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PK Fire is still good. I can't tell you how many top level players I catch with pivot PK Fire as a DD mix up (including Envy, Zubat, JReed, June, and more). Guaranteed combo strings off of a grab or a fair on 90% of the cast (sans super floaties). His dtilt is such a good option that I feel only Stereo and I utilize. Seriously, dtilt>into immediate djc dair is teched about 5% of the time. Which of course leads to a jab reset and more stomp combos. Ness has so many different guaranteed combo mix ups on a majority of the cast that he can guarantee himself anywhere from 40-80% off of one grab depending on how soon they're able to get out. Usually his best bet is to put his opponent into an edge guard situation, where he has a lot of tools as well. Down smash, ftilt, magnet, pkt, pkflash, pkfire, rising nair, rising dair, or a combination of any of these can be used to edge guard. Some options are safer than others, like down smash almost certainly guarantees death against characters that have a hard time sweet spotting, like Diddy, and it travels so far off the stage that it covers a lot of different recovery options. He has solid ledge options if he happens to be caught on the ledge. Not sure if you're familiar with ledge jump cancel, but Ness can DJC his ledge jump into an invincible/immediate fair, nair, dair, or uair or bair, which won't come out but will instead give him lagless landing so he can shield, jab, or dtilt while invincible. This is also a great tool for punishing tethers, as it's pretty much a guaranteed dair>uair/bair/nair follow up. Ness also has great footstool usage. Magnet>footstool, fair off stage>footstool, dair to pop up>foot stool>late dair (for techs), and if he lands a footstool on stage, he can djc>anything for a free follow up. And yes, I use footstool on stage. It's a weirdly good option against someone who can't get out of PKF pillars.give me one good reason ness isn't just the poor man's lucas
like you used to have a good pressure tool in sideb and now you don't even really have that
Not a lot of GOOD Marth mains.Not a lot of Marth mains?
super late on this but worst case scenario BOWSERS ALWAYS GOT METAL CAVERNI think Bowser is better than people give credit for. <__<
I'm not saying he's like, super good or anything, just slept on.
Then again, how high would he rank other considered-low-tier characters if he had experience against good ones? Olimar was like 10th on Neon's 3.02 tier list for god's sake.I'm at work, or else I'd explain things more. I've said this before but I'll say it again. VaNz is the only person who ranked Ness as a high tier character. He also has tons of experience with the two of the best Ness mains in me and Stereo. Probably not a coincidence.
waiting patiently for your opinions/tier list, but curious; What are wolf's bad MUs? I'd guess Fox, but there are always those cases like DK vs Marth/Roy/Falcon kinda things.Wolf's neutral is definitely viable. It doesn't seem that way until you implement a well-developed and executed laser game; not lasering with Wolf is kinda like not lasering with Falco, though not quite as much of a detriment because of stuff like DD grab, Dash Attack, and spaced Bair are still pretty good. Laserless Wolf would probably still be in the top 10-ish characters IMO. With the laser, he's easily top tier (or in the tier below Fox-only tier lol).
I'm currently working on my own tier list and plan to post it fairly soon, probably by tomorrow afternoon. Just need to think on it and maybe write out a lil bit of rationale for any particularly controversial placements, though I think most people are coming around to the general conclusions that Lunchables and I share.
think i said this in another forums but Bowser is the reason why Metal Cavern is banned in competitive stage selection; Auto-win stage. Always fear the Down B JC UAir.Come to think of it... Bowser can be a top tier Secondary character. Think about it... You main a character that does bad on small stages, so normally you HAVE to ban those, But, lets say you second bowser. You can at least leave yoshis on and your opponent will think something like "lol that stage is bad for him". Proceed to change to Bowser and see the fear in his eyes.
it's arguably the only way you can reasonably main bowserbowser having an actual CP regardless of bans isn't a bad thing though.
Yeah Bowser does well as a pocket pick.Come to think of it... Bowser can be a top tier Secondary character. Think about it... You main a character that does bad on small stages, so normally you HAVE to ban those, But, lets say you second bowser. You can at least leave yoshis on and your opponent will think something like "lol that stage is bad for him". Proceed to change to Bowser and see the fear in his eyes.
Not only that, but it actually puts you in a considerable advantage. Depending on MU you could leave all small stages on and ban other nuisances for your main, which would put your opponent to two extremes, be at a disadvantage against your best character (which can be considerable) or be at a very big disadvantage against a Bowser secondary (which is known to dominate small stages.)I don't get how metal cavern is an auto win..
Yeah it is small, but the platform is at an awkward height for him to waveland. Other character thrive off of small spaces too, he isn't the only one.
Also..
boo hoo a character does well on a counter pick ((
Yeah Bowser does well as a pocket pick.
and even fewer that also understand the ness MUNot a lot of GOOD Marth mains.
Fox/falco are probably his worst 2. Samus is bad for him too, then probably Rob. I don't think he loses any other mus, or enough that stage choice doesn't shift the mu, but peach/ddd/m2/maybe gnw are even or close to even imowaiting patiently for your opinions/tier list, but curious; What are wolf's bad MUs? I'd guess Fox, but there are always those cases like DK vs Marth/Roy/Falcon kinda things.
Uh, in my local scene we get 3 bans from the bottom 2 rows. This isn't normal?I remember complaining about that in 2013 when every tournament for PM thought having 15 stages legal was a good idea
bowser still gets at least one free counterpick out of FoD/WW/YS though, being that the opponent can only ban two stages and all
You do realize that our stagelist would be awful if we only had two bans right?My region does 3 bans, unfortunately, with the bottom middle 5 stages being starts and the bottom 2 rows, barring Lylat and Skyworld, are CPs. I don't really care for the stage list/rules. But eh. Is what it is.
Also any ban pass 1 is excessive. Banning a stage is suppose to be for player preference, as in what is the one stage you absolutely don't want to play on, and allowing more bans defeats the purpose of CPing.
mind if i ask what you dont like about the aftershock stagelist?You do realize that our stagelist would be awful if we only had two bans right?
We're switching to the ****ty aftershock one to prep for it this week anyways, so lamea
It’s already awful.You do realize that our stagelist would be awful if we only had two bans right?
It has skyworld, no ys, , dp is a starter same time as ps2mind if i ask what you dont like about the aftershock stagelist?
Personally, I like Lylat.Yoshis melee and wario ware are the exact same stage other than top platform And Randell. I don't think they should both be on the same list.
Also I don't understand where the hate for lylat comes from, other than people sucking at recovery because they can't just aim more into the stage and slide up for free
what should the starter be in place of DP? dreamland 64 is a dumb starter imoIt has skyworld, no ys, , dp is a starter same time as ps2
Edit:said no norfair for some reason, fixd