DrinkingFood
Smash Hero
Why was the second thing you listed there ZSS back air lol
I couldn't think of a more moderate, more defensible tool
I couldn't think of a more moderate, more defensible tool
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*points at signature*Also valid, but not the specific quote I was thinking of.
Do combo.Yoshi ftilt is really strange. I hate it when people apply too much logic to video games, but why the heck does it pop up???
It doesn't. Obviously not a perfect analogy. I thought it illustrated the point fairly well. 'm tired.Uh, since when is dair good for Zelda to get out of juggles? It is slow and doesn't linger. I thought that was the reason Zelda gets juggled so much...
Why gosh golly, mister, it's almost like the some hundred odd people of varying regions, experience levels, skill levels, characters, playstyles, and mindsets have... differing opinions? Yeah, take everything with a grain of salt and judge posts based on the reasoning they present and the experience they have to back it up rather than just the fact they posted. If we have page after page of debates on fox and a wide majority thinks he's overpowered, maybe take that more seriously than one guy with 5 posts who is salty because a DK knocked him out of his first tourney.In the short time I've been here, I have probably seen almost every character in the cast called either "overpowered" or "janky" at some point or another. When I very first got here, I thought it meant that I really should keep an eye out or pay care to dealing with certain characters. After awhile, and after we're starting to circle the roster, it gets hard to take those kinds of statements seriously anymore.
and that powerful ubiquitous tools allow players to win in the face of adversity, wheres situational and mediocre tools exacerbate the MU heavy nature of the game.I believe it was @Umbreon who said that each character having a barely defensible trait made them more flavourful and fun to play against (gave examples of ROB airdashes, ZSS back air, etc.).
don't be so shallow, we're not stupid.I get the feeling 4.0 GnW is gonna get overnerfed at this rate.
When you say "powerful, ubiquitous tools", do you mean ubiquitous as in everyone has them (everyone would have powerful tool)? Or ubiquitous as in they are good in every matchup? Tools that are good in every matchup aren't going to fix heavy matchup polarization, because they aren't going to be equal in every situation. It's find to be okay with indefensible stuff because they make the game more interesting and dynamic, but there's no reason to believe that fixes character's matchup spreads. Like GnW's bacon completely shuts down characters who rely on airborne positioning, and isn't that great against grounded characters who rely on grounded positioning but can approach with lingering aerials.and that powerful ubiquitous tools allow players to win in the face of adversity, wheres situational and mediocre tools exacerbate the MU heavy nature of the game.
don't be so shallow, we're not stupid.
You're really knowledgeable and all, but you should really use the 'ENTER' key on your keyboard to make separate paragraphs. It makes it easier for us plebs to read when we're tired.When you say "powerful, ubiquitous tools", do you mean ubiquitous as in everyone has them (everyone would have powerful tool)? Or ubiquitous as in they are good in every matchup? Tools that are good in every matchup aren't going to fix heavy matchup polarization, because they aren't going to be equal in every situation. It's find to be okay with indefensible stuff because they make the game more interesting and dynamic, but there's no reason to believe that fixes character's matchup spreads. Like GnW's bacon completely shuts down characters who rely on airborne positioning, and isn't that great against grounded characters who rely on grounded positioning but can approach with lingering aerials. So when you say powerful ubiquitous tools, I'm not sure if you believe that every character having tools indefensible as falco lasers, or GnW bacon, etc would fix matchup polarization because that's really hard to believe, if anything it would just make things worse and the best way to go about it would be to improve tools that are good in every situation, like movement (dash speed, run speed, momentum carry into jumps, various other attributes), shielding ability, general ratio of strength/safety of normals to the characters overall movement ability (faster characters stay stay weaker and don't have reach to provide as much safety, slower characters have damage and reach to stay safe, etc) tools that serve as inbetweens of the starting state of the game and the goal state (ie the inbetween from neutral game to taking a stock being punish game/stagger game, characters that can't do this well or are too susceptible to this may need improvements in those areas).
Mfw I see this:If we're going to talk about this, I always double tap the enter key to make it look even less wally...
Wall-y.
Wall-E.
~Waaaaaaall-E~
R.O.B. main with the Wall-E blocks of text. I see what you did there DrinkingFood .
Nope, I saw them playing on the same setup that I played Ripple on, so no recording. :/Good stuff prof, also shout outs to ripple. 4 diddy's a Lucario and two lucas, and still made it into top 8 as Ddd, even beating dla. Hope that was on stream cause I have no clue how that m.u gets made better.
A lot of us feel this way, tbh.This character is not OP and i still have yet to lose to a GnW but something about it irks me how his animations are weird.
Yeah lets talk about this and restate more **** thats already been said obviously not enough times.Can we talk about how Game and watches animations dont match his hitboxes?
Fsmash is absolutely decieving along with many others moves.
Bucket braking makes no sense either and i dont think any character has this besides bowsers Down B (which you obviously can't employ).
This character is not OP and i still have yet to lose to a GnW but something about it irks me how his animations are weird.