When I saw that you posted, I was like, oh cool, Aki will defend the Ness hate, and now I'M LITERALLY SOBBING AT WORK. There are ways to deal with CC, ya know? It's not an extremely harder counter to Ness' game. It sucks, and it's hard to deal with, but it's not impossible. There are also ways to recover from below the ledge, albeit tricky. It's very contingent upon mixing up your recovery. I wish You guys could watch me grind with GP (This really solid Fox: [melee, I know, but it holds up]
https://www.youtube.com/watch?v=SPUrhQqhnmI.), for a few hours. I think it would change your minds about Ness' tier list placement.
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The_NZA
Ness can safely pressure a shield with spaced bairs and magnet>nairs>dtilts. Also, pivot PK fires are godlike against shields, since they poke so frequently, but almost nobody uses them besides me and stereo. Yes, he has a bad grab range, but he has no problem getting in.
Why are you spacing bair on the front of Marth's shield to begin with? It only loses to shield grab if you run away like you do to the rest of the cast. Try mixing up your options out of said bair to bait and punish the grab instead. Alternatively, if you're going to attack the front of Marth's shield, a full hop bair hitting at the head of his shield is a significantly better option, as you can DJC into different follow ups if he tries to fair you OoS (he will).
These are just facts, not much to say about them. Slow characters can be successful though. Especially those with a form of burst movement.
This isn't even true because lagless PK Fire takes just as much time as a pivot pk fire but with less cool down. You're goal after hitting a grounded PK Fire, which frequently pokes, shouldn't be to run up and grab. That's amateur 3.02 Ness habits. We already know Ness is too slow to get over there. Instead, your goal should be to read and punish the option they take to get out of the fire. If you can't get over in time because say, they rolled away, you now have corner pressure and a positional advantage.
You're just making everything sound so amateur and that's not the way it is. If it were that easy, top players would be adapting and Ness players would have zero results in tournaments. Stereo was DQ'd R1 of a Florida tournament just yesterday for being late and he came through loser's bracket and beat Ghatzu in GF 3-2 and 3-0. You're telling me that in 8 games one of the best Falcon players around, who beat M2K, failed to adapt completely? No.
You need to learn to short hop and late DJC nair next to the ground. You also need to learn to waveland out of your DJ since it goes stupid far and can bait a reaction. It just sounds like your play is super linear. "Space fair and bair until something connects" is never going to work. Read your opponents option, use grounded PK fires to punish their landing, bait an OoS option. Ness is a bait and punish character, not an aggressor. If you play hyper aggressive with Ness against any character other than IC's, you'll probably lose, and hyper aggressive seems to be your style. Stereo literally will not approach unless he has a read or hits with PKF. Literally NEVER. And what does he have? Results.
I played and beat Cactuar, one of the smartest players of all time. All throughout the set, he was adapting like crazy. He was one of the only Fox players besides GP that would SDI fair so it was impossible to follow up on. So I just kept mixing up my options, baited nair approaches and punished with WD back grabs or CC dtilt. Adapting is a two way street.
I'll agree that Ness suffers from Marth syndrome. He can't really kill at higher percentages. But you're failing to mention nair, which is arguably his best kill move. Ness is more about edge guarding. Every character you listed can be edge guarded besides Mewtwo and Kirby.
SoL game three last stock while I was running the tournament, under extreme stress, and had people calling my name in the background.
Sora last stock in Ness' worst MU besides maybe Samus.
Apollo last stock, last hit in a match up I wasn't super familiar with whereas he has tons of experience playing with you. But yeah, I got rocked. Would love to play any of them again, now that I'm actually good. But you're only talking about losses here, and you're neglecting to mention wins, which are equally as important. Plup, Foxy Grandpa, Aklo, Fuzzyness, Ghatzu, Cactuar, TCOne, Seagull Joe, DarkBlues, Malachi, DVD, Face, Hero of Time, GuruKid, Animal, Codi, Sora, BubbaKing, Ben Grimm, Hax, Zubat, VaNz...plenty of which have Ness experience. That's just a mix of mine and Stereo's wins.
Agree with pretty much all of this. I also think he should have a better angle on backthrow. I grabbed Cactuar at 140% under the left platform of PS2 with my back to the ledge. Back throw did not kill. It took 160% and for him to be on the platform for it to kill him OFF OF THE TOP.
And most importantly, I don't think most of your points are farfetched. You're right. He has a weakness to CC, his shield pressure isn't the greatest, and his recovery is pretty abysmal and requires stupid amounts of mix ups. But I don't think Ness is a bad character by any means. Certainly not third or fourth from the bottom.