frankxthexbunny
Smash Apprentice
sure but angle is everything. obviously.So in terms of pure knockback units, Mario's fair is stronger than the Knee, Fox upsmash, and Marth's Fsmash.
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sure but angle is everything. obviously.So in terms of pure knockback units, Mario's fair is stronger than the Knee, Fox upsmash, and Marth's Fsmash.
Yes, and for the most part, it will remain stronger than them throughout relevant kill percents.So in terms of pure knockback units, Mario's fair is stronger than the Knee, Fox upsmash, and Marth's Fsmash.
I was trying to avoid moves like waft, solar beam, judgement hammer, etc., because I feel that they're very conditional. I'll probably throw them in later just for the sake of comparison.Weird that you included Wario's Uair and SideB but not Waft, @ Boiko .
Bowser's Fsmash was mostly for comparison.A few of the moves in your list aren't "typical KO moves" that those characters can set up into.
Bowser's Fsmash, Ganon's Usmash, Peach's Usmash and Falcon's Fsmash aren't moves that are easy to land or have easy setups. Not sure how easily Lucario can set up an Fsmash either. It's also weird that you chose Peach's Nair instead of her Fair, which is stronger andeasier to land in neutral. Nevermind that last part, but Fair kills a bit better than Nair.
If that's the case, you might as well add Mario's fsmash since it can be comboed into from dtilt, dthrow with DI away, and from the meteor hit of fairBowser's Fsmash was mostly for comparison.
Peach can land down throw>dacus on a decent portion of the cast, barring proper DI, and her nair has higher KBG and at this point is stronger than her fair.
Ganon can down throw>up smash on a chunk of the cast.
Lucario does weird aura stuff with fsmash, honestly, it's a bit beyond me.
Falcon can stomp>f smash at lower percentages:
https://youtu.be/iQUe1BkQxdY?t=2m17s
Melee, but you get it.
And yea I forgot to mention the differing anglessure but angle is everything. obviously.
Just cause I like you:You can definetly get stomp fsmash regardless of di, as long as there are no platforms for them to land on. You just react to their di and do a pivot fsmash, it's easy.
Probably the saddest thing in that list to me is that peach's nair has better knockback than diddy's fair. @ Boiko if/when you get around to it, I'd be interested in upair/fair comparisons for diddy. I know upair has the lower angle but I don't know the kb values for it. Might as well do diddy dsmash on there too, because he has setups for it and lands them far easier than fsmash.
Literally just the knockback.dafuq is KBU
looks like those would be the KB values at 100, but...?
Specifically Mario's weight.I assume KBU is the distance they go before factoring in stuff like weight and fall speed? Or is it specifically on Mario's weight?
Peach's N-Air hits harder and faster than like everything.You can definetly get stomp fsmash regardless of di, as long as there are no platforms for them to land on. You just react to their di and do a pivot fsmash, it's easy.
Probably the saddest thing in that list to me is that peach's nair has better knockback than diddy's fair. @ Boiko if/when you get around to it, I'd be interested in upair/fair comparisons for diddy. I know upair has the lower angle but I don't know the kb values for it. Might as well do diddy dsmash on there too, because he has setups for it and lands them far easier than fsmash.
Get most of my Mario F-Smash kills off pivots from U-Throw on spacies.If that's the case, you might as well add Mario's fsmash since it can be comboed into from dtilt, dthrow with DI away, and from the meteor hit of fair
And yea I forgot to mention the differing angles
It's just knockbackLiterally just the knockback.
Edit: Like, how would you value the number? Just call it knockback?
Yes, just a benchmark.It's just knockback
I was just wondering why you gave a specific number for it when it's different at every percent...? just a benchmark?
Yea I was just mentioning a few of the fsmash setups, also still need to incorporate pivots into my repertoirePeach's N-Air hits harder and faster than like everything.
Of course it hits harder than Diddy-as-a-whole.
lol
Get most of my Mario F-Smash kills off pivots from U-Throw on spacies.
You can get quick kills at lower % with quick surprise pivot D-Smashes off D-Throws too.
Getting rocked by someone doing epic cool **** with a character can make people want to play the character.
There's a reason someone named Scorp existed.
If you know what I meeeeeaaan.
Also U-Air > F-Smash is pretty common too. Weak hit of U-Air is ez pz
Is that really surprising to you that peach nair hits harder, diddy has literally the weakest kill power of the cast, and makes up for it with a top seven neutral, top ten punish(damage wise), and made balanced with being in one of the worst weight classes for being comboed by a majority of the cast. That being said think every diddy main has a wish for a vertical finisher at relevant percents, but his weakness to some of the heavy floaties is what keeps him balanced so good work pmdt... Now about that fox though.You can definetly get stomp fsmash regardless of di, as long as there are no platforms for them to land on. You just react to their di and do a pivot fsmash, it's easy.
Probably the saddest thing in that list to me is that peach's nair has better knockback than diddy's fair. @ Boiko if/when you get around to it, I'd be interested in upair/fair comparisons for diddy. I know upair has the lower angle but I don't know the kb values for it. Might as well do diddy dsmash on there too, because he has setups for it and lands them far easier than fsmash.
