@
steelguttey
I don't understand why you dislike RNG.
RNG does not let Olimar win nor cause Olimar to lose. RNG plays no part in your win / lose ratio. RNG does not take away the amount of "skill" involved with playing Olimar (or any other character who relies on RNG for that matter (Luigi, Peach, Game & Watch, Dedede, etc), in fact I would argue the very opposite, that the Olimar player actually requires more skill to play since his hand changes every minute of every match.
Basically what I am trying to say is that even if Olimar pulled only Purple Pikmin he would not be a better character because the variables involved in plucking Pikmin l result in a outcome that ultimately does not determine whether or not you, the player, will win the game, nor whether or not Olimar, as a character, is better or worse at the matchup than the opponent player or character.
If you want a character with range / reliant on projectiles devoid of RNG there are many other options.
Olimar is not a bad character due to his toolset being variable.
Olimar is a bad character because his tether does not sweepspot ledges 100% of the time when it should. Because he lacks grab armor and his opponents can escape before he can act out of it. Because his RNG moves have a year of starting lag as opposed to the lack of from Brawl Olimar. Because he is light and slow, in movement speed and attack. Olimar, also, is a bad character, because despite him relying on randomly generated numbers, he is still heavily predictable.
That being said I am curious as to why / what you dislike about Olimar's RNG game. Personally I'm more sour about my friend spamming Waddle Dee Throw and killing me with Gordos every other stock.