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what the **** are you talking about, I'm pretty sure sonic's airspeed is either higher or almost identical to falcon's airspeedIs anyone gonna mention sonic's terrible air speed? I mean lets compare sonic to say... captain falcon. Then tell me why sonic is not on the same level as falcon.
Sonic has bad air speed and (i feel like) very poor kill options almost to marthritus levels.
I'm of the belief that Falcon is better in PM than in Melee because he preforms better against a larger scale of the cast. He is still good against a lot of the buffed Melee characters, retains his MUs against the Melee top tiers, and is incredibly fast for some of the slower Brawl characters, or he has an overall very flat MU spread. This is exacerbated by the fact that his punish game is virtually the same against the entire cast plus he works well on the tournament stages. Falcon is more consistent in PM than in Melee since he is more likely to see a neutral or positive MU rather than playing a losing one like Fox.
Furthermore, Falcon has a good showing in PM right now since his simple meta-game is pretty much fully developed compared to some of the newer characters, so he's gonna tear it up for a while. This is also due to the fact that PM has easier controls than Melee so some Melee players who find Falcon fun will use him in PM instead of their main (so as not to be affected by the small physics difference).
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Also Falcon's frame data isn't that awesome. It's not bad by any means, but amazing? Jab is actually fast with frame 3, but that can be asdi down'd to shield or something before the 3rd hit like infinitely. His nair is out frame 7 and upair frame 6, but when you count the jump squat those effectively become f11 and 10. His ftilt is f9 and dtilt f10 early hitboxes, full range on f11. Grab is the semi-universal f7.
Again: Pretty good - Yes. Awesome - No.
THIS But i will also say that drinking foods tests were skewed because falcon falls faster, so even though he has way more momentum, sonic is (in theory) in the air longer and thus getting more distance because of it.I think T tasteless gentleman meant that Sonic is slower in the air than Falcon because he is floatier... although yes,DrinkingFood is right in saying Falcon retains slightly more momentum in the air out of run (airspeed). Also, Sonic's top run speed is 4.0 or some bs like that and IIRC Falcon's is about 2.6, but yeah, unfortunately, he never really reaches 4.0 run speed except for when he goes all the way across FD... super useful (*eye roll*).
And Falcon's design is so dumb. Literally. Dumb.
Yes. On AZPM Stereo beats him, on TLOC(? whatever Paragon's main stream was), IPK beats Stereo. Stereo has a habit of baiting you to chase him to the corner, and then jumping and coming down with PK Fire. It sounds simple and easily countered, but it works really well against a lot of top players. IPK beat that by using run up shield, which Stereo didn't have a counter for at the time. If Ness full hops, he's generally committing to PK Fire. So just run>shield>punish. He can't really do much else at that point.The obvious player candidates for these respectively are IPK, Junebug, and Zhime. I remember IPK's sets vs. Ness (Sterokidd IIRC) were considered instructive on how to adapt to fighting Ness; were those recorded?
Falcon is a bit better due to mechanic changes and character buffs. I think people overrate his MU spread a bit, because people either too liberally assume his tools win (left right left right) OR they take the line that having tools of his quality can let you comeback vs basically any "real" disadvantage so they softly rate stuff 50:50.
Falcon doesn't often come across significant MU threats in bracket, but I think that's more about the fragmented state of PM representation at this point. Not every region has multiple x bad MU's waiting for you in tourney: this is true for a lot of good characters. Wolf may be a total d-bag to your character, but there's like what, 3 Wolf players? 3 MK players? M-Diddy-V-A and then only 1-2 Diddy players in other areas? Etc
PM Nationals have a bigger chance of true representation playing out, but even those atm are heavy dice roll rng based on how your bracket turns out. Stuff like that may make Falcon artificially better than he realistically would be with more evened representation
Are Fox, Falco, and Sheik still considered problem matchups for Falcon?Falcon is a bit better due to mechanic changes and character buffs. I think people overrate his MU spread a bit, because people either too liberally assume his tools win (left right left right) OR they take the line that having tools of his quality can let you comeback vs basically any "real" disadvantage so they softly rate stuff 50:50.
