Scuba Steve
Smash Ace
Ganon's hitboxes are great, they're just attached to Ganon lol. Those grab boxes would be good on a character that has a good enough dash to get into people's faces quickly but Ganon is anything but that
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Once again my Brawl Oli background making PM Oli in comparison seem much worse and therefore easier for me to beat, but I think Lucas has advantage in the MU. Probably just barely +1 now due to buffs on Oli and Lucas slight changes, but overall the samenew olimar mu spread tell me im wrong
after rethinking it i realized that i have 10 bad mu's and 7 good and everything else is even so still not bad at all
He means the best part (only good part) about jet pack up b is thay you can actually recover if you're trying to play with just 1-3 pikmin. Gives him more freedom for onstage play at the cost of having the worst recovery in the game, only rivaled by dk and bowser is badnessHow many pikmin has Oli had over the patches? (or if there's an update compilation somewhere that I could skim) I could never really keep track :/
Curious how you feel about Jiggs v Bowser (any version of him really)Are we still talking about Jiggs? I can go over some stuff w/ her if anyone actually cares (lol)
I think I get what you're saying, but they don't really suck, ganon actually has some real good aerials. Their applications are held back, due to being attached to the sixth slowest character in the game with a five frame jump squat and so-so aerial drift (iirc....), but they're pretty much all really good (with exception of Nair. It's so bad now...).I mean attached to Ganon they suck because he's slow af. Boost pivot grab fixes this.
I'm pretty sure you can get it from jab at low mid percents among other things.
The funniest part about it is that he didn't have any super armour before, but now he does. Granted that's only on fully charged Smashes so it's irrelevant but...still there.Pech, dont take this as a personal attack. But why does the "super armor" misinformation come up soooo often. Its incredibly frustrating. You would think by this point enough people would be corrected that it would regress, but most people seem to be unwilling to put the effort in to learn pm stuff. Maybe some dont care even if they know, but I can't wrap my head around that stance.
I was referring strictly to grab and how Ganon could get grabs moreI think I get what you're saying, but they don't really suck, ganon actually has some real good aerials. Their applications are held back, due to being attached to the sixth slowest character in the game with a five frame jump squat and so-so aerial drift (iirc....), but they're pretty much all really good (with exception of Nair. It's so bad now...).
I think that's what you were going for, anyway?
As I keep saying, the outer portion of the Fire doesnt deal stun so you'd have to be close to actually hti people out of stuff. Secondly, as seen in the video the end lag is such that at the edge of BF I drop down to the bottom and need both jumps and Up B to return, on top of Hovering eating your ability to Glide (and vice versa). Its still unfinished thoughThat Charizard flamethrower float is ridiculous. Could you imagine the crazy **** you could do with that off stage.
What were the character results?When are we going to discuss the character results of IaB 65, or are we waiting for the conclusion of LTC3?
1.) ROB/CharizardWhat were the character results?
1.) ROB/Charizard (Oracle)
2.) Diddy Kong/Ganondorf (JBug)
3.) Marth/Roy/Tink (Lunchables)
4.) Roy (Sethlon)
5.) Lucario (IPK)
5.) Bowser/Charizard/Yoshi (Odds)
7.) D3/Samus (Ripple)
7.) whoever merza plays. Ganondorf?
9.) Meta Knight (Strongbad?)
9.) Lucario
9.) Yoshi/Peach/Charizard
9.) Ike
Nothing too surprising here, tbh.
Double (Lucario), Oven (Peach, Yoshi, Zard), and Metroid (Ike).Who are the players that I missed?
iab results are important, but i'd say ltc3 are far more so, and that's only a few days away.When are we going to discuss the character results of IaB 65, or are we waiting for the conclusion of LTC3?
theres a few things we have to work around here, and its a problem. Because the 2 characters weren't intertwined much to start with (and because Zelda has always sucked), we ended up with Zelda players and Sheik players. We also have Sheilda players. Forcing Transforming would hurt Zelda and Sheik players, removing Transforming would kill Sheilda players. Attaching Transform to the new move wouldn't affect Zelda or Sheik players, they'd be at the same spot they were previously. But at that point, why add it? Those are the players that are missing a move, not Sheilda players
Use more upb, and FIRE DOWN TILT IS REALLY GOOD IN THAT MATCH UP, AS IS FIRE UP SMASH AND FAIR. MAYBE YOU SHOULD CONSIDER USING IT.I lost to 2 lucarios ugh
Sorry, I don't sympathize with Sheilda players. No matter what way you slice it, no player should be able to use two viable characters at once. Balance wise, design wise, however you want to look at it, it's way off the spectrum.As I mentioned earlier, me and @4tlas were discussing Sheilda and there is an interesting can of worms that he brought up:
I would really like to know how many matches Odds actually used bowser and won because this skews bowser as still good1.) ROB/Charizard
2.) Diddy Kong/Ganondorf
3.) Marth/Roy/Tink
4.) Roy
5.) Lucario
5.) Bowser/Charizard/Yoshi
7.) D3/Samus
7.) whoever merza plays. Ganondorf?
9.) Meta Knight
9.) Lucario
9.) Yoshi/Peach/Charizard
9.) Ike
Nothing too surprising here, tbh.
Or maybe Odds is just really good.I would really like to know how many matches Odds actually used bowser and won because this skews bowser as still good
If you watched the tournament you would know that Bowser still sucks, Odds is just a god.Or maybe Odds is just really good.