TheGravyTrain
Smash Ace
Without a good launcher, like he currently is, I think pits bottom 10. Another buff I'd like is a bit more range on the lingering bair. I think it would make his neutral a lot better.
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Less? Throws either are or aren't weight dependant.-Throws less weight dependent
Dair sweetspot is a spike.Dair sweetspot should be strong, but not a spike.
I know .... It should be a strong meteor. It would be more useful for combos on stage and while strong at later percents, be meteor cancel-able and therefore manageable off stage. The hitbubble it's self, maybe made slightly better in priority over his other hitbubbles or size. I don't think any character with this gimp game and ability to go deep should ever have a strong spiking aerial.Less? Throws either are or aren't weight dependant.
Dair sweetspot is a spike.
When you have a good grounded OoS option that turns into flaming garbage if done in the air and the player in question's too scrubby to actually get the grounded move timing consistently :\4-frame jumpsquat is more of a QOL change. Gonna ask y'all another question: under what circumstances would you ever increase the amount of jumpsquat a character has?
So then why would you lash out the way you did saying i am rephrasing everyone else's opinion when you dont even have "much" of one?I don't have anything to say about G&W I don't have all that much experience with playing against him in the first place let alone an actually good one.So why should I try and suggest **** when there are other more suited to handling him I think he needs minor nerfs but my opinion doesn't matter.
Pit's Shield is really cool. I like the move.
His N-Air was better pre-3.02 at what it's good for. It was made to be more of a 'drill' but by all practical purposes it's never really use-able AS a drill and there's never much reason for him to bother trying to use a drill move IF he had one.
The most exhausting thing about Pit is that every time I use his glide, I get motion sickness because it accelerates so weirdly.
He's a cool character, I like him. Better throws (positional, not like old stupid free D-Throw or Sheik's stupid mix-ups) would be great.
Knockdown B-Throw is a start, Peach has the best knockdown B-Throw though, so it can't be better than hers, but better is cool.
She uses her butt and her butt SHOULD be the best in the game.
The only thing in Smash that DESERVES something. Her butt.
Pit is cool.
How would you feel about pit's wall of pain being more doable? Like less lag on the move?Without a good launcher, like he currently is, I think pits bottom 10. Another buff I'd like is a bit more range on the lingering bair. I think it would make his neutral a lot better.
Except when you up b>they hold down and now you're whirling around the stage while your opponent is sharking underneath you. And why are we assuming that the opponent doesn't know DK has low end lag on his up b? I guess for all of our arguments going forward we should consider the opponent only knowing half of a match up.There is not a situation where hitting with dk up b is bad. You mess up the oos slightly and hit them in the air, tragic, you just did 34% damage as a reward for your failure, and your opponent still has 4 or more frames before they can punish, but oh no you landed, oh well only got like 5frames of lag and you know what sounds like a good idea... Another 2f up b . But don't worry it will hit, cause the person you are fighting believes in luxury like endlag on recoveries, and punishing improper tech, so they just ate the strong hit of up b and took another like 16% damage and went flying off stage.
Sorry the relevance of your point still stands, but dk is a bad example of the statement you made. And as for the utility of pit's down b, does it not turn the opponent around when he 1st pulls it out on a physical attack. Makes me wonder why dk ,ddd going low, bowser, g&w with no jump, ever make it back on stage if it still does.
Hmmm didn't know that... I just don't like how he can't move for so long after throwing heavies..Less? Throws either are or aren't weight dependant.
So you don't like how...heavies are advantaged by being heavy?Hmmm didn't know that... I just don't like how he can't move for so long after throwing heavies..
Only advantaged sometimes since some throws are weight dependant and some aren't, however that's decidedSo you don't like how...heavies are advantaged by being heavy?
Not in that way.. being heavy doesn't have to mean that your opponent's throws need to feel awkward.So you don't like how...heavies are advantaged by being heavy?
It seems to me that weight independent throws are usually on throws that aren't meant to be combo throws (IE: Kill or positional advantage throws) where it doesn't really matter, but that's not necessarily consistent across the cast. There's probably a bunch of non-combo throws that are weight dependant, and then you have **** like Falcon's "Oh my normal hoo-hah doesn't work cause you're too heavy? lol good thing I have a second weight independent hoo-hah!"Only advantaged sometimes since some throws are weight dependant and some aren't, however that's decided
Lol if smash was realistic we'd all quit..Tell me Pikachu wouldnt struggle throwing Bowser vs throwing Squirtle
where have you been for the last two years? we've always done this to some extent really.I guess for all of our arguments going forward we should consider the opponent only knowing half of a match up.![]()
I think the way Life is using it is to describe something that makes the character feel better to play as. Bowser's JS change was a QoL change because jumping with him before was incredibly cumbersome and sluggish. Decreasing Pit's JS would make him play (and more importantly feel) more like the light and floaty character he is in all other aspects.where have you been for the last two years? we've always done this to some extent really.
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what a "quality of life" change? someone actually explain this to me.
Just how high did he jump up if he said it turns to a sh**y move I thought we were assuming it still hit. Dong has enough drift to probably whirl back to ledge, but if he jettisoned himself into the sky to where you are sharking him, I hope he has a place to platform cancel or just cc your initial attack on landing and drop up air. From experience I was just saying getting the air version of the move is not that bad of a situation, I used hyperbole but in your scenario there are several characters that could brutally punish that kind of mistake.Except when you up b>they hold down and now you're whirling around the stage while your opponent is sharking underneath you. And why are we assuming that the opponent doesn't know DK has low end lag on his up b? I guess for all of our arguments going forward we should consider the opponent only knowing half of a match up.![]()
I don't remember the full details, but for reference if DK's facing the victim and does his up-B on his first airborne frame, he barely hits Fox, and if he does up-B on his second airborne frame he misses a standing Mewtwo.Just how high did he jump up if he said it turns to a sh**y move I thought we were assuming it still hit
Gallo's Pit was pretty cool. Lots of non-guaranteed stuff that would've folded to counterplay, some improper DI by Boiko, etc. I only watched the Pit parts btw.All this Pit chat, I always like the visuals of top players. I was really surprised with how good Gallo's 3.6 Pit was when I watched this
There are like twenty-five characters that could be called top ten. Nobody really agrees on PM tiers, so feel free to play whoever you want (although you should stick with just one for tournament play until you have experience).Hi guys,
New to this thread here. What are the most dominant characters (i.e: high and top-tiers) in PM v3.6? I never played PM before, so I want to have a better idea of who are the best characters in PM?
Would you mind if you list me those 25 characters? I'm struggling to pick betweenThere are like twenty-five characters that could be called top ten. Nobody really agrees on PM tiers, so feel free to play whoever you want (although you should stick with just one for tournament play until you have experience).
Well, I haveWell what kind of character do you like to play? PM has a decent pick of most archetypes, and the most important step is finding a character that feels right and works for your playstyle