Up B?
My thoughts.My list of nerfs and buffs for PM characters
General nerf
NO MORE AIRDODGE TETHER. BS mechanic.
Fox=No changes. People. 13 YEARS of experience on how to beat Fox! Fox was nerfed from Melee to PM! More characters can give him a hard time! Grow up, stop crying and actually learn the MU.
Falco=See Fox.
Wolf=No changes.
Mewtwo
Nerf weight to 90. No more CC down tilt into 70% combo
No Hover out of Teleport (actually this really isn't a nerf, because if they nerfed TP but not Hover and Nair, people would still complain so...)
Neutral air does half the shieldstun, and there is 8 frames between the 8th and 9th hit of nair so people can't Hover nair and break shields still. The 9th hit is the main shieldstabbing hitbox, so 8 frames between the last two hits allow easy shield grabs and Up B OoS options.
Melee range for his tail, hurtboxes on all parts of tail. No more disjointed BS.
No more ledgestall. Do any more than 5 and you'll miss the ledge, like how ledge stalling with Ike's Aether worked in Brawl.
BUFF: Allow Teleport to go through the platform you were standing on, like in Melee.
Mario=Make him 2.5. No crazy fireball buffs, no ridiculous up smash buffs, bye bye dthrow free follow ups. However KEEP DAT FAIR DONKEY PUNCH. I love that move lmao.
Lucas
Why the heck is he a space animal. Rework down B. Also remove DACUS. Doesn't need it. Already super mobile.
Sonic
Make Spin Dash unsafe on shield. Homing Attack does not give free follow ups, also sends you at a downwards angle when you try to recover with it. Up air KB nerf slightly.
Ganondorf
JC out of down B? Increase air speed.
Marth
Tipper bair is KO move like Brawl. KOs at 130.
Sheik
Melee clone. No changes. Sheik is iffy without her down throw.
Pit
Hit him out of Wings of Icarus, no jumps. Less stun on arrows. No more free follow ups from them. Down air laggier, less hitstun.
Squirtle
Make less dumb. Moves unsafe on shield. Up B has smaller attack hitbox.
Diddy Kong
1 banana. Screw two.
Everyone else, eh. They're fine. Just the top tiers were too strong.
Roy
Needs recovery move. Maybe two Side B stalls? A wall jump Up B?
Dood, that extra arrow mobility. In between stocks just start looping them. Arrow rain like a baws.I cant wait for the day when Yass or someone picks up PM, plays Pit, and people start complaining that arrows infinite hitbox needs nerfing.
You want to kill Sonic is what I readSquirtle's moveset is dumb.
Yes crouch cancel Side B blah blah. That option stops working once Squirtles start respecting it and stop spamming Withdraw. Withdraw is easy to beat on its own. After the option is used much more carefully, its a lot tougher.
Are you sure? Seems pretty balanced
https://www.youtube.com/watch?v=ZVFpRQdOuQ0#t=00m12sYou could win a set now even if you never won it