Am i the only one who doesn't feel like Captain Falcon is okay? It seemed that for a while, everyone was talking about how Fox is centralized around shine. But why is the argument never made that Falcon is centralized around knee? I played a lot with Remo at Shots Fired, and I don't think he ever landed a kill other than a knee or a high percent up air. These were some of the starters that converted into knee:
Up air (tried to DI down and away, but it pushed me too far, I was forced to recover and was kneed out of my recovery)
Down Throw
Up Throw
Stomp
Gentleman
Side B.
Soft Knee
Now this is why I believe this is a problem. First of all, Falcon is known for having a specifically strong combo game against floaties, and relying more on reads and tech chases against fast fallers. PM introduced a lot of physics changes, but a majority of the cast, is floaty or floaty enough to get comboed by Falcon. I believe there are about 13-15 characters that fall outside this realm including the spacies, Diddy, Sheik, ZSS, Meta Knight, and a few others. And some of these characters still have a hard time dealing with Falcon's speed, and he still has set ups into knee with them. Now, these floaty characters can get comboed to about 75% off of a couple of uair strings, but may manage to avoid the knee follow up. Now it's a matter of avoiding Falcon all together because at 75%, one grab leads into a guaranteed follow up which basically means death. If you're a super floaty, like Samus, you're still not safe. In my experience with Remo, down throw gave me enough time to jump to avoid the knee follow up. However, at this point, it just because a matter of reading if I was going to jump or not, thus making it a 50/50 chance that he would kill me at 90%. It got to a point where it was generally unfun to play against even though I was winning.
Overall, I feel like the character is lacking a bit of creativity. There is no reason to attempt any kill move other than knee, since a wide variety of his arsenal sets up into it anyway. Plus the angle it hits you at is significantly better than any kill option he has. Lastly, the move itself can kill a large portion of the cast sub 100% from the center of a medium sized stage like Battlefield.
I haven't really thought of a solution yet. I don't think knee should be reworked, as I believe it would upset the masses. Perhaps a change on the growth of his throws to prevent free follow ups at kill percents, but I don't really know.
Am I alone on this one?
**Fun fact by the way. I got bored and decided to see what character's Fsmash hits the hardest in the Home Run Contest at 130%. I disregarded the relevance of angles or time it took to reach its destination, and just went off pure distance, as this was mostly for fun. Captain Falcon's actually snuck in at 4th behind only Bowser, Ike, and D3.