@
Diego Brando
stuff was kiiiind of answered.
On a very vague and basic level, using another analogy...
Jigglypuff survives because she's very hard to catch. If she were NOT hard to hit, she would be absolutely trash in Project M.
BUT
She's very much still really hard to hit. That is the very distinct difference maker between being her being in a really rough spot, and being simply on the not-overly-strong side of the game.
Squirtle is really hard to hit.
Both of them can do good things when they get hits.
They might not be good at many other things, but if they're really hard to hit than they don't really need much else to function.
Add in whatever else might happen to be decent about Squirtle, and it adds up FROM this base of not getting hit.
have you tried playing him
Tru this.
There's a reason it took the better part of a millennium for Lucas to get a proper combo started that didn't involve more than flailing. lol
Dedede is Ooze
Not high tier.
Get this tier stuff out of here, the Ooze doesn't need it.
Just going address the part of your statement in relations to marth when you said why are the melee tops still considered better than the buffed upper melee tier. The characters you listed, (mario, luigi, pikachu, toon link, and samus) had their core melee mechanics buffed to improve their punish and overall interaction in neutral among against the entire cast.
Using mario as an example, pm took all of his core melee skillset, and generally buffed his moves universally, but his core flaws also stayed the same when looking at the matchup.
Due to mario's comparatively lacking range, he has just as hard of a time getting in to start his amazing punish on Marth as he did in melee. Even if his punish game was made to do 15% more damage on relevant exchanges, it doesn't have a large impact on the matchup itself when he loses neutral almost 4/5 times. In order for mario to compete against marth in the matchup (while holding his general flaws the same), mario ' buffs would have to be to the degenerate toxic levels of his 3.02 self or better.
The reason mario isn't considered better than marth is because fox sheik and marth are very common pm characters, and using a character that can not at least check these three has a greater influence of where they fall on a relevance tier list. ( also why ddd should be higher than where people put him, since currently he does ok against many tops, and his counters aren't very common.)
So faster fireballs and a wall-jump available from any Up-B distance is what made Mario BETTER than Marth/Sheik in Project M? Or before that even, are you saying Mario was indeed better in 3.02 and isn't now, or that he wasn't in 3.02 but was leaning that way?
On the other side of that note, I'd say he went nearly even with Sheik in Melee, beats both her and Marth in all versions of PM, and is more universally fit for dealing with the diversified cast when it comes to the rest of the characters in the game. Including Fox.
Not because of fireballs or wall-jumps, but because he can't safely be hit through direct approaches or zoned with walls or camped with projectiles or platforms or speed because he's too solid of a rock on the ground to be effected by it as much as those opponents need to effect people in their match-ups.
If he wasn't better than 3.02, what would make him better without making things 'jank'? If not projectile spam (which I'll leave out of the discussion now but completely disagree with that being a game-changer lol)
Would it be even more improvement to his better Dash-Dance? More range on his already fast F-Tilt/D-Tilt/B-Air to match range on others? More speed on his already strong D-Smash/F-Smash/F-Air?
One thing if you're talking about specifically 'losing neutrals'
Mario is built to lose neutral a LOT more, and a LOT better, than them, but a lot more of a proportional spread than the amount of times they need to win it. A human-element sways that even more in this kinds of favors.
There's a reason Dedede can win games at ALL.
I understand what you're pointing out (I'm sure everyone does really, as that seems pretty common) but this angle has never been the angle I would ever suggest coming at when it comes to whether one character is better than another, especially concerning characters that came from somewhere else to leave us a bit of context while they were at it.
Essentially, I'm probably more familiar with what you're describing than you might even be, as I am more than anyone else I've discussed this with, because it REALLY IS worth looking at it that way in depth.
-Both for tier list discussion, as well as when learning to play Smash. So that's solid.
But it's short-sighted and doesn't actually answer the question of WHY Mario is worse than Marth and Sheik in this game, or WHAT would make Mario better than them both. If the answer is giving him more of what they have, then that's exactly why this has to be looked at from a VERY different angle. Otherwise, we'd be giving Samus a ZSS Grab already.
Hope that makes sense to why that is. If that's confusing, I could try explaining a simple version.
The initial question is still unanswered, but this topic leans that way at least.
Sonic, Ivy, Pika, squirtle, Diddy, Falco, ZSS, and puff are just quick examples that completely man handle DDD
Charizard is my bane with this guy.
It's like 'ugh' all over my face.