At least strong nair kills puff at 120Is that really surprising to you that peach nair hits harder, diddy has literally the weakest kill power of the cast, and makes up for it with a top seven neutral, top ten punish(damage wise), and made balanced with being in one of the worst weight classes for being comboed by a majority of the cast. That being said think every diddy main has a wish for a vertical finisher at relevant percents, but his weakness to some of the heavy floaties is what keeps him balanced so good work pmdt... Now about that fox though.
People will always complain because the nerfs don't make his options bad, they make them less good. With all his less good options, he's still a really phenomenal character.Sooo, Fox.
The problem I have with Fox is how he is amazing at everything. Best defensive options in the game besides maybe Bowser's OOS. Best pressure. Amazing at killing. Amazing camping game. Amazing aggro where he just runs you over with shine nairs and nair shines. Amazing ability to stuff approaches, A really good recovery that can be angled or shortened and has tons of distance and so little lag that it often requires a read to punish.
Honestly Fox just needs one or two of these areas severely nerfed, here are my opinions on which ones should be nerfed.
Amazing
Who here likes really campy fox? Yeah no one, who likes hype fox shield pressure and raw speed? Exactly, let's make Fox into a hyper aggressive pressure based character, nerf lasers and the priority on things like Bair, Utilt and the like that makes him impossible to approach.
Then make his shine cc able so that his game requires some mixups instead of just auto piloting while stoned and drunk and nair shining until uspsmash percent.
Okay I voiced my opinion, what do you all think of it?
Nobody is suggesting to make him weak, that is an irrelevant statementsorry to be one of THOSE guys, but why are we complaining about fox again? he was nerfed and are we SURE he is really dominating the metagame to extent that he needs to be nerfed AGAIN? after 3.6 dropped, i think we all agreed there were some unnecessary nerfs to mid-tiers and ALSO that fox needed some nerfs. but if we all get so pissed when our characters have options taken away that define their gameplay, why would we do continue to do the same to fox?
not that i dont think he's really good, or kinda silly, but as a top tier, he really doesn't grind my gears like other top tiers in other games do. the way he's designed he has to be good and to make him weak would be to make him into a wet noodle. compared to top tiers in some other games, he's really not overbearing tbh.
the more interesting conversation is how to make the low tiers good without reverting back to 3.02 silliness
imprecise language aside, my overall point is that he's not that overbearing in the metagame. he bodies some characters pretty handily but what was the last major he has won anyway?Nobody is suggesting to make him weak, that is an irrelevant statement
Also fox hasn't really had any options taken away from him, so to "continue to do that for fox" doesn't make any sense when it hasn't started
I agree with your thesis but disagree with every thing you specifically said.imprecise language aside, my overall point is that he's not that overbearing in the metagame. he bodies some characters pretty handily but what was the last major he has won anyway?
also, no melee characters have had options taken away from them except sheik's chain grabs (which made sense) and im tbh pretty sick of this game alienating players by taking options (and often the fun of the game) away. project m players are way picky. it's unbelievable how well-balanced the game is for a FG with fourty-some characters but there's still so much unwarranted salt about the melee top tiers, when we should just be focused on evening out what is an already pretty well-balanced cast.
*quietly puts on shades*The Current PM 20XX I'm seeing is Fox Marth MK and maybe Falco.
https://www.youtube.com/watch?v=qngXUlF45Jo*quietly puts on shades*
Also Mewtwo.
I'm curious, though, who people would put above Fox if he's not the best in the game. The only name I've heard tossed around is Wolf--who are the good Wolf players? I know of Chillin and Neon and that's all I can think of offhand.
@ TheGravyTrain Zelda suffers from the single most condemning quality any Smash character can have: being slow. Telecancels help, but they aren't enough given the startup.
Your wording is technically correct, but I see people say there are 41x41 matchups in the game sometimes, and they need to think about their math.The other problem with the "Fox problem" is that saying he's either the best or nowhere close to the best doesn't really account for other characters and how they interact with one another. Especially since the matchup chart is 1681 squares deep.
It's not really as simple as how good your neutral is and how good your punish game is. Samus kind of falls into "good neutral, bad punish" because most of her neutral winning tools net her a few percent and some stage position. But then she lands a rare d-tilt on someone and **** hits the fan.It's kinda hard to make a character with good neutral and notably bad punishes in PM's engine, just by virtue of what goes into having a good neutral. It'd take a bit of work to achieve that and the result would likely feel pretty terribad to play.
Weight.Samus is better than Fox
Has a worse neutral and worse punishes and worse pace controlling and edge guarding and recovery and stock finishing and rock paper scissors game and combo string diversity and efficiency and positioning options and everything.
Why is she better?
I'll tell you what, that dude can press some buttons hahahahahttps://www.youtube.com/watch?v=qngXUlF45Jo
Not godlike or anything but the tech ceiling is mad high, don't see how he'd be above Fox though