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PMS | LEVEL 100 MAGIKARP
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DMG
pretty truthiness there.
I'm actually quite confused a lot of the time, but usually I think it's because I Roy-Zone with people in conversations a lot.
I've been putting in so much over the past year or two to get Montreal on the map, this cuts me deep ;_;
We're not super big but we've got a solid amount of good players and up and comers
Go check us out
https://www.youtube.com/user/SmashBrosMTL/playlists?flow=grid&view=1&sort=dd
Good to hear/see.
I don't pay much for 'steady' attention to anything related to the general Smash community, so don't be too cut about it. hehe
And here I thought my likes really meant something to you. I see how it is.
I would like to talk about your other posts, but want more time on them before starting a conversation without both sides on equal ground. Right now the plan is to try implementing a lot of the stuff you were talking about (more awareness and overall thought) when playing against real people, then to bring up what will be at that time old posts.
I do feel like I understand what you're saying in a lot of those, and just want to see how implementing it goes. Should be good.
Likes are good.
Discussion is just heavily lacking proportionally. Totally understandable though.
You basically summed up why/how right there too. Hope things go well, whatever that may mean for you when working with that stuff.
If Mewtwo had a Crawl + I could figure out how to sweetspot teleport, I would enjoy M2 a lot more.
*edit* Crawl because it is so perfect for wd characters. The real question is will the PMDT ever make wave scuttling (or whatever you wanna call crawling after a wd for a boost) work both directions. It works with Squirtle too...
You only need the initial frames for the Crawl, so it works both ways.
Wavescuttling in it's commoner known form seems to be crawling backwards at accelerated rates for long distances.
Get to know it by the way you can slide backwards long distances while using attacks (NOT crawling anymore) and you're good.
I can't help but notice Sheik and Marth missing. I'm interested in your reasoning. I suppose they feel a bit bland compared to the others you mentioned but I'm still surprised. Also curious about G&W not being in there, and pika being there.
Marth has been through very little when it comes to changes, but I've definitely noticed every patch (and I'm sure everyone has), and every month that goes by, the character sways up and down everyone's lists and ideas of goodness in here quite frequently.
"A Marth will dominate this patch in the top 5" followed by "A Marth is like a gate-keeper to high-tier" within a month without changes is pretty frequent in ALL of PM history.
Easy way to put it is, to me, he isn't getting better and worse for no reason in the middle of patches and meta-games. He's been roughly around mid-tier to begin with, and he's basically stayed that way up to now. Nobody seems to understand what they actually think about the character, but I'll try explaining what I see and what I assume is making everyone be confused about this with their future and past selves.
Buffing anything in the game (literally ANY buffs to ANY thing) makes Marth worse. Nerfing anything in the game makes Marth better.
Almost everything in the game has been buffed to crazy levels, where Fox isn't overbearing, where Bowser can function mildly in a Smash game. Marth, therefore, has been indirectly hurt more than most.
Anything to do with interaction-control (so anything in the entire game) that is GOOD, makes life harder on Marth than it does on Peach/Falco/CF/Fox/Sheik/Jiggs.
So that's why he's not going to be breaking through large-scale tournaments at any time.
When anything about controlling interactions is IMPROVED, which is just about everything from range on a move to size of a shield, this makes Marth's ONLY strength, weaker.
Sheik, on the other end, basically has the same deal. She likes stale-mating neutral to slow the game down whenever she can just use her speed for pressure. This stalling of the neutral requires a FLEXIBLE neutral. Anything in the game getting better outside of tech-rolls is basically making it harder on her by diversifying the neutrals of OTHERS and she has to match it by stretching in more ways, new ways, and ways she can't so has to make up for it elsewhere (which often isn't possible).
Same with punishes, which applies almost everything else that could be buffed. Both of these 2 can punish hard, but get punished hard. Anything buffed to anything on an universal scale, will make this harder on them than extremities like Peach and Falco.
They haven't been gate-keepers to Top Tier as far as I'm concerned. Unlike they seemingly have to most (at random moments in random patches).
They've been gate-keepers to the Top Tier as far as Melee-levels of play are concerned. Which, is more like mid-tier in this game.
On top of that, when a bunch of characters who COULD compete with them in Melee (Mario/Luigi/Samus/Pika/TL/etc) were buffed to decent extents, and somehow are STILL considered worse than the Melee-Tops...
It ALWAYS brings up the question "What do those characters NEED to finally be BETTER than the Melee-Tops?"
Because it really makes NO sense at all, and that question has NEVER been answered.
You could probably guess from there, that I have them pretty low.
To me, that makes sense in every POSSIBLE way.
Whether it's observable matches, or simply logical analysis.
Everyone else saying the opposite has never made sense of why they think so outside of bias or guess-work, (and maybe duuuur spaceswords) and have some serious explaining to do if they ever seriously want their own thoughts to make any kind of sense.
Funny how it works.
I'll make a list sometime, or at least a deciphering of this things at some point. Hope that makes sense for now though.
G&W and Squirtle/Yoshi/etc were probably going to be the next couple I listed in the CF/Roy package. He's right there (better than Melee-Tops) just didn't make the cut to the Top.
The character had a surprisingly slow meta-game given how simple his stuff should really be. I'd attribute a lot of that to Bacon spam being a key part of his game-plan early on, but things like proper Up-B/Bacon mixes in combos became a thing pretty quickly after that was dismantled.
Where toppish G&W play is now seems to basically be where I was looking in 2.1 onward, still a bit to go regarding the ground BnB side of the game, but soon it'll have to go in directions that I can't anticipate and don't know anything about. If it can do that to SIGNIFICANT extents, then that's cool, but until then, I've had the same view of G&W for a very very long time. Swaying a bit patch by patch, but basically the same spot. Melee-Top around Falco, somewhere below CF. So the high-end of mid-tier. He won't break the game open and change the meta-game of the general PM game, but he'll be right there with it.
edit: lots a little changes and spelling, it's early >_>