I don't post on here very often but I feel should articulate some of my ideas about Sonic, outside of what I wrote in the guide, after being called out by
_Chrome
and
Avro-Arrow
several pages ago.
In my view, Sonic's design is very apt in this current version of Project M; he has clear weaknesses and strengths. However, I feel that his weaknesses somewhat extrude themselves too harshly for them to all co-exist. In my opinion, Sonic's three main weaknesses are;
1. His general lack of disjoint and/or lingering hitboxes.
2. His light weight.
3. His vulnerability when recovering with Spring due to how long he floats at the top of the animation before the ledge grab box becomes active.
Now, by themselves, all three weaknesses individually are outweighed by clear strengths that Sonic has in other aspects of his kit such as his fast run speed/grabs, his general floatiness and his recovery mixup options through his other special moves respectively. When coupled together though, these weaknesses can cripple Sonic in certain situations/matchups and after playing this character for more than two years now and watching other players extensively, I can confidently conclude that Sonic usually dies in one of two ways;
1. Trading onstage or misspacing a grab onstage, due to how risky some of Sonic's aerial approach options are, and thus being KOed instantly or...
2. Being forced to Spring sweetspot and taking a heavy hit at the ledge.
Now, to correlate back to his weaknesses that I mentioned before, it doesn't take a genius to connect the dots; these weaknesses clearly bolster each other and create an unnecessary level of flimsiness for Sonic. I think it is vital that one of these weaknesses are addressed in order for Sonic to become less volatile as a character. Personally, I think his Spring is the one that should be addressed the most, it's similar to Melee Falcon in how it takes a long time to actually grab the ledge after reaching its highest position and whilst you can mixup heights and use aerials, this often isn't enough against smart players who can perform appropriate counterplay with large hitboxes.
I hope this can provide a fresh perspective on Sonic.