Cia
das kwl
I think so as well. but a slight edge. Like if the Peach player is overall better than his/her opponent, he/she would still win.I personally think zss has an edge on peach, but no one on the ZSS boards seems to agree with me so idk.
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I think so as well. but a slight edge. Like if the Peach player is overall better than his/her opponent, he/she would still win.I personally think zss has an edge on peach, but no one on the ZSS boards seems to agree with me so idk.
It's what opinions are for though at least;Uhh peach isnt undersold whatsoever. She gets hit hard by the fact that characters in pm have generally better neutrals in terms of projectiles and zoning. Her counter play was a little underdeveloped in melee too, since people don't really realize how potent platform camping is against her.
On top of the matchups you listed, she also loses to pretty solidly to link sheik ike and slightly loses to ivy and marth.
She's still probably good enough that you wouldn't need a secondary, but I think she's about mid/upper mid.
Same as above, Most MUs are straight even in PM, brawl and melee AT accounted for. I understand that Player Skill isn't a tier oriented thing, but Peach definitely has a high AT/Tech Skill wall that takes some dedication to get her up to that Level, it's one of the biggest reasons I believe Peach is under-represented in PM.I think so as well. but a slight edge. Like if the Peach player is overall better than his/her opponent, he/she would still win.
OHC does not cancel through hitlag. They can be buffered (inputed) during hitlag though. The aura sphere charge hitbox comes out frame 2 or 3 iirc. Since the oponent would go flying during hitlag that could maybe stop them. The charge hitbox is pretty far back though. I would have to see the GIF to know exactly what you saw.Quick dumb question that is probably obvious, but does Lucario's OHC mean he can negate his own attacks' hitlag with whatever is next in the magic series, or can he only cancel starting the frame after hitlag?
I only ask because I recall a gif where iPK comboed someone with ASC, some tilt, and Dsmash and repeated this multiple times. I was confused as to why the Dsmashes didn't send his target flying. Alternatively, does ASC come out fast enough to somehow cancel the KB of Dsmash?
Quite a few uses for AGT and GT, mostly minor, but if Melee (or even FGs for that matter) has taught me anything its that minor things effect the game in major ways, and mastering them just further brings you up that Tech-Skill wall.Can someone explain to me the main uses of AGT in PM (examples for each character it is important to would be nice but if they are all used similarly it doesn't really matter)? I'd assume it would be used as a burst movement option which is low commitment and for stuff like Link/TLink's recovery but I didn't really think it would be a game changer. Sorry if this is stupid, I'm mostly a melee player and I have 0 item game but I'm really curious about the implications this tech has on item characters. Thanks @ ChiePet
Yeah, this is kinda true. I can catch turnips with wavedash in my dash dance at around 95% consistency. However, I feel peach doesn't really need turnips to be that successful against a large portion of the cast. If you couldn't wavedash to catch turnips, I would put peach in top 10 without thinking.I actually think as a whole, Item changes hurt Peach and make Turnips less threatening vs people with item play. Especially off stage, harassing recoveries just leads to giving them boosts for their recovery. Watch the recent set between Silly Kyle and Axe's marth for examples of that.
I think the rest of peach is fantastic and the buffs to certain moves go a long way, but turnips are worse because even though she has more options with them, now the rest of the cast has good options against them
I usually get these but can you explain this one for me because it is going right over my headPeach looks good until the opponent doesn't want to play Smash with her anymore
Agreed. Noting that Wavedashing catches items, the slight nerf to the HB of the Turnips, and how useful GT/AGT is as both approach and Movement options still causes enough disruption to hinder players. If they were to wavedash to grab a Turnip, they either get hit by FAir or trapped in shield stun from FAir, which FC into either Jab or Grab pretty easily/consistently. Will absolutely agree that the item mechanics change overall nerfs certain aspects of Turnips usefulness, but they're never not going to be a perk for her.Yeah, this is kinda true. I can catch turnips with wavedash in my dash dance at around 95% consistency. However, I feel peach doesn't really need turnips to be that successful against a large portion of the cast. If you couldn't wavedash to catch turnips, I would put peach in top 10 without thinking.
Peach looks good All Day, Every Day.Peach looks good until the opponent doesn't want to play Smash with her anymore
something about how you just have to stop approaching peach and play as campy as her or somethingI usually get these but can you explain this one for me because it is going right over my head
Thanks for the responseOHC does not cancel through hitlag. They can be buffered (inputed) during hitlag though. The aura sphere charge hitbox comes out frame 2 or 3 iirc. Since the oponent would go flying during hitlag that could maybe stop them. The charge hitbox is pretty far back though. I would have to see the GIF to know exactly what you saw.
Instead of approaching Peach, you make her approach instead. Her DJ is terrible for quickly covering high ground, so the most famous example is to platform camp her and run circles away from her. It's not just camping her, but avoiding her constantly. The pressure is to also not allow too many turnip pulls to grant her something favorable, although some chars like Jiggs can probably ignore that bit of advice with a stock lead and keep flying places.I usually get these but can you explain this one for me because it is going right over my head
post
Too True, I cannot agree more;Instead of approaching Peach, you make her approach instead. Her DJ is terrible for quickly covering high ground, so the most famous example is to platform camp her and run circles away from her. It's not just camping her, but avoiding her constantly. The pressure is to also not allow too many turnip pulls to grant her something favorable, although some chars like Jiggs can probably ignore that bit of advice with a stock lead and keep flying places.
Ah, ok. Makes sense seeing as how when I approach too aggressively I tend to get blended into wolf smoothie or worse. Didn't realize the key was to just not approach. Weird.Instead of approaching Peach, you make her approach instead. Her DJ is terrible for quickly covering high ground, so the most famous example is to platform camp her and run circles away from her. It's not just camping her, but avoiding her constantly. The pressure is to also not allow too many turnip pulls to grant her something favorable, although some chars like Jiggs can probably ignore that bit of advice with a stock lead and keep flying places.
Let the other guy make his own mistakes. It becomes easier for you to win if you do so.Ah, ok. Makes sense seeing as how when I approach too aggressively I tend to get blended into wolf smoothie or worse. Didn't realize the key was to just not approach. Weird.
Peach and Yoshi's Crouch Cancelled responses to aggresive play are pretty brutal.Ah, ok. Makes sense seeing as how when I approach too aggressively I tend to get blended into wolf smoothie or worse. Didn't realize the key was to just not approach. Weird.
I think that is the aura sphere hitbox. There is no other explanation, though I feel like the dsmash would have sent the Falcon too fast to get hit by the AS hitbox, but I think I am overestimating the speed dsmash would send you.Thanks for the response
Instead I've found the video example
Could you potentially go USmash (1hit), Aura Sphere Cancel, [cont] ? after watching iPunchKidz vs. Ookami's Fox I see Lucario in a totally new way.I think that is the aura sphere hitbox. There is no other explanation, though I feel like the dsmash would have sent the Falcon too fast to get hit by the AS hitbox, but I think I am overestimating the speed dsmash would send you.
You're not being rude, relax.It's what opinions are for though at least;
I will agree that Ike can be rough but still think it's even (that NAir and FTilt are enough to make me punch a wall though), Link I don't see at all why you'd say that, but do explain; Sheik makes sense, but still even because they both have tools in different places that out-weigh each other (sheik, BThrow USmash; Peach, Ledge guard sheik's Up B and FAir/Turnip/Dash Attack beat out most Needle storms, ect.), Ivy I admit I forgot about but Peach's biggest issue is getting back to the ground once she's up in the air in kill zones, and Ivy has some obnoxious ways to take a stock if you aren't ready for it (Seed Bomb at it's Apex is stupid, and never float in Vine Whip Range..) but even still Ivy has a terrible weight/air mobillity situation that cause CG's to high percents, Razor leaf isnt as durable as a Turnip, and outside of RAR BAir Peach's FAir and Nair can clank most Ivy's aresenal. still say it's about Even. Marth is not nearly as Campy in PM as he's starting to be in Melee, so although I'd respectfully say he's 55:45 against Peach, I just can't say it.
TL;DR: Good points, but I respectfully disagree, as well as re-state that Fox, C.Falcon, and Zelda are Peach's only legitimate 55:45 MUs; the rest being 50:50 across the board (minus a few in her favor)
Same as above, Most MUs are straight even in PM, brawl and melee AT accounted for. I understand that Player Skill isn't a tier oriented thing, but Peach definitely has a high AT/Tech Skill wall that takes some dedication to get her up to that Level, it's one of the biggest reasons I believe Peach is under-represented in PM.
EDIT: If I somehow came off condescending or rude by any means, don't be offended; I really mean it when I say I understand but respectfully disagree. I don't have the heart to jump down someone's throat over personal opinions (
Watch Malachi vs. DJ. It's not that bad. All of Ike's throws can be DI'd.Ike vs Peach looks like it really sucks
Most of his grabs were near the edge to begin with. On DI down + away against Dthrow, he still landed a Side B. Not thoroughly convinced about that when I see Metriod and Sparking get fairly consistent grab followups. Fthrow against Peach might be really hard for her to truly avoid a follow up.Watch Malachi vs. DJ. It's not that bad. All of Ike's throws can be DI'd.
Well, the one time he did Fthrow, he naired out because it was low percentages. I don't think Fthrow has guaranteed follow ups with proper DI. But it creates a difficult situation because Ike can still cover options by literally just charging QD and waiting.Most of his grabs were near the edge to begin with. On DI down + away against Dthrow, he still landed a Side B. Not thoroughly convinced about that when I see Metriod and Sparking get fairly consistent grab followups. Fthrow against Peach might be really hard for her to truly avoid a follow up.
https://www.youtube.com/watch?v=6aCBK_YUBK8
That set is what I assume you refer to?
actually, i don't strictly agree with this, even though you are correct. smashers rarely play the way they are supposed to, so sometimes you can choose non-interaction anyway even though you have no business doing so from a strategic standpoint. for example, sometimes when i'm down a stock, i will camp my opponent anyway because he/she will often simply continue to attack me. atm we play with an 8 minute timer, which is just really excessive for what we need the timer to do, so it's absolutely fine to run the clock for a minute from a losing position to see if your opponent is willing to play into you even when they should not. even if they don't, you're often in the same position with no real opportunity cost, since it takes a real dedicated effort to run a game to time, usually from both players.Noninteraction is sometimes a viable option, provided you have the lead.
Sorry for seperating the post up a bit, It made it much easier to address each character individually.You're not being rude, relax.
Spaced fairs with ike hurt peach badly.
QD leads to large followups from throws (like it does on everyone else), and ike doesn't have an issue harassing peach in air.
Link takes advantage of her slow mobility with his projectle game and disjoint. Peach can do it on some of the smaller stages but otherwise its pretty bad. dthrow into dair kills her at 80-95 ish percent depending on the stage.
I can see what you're saying about the sheik matchup and although I respect that you're thinking critically, I disagree with you. Sheik bodies her in every stage that has a triangle platform setup. If a sheik decides to play defensively on the above platforms and stuffs peach's attempts to come up with needles into aerials, peach has little to no options. It really comes down to stage picks in this matchup. RAR bair with sheik is also devastating on floaties, and peach's turnip game is objectively worse than melee since catching items is so much easier. Rar makes Sheik really good on floaties in this game, not a lot of people realize it.
I've never really seen ivy vs peach so I don't know if can make that confident of a claim on the matchup, its just sounds bad i theory to me.
Marth can play more or less the same.
Some new stages hurt him while some new ones help him too.
Turnips are actually easier to catch when you try to camp her, and theoretically you can DD to threaten peach's space, the same way you can in melee.
Toon Link is way worse than the zelda matchup imo;
She can't touch him in neutral.
I can't help it; I'm used to coming off somehow as an *** so I just don't want it assumed that I am, or that what I'm saying is anything more than my opinion. I do use hard evidence to make my claims, but I'll never be close-minded over it. Besides, I just wanna make sure I make a strong point for why I believe Peach belongs in the absolutely least to be the very top of B tier (assuming there's S, A, B, C, ect..)you dont need to say imo when you talk about something
if youre saying something that isnt a facy, then people know its an opinion
Bro, do you even internet?you dont need to say imo when you talk about something
if youre saying something that isnt a facy, then people know its an opinion
Tbh you should SDI anything you can, if only to make things that slight bit harder for your opponent.Also I've been thinking about SDI a bit lately. What are moves that you should never have a reason not to SDI? As in, it's not all that hard and makes the opponents life significantly harder. I know of G&W's and Falco's pillar combos, maybe Lucario combos and naturally Fox u-throw uair but that's pretty much it.
Hanky vs Drephen is the only one I could find, although I'm still looking because I believe I had one for either VaNz or Silly Kyle, will update on that.I still think that Peach vs Sheik is 6-4 in this game. I really, really want to see some other high level specs of this MU. I hear Footloop is running everyone up in WI with Sheik, so I would really like to see him vs Hanky. Drephen and Fizzle have completely given up on this MU and I play it only when I don't think my Diddy is up to par.
If I didn't know better I'd say that set was Melee. Do either of them even know about airdodge catching or GT/AGT?
Agreed to both. I'd expected one of them to at least take advantage of wave-catching while wavelanding and punish, but Melee MUs die hard; they're just so conditioned at this point. If more time/effort was put behind peach adapting Melee MU into PM (ex adding their mechanics to muscle memory) it would be so much better. In due time, I suppose; Silly Kyle said a big AZ event's this weekend and I'm hoping to see either Sheik, TLink, or Mewtwo MUs because they're the ones that peak my curiousity atm. Sheik more so to get questions answered, the other two for pure information.Both of them do, Infinity. Drephen is... very 2007 even in Melee. Hanky uses it sparingly, I guess the muscle memory is not here.