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Tier List Speculation

Scuba Steve

Smash Ace
Joined
Mar 30, 2014
Messages
705
Location
Austin, TX
Ganon's hitboxes are great, they're just attached to Ganon lol. Those grab boxes would be good on a character that has a good enough dash to get into people's faces quickly but Ganon is anything but that
 

CORY

wut
BRoomer
Joined
Dec 2, 2001
Messages
15,730
Location
dallas area
Also, buttgrabs are stupid. That was actually changed to match melee or some ****, instead of making it sensical. His biggest issue grabwise is going over a lot of stupid stuff, making it worse than it should be.

And what scuba said about his hitboxes in general. He has some ianky invisible disjoint on all kinds of stuff and is only sorta midtier, bcuz ganon. I'd like to see some of that stuff cleaned up (fair, bair, dair, f/dtilt, especially) in exchange for slightly end lag on ftilt, slightly higher angle on dtilt (maaaaaaybe, it:s pretty good as is...) and a frame 10 or 9 iasa on float.

#allimo
 

D e l t a

That one guy who does the thing with a camera.
Joined
Oct 5, 2013
Messages
1,038
Location
Michigan
new olimar mu spread tell me im wrong
after rethinking it i realized that i have 10 bad mu's and 7 good and everything else is even so still not bad at all
Once again my Brawl Oli background making PM Oli in comparison seem much worse and therefore easier for me to beat, but I think Lucas has advantage in the MU. Probably just barely +1 now due to buffs on Oli and Lucas slight changes, but overall the same

Curious however, why is Sheik even? I'd honestly like to hear your thoughts on that matchup. It seems like it would be terrible, personally. Love to hear your thoughts on Oli's advantages.
 

steelguttey

mei is bei
Joined
Mar 25, 2014
Messages
1,674
with lucas, i dont know after playing gp and ant at my locals it seems even. while pk freeze is very very frustrating, it also loses to pikmin so i can kinda maneuver around them with wavebounced down b's and throw pikmin at them when i really need the space. his pressure game once he touches my shield is pretty crazy but he also cant throw freezes or do anything but nair if i get a pikmin on him. its a very positional matchup.

sheik WAS awful in 3.5 but ever since oli got the buff of having less than 4 pikmin, i can now have the lineup of purple, red, and yellow which lets my punish game be better than hers (especially after bthrow nerfs) and since my short hop is so low i can punish her for jumping really hard and never let her come down after i get a fair off. her edgeguarding on me got better because jetpack sucks but i think the mu is very even now.
 

D e l t a

That one guy who does the thing with a camera.
Joined
Oct 5, 2013
Messages
1,038
Location
Michigan
How many pikmin has Oli had over the patches? (or if there's an update compilation somewhere that I could skim) I could never really keep track :/
 

Soft Serve

softie
Premium
Joined
Dec 7, 2011
Messages
4,164
Location
AZ
How many pikmin has Oli had over the patches? (or if there's an update compilation somewhere that I could skim) I could never really keep track :/
He means the best part (only good part) about jet pack up b is thay you can actually recover if you're trying to play with just 1-3 pikmin. Gives him more freedom for onstage play at the cost of having the worst recovery in the game, only rivaled by dk and bowser is badness
 

steelguttey

mei is bei
Joined
Mar 25, 2014
Messages
1,674
it really rivals falcon in badness because of how similar they are, but yea. having less than 4 pikmin means i can have more pikmin that are good for each matchup more often. problem with this is that theres always a chance i can never ever get that kind of pikmin because of rng so its like
 

SoulPech

Smash Master
Joined
Dec 8, 2007
Messages
4,387
Location
Columbus/ NW Ohio
I actually thought that 3.5 it was in Bowsers favor slightly because his recovery is better and his body was so huge that his hitboxes could kill jiggs early (and super armor was dumb). The saving graces in this matchup are he's combo food and I can literally create a flowchart with like 8 moves that combos into rest.