Falcon doesn't often come across significant MU threats in bracket, but I think that's more about the fragmented state of PM representation at this point. Not every region has multiple x bad MU's waiting for you in tourney: this is true for a lot of good characters. Wolf may be a total d-bag to your character, but there's like what, 3 Wolf players? 3 MK players? M-Diddy-V-A and then only 1-2 Diddy players in other areas? Etc
PM Nationals have a bigger chance of true representation playing out, but even those atm are heavy dice roll rng based on how your bracket turns out. Stuff like that may make Falcon artificially better than he realistically would be with more evened representation
Texas is very low on Spacies / great Spacies, so I can't confidently say how either MU has improved or stayed the same. My gut feeling is that Fox is closest to even out of that trio of characters for a couple of reasons. Noticeably improved stage access (more walls for recovery, being able to ban FoD or other stages in 3/5 sets, etc), the obvious Fox nerfs, and the slight Falcon buffs could feasibly give him an even MU or very close to even MU with Fox on some stages imo. Playing Milkman at Aftershock in PM gave me a bit of that impression for example.
Falco might be easier than Melee due to power shield differences and more favorable stage choices but I can't remember the last time I played a really good Falco in PM (rarely see him on stream for other regions either, aside from Rcizzle Socal stuff). @Venom_909 probably plays that MU way more and can explain it better.
Sheik I have no idea honestly. If Sheik Falcon was 7:3 in Melee (some people rate it less harsh for Falcon in Melee but assume that as a baseline), any rating from 65:35 to 55:45 sounds possible in PM depending on how you see her crawl, nerfs, and stage choices impacting the MU. Not a MU I have grinded out with someone like Umbreon so take it for what it is.
I don't think any of those characters are "bracket enders" for Falcon like they kind of are in Melee (Falco + Sheik the notorious ceiling for him to defeat in Melee). Probably loses all 3 but much more on the side of winnable disadvantage vs severe uphill fight.
Do you feel like this is an issue when ripple/low tier heroes drop/quit because of "changes"?I'm not sure D3 is even a real character at this point.
Every non-Ripple D3 player I've played across various patches have been fairly comfortable wins. Never had the chance or took the time to play Ripple a lot 1 v 1. I think he played Darc's Falcon some, but that might have been 3.5 and pretty sure D3's worse off now somehow. Like Ripple once said, "PMDT finally achieved their goal of making D3 low tier"
Past rating: 50-50 or 55-45 D3 favor at Ripple level (My guess at this point looking back on the "better" versions of D3)
Current rating (D3 sucks and think Ripple quit / dropped him): 6:4 Falcon Favor
I was about to put on my sun glasses but then I reread your comment... you said "good pocket Falcon".Only cool kids have a good pocket Falcon tho
What the christ that MU is absolutely nowhere near that. Sheik vs Ganon is an actual 7:3 in Melee, Falcon has so many more tools and options than Ganon in that matchup. Using that as a baseline is completely skewed.If Sheik Falcon was 7:3 in Melee
Shoutouts to Wizzrobe. Also, somewhat more biased shoutouts to Armada and Zero.When players are the sole reason for changes or lack of changes, there is a huge issue.
Well what would you call it, taking into account the difficulty of other character MU's? A MU that historically has held back Falcon at the National Level by an exceptional margin, is not one I would lightly call 6:4 for example.What the christ that MU is absolutely nowhere near that. Sheik vs Ganon is an actual 7:3 in Melee, Falcon has so many more tools and options than Ganon in that matchup. Using that as a baseline is completely skewed.
The Melee Falcon sucks circlejerk is a such a giant load of horse****.
Wait is this legit why pit and sonic were nerfed?^This is why matchup numbers are dumb.
My previous understanding of Falcon Sheik is that it's a more extreme version of Marth Sheik, i.e. a matchup that gets dramatically harder in low level play but isn't too bad when both players are at the top level. I just figured I'd ask, since I don't play either of those characters (but I do play Marth) so I didn't wanna put my foot in my mouth.
