GP&B
Ike 'n' Ike
You're saying that banking on a stichface is somehow part of Peach's play.
I don't know how this doesn't come off as idiotic.
I don't know how this doesn't come off as idiotic.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Really? You're sure there aren't Peaches who bank on Stitches?You're saying that banking on a stichface is somehow part of Peach's play.
I don't know how this doesn't come off as idiotic.
Not any good ones lolReally? You're sure there aren't Peaches who bank on Stitches?
Don't think we have to worry about that anytime soon. KappaWhen they are fixed
Yeah, having something like this would lead to insanly campy and annoying peaches who would attempt to camp and pull as many turnips as possible.Having Peach get a stitch every 50 pulls would be insanely broken.
That's why I said they could do something silly.Having Peach get a stitch every 50 pulls would be insanely broken.
Having Peach get a stitch every 50 pulls would be insanely broken
http://smashboards.com/threads/peach-data-and-notes.309178/Yeah, having something like this would lead to insanly campy and annoying peaches who would attempt to camp and pull as many turnips as possible.
its fun, in a game we still play for funI concede. There is not logical reason to keep the turnip mechanic as it is.
you also forfeitedits fun, in a game we still play for fun
or have we stopped doing that
exit- i got second to sethlon in a tournament. i still hate roy
Breh... so are we all on the same page now?Got 2nd in a tournament today going mostly IC's. I had really close games with Metroid in finals when I went IC's, tried Link in grands and got 4 stocked game 1(looool ok maybe link is actually bad)
This was with broken glitch IC's. When they are fixed people better not sleep on them, I'm going to take names.
lmao I ****ing died this response was perfect. 10/10
I think turnips was just a part of the discussion on RNG.Don't refer to your character as broken and glitchy when Olimar exists. ICs are very playable as they are.
Who brought up turnips?
I don't know if people know this or not, but Peach isn't fast enough to camp characters so turnip camping isn't really a thing unless you're on Rock transformation of PS1.
I lost a doubles match because I punished with a judgement when I had a good chance of 9, but got a 1 and lost... Judgement is not a good move and in every scenario there is always a better move that will always be constant. It has niche uses at the very end of combos where you can line up an attack, but wouldn't get follow ups anyways. Misfire is ages better because you can actually apply it with certainty. Also I witnessed the 1 frame hitbox of misfire of his couple frames of invincibility crush ROB through his nair... haha
Except..IC's are broken and glitchy. I died several times because I did something as simple as turning around, as well as missed many moves because of it. They cannot dash dance properly, wavedash attack properly, among other things. It's like playing a character that relies on burst mobility where every time you turn around your character trips.Don't refer to your character as broken and glitchy when Olimar exists. ICs are very playable as they are.
Who brought up turnips?
I don't know if people know this or not, but Peach isn't fast enough to camp characters so turnip camping isn't really a thing unless you're on Rock transformation of PS1.
I lost a doubles match because I punished with a judgement when I had a good chance of 9, but got a 1 and lost... Judgement is not a good move and in every scenario there is always a better move that will always be constant. It has niche uses at the very end of combos where you can line up an attack, but wouldn't get follow ups anyways. Misfire is ages better because you can actually apply it with certainty. Also I witnessed the 1 frame hitbox of misfire of his couple frames of invincibility crush ROB through his nair... haha
Why should using a character's move as intended include the possibility of backfiring on the player?I think turnips was just a part of the discussion on RNG.
I think GnW's RNG is a lot more acceptable than other forms for a couple of reasons.First is that his move is a risk and never a guarantee. There is actually possible disadvantage from using Judgement, where you do no knockback and get damaged yourself, while leaving yourself open for a punish if you get a 1. The other big reason is that it's somewhat predictable - you know you will get even or odd, and you know you won't get the last two numbers, which gives the move something of a strategic element.
On the other hand, Peach's turnips are always good. Peach's gameplan against Marth, for example, practically revolves around her having a turnip in her hands. The problem is that now, completely at random, and to no real possible detriment to Peach, she has opportunities to completely destroy or turn around stocks with stitchfaces, bombs, or beam swords. Besides that, once you pull one, you have time to be aware of it and use it carefully and effectively, unlike a 9 hit. Personally, I think that's kind of silly.
I like how you just skipped every single post being made in the past two pagesRng on peach's turnips incentivizes pulling more of them and rewards players who can consistently earn enough stage control to pull them often (ie good players). It's the same with olimars pikmin and (to a small extent) gw's hammer. It rewards good players by giving them more opportunities to 'roll the dice', which pushes odds in their favor. This aspect can also add a lot of depth, especially in olimar's case, as it forces you to make extremely complicated decisions regarding your pikmin. If you throw them off stage, should you go for an edgeguard or use the time to filter pikmin ? What if you have a couple purples already? What if your pikmin are close to flowering?
These types of situations where there is no clear right answer require a ton of thought and risk assesment to properly utilize, which rewards good players because they earn situations in neutral where they can choose to make an attempt to organize pikmin or deal with what they have. Its the same type of skills you see mtg and poker pros using, and not just 'gambling' which a lot of you seem to think. Rng when properly implemented can add a ton of depth and skill to a game by forcing these complex situations. The idea of 'rng=bad' is honestly really ignorant and it frustrates me to see people who just accept it without another thought
Yeah I agree in these cases. But they don't prove that "RNG is good".Rng on peach's turnips incentivizes pulling more of them and rewards players who can consistently earn enough stage control to pull them often (ie good players). It's the same with olimars pikmin and (to a small extent) gw's hammer. It rewards good players by giving them more opportunities to 'roll the dice', which pushes odds in their favor. This aspect can also add a lot of depth, especially in olimar's case, as it forces you to make extremely complicated decisions regarding your pikmin. If you throw them off stage, should you go for an edgeguard or use the time to filter pikmin ? What if you have a couple purples already? What if your pikmin are close to flowering?
These types of situations where there is no clear right answer require a ton of thought and risk assesment to properly utilize, which rewards good players because they earn situations in neutral where they can choose to make an attempt to organize pikmin or deal with what they have. Its the same type of skills you see mtg and poker pros using, and not just 'gambling' which a lot of you seem to think. Rng when properly implemented can add a ton of depth and skill to a game by forcing these complex situations. The idea of 'rng=bad' is honestly really ignorant and it frustrates me to see people who just accept it without another thought
I skimmed over it, most of it was just whining about rng, as per usualI like how you just skipped every single post being made in the past two pages
I agree than gw's hammer is a poorly implemented example of rng. 9 is over centralizing, and all the hammers have no risk to using them at the end of a combo, so in general you can just always go for hammers off of throws/up b and as long as you know it will be odd then your expected return is still higher than what you would have without the hammer. Your best option is usually to just roll the dice, and sometimes you just get a free kill at 40. I prefer how the other hammers have more specific uses so you actually do have to think about the results you can get (ie noticing if you have a high chance of a 6/4, then having a setup for using side b facing the ledge gives you a big advantage, or trying to filter out 1/2/3 to make sure you won't get punished on hit), its just that the 9 is so much better that the potential depth of the other options is lost because it's always just better to fish for 9'sYeah I agree in these cases. But they don't prove that "RNG is good".
They prove that RNG used WELL is good.
Making G&W hammer just do a random number every time is really really bad RNG.