Now that he's smaller and they changed the sizes of his hitbox, I'm not scared of him. It's in Jiggs' favor. Just a rough analysis
 
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TheGravyTrain

Smash Ace
Joined
Apr 5, 2014
Messages
866
Location
Ferndale, WA
NNID
Theboyingreen
Pech, dont take this as a personal attack. But why does the "super armor" misinformation come up soooo often. Its incredibly frustrating. You would think by this point enough people would be corrected that it would regress, but most people seem to be unwilling to put the effort in to learn pm stuff. Maybe some dont care even if they know, but I can't wrap my head around that stance.
 

CORY

wut
BRoomer
Joined
Dec 2, 2001
Messages
15,730
Location
dallas area
I mean attached to Ganon they suck because he's slow af. Boost pivot grab fixes this.

I'm pretty sure you can get it from jab at low mid percents among other things.
I think I get what you're saying, but they don't really suck, ganon actually has some real good aerials. Their applications are held back, due to being attached to the sixth slowest character in the game with a five frame jump squat and so-so aerial drift (iirc....), but they're pretty much all really good (with exception of Nair. It's so bad now...).

I think that's what you were going for, anyway?
 

Bazkip

Smash Master
Joined
Dec 15, 2013
Messages
3,136
Location
Canada
Pech, dont take this as a personal attack. But why does the "super armor" misinformation come up soooo often. Its incredibly frustrating. You would think by this point enough people would be corrected that it would regress, but most people seem to be unwilling to put the effort in to learn pm stuff. Maybe some dont care even if they know, but I can't wrap my head around that stance.
The funniest part about it is that he didn't have any super armour before, but now he does. Granted that's only on fully charged Smashes so it's irrelevant but...still there.
 

Player -0

Smash Hero
Joined
Jun 7, 2013
Messages
5,125
Location
Helsong's Carpeted Floor
I think I get what you're saying, but they don't really suck, ganon actually has some real good aerials. Their applications are held back, due to being attached to the sixth slowest character in the game with a five frame jump squat and so-so aerial drift (iirc....), but they're pretty much all really good (with exception of Nair. It's so bad now...).

I think that's what you were going for, anyway?
I was referring strictly to grab and how Ganon could get grabs more

._________.

Yeah Ganon's aerials are pretty good.
 

JOE!

Smash Hero
Joined
Oct 5, 2008
Messages
8,075
Location
Dedham, MA
That Charizard flamethrower float is ridiculous. Could you imagine the crazy **** you could do with that off stage.
As I keep saying, the outer portion of the Fire doesnt deal stun so you'd have to be close to actually hti people out of stuff. Secondly, as seen in the video the end lag is such that at the edge of BF I drop down to the bottom and need both jumps and Up B to return, on top of Hovering eating your ability to Glide (and vice versa). Its still unfinished though :)
 

Boiko

:drshrug:
Joined
Mar 31, 2011
Messages
1,457
Location
New York
What were the character results?
1.) ROB/Charizard
2.) Diddy Kong/Ganondorf
3.) Marth/Roy/Tink
4.) Roy
5.) Lucario
5.) Bowser/Charizard/Yoshi
7.) D3/Samus
7.) whoever merza plays. Ganondorf?
9.) Meta Knight
9.) Lucario
9.) Yoshi/Peach/Charizard
9.) Ike

Nothing too surprising here, tbh.
 

The_NZA

Smash Lord
Joined
Apr 7, 2007
Messages
1,979
1.) ROB/Charizard (Oracle)
2.) Diddy Kong/Ganondorf (JBug)
3.) Marth/Roy/Tink (Lunchables)
4.) Roy (Sethlon)
5.) Lucario (IPK)
5.) Bowser/Charizard/Yoshi (Odds)
7.) D3/Samus (Ripple)
7.) whoever merza plays. Ganondorf?
9.) Meta Knight (Strongbad?)
9.) Lucario
9.) Yoshi/Peach/Charizard
9.) Ike

Nothing too surprising here, tbh.

Who are the players that I missed?
 