Shoutouts to Wizzrobe. Also, somewhat more biased shoutouts to Armada and Zero.
_Chrome I feel your pain. You sound like me complaining about Pit tbh. I personally don't mind the DD grab and space style of play because I come from Marth, but hey, different strokes.
I think it's 6:4 at worst. I think Falcons need to step the **** up. Currently, all the best Sheik manis are better than the best Falcon mains by a significant margin. Hax was the only one in the more recent history of Melee to reach that top level, and so we've got a limited amount of examples of the MU at that level. As good as Hax was he (and nobody) is perfect, nobody's going to being able to play the matchup exactly how it's supposed to play out every time. It's entirely possible he personally struggled in that matchup more so than the actual character matchup goes, that's no uncommon even at top level.Well what would you call it, taking into account the difficulty of other character MU's? A MU that historically has held back Falcon at the National Level by an exceptional margin, is not one I would lightly call 6:4 for example.
If you're saying I'm 5 points off, that's not a huge leap once you get past the 6:4 margin anyways. Every 5 point jump from that point begins to mean less and less of a practical difference for the winning chances of the losing character imo.
Sue me for slight pessimism when I look at the corpses M2K and otherS leave of Falcon players in the MU
As a whole, I feel like Charizard is an incomplete character (I hope Charizard mains don't take this the wrong way). While he can run fast, he falls slowly and his air speed doesn't help him out either. His glide really hasn't been great for ages and while he's meant to take his enemies to the skies he really isn't fast enough or have enough aggressive tools to allow him to do this as often as he ought to.
So what is Charizard? Well, he's supposed to be the fast, aerial heavyweight. I mean c'mon... He's the f*cking Dragon Pokémon. Yet because of his lack of being able to be aggressive (which also sucks from a design point of view) he is relegated to nair camping and fruitlessly dash-dancing until the opponent screws up.
He has no real approach options, besides rar nair or bair, and baiting the opponent so he can grab them (just like almost every character does). In many cases I'm forced to play positionally and space the nairs, ftilts, jabs, and dtilts in neutral. That does not sound aggressive to me.
What holds him back from being what he ought to be? His relatively low air speed, his incredulously high floatiness, and lack of a good approach option even on the ground. Despite his long neck, his grab isn't remarkable either.
What we're left with is a kinda almost fast, sorta sluggish character that wants to be aggressive but can't be. My opinion is that they can make him faster falling with better air speed for starters. Maybe give him another jump too. If he's meant to be airborne, 2 midair jumps aren't gonna do too much. And if you're wondering where I get this design philosophy from the PM website says it all.
For his apparent incomplete design I dropped my best/and most developed main, Charizard, because he wasn't competitive and he felt like he was missing too many things. It was not fun when I really wanted to get better and my main held me back as a player. This is a character that the PMDT has no idea what to do with I guess.
For the record, I love this character, but he needs a lot given to him for me to consider using him again.
EDIT: QUICK ANSWER TIME!
No DK's punish game is very Falcon-esque. One punish fits all kind of style. Nothing needed to change there.
Falcon really does only need air attacks and grab. Everyone has a pocket Falcon for a reason. At a higher level this could be different of course but the jist of it is that that's all he needs to win neutral/and punish in many scenarios.
Just to clarify, Roy is not bad in PM. If Sethlon really did drop him it's because he's salty about 3.6's gamestate and quit because of salt related reasons iirc.
Luigi is good enough to win tournaments, though that describes most of the cast.Hey, I'm new to the PM scene and I was just wondering: how good is Luigi in this game? I mean, I'm going to use him regardless of his viability, but knowing how he stacks up to the rest of the cast would be nice to know.
Fair enough. I think he'd benefit a lot from being able to carry more ground momentum into his jumps, then.It's not that I dislike dash dancing and spacing, it just feels inappropriate on Charizard. He should be more aggressive. As it stands he's like a bad Marth.