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+1 or +2 for marthCould you speak to the Tink-Marth MU? I've heard it going both ways.
His overall stage presence/dash dance is powerful enough to where toon link isn't really allowed to pull a bomb, aka his main conversion option in neutral. Toon Links projectiles have significant startup, 40 frames to pull a bomb, so he struggles vs characters that can stop him from pulling said bombs. Marths pseudo pressure with **** like D tilt is also significantly safer vs toon links shield due to toon links OOS options being mediocre.
Although, there basically aren't any good marths in PM (I'm spoiled by PP) so its hard to come across a good tink vs a good marth because both are as rare as shiny pokemon
Yup. He still got significant changes. TL;DR:So basically the same strengths in 3.0. And people were all worried about 3.5 tink.
- Upsmash doesn't auto combo
- Fair went from +1 to -1 on shield
- Nair turned into brawl nair, overall buff
- Grounded up b isn't nearly as safe due to the uncharged form going no where + doing less overall damage from animation speed up
- Auto combo D throw replaced with a 50/50 between F and D throw
- Although not a direct change, the release points on grabs were fixed due and thus toon links u throw release point was lowered (buff)
- Boomerang got steroid'd to YLs sweetspot % (14 -> 19)
- Global Changes: Melee item throws (bomb), Tether nerfs, AGT decay
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