tasteless gentleman
Smash Journeyman
- Joined
- Mar 23, 2015
- Messages
- 492
3.5 Bowser was the most aggravating and frustrating character I've played against in a fighting game, and I've played against vortex characters in SF4. He needed to be redesigned. 3.6 Bowser sucks and that sucks for Bowser mains but going back to 3.5 is something that shouldn't happen.
I also feel like the character allowed weaker players to beat out stronger players due to the ridiculous matchup knowledge required to compete against him. Our local Bowser who was getting top 3 at every weekly in 3.5 isn't even breaking top 8 since the patch, and it's not because of the Bowser nerfs, because he would play Sonic/Falco as well.
I dont like this opinion and here is why, Every big name bowser player has switched to a different character (odds, american bowser, eletric tuba, Me (but i dont clain to be big name, but locally more or less)) because bowser LOST all of his options to be viable (not just armour, but range, power, follow ups, size, trajectory) and they started losing to players who they would three stock in 3.5. The reason we are not as good is because we had to pick up a different character (be it a new character or a different version of bowser all together) after spending 100s of hours on a 2.5 to 3.5 (basically the same kit, minus a few armour tweaks). The only people who should hold an opinion are people with alot of bowser experience (playing as or against) Because everyone else says "hes not bad, hes just different" Or "hes jank, im offended he can still walk because i was not patient enough to beat him" which is not the case... His buffs were overshadowed by nerfs and some buffs were arguably nerfs anyway (size, trajectories, ect) Its 3.5 pit all over again. If You take away something, you have to give something to balance the scales (20% speed increase is not enough to make up for armour loss AND 25% less power AND a bad trajectory angle
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