Stop peddling your smut in here, smut peddler.
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Stop peddling your smut in here, smut peddler.
Can you just stop posting? This is one of the most uninformed posts I've seen in awhile and that's saying something.Oh your gonna edge guard me by hitting me? I hope that PM jank priority armour doesnt let me grab you instead of me taking knockback.
WHAT. IS. THIS!?!?!?!?!??
Duuude that is so freakin' sick. Like wow. Talk about not being a sitting goose in the water. That's such a fitting move, lots of flavour and it works within his kit. Know what I mean? He actually moves well in the air, as an aerial combat-based fighter.....
I'm sorry, but I think this might be too much of an attempted cheap shot on Roy. Sethlon is a great player, it is a treat to watch his Roy games on youtube and whatnot, and his Roy guide actually helped me practice things that make me a better player in general, not just with Roy. It's a shame that he's not playing PM. But whether he plays Roy anymore does not decide whether or not Roy is viable. Sethlon is a Roy player through and through, so even if he's being as objective as humanly possible, he has a natural bias against nerfs for Roy. From what I saw on the Roy forum, his main issue with some changes was that he was worried Roy wasn't solo-mainable anymore, but Roy doesn't actually have many particularly polarizing matchups either in his favor or against him. Roy is great in PM, it's just that he's a glass cannon. But a glass cannon with a disjoint, great combo game, good kill potential and a relatively varied moveset.Is sethlon still playing pm roy?
foxTBH, I dunno if anyone is solo main material in PM. I feel every character has one or two mu's that give them bad times. It can lead to some weird **** in local metas because of the nature of CPing though.
But hey, if it's so few, it's an exaggeration to say you need to duel main, having a sub character that is less technically demanding mitigates this easily.
PM is less balanced than people harp it out to be, despite the uncertainty of many MU's and character potentials so far.
So in melee grab priority happens all the time like in pm just the grabber takes damage?Can you just stop posting? This is one of the most uninformed posts I've seen in awhile and that's saying something.
Especially this part I've quoted, grab priority is nerfed in PM compared to melee. It's the same thing, but the grabber takes damage in PM.
Cause MMmelee, but while your at it, can you explain why Butt grabs are a thing? Do keep in mind some things are cause of difficulties in taking it out. Such as olimar continuing to go through the throw animation after opponent breaks out, and the random chance of auto breaking out of diddy's command grab or getting tripped out of his command grab by his banana.So in melee grab priority happens all the time like in pm just the grabber takes damage?
Please tell me how eating a smash attack with a grab is proper game mechanics.
I don't like to rely on the x-factor that my opponent may not know the match up in order to win.That's just wrong
Multi maining in PM is more viable partly because of the effect you described: people don't have MU's fleshed out for every character vs every character. You could come from a Brawl character in a hard looking MU (take Wario vs Marth as example), and instead of possibly fruitlessly grinding that out as Wario, you have a pocket MK / Sheik / whatever. Stuff like that is way more efficient if you hold the view that the game isn't fleshed out (which is not an uncommon proposition).
Cause MMmelee, but while your at it, can you explain why Butt grabs are a thing? Do keep in mind some things are cause of difficulties in taking it out. Such as olimar continuing to go through the throw animation after opponent breaks out, and the random chance of auto breaking out of diddy's command grab or getting tripped out of his command grab by his banana.
While I agree with this sentiment, I think DMG meant something more like "it's entirely possible Wario vs. Marth is not as bad as Wario mains make it out to be because there may be some factor or combination of factors in that matchup that Wario mains have not figured out how to abuse."I don't like to rely on the x-factor that my opponent may not know the match up in order to win.
It does have priority, it just doesn't show up as often as everyone elses because Pikmin have HP(in the from of how much percent they can take before dying). lol I mean a grab can't win over an attack if the grabber dies now can it? The only times Pikmins grab should actually out prioritize an attack is when that attack doesn't kill them.These all should not be things.
