I've talked about misfire before and I can't speak for all luigi mains but I know that at least some of them feel the way I feel about misfire
1. In PM, misfire is not a good killing move. yes it can kill people from a close distance, but that's not its primary purpose in the slightest.
2. misfire's kill power upon restore has been nerfed, making it even less relevant as a kill move
3. it moves slower than in melee, which means that it's easier to react to when used offensively
4. the slowing of misfire was meant as a nerf to its potential to be used as a kill move, which is not its primary purpose
5. MISFIRE'S BEST USE IS A RECOVERY MIXUP/TOOL
seriously this is so important, once luigi is offstage he shouldnt come back. regular missile has so much endlag and so does rising cyclone, you should always be hit out of it if you're past the distance where you can sweetspot to ledge with a side b. misfire is best used as luigi's only tool to recover high
6. in terms of recovery, a planned misfire is far more useful than a randy misfire, and in the current game a stored misfire has so much less damage than a random one, thus damage is not important to misfire
7. but, misfire is still a random mechanic which has had its speed decreased, which causes both frustration for luigi mains and opponents
so, with this in mind, misfire's speed should be returned to melee's but set to a non-random system. I would love to be able to count on a misfire like on a golden bullet in a six-shooter. I want to be guaranteed a misfire once in ever six side-bs, but still be able to store it.
I don't need misfire damage, it could very well be decreased to the same amount of damage as a regular side-b.
there, now luigi has a recovery tool that is more intuitive for both the player and the opponent, and stupid randomness is removed
plus dthrow to misfire is a guaranteed kill on like everyone on yoshi's at 40 percent, and luigi can get a grab so easily. that's stupid.