Final boss of confusion needs some serious secret level unlocks to just 'get' what you're supposed to do when faced with it.
I mean no, just pick
![Dedede :dedede: :dedede:](/styles/default/xenforo/smilies/dedede.png)
and be done with it.
All in reply to
AuraMaudeGone
list.
S
![Fox :fox: :fox:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Character is good but Smash is Smash and crap happens. In PM, more crap can happen that is similar to the way relevant Melee characters (to Fox) can do things to him (like Sheik/Marth/Puff/Falco/etc vs him) than anything else in the game. AKA, PM is Fox vs Marth on FD multiplied by a factor far greater than 'match-up=1' and don't forget that!
![Meta Knight :metaknight: :metaknight:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
In the practical order, MK shouldn't be able to safely camp the way he 'looks' like he should be able to. Safe is the key word there, implying 'avoiding getting hit by the opponent when remaining in the threatening positional advantage that he aims to reside in to make use of his great options, is not actually all that functional'. Short answer, WD D-Tilt sucks when your Dash is 2big, and he takes crap like trades like a crappy crap.
![Falco :falco: :falco:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Flaco vs Marth on FD and Flaco vs Peach on FoD multiplied by a factor of 'greater than match-up=2' makes 'game=hard' more real than his 'choking out with spacing' and 'locking down options to pin opponents' could ever dominate in the overall game. AKA, you barely ever comboing to 100%, let alone avoiding getting hit out of sh** you can't cover in your hole-filled hit-box coverage game you so desperately patch up and only get away with by being 'better' than the rest of Melee anymore you dum bird.
A+
![Wolf :wolf: :wolf:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Character is good but is waiting for Gerudo Training School to accept wolves so he can finally out-neutral everyone for lyfe with holding neutral for days on end because he's better at it than anyone can imagine.
![Toon Link :toonlink: :toonlink:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Gate-keeper extraordinaire. How the heck was this character made so strong as a complex and dynamic character when the base of him was already this paralyzingly obnoxious?
![Marth :marth: :marth:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Fake-keeper can't out-space crap or control resets and staggers and has so much glass on his canon that getting grabbed by someone is just as bad as it is for them being grabbed by him. Smooth as f*** though. Character is balls-deep in 'I can always find a way' because this is space-swords after all, and he's basically a Jedi.
![Sheik :sheik: :sheik:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Glass Canon and Queen of Stale-Mates lives on. Crawling is boss, speed is boss, throws that aren't silly are great in a dynamic game. She gets crapped on by things harder than she craps on them (by a lot, really), but she can hold her crap for so long that usually the opponent has to let it go first and she can play to that pretty well. (stale-mating neutral like Wolf wants to)
![Mewtwo PM :mewtwopm: :mewtwopm:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
I have no movement options. I can't camp 'everywhere and every way' and clip almost everything you do and convert it into combos. I can't just lead back-flip tail-attacks into confusions for free unescapable 50% kills on everyone in the game when I touch them near edges. I have no good speed or hit-boxes on conversions or combos or tricks or tools or options or options or options or options or options... or...
![Captain Falcon :falcon: :falcon:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
I'm boring and linear. Plz fix with that really cool person suggestions. I think her name be naus and she from de valley of de wind. She fly like falcon, must have idea. Fly funner, smarter ways, make game funner, smarter, and better too. Fix plaze.
Half jkz half not but yes very strong free kills hard to hit and covering oneself is tricky-wicket with PM options opening up more.
![Lucas :lucas: :lucas:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
No matter what you hit an opponent with, you can lead it into an F-Smash, U-Smash, U-Throw, and at the very 'worst', a B-Air. There is no exception at any % or any position. Oh, he also can't be hit. Because who needs to commit when you're a Pika with a D-Tilt that guarantees death, Luigi WD's, and disjointed attacks, when your only trade off is some edge-game stuff?
![R.O.B. :rob: :rob:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Combos are so free as him, and so NOT free against. Dem fistycuffs are OP too.
![RoyPM :roypm: :roypm:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Everything leads into everything else, the character, round 3 (after Sheik and Mario). F-Tilt is silly-ranged, counter is silly-strong, why are the SO opposite moves on one such -combo-to-death character? Because Roy can't recover, and can't avoid getting hit, and get hits that count, or something, apparently. He has a bit of trouble with raw neutrals, guess that's where the word glass-canon comes in again, and why Smash is Smash. Ain't never be unbeatable, but dayum strong.
![Mr. Game & Watch :gw: :gw:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Stewy the Turtle loves you. I think I should try Jab more as this character. Well, basically anything works because he's everything leads into everything else round 4. Jab looks like it would be fun to throw into the mix. Such fun, but feels kind of not-that-fun to play as or against when both parties aren't comfortable with the idea of 2D animation.
![Samus :samus2: :samus2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Gate-keeper round 2. Half the characters in the game can't even get her off the ground.
I quit
Too many characters
Balance is hard
Don't listen to me
I'm tired