Why is olimars grab so buggy anyway? It doesn't have priority,
.
thats not how it works sadly. if any attack hits olimar while he is grabbing the grab will release and olimar will be in hitstunIt does have priority, it just doesn't show up as often as everyone elses because Pikmin have HP(in the from of how much percent they can take before dying). lol I mean a grab can't win over an attack if the grabber dies now can it? The only times Pikmins grab should actually out prioritize an attack is when that attack doesn't kill them.
I think grab armour is just silly though. 1 frame moves suck and are frustrating BUT that is what they are suppose to do.Grab armor is good to avoid being beaten out by frame 1 moves
What's more frustrating, grab armor or being get-up shined out of grab?
I'm not an advocate of trying to cheese someone on their lack of MU knowledge. My statement was more along the lines of "Well you could accept a sucky MU that may not really improve after a year of grinding, or you could have a secondary/switch mains AND possibly benefit from their lack of exp". Just pointing out the practical reality that with patches + fragmented representation, it's borderline impossible for anyone to know that much, and winning with multiple characters becomes possibly easier.I don't like to rely on the x-factor that my opponent may not know the match up in order to win.
He could do that in Brawl, jokes on you nerd!olimar can also grab some characters while theyre holding ledge but nobody knows about that shh
That being said, I also think that very few people are playing match ups perfectly and nine times out of ten, people are losing because they'd rather blame the match up than recognize their own weaknesses as a player. I can say Ness:Marth is 35:65, but I really don't care because I've played one Marth who plays the match up like a 35:65 match up and I can still win because no one is perfect.I'm not an advocate of trying to cheese someone on their lack of MU knowledge. My statement was more along the lines of "Well you could accept a sucky MU that may not really improve after a year of grinding, or you could have a secondary/switch mains AND possibly benefit from their lack of exp". Just pointing out the practical reality that with patches + fragmented representation, it's borderline impossible for anyone to know that much, and winning with multiple characters becomes possibly easier.
Goes against the point he argued (or was correlating to PM) that only .01 percent of players at the top truly benefit from that in Melee and the same would probably apply for PM. PM has way too many fluctuations at player skill, knowledge, variable stage lists, and patches to make the comparison to a 15 year old game with 0 patches.
butt grabs are a thing because hitboxes. if the grab animation puts a hitbox far enough inside the grabber, any stray hurtbox that's near the grab will just, well, get grabbed.Cause MMmelee, but while your at it, can you explain why Butt grabs are a thing? Do keep in mind some things are cause of difficulties in taking it out. Such as olimar continuing to go through the throw animation after opponent breaks out, and the random chance of auto breaking out of diddy's command grab or getting tripped out of his command grab by his banana.
Well you do eat 36% damage which is definitely not "okay".I think grab armour is just silly though. 1 frame moves suck and are frustrating BUT that is what they are suppose to do.
If a big fire breathing turtle fully charges a smash attack, you should not be able to say "hey if i grab him, this 36% damage move that will blatantly kill me, ill be okay and punish him"
Falco might be easier than Melee due to power shield differences and more favorable stage choices but I can't remember the last time I played a really good Falco in PM (rarely see him on stream for other regions either, aside from Rcizzle Socal stuff).Venom_909 probably plays that MU way more and can explain it better.
I'm dying right now, Link at the top!? Troll or not this is funny as hell lmaowtf is this guy trolling too hard? https://twitter.com/ShewGaming/status/662687907371548672
Looks like someone forgot to update from 3.02.wtf is this guy trolling too hard? https://twitter.com/ShewGaming/status/662687907371548672
Yea that's pretty dumb, I never understood why that happens.the random chance of auto breaking out of diddy's command grab
Lol the funniest thing is that this is probably for 3.6 tbh, Diddy and Pit are way too low for this to be representing 3.02Looks like someone forgot to update from 3.02.
you mean the mashing out? Its ridiculously easy to mash out at lower%s. I think the only time it gets randomly broken is with platforms on fodCause MMmelee, but while your at it, can you explain why Butt grabs are a thing? Do keep in mind some things are cause of difficulties in taking it out. Such as olimar continuing to go through the throw animation after opponent breaks out, and the random chance of auto breaking out of diddy's command grab or getting tripped out of his command grab by his banana.
Why?Please tell me how eating a smash attack with a grab is proper game mechanics.