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Warzenschwein

Smash Journeyman
Joined
Mar 23, 2014
Messages
331
Guys, another reason to remove Sheilda:

Why does one annoying character transform into another annoying character. Couldn't they combine 2 cool characters or at least 1 cool and 1 ****elord character to even it out. Fundamental balancing issues holy cr@p.
 

CORY

wut
BRoomer
Joined
Dec 2, 2001
Messages
15,730
Location
dallas area
When are we going to discuss the character results of IaB 65, or are we waiting for the conclusion of LTC3?
iab results are important, but i'd say ltc3 are far more so, and that's only a few days away.

like, even if iab has largely the same players as ltc3 will, the stakes are going to be higher and the players who are in ltc3 but not at this week's iab are possibly big game changers.
 

Trollinguy

Smash Cadet
Joined
Jun 30, 2015
Messages
37
Location
Ohio
I think we should just make a Sheilda page and link to it everytime it comes up (one on smashboards, not the reddit one)... not that there isnt already a ton of pages about this already.

Edit: and before you say you cant counter-pick sheilda, you absolutely can. Zelda and sheik both struggle against characters with strong dash dances, like mk and squirtman.
 
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JOE!

Smash Hero
Joined
Oct 5, 2008
Messages
8,075
Location
Dedham, MA
As I mentioned earlier, me and @4tlas were discussing Sheilda and there is an interesting can of worms that he brought up:

theres a few things we have to work around here, and its a problem. Because the 2 characters weren't intertwined much to start with (and because Zelda has always sucked), we ended up with Zelda players and Sheik players. We also have Sheilda players. Forcing Transforming would hurt Zelda and Sheik players, removing Transforming would kill Sheilda players. Attaching Transform to the new move wouldn't affect Zelda or Sheik players, they'd be at the same spot they were previously. But at that point, why add it? Those are the players that are missing a move, not Sheilda players
 

Boiko

:drshrug:
Joined
Mar 31, 2011
Messages
1,457
Location
New York
I lost to 2 lucarios :( ugh
Use more upb, and FIRE DOWN TILT IS REALLY GOOD IN THAT MATCH UP, AS IS FIRE UP SMASH AND FAIR. MAYBE YOU SHOULD CONSIDER USING IT.

As I mentioned earlier, me and @4tlas were discussing Sheilda and there is an interesting can of worms that he brought up:
Sorry, I don't sympathize with Sheilda players. No matter what way you slice it, no player should be able to use two viable characters at once. Balance wise, design wise, however you want to look at it, it's way off the spectrum.

Edit: Totally not going to get into ANOTHER Shielda debate, btw.
 
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tasteless gentleman

Smash Journeyman
Joined
Mar 23, 2015
Messages
492
1.) ROB/Charizard
2.) Diddy Kong/Ganondorf
3.) Marth/Roy/Tink
4.) Roy
5.) Lucario
5.) Bowser/Charizard/Yoshi
7.) D3/Samus
7.) whoever merza plays. Ganondorf?
9.) Meta Knight
9.) Lucario
9.) Yoshi/Peach/Charizard
9.) Ike

Nothing too surprising here, tbh.
I would really like to know how many matches Odds actually used bowser and won because this skews bowser as still good
 

TheoryofSmaug

Smash Apprentice
Joined
Jul 22, 2015
Messages
111
Lets talk about Odds tho, he was winning neutral a stupid amount against really good players. Holy crap Odds is a ****ing God. Imagine if he mained a playable character ;_;
 
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tasteless gentleman

Smash Journeyman
Joined
Mar 23, 2015
Messages
492
Can we tag odds so he can answer, I get it that he is good, but i know if pmdt make changes based off 1 players results (which they have done before) then bowser will be forever bad and I dont want that. And yea odds is really good, but i have a feeling he used bowser against players he knew he could win against or maybe he figured out something that i didnt about the character
 
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TheoryofSmaug

Smash Apprentice
Joined
Jul 22, 2015
Messages
111
Or maybe Odds is just really good.
If you watched the tournament you would know that Bowser still sucks, Odds is just a god.

Edit: Bowser actually looked okay game 1 vs lunchables, but that was just because Lunchables didn't bother to DI
 
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