@
Boiko
I think I've come around on the Marth matchup, don't think it's that bad for Samus any more. Crawl/up-smash/z-air help all of her matchups from Melee so much. I might remake my chart at some point.
Daily reminder that tethers are horrible, and fighting Fox is soul crushing now(not that it's that bad, but shine spike is way too easy).
Agree on buffing ice d-tilt, and f-smash, moves that bad aren't really on characters in this game anymore. Like, her worst move in 3.02(Ice f-smash) got NERFED. The ice block is hilarious, but bad. I'd like to see it not send the opponent into space without killing them on the rare occasion it ever connects.
I'd like to see bomb cancel z-air come back, it's not that good but it's another fun thing that would make help complete the giant kit Samus had in Melee. Standing grab matching Melee length would be nice too, given that there's no reason to ever use her standing grab as it is. It has more endlag and less active frames than her dash grab.
I don't think Samus needs any of these buffs, but they're all very minor or just questionable aspects of her design that I'd like changed.
Also, on the RNG discussion a while back: just had the best Grand Finals set in recorded PM history at ePG weekly against Bladewise's Peach. I'll post the video when it's up on Youtube, stream seems to have lost it. Suffice to say, Star Wars happened, everyone had a good time. RNG is fun.
EDIT: Tether mechanics are bad, tethers themselves are still a good recovery tool. It's just that the mileage you get from them depends so drastically on whether or not the opponent know to edge-hog, and whether they have a move that covers both drift options. It makes them very inconsistently good/bad, and it's frustrating to not have true mix-ups or player interaction at a certain point in your recovery. It takes so long for Samus to recover in the first place; bomb jumping all the way back to stage, air-dodging in to range and then hanging helplessly because you know when you pull up you're going to die isn't fun for